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krazmuze

Pathfinder
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Everything posted by krazmuze

  1. Wondering if exporting char to blackwood then back again will rescue our crashing ocean loads? Not about to try out myself as I have zero trust in the devs to release char import/export that works without any external testing....
  2. You probably want to start a new thread as that is a different bug, since the devs seem to be ignoring this one about startup crashing as they claim it is fixed in unreleased patch.
  3. Let me read Captains log from FEB for you where it clearly states it will release in the first megapatch. I will leave it to you to read the other captains logs where they gave new dates, much in the same manner as the last captains log. The mega content update to drop in March will also include an alpha release of ISO Blackwood (from the creator of the popular ARK mod, ISO Crystal Isles). This will be a standalone map which players can host on a single server and still experience all that ATLAS has to offer!
  4. Like ARK I would presume the use Single Player option is modifying the baseline 1.0 that is in the options which you can then further adjust on the single player screen, indeed lets have them document that as you can play Single Player with that turned off.
  5. blackwood was next week five months ago....they have continuously announced it as coming. I would hope WPE to be procedural rather than hand placed settlements so it works on other maps. They did say it could be used on unofficial.
  6. treasure maps arrows no longer work, if grapeshot comes to their senses that might get changed back. bear swipes is your best option for that.
  7. You want Atlas Server Controller - it does the opening and closing of the servers independent of the client. If you have enough GB you should be able to keep a few grids open it is configurable for 1-9 grids and he has beta of newer version with multiplayer tracking with unlimited grids. Of course if you do not have a dedicated machine that means it is running on your gaming computer. Although it is not documented yet what the single player option is changing, so you will have to make your own fine tuning yourself using ini. It is not as resource efficient as single player though as it has no vector information where you are headed it by default has your current steam tracked server, its four neighbors and your home server open. You can manually track yourself though.
  8. NPC pirate forts are upcoming shortly but not for official at this time. You will have to defeat them if you want to settle on the island and use their resources. I suggest single player or coop which is just released as beta, or see if an unofficial wipes so they can add them.
  9. Are you sure this crashstacks are for this bug, you might have old crashes in the folder you are sending. Clean out the folder and this crash saves nothing there.
  10. sent. Currently playing Conan Exiles instead so pop up the thread if a patch with fix is released. As noted already in the log the crash is hard it does not even create a crashstack Also confirm todays version with coop still crashes
  11. Tether distance is a different problem than server navigation. The server needs to get all the things out of the server database and send them to the clients render view, and tether distance makes it more likely that they are all the same things so less hit to the server. You can increase the tether distance but then popup lag will worsen.
  12. Not as much resources as you think - much of this was already figured out in ARK and it was a mystery why they simply did not enable this to begin with since it shares the codebase. The SP options and ini is copypasta at its finest. The only thing they needed to update was the player leash code to deal with the vectoring of which grids to open. You cannot blame the decline of MMO on SP/MP, it is fact the otherway around! SP/MP only exist because MMO is in decline. They realize they have to get their steam numbers up one way or the another. Also they probably already know from adding it in ARK that SP/MP is what XBOX wants to play - so the fact they beta these features on PC just shows XBOX is around the corner.
  13. A modular map sounds like adding new grids is an easy solution Already with the megapatch additions there is too much copy paste density. It increased the GB requirements of each grid - and forced them to bring all the servers down so they could hardware upgrade, and similar density makes unofficials less feasible. So lets say the add new biomes and want to add them to the sides. The problem with that is the map is an atlas torus - those that settled on the east or west borders did so because it gave access to east and west. Those settled in polar tundra had access to north and south polar tundra. You have destroyed their previous sailing routes to their resources. Might as well just wipe so that people can pick out new places for new maps. adding islands means adding GB to each server while adding grids means breaking the existing atlas and wiping it. But more population justifies it? That only works if you expect population to increase and not die off as the game meta keeps getting trolled by the devs.....there is no monthly subscription nor monetization (maybe planned) so if the OG starts leaving then they are not recommended the game to friends to join and that starts the death spiral of no new income.
  14. You need to realize that the game is still fundamentally a server architecture. To get seamless sailing they have to be doing a predictor that figures out what grid you are going to so they can spin up that server while the other server is open. So if they are allowing 4 unleashed that would be 8 servers. But you also want to keep a home server open so you can respawn so now you are up to 12 servers open. Double to 8 unleashed you now have to keep 24 servers open. Most unofficial dedicated servers are not even that big! Atlas Server Controller did this very thing, and the biggest user support problem they had players do not understand how much GB each server grid consumes. For myself with 32GB running the client and 6 grids was occasional out of mem crashes, I had to keep it to 2-3 and do manual rather than followed open (it could not do prediction so just opened all neighbors) The devs should have access to the steam data that shows them the average system their player is using so that they can set the number of grids they can safely keep open and design their leash limits accordingly. It would be better if they read their clients system and optimize these leash limits - but even that is not good enough - what if they have too many Chrome chewing up the GB open? But the practical reality is even a small squad would take up too many GB if they did not stay leashed onto the same grid.
  15. Why I think you just invented flag based land claims LOL
  16. I have had a guy wipe my base on unofficial PVE (mob dragging killed my sleepers then flag takeover against our rules). He tried to claim to GM that I was lagging his FPS with my 'spam' - with one hut, 4 garden plots, and a sloop dock and shipyard starter base. Of course the GM ruled against him and made him leave a chest of mats and compensation but it took hours of stress to deal with and that does not count waiting for everyone to be online. If unofficial had mechanics that made sure we could make flag contest impossible, and leash mobs no GM would have been needed as it would not have happened (and I would not have left the server as rebuilding even with mats provided is not fun). Now imagine the mess it would have been if he could have walked up to my hut and reported it as spam and the GMs had instructions to delete all reported spam. Just for our small population I feel sorry for the GMs for all the BS they have to deal with, I cannot imagine if the game actually had a 4x40k load what sort of staff would be needed
  17. They must certainly have said it in their streams when people asked for more GMs to solve all the trolls, they clearly stated they are in favor of mechanics that reduce their reliance on GMs. It is most certainly a design goal - as witnessed in their most recent attempts at mechanics for eliminating spam. In fact they are so eager to do things that way they do not think the mechanical changes thru (witness the reversion of the owner wipe function for PVE) You are mistaken efficient reporting for efficient removal. No good GM is ever going to remove something just because you flagged it as spam. Maybe you are the troll and the other guy had to put down some defensive spam to prevent you from taking over his base. A good GM needs to investigate and decide - and that takes time that has nothing to do with if the actuall pillars are individually flagged.
  18. It will not work because the ARK and ATLAS devs have always had the goal of a game that does not require a GM to manage it. They want mechanics to solve problems, not GMs. So adding a mechanic that calls the GMs is not something they are going to do. All you are doing is making the reporting structure to the GMs more efficient for the player, it does nothing to make the GMs job more efficient. They still need to investigate both sides of the conflict, which takes time. In fact it will be so easy to report spam that they would need more GMs to handle all the spam spam reports.
  19. Why is this nonsense? Why put a bow and skills into the game then, especially they just added a crossbow. They are basically forcing bear tames on people, because it is stupid to engage a mob with melee - you will get ganked in the back the sides and the front.
  20. also no crash logs just crash to desktop
  21. Exact same problem - crashes loading ocean map today worked fine last night. Can logon to my unofficial dedicated server just fine.
  22. they said mid week for the beta branch with it
  23. Now that I know the game mechanic is balanced to meat/fish when hungry and only use veggies and fruit when full I have minimized my overeating damage while still balancing vitamins - there is no need to hasten food drain to allow you to eat more vitamins. Now the problem is still that you eat unrealistically much - 6 meat 6 fish and 30 veggie and 30 fruit if fully drained. To balance that I am trying stamina drain slowed down by half, as I found that modest activity this results in the more realistic daily allowance (RDA) of 1 meat and 1 fish to get full then overeat 5 veggie and 5 fruit. This also increases your food reserves so that you can go many days before starving to death (accurate per IRL where hunger strikes are a thing - it is lack of water that kills you). I think it is realistic that if energy is expended that you will have to increase your daily allowance. With this setting I scythed continuously for an in-game hour before getting tired, if you did maintain that rate for a solid work day then you would be eating a weeks worth of meals in a day, will need to see if overeating vitamins is then a problem - but I think that is unrealistic for someone to work so hard when they could just get a bear. Now the problem gets worse that vitamins drain too fast as less stamina drain means you eat less vitamins, , so my next approach is to balance their decay rate so that eating the RDA keeps vitamins at 50%. Water they at least got right - 1-2 waterskins a day depending on heat waves is realistic IRL.
  24. Its like singleplayer mode, but your coop friends can join your game. Most likely they will be leashed onto one grid or two. No need to run a server just need to have your game running.
  25. Singleplayer gives you the full official map experience, amazed they pulled that off as it was more than just the low effort option screen. Upcoming non-dedicated coop is going to drop the numbers on official even more because the majority of people just want to play with a few close friends. They just tolerate joining the megaclans on official PVE/PVP because it is the only guarantee against wiping. Those players who already left are currently on unofficial, but that means admins and mods and rules and maps and people that you may not like. Coop of course lacks any PVP interaction as it will require leashing - but you can at least play against the island conquest game on the full map against the AI with the upcoming pirates claiming islands. These changes are clearly being done because they are planning SP/coop the main way of play on XBOX - for the reasons you state of ATLAS official/unofficial servers cannot be as good as ARK was. I think they are finally realizing that as they can see their server numbers have gone way down and unofficial servers cannot provide the real atlas experience.
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