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Coggage

Pathfinder
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Everything posted by Coggage

  1. Pointless Claiming on Single Player really, especially as crew don't need to be fed/paid via the Claim Flag with the new options now. The 10 day timer is irrelevant, too, since the timer stops when you log out, plus you can turn PvE decay off altogether anyway.
  2. You're so funny!! If you thing cheating can exist in single player I pity you, I really do. Who am I cheating in single player then? Not me, that's for sure, and I'm the only one there, so...
  3. I can see why people might enjoy claiming land anyway in SP just for the hell of it, but since it serves no function in SP maybe there's a way to just plant an ordinary flag. If I was so inclined I'd be happy just with sticking a large sign up with the name of my settlement, which we can do anyway. The wind doesn't bother me either, to be honest, since a schooner sails pretty fast directly into the wind anyway. I'm using a mod which puts hostile NPC humans in the game and it would be nice to see NPC ships, too. Even the humans make the game seem a bit more alive, so the ships would be even better.
  4. I'll have to give that a try Vurmis.
  5. It's single player. How can you be cheating if there's no-one to cheat? Why do you care how someone plays a single-player game anyway? Is getting somewhere faster in a single-player game really annoying you?
  6. I found a couple of mods yesterday, one of which was for building a town and setting up NPCs for trade, and another that would add more NPCs to Freeports. Maybe they could be added to a town made in the first mod, too. If I track them down I'll mention them. They would be nice additions to a private server or even a single player game. Well, I'm off to level up a Tapejara I tamed from a mod I'm using, then make lots of Tranq arrows to go Quetz hunting. Mods, gotta love them.
  7. It wouldn't help the game in the long run. Players dare not hang around Freeports because of rapid ship decay, so using them as a Trade Hub still won't seem an attractive prospect. A trading bulletin board might be more use. A player or NPC could place a contract for X amount of something and a player could accept the contract. They ship the stuff where it's needed and get the gold (or goods in exchange). It would give companies both large and small a way to generate income and maybe open up piracy/trade convoys on PvP servers.
  8. I am using a couple of interesting mods, one that makes hostile NPC humans that can be tamed (Total People) and one that adds Ark beasties and elements of its taming system such as Tranq Arrows, special foods, cages and so forth (Better Animals & More) and it adds a lot to the game. I've seen Quetzal flying around but am not at the point where I could chase one and try to knock it out and tame it because I know I'll need a crapton of Tranq Arrows for that! I also have added a stacking mod, a mod that adds extra structures and a rope bridge mod. It will be the modders that breathe new life into this game.
  9. If the wind direction is acting weird or is always blowing against you try this... cheat setignorewind 1 (ignores wind direction and you still go forward) cheat setignorewind 0 (sets wind direction affecting ship again) Note I haven't tried these myself but may well do now I know about it.
  10. If they'd had it from the outset I would think many pissed-off players would have been content with single-player while Grapeshot tinkered/messed with the game. With no fallback position when bad game systems were adjusted and arguably worse ones brought in, the choice was play and get REALLY pissed off with the game or just quit entirely. Well, the low player-base speaks for itself one way or the other. I hope people do return, see that single-player is pretty good and return to public servers, be it Official or Unofficial.
  11. It's just the way Steam does game updates, which is well known. Steam needs that space to download/unpack the 5gb file and overwrite/add all the files currently in the (quite large) game folder all in one go. It's not a fault of Atlas itself.
  12. My schooner is fast as hell. So fast that if I'm approaching land I can do so very well by lowering the large speed sail completely and using the small speed sail for headway.
  13. As I recall, just before release they showed pics of towns full of people (some NPCs but probably supposed to show a lot of players, too?) in the early days where players could gather, trade, plan wars and forge alliances and thus create a player-driven economy... then they made ship decay so incredibly fast in the Freeport hubs that no-one dared to linger there more than a few hours. How can you possibly trade enough stuff to form a thriving player-driven economy with the Player Shop system when no-one dares to hang around to browse and trade?? Atlas needs a Merchantile System - not a global Auction House - where players could take on NPC/Player contracts to transport cargo to other islands to earn gold or to exchange for other Resources. Yes, it's similar to Eve Online, but that's what they were supposedly aiming for even though they made no real attempt to implement this whatsoever. This would at least make piracy a viable activity and at the same time it would give small companies a chance to earn enough gold to claim and keep a bit of land for themselves. Give players a REASON to congregate, socialize and trade and they will do so. Otherwise they just squat on their bit of turf eyeing up everyone else suspiciously and jealously guarding their solitude until they eventually realise that's all they will ever be doing in Atlas.
  14. I would think you are out of luck there. Anyway, the update also contains the following tweak that might make you want to keep the update anyway... Just some further information on the update size, the reason it is so large is because a technical change went in place to improve the logic surrounding landscapes (not related to single player). Something we plan to improve more on in the future. This optimization will basically allow us to reduce the current install size of the game by, hopefully, ~33%.
  15. Well, it will be a novelty just seeing something human-looking wandering around. Haven't seen anything like that in a loooong time.
  16. The Total People mod might be worth you looking at. It spawns in hostile NPCs that will attack the player, but which (like an Atlas animal) can be tamed and put to work. I haven't tried it myself yet.
  17. Yep, Officials are full of tumbleweeds and crickets where I currently am and have been like that for quite a while. I have a couple of Unofficials I like that I play on, but even they are quiet to the point I never see anyone.
  18. Because I may as well, since I haven't seen another player in at least thirty hours of play. Not on land and not at sea. I put something in Chat like "Hi!" or "Any locations for Salt?"... crickets. No community, no-one to trade with, no-one to team up with, even Freeports are absolute ghost towns. What's the point in my joining a so-called public server and having to play, to all intents and purposes, a single-player experience? The advantages to singe-player gaming are: no foundation spam; no offline raids; no zerging; no toxic players; I can try mods out for quality of life improvements and added content; I can build as big a base as I want and make it as extravagant as I want; no claims to worry about; I can learn ALL the skill trees if I want to, to see what I might be missing in gameplay. I also don't have to join a Company if I don't want to, because while I met some great people in Atlas I also encountered a LOT of dickheads that I wouldn't hang out with in a million years. Atlas was INTENDED to be a MMO with a large player-base and a thriving, player-driven economy... well, that just didn't happen, so it's Unofficial servers and single-player for me. from now on. I put about 5 mods in that I liked the look of and they all work. I don't see an "approved list" mentioned?
  19. Sorry to hear of problems. Single player installed fine and is running well so far for me, so I hope you get to sort the problems out.
  20. Just noticed a 5gig download incoming... I hope it is the single-player game!
  21. There are so few players on Official servers it isn't likely that I see another player. There are signs they exist, with a few buildings and ships around, but the times I play don't seem to coincide with theirs. No chat, no trade... nothing. I'm looking forward to trying out mods that add things to the game, mostly.
  22. Oh, fantastic. I'm looking forward to it. :)
  23. Nothing is ever quite on time in Atlas, but hopefully...
  24. I understand your point, but that doesn't mean it has any real relevance at this stage. It's all academic. The Devs have absolutely no idea what to do right now other than deliver single player, which is what many players were clamouring for quite early on given the shitty claim systems and the equally shitty attempts to fix them. They have no worthwhile strategy of their own to implement at this point, so they may as well assume the position and get on with it sooner rather than later. I'm having a more interesting game experience playing Ark with mods, frankly, and ironically there are actually players I can trade with!
  25. They SAID a lot of things about what they were going to do and delivered virtually none of it. What they did deliver was very badly implemented. Saying they were trying to emulate Eve Online just demonstrated how out of touch with reality this company is. Whatever their aim REALLY was - if they ever actually had one that went past pie-in-the-sky PR blurb - is irrelevant now. The player base is so incredibly low and spread so thin the game is effectively a single-player game NOW. I made new character about 5 or 6 weeks ago and in the time have played it I have visited 9 regions and round 13 or 14 islands and seen no other players. A few buildings here and there, a few anchored ships, but not one person. Yay for The Economy. The only hopes of salvaging whatever they have left of the game IS to listen to the loudest voices, because the company itself has never had any real direction since day one of release.
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