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WilliamMitchell

Pathfinder
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About WilliamMitchell

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    Pathfinder
  1. factions don't have to work the way suggested a couple of posts up. Elite Dangerous has dozens of factions but its reputation based, you don't specifically join one you just do work for them and gain/lose reputation.
  2. This UI overhaul is amazing. I hate the current NPC ship system. The NPC's have no purpose they are just their and they look SH*T. Yours is much nicer looking. I think they should also be much rarer but stronger and instead of having hundreds of SotD's randomly floating around we should have "human" NPC ships sailing with purpose - trade routes hopefully will add this and I hope its more than just a measly small paddle steamer circling the map. It should be a fleet of galleons travelling with an armed escort that will attack anyone who attacks the fleet otherwise just continue on its way. They should vary in fleet size and have multiple routes they follow with some being short other being longer.
  3. I think they could take inspiration from the Golden Age of Piracy in the Caribbean - have factions representing the different nations that originally fought over the Caribbean (English - French - Spanish - Dutch - Natives) - but have the players have to gain a Letter of Marque from one of these factions to get the benefits or be un-alligned. Factions would offer quests or missions for players to complete (randomly generated) but along the basic premise of virtually any video game quest or mission system (fetch/kill/destroy). The rewards would be payment in gold and increase in reputation for the quest giver and decrease in reputation for the effected faction. Factions should have their own goals (set by the devs frequently) which require players to supply resources of a large amount requiring group efforts or defend locations over a long period of time. Assisting with these goals would increase a players "reputation" with the faction and offer rewards such as gold or rare items. Reputation would gain access to harder quests with greater rewards. Each faction should have its own trade routes which could be attacked by opposing factions and pirates and defended by the traders faction players. A successful attack on a trade route would cause the attacked faction to run short on whatever supplies the traders were delivering and thus the faction would then offer quests related to this. Players could then take on the roles of traders/pirates/faction navy and work to make their faction the strongest in the world. NB. Factions wouldn't be something someone chooses and is then stuck with. completing quests for a faction would improve your reputation with that faction but reduce it with opposed factions. Get enough reputation with a faction and you can get a letter of Marque and fly the factions flag. Have a low enough reputation with another faction and get hunted as a pirate by that faction. This is quite heavily inspired by the way Elite Dangerous works but feel with a game of the magnitude of Atlas it could learn a lot from Elite Dangerous.
  4. It's in the pipe line, they mentioned skill tree remaster inthe last stream
  5. When mouse and keyboard plugged in there is an option in the menu. 3rd down I think.
  6. My point was that mods on xbox are a thing, the ones for those games are community made mods not developer made.
  7. Mods on Xbox are possible, Bethesda allow mods on Xbox One on Skyrim and Fallout 4. I have no idea why Ark or Atlas don't have the option.
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