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krazmuze

Pathfinder
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Everything posted by krazmuze

  1. That is the entire purpose of why the guy wrote Ark Server Controller - no map making as you use the exact same 15x15 map and you can choose how many surrounding and home servers to keep open. Just change to your external or internal IP, set your ports and it generates the modified .json and .bat files. Only downside is treasure maps only spawn for open servers, though that might get fixed with a mod. The entire map works on the LAN or on your game PC just fine for solo or coop play using internal or external IP Yes you do have issues of usual game port settings on routers/ISP that apply to any game server - so if you are not comfortable with that or you ISP/router disallows it then you will have to wait for the singleplayer/coop button to be added like it was to ARK PC/XBOX. If you do use internal IP because your ISP does not allow you to use IPs for external server access, the workaround is you have to add logon servers to steams server list to be able to join from Atlas or steam. The redirect from home server only works with external IP as does the Atlas server finder. You could also just use the minor workaround to bed teleport to freeport home server to logout if you use internal IP. For those having trouble getting custom dedicated servers working see this useful guide. I personally found ASC setup easier than this guide, but there is some good IP trouble shooting in it.
  2. Liatni I suggest not loggin in next month. They already did that the submarine in next major release is steampunk powered by magic. Presumably that is what the golden zones are there for, harvest zones to fuel the tek tier.
  3. As always the devs misjudged player ability to consume content and realized that an end game raid needs repeatable every month or that type of player will go elsewhere (lets ignore the fact that the current content not really worthy of being called a raid) . So people aged to debuff within a mere month. What makes you think they will ever be able to change that to three months when players already was getting buffed every month? Even if you wanted it longer originally you will change your mind and say keep it faster or I will get behind. That is why it being a live MMO is more important than it being an EA MMO. When nobody is playing you can make balance chances, once it is live you cannot change the design. For sure the design is already done and not going to change. Sure they might bolt in a better raid dungeon, they did it in ARK because they are designed as dungeons they are easily swapped out without harming the map. Just look at Kibble design in ARK to realize sometimes you have to stick with bad design because that is what you went with and are now stuck with it. These devs do not do early access to redesign the game, they do early access so that they can have a two year ramp to push out new content every month.
  4. Keep in mind while you cling to your precious pirate genre - these are the same devs that So we know it is physically possible, and we know the devs could care less about historical piracy. And of course they already plan bigger damned ships so if they give you stone/metal armor and hulls, of course they will just make even bigger damned ships to take you out. That is the meta of the game, keep feeding the megacorps new tek so that new players can never catch up.
  5. Here is another shocker for you, there are also boats made of steel. Which ..... is not porous and far more dense than stone. Yeah lets see how your wood ship will do against my aircraft carrier. Since you insist on playing this game then maybe go read a wiki on buoyancy - it is the average of the materials that causes things to float. A boat hull is full of AIR so it matters very little if the hull itself is even made of lead. Of course heavy things sink because they are heavier than water. But the air is lighter than water which is why you do not need a material that floats to make a damn boat. Now make an argument that it does not belong in a pirate game. A fantasy pirate game. With a steamship submarine powered by magic.
  6. Maybe you should go tell that to these civil engineers that make boats out of concrete, which is stones and paste.... https://www.asce.org/event/2019/concrete-canoe/
  7. If you reach max level in other mmo if you want to reroll and relevel it is worth it as they give your next char bonuses. (D&D Online for example). So I do not even have to play the game, just let it age me then once a month naked spam thru FoY and get awarded permabuffs just because of the progression of time? That does not even require a sweatshop to do character power leveling, just make a bunch of alts that you logon to once a month after a year your alt army should be seriously buffed and can easily power level.
  8. They already have a solution for that which has nothing to do with age, if you simply do not login for 10d your body gets deleted regardless of what age you are and that is if it already not died of hunger/thirst or mob/player. Simply delete their flags along with their body, either login once a week or lose your base. You simply do not need an age mechanic to have a trash player mechanic. We already know how breeding your kid will work because breeding is already in the game, and that is not even something even remotely feasible for a casual player to do. Sorry real life kids I cannot feed you dinner because my game baby needs fed so that my character is not perma debuffed. Sorry honey not in the mood tonight I have to sail across the map because my NPC wife says it is too hot for us to make a baby.
  9. Having an end game 'raid' happen every month regardless of character level is beyond dumb. Tie this fountain of youth mechanic to your character level and not a real time clock. Lvl 35 and I am 90yrs old? All because I do not play every day for eight hours for the last month to get to max level? (Yes I know it is actually a naked sloop spam (re)run, lets pretend they will actually make it the real end game raid it should be)
  10. The OP suggestion is already in the game with that general idea of equilibrium buff and full/drained vitamin penalty that ultimately lead to death, making it more complicated to get bonus/debuffed is not going to make more people use the system. When the existing carrot is not being used, then it is time for the stick. It is actually very easy to balance vitamins now, especially once you get preservatives and can keep handy everything you need. At release it was not a balanced system and I died all the time, but now with much smaller penalty zone and much wider EQ zone, and no more excess drain of vitamins at sea I have never had a vitamin death. The only thing killing me now is rogue temperatures and mobs. Take the overeating perks and vitamin drain perks and it becomes absolutely trivial. The only issue with it is that you do have to overeat to balance, but that is because you are being inactive and a signal you need to be doing physical activitiy that drains your stamina so it drains your food (go swimming, punch a dummy, run laps, etc) If the buff is not enough for people to do it then maybe death causing them to age faster leading quicker to age debuff. But the carrot of EQ bonus should be worth pursuing more than a death stick. The only reason people die now is because it is easier to get vitamins refreshed and get back to EQ than actually having to eat, as long as there is no death penalty that will always happen no matter how simple/complex the EQ balancing code is. SImply make it so your new body does not get refreshed vitamins will force people into actually using the system and realizing it is not as bad as it originally was. As it is now, you would have to be pretty damn lazy to be saying you cannot afford to keep a stack for days of vitamins on your person or in a bag/larder when it is so damn easy to get these stacks. Even as a noob rock puncher it is incredibly easy and fast to get more stacks than you need,especially since you can gatherby hand on the run, although you get way more if you get out your sickle and take a second to clear bushes.. Pretty much every mob drops more than you need even with spoilage. The only issue is sailing before you get salt means lots of beach landings on your journey to restock, but plenty of freeports around for a safe restock. I would however say cooking recipes are not worth the effort, you only need cooking to get to salt bags. Until cooking recipes is greater than the sum of its parts, there is no point. Cooking seems more like ARK of being hidden stat foods that quickly decay so you do not run around OP that is rather ignorant about the vitamin system.
  11. that is the nice thing about private servers, being able to park your boat with the bed, only worry is PVE killing it so you back it up with a bed on shore. Also do not be scared off by server requirements you read elsewhere, that is for supporting many players and was guidelines before the server optimization patches. I can push to 6 servers plus the game plus a dozen google tabs up in 32GB, maybe once every 10 hours I get a random mem crash and lose up to five minutes from last redis save.
  12. multiple follow might be in v2. It currently only follows the designated player, which can be changed. You can also open 4 additional grids, good idea to have your home server open in case you die! That can cover your players that decide not to be coop leashed to where you are.
  13. look closer at your json file there are command line as well as ini overides, at the top there is all/specific server overide for both. I have not tested the command line override yet. But I have tested the ini overrides and they do work (and in fact is how lawless zones are no claim high decay).
  14. Good point since food is maxed when bars are maxed, the obvious intent of vitamin bars is they be maxed right? Then you die going WTF I had all my vitamins. So three lines, over/under limits at +/-40 and origin at 0. Of course you know when you are EQ or over limit eventually when you buff or die, but that takes half an hour and is a horrible feedback loop. Using the over/under/origin lines would be immediate feedback - when balanced you see no bars and when you start seeing bars it is a warning sign to get back into balance before it reaches the over/under lines - can even make the over/under bars flash when reached the limits for those who are not sure where to look.
  15. Yes it does require port forwarding (which some people have issues with setting up given ISP/router restrictions), but if you get it set up you can play just like Ark single player running the server on your game PC or LAN. Just need avail CPU/MEM which it does not need as much as you would think and the program lets you choose from 1-9 open servers so has flexibility in making it fit on what you have.
  16. The defaults are what the official implementation is, so that means you need to change it to true. The problem is that was bugged and I got a debuffed thousands year old. So either it is bugged with negative number signed vs. unsigned datatypes or or was intended to be used with an undocumented variable to specify the age. The good thing is when I removed the flag it forgot how old I was and I restarted at 20 no more debuff.
  17. You can more help on the devs discord, as many of us had the same problem . The better fix is to add all the servers to your steam favorites and make everything not a home server there is too much hidden stuff we cannot control for home servers. The real bug is that rejoin does not work, as it knows where you are.
  18. You do not need a LAN menu just put it in steam favorites using your internal IP and query port and it will show up in favorites. Now this is not as user friendly to use as ARK was (port forwarding multiple servers) but once you get past that it works great. Although you do have to still deal with updates like that last one that trolled those in sloops searching for FoY by making the damned AI impossible for noob and solos to deal with. But once you realize it is a MMO that you can play private solo and look for the gameplay tweaks and mods you can make it more to your liking...
  19. Yeah - that seagull contributing to your poop deck? Birds are NPC too so if you are fully crewed - ship sinks. The unofficial server I play on had mystery boat sinkings looking for a scapegoat to hang as exploits are bannable. Turns out a bird will up your count, whereas a rabbit does not. I could see that parrot on your shoulder counting, but apparently code does not care if wild or tame?
  20. You can put any message you want on your flag, anyone walking in to the circle will see it and if interested can leave you a message. I also have -1 and 0 claims owned....and since ownership amount is being tracked to reduce the claim timers the more you have it is worrisome what math will break with numbers less than 1.
  21. need to be if you do not have sails above 30% it works as it did before otherwise the beaches will be littered with stuck rafts. It was vrery useful to slowly pivot your raft to sail out of a dock or rock.
  22. Bit silly to have to write down your entire skill tree because last level you took an unwanted skill and just want to drop that one. Just use the existing drop hotkey used in inventory to drop individual skills so can more easily edit the respec.
  23. Acai Berry are Vitamin C but when I make Berry Tea out of them it turns into vitamin A. Please fix so there is an Acai Berry Tea that is Vitamin C.
  24. Found this server when my original lower rate server vanished, no discord contact. If looking for modest rates that enables solo and small group play while still feeling like a survival challenge this is for you but those looking for 5x-20x should go elsewhere. Active discord notification on reboots is great as is admin availability. Have yet to explore the new 3x3 map (afraid of border death) but was able to get a land/naval claim same isle as my old server, learned a lot from watching the server creation on twitch.
  25. The current UI it is very difficult to see where the centerline is, be much easier to read if the origin of the bars was at 50% rather than 0%. Too many times I inspected it closely with H and saw I was at 30%. This way if your vitamins are going down the bar itself points down rather than retreating from up. You are balanced if you do not see any bars.
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