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Jack Shandy

Pathfinder
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Everything posted by Jack Shandy

  1. Depends on how they impliment it, if they do. An allies tab with tick box permissions, crew ships, captain ships, ride tames, access inventories etc. would probably appeal to most people.
  2. Yes to the elephants. You can tame parrots, crows, seagulls and vultures, there's 4 flying tames for you.
  3. There is something wrong here, as blocking an entire harbour someone would have to place a stucture where your harbour structures should be blocking them. It should work both ways, intentional or not. i wonder if building on land, extend it over the sea with ceilings and then pillaring down (you know exactly like anyone would build a dock) is getting around this restriction.
  4. Ok, let me explain. A storage device should always be better than a delivery device, as it serves only one purpose not two. The more value a food has the more effort you put into storing it, preserving bags and fridges require fuel, but we willingly pay that price for greater storage. Using a delivery device as storage is only viable when storing large quantities, we also accept the faster spoilage to store larger quantities. The silo only works because berries have no, or very little value, so high stack size and long spoil time on a berry does not realy increase it's value. On every other food type the value increse the silo properties convey would obsolete the other methods to some degree. The only other way would be to make anything you put in the silo as worthless as the berries, i.e. a one way transaction. and even this could be abused by destroying the silo to get your items out of this super storage. (they are quite cheap to make). While it would be nice to feed crew with grown vegtables from a silo I can't see any way to do it. Note: do you have every type of storage in your base? I do (except the fridge). If you do as well, it must be a reasonably balanced system of storage and feeding.
  5. Again a huge advantage for me, I store my grown vegtables in larders (preserving bags are not big enough). In a larder I have up to 60 stacks spoiling at the same time. A silo, like a ship resource box, would stack them all together, effectively increasing spoil time by up to 60 times (if silo = larder spoilage) Don't get me wrong I would love to feed my crew with potatoes rather than berries, but can see virtualy no ways of doing it that would not obsolete other storage methods.
  6. For me having cooked meat / fish with unlimited quantity and spoilage would be a huge advantage. Can get rid of the 6 preserving bags saving the salt used as fuel I use to store them currently, as I batch cook crafted foods for our company. I see where you're coming from, but even this is too much. Also there is already one way transactions in the game, I think it's cooked meat and the fireplace, where you can tke it out but not put it back.
  7. Thing is, pirates back then slept on their ships and didn't need to go to work the next day, so stealing it would have taken a lot more effort. If this game continues to cater to no-life gamers then we will see same thing happen this wipe as we did the other two with the majority of players just giving up, leaving all the no-lifers complaining they have to travel 4-5 grids to find any PVP.
  8. You do realise you are playing a game with 225 sea filled servers, with sailing ships. The scale is supposed to be vast, epic journeys that take days even weeks to complete. build and stock ships to make these journeys, resupply on route and move on to the next adventure without needing to return to base. This is a slow paced game, with bursts of activity every now and then. It is what it is and I like it that way.
  9. You can get your co-ord's from the sextant buff. if you cant make one yet, you can go to your atlas map, drag and drop the top icon on the right, (place marker) onto the location and a pop-up box will show the co-ords. Without access to ccc, co-ords should be enough for xbox ussers tickets.
  10. The boat bouncing about above and below the water has happened to me a few times, each time it has been when transitioning from or to a region where it is raining, and realy bad when it's raining both sides, having just half the mast above water is quite disconcerting. (fades over time, anchoring fixes it immediately.) Also getting lag shifting you back to the same spot 3-4 times over a period of 30 seconds or so.
  11. We use one animal on passive and all the nearby animals on neutral and following that one, this way all your tames return to roughly were you leave them. In a large pen this works well, we have 3 groups: a rhino on passive with 3 girafes and 3 elephants on follow at one end and 2 horses with our bears following them at the other end.
  12. Yep, my experience too. shortly after the wipe someone posted that the new increase was (39.something). and that seems to be the case.
  13. Thing is they designed the silo as a crew payment / feeding item, with a rediculous extension on the spoil timer. if other foods would be allowed to be placed inside, it would change from that role into a longterm storage device for all your foods, rendering the other storage solutions obsolete. They would need to rework all food storage items, changing spoil time increases, who and what they feed, and the fuel needed to power them. As a quick fix they could make it so that you can only put stuff in the silo and not take them out - this would keep it's use as only a crew pay / feed item.
  14. I carry a lantern for those periods, it just hangs on your belt so doen't need to be held. Also they are somewhat bright producing a lot of glare, reducing distance vision, but colouring them a dark colour reduces that glare. (I use mud colour - produces quite a realistic coloured glow with enough ambient light to see your suroundings)
  15. Are you sure it's not your company mates trolling you? as when you put on the dive suit it removes it from the player already using it.
  16. Not sure wether it's frowned upon, but I use Autohotkey with an auto-clicker script for farming with tames. Saves the hundreds upon hundreds of mouse clicks needed to fill an elephant with wood or girafe with thatch. (Just need to remember to switch it off after, as inventory manipulation with an auto-clicker on is amusing)
  17. They say they do. But it's too much effort for them to post a quick "acknowledged" or hit the thanks icon at the bottom of the post.
  18. There is also something else going on producing lag in the last week or so. (on PC here) It's not just structures / people in the region either. had just as much lag in polar region with just 2 players and little to no structures as in a central lawless region with 46 people and bases every 100 yards.
  19. Might be easy to farm with a girafe, but traveling half a dozen regions to get there isn't so easy.
  20. the ship max level goes up with higher durability, with the max level ship needing something like 224%. Not sure of the maths but I'm sure someone will post them.
  21. The less common items dug up with a shovel are paltry amounts, and the shoveler skill hardly helps (a percentage bonus on 1 or 2 is still 1 or 2). Added to this harvesting bonus weekends don't seem to affect digging quantities. The good is that potatoes that are common when digging are great for taming most veggie eaters, cooking pork pies & feeding your crew, all before you've learnt farming. (You can also dig up potatoes in biomes you can't grow them ) The uncommon stuff dug up needs a bit of a boost.
  22. 207.91 - Torpedo Damage reduced by 45% - Boats will no longer sink when overweighted or overcrewed if they are fully anchored (green anchor) - Settlement Mode: Claim Flags now appear on the World Map for the grid region you're currently on - Submarines docked on hangars now retain their colour after server restarts - Prevented firing from gunports if the gunport has not fully opened. This is to resolve crews being dismounted as they were blocked for firing too soon - Quest skills are blacked out with a silhouette when not learned - Cocoa can now be crafted properly in irrigated grills - Fixed FPV reload animation playing when switching from TPV to FPV with the Crossbow - Fixed an issue where servers that were running for more than 4 days consecutively without reboot would have choppy water on the client. They sorted that a while ago.
  23. Wanted to tame a crow or two last night, so i took a half dozen shovels and went out to dig for earthworms. when all shovels were broken I had a good lot of worms, but also had over 500 potatoes. Not as efficient as farming, but in a pinch that is a reasonable haul, good for taming too if you've not started a farm yet. OP: those 500 potatoes in a trough will last a long time.
  24. Put in a ticket with screenshots and location, I've heard some good responses to reports of griefing.
  25. if you've started growing crops, ask around in your region for seeds. Once you start growing, seeds quickly become plentifull, I started with the handful I gathered by hand, now I've nearly filled a large storage box.
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