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Spyrez

Pathfinder
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About Spyrez

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    Pathfinder
  1. Suggestion: * The storm should spawn only 1 (maybe 2 or 3 max) tornado(es) and if so, then make it/them have a larger radius and make it also predictable enough to be able to outmanuver with sails team being decently on spot but not with god skills (just manageable enough for an average team). Also don't forget the smaller ships and crews - they need to be able to combat the storm as well though. Having lack of ideas on that one right now. * Much more importantly, the storm should add just a huge amount of sway to the ship (making targeting harder) and just have an atmospheric affect other than that. Having winds change to a different direction as it is now, is fine, as it puts a bit more pressure on the sails crew to pay attention and have action. * Anything that is exposed to everybody (such as weather) - big or small - should have a _slightly_ diminishing scale of tackling difficulty in general in every aspect in some way.
  2. Suggestion: * The compass is rather hard to read and quite useless. I'm only looking at the needle that points to the north and get all my directions from that alone. I never use the letter markings on the side.
  3. Balance: * If 1 or 2 resources are rare per climate then it makes so that people that live in a climate with a lot of metal having a tremendous advantage because fiber for example weighs a lot less and is therefore easier to transport over than having a lack of metal that weighs a lot more.
  4. Suggestion: * There is no need for sea claim (buoys). The shipyards should have a 4 days degrade limit and being able to be placed anywhere (but being protected?). Just to make it possible for big companies to build their ships but not surrounding the sea with claim flags? Random claim flags on the open sea should definitely not be possible.
  5. Suggestion: * Regarding claim flags.. Can't have useless claim flags scattered all about and not being able to do anything about it once a single member of the company is online. I'd even go as far as to say to implement a better way for companies to have a decent territory size whilst not making every single person being able to plant 1 flag not to mention unlimited flags as it is right now. There has to be balance that utilizes the amount of territory and group gets versus amount of territory a single person can get. * A 100 person company doesn't certainly need 100x the area of a 30 person company. The boxes and workstations don't take up so much room. The rest is unused space in my opinion.
  6. Suggestion: * If your plan was to make 1 or 2 kind of resources rare in each climate, then make sure that you can progress to a level of progression ships wise to make lengthy resource trips viable and useful. Also I don't see why wouldn't I be able to AFK sail a ship to different zones for long trips and have to be bothered with pirates(?) - I've used a raft so far but that is a strong point for me against upgrading to a better ship. Suggestion: * Make cooked prime meat look more "cooked" and better distinguishable from rare meats
  7. Balance: * All in all the 3 day no visit timer for claim flags seems to have made no difference. This is still an ongoing issue of a great scale for most people that don't play in companies. The empty lands with flags just is not looking right. It's a wasteful use of precious resources regarding playerbase lost as well as land being unused.
  8. * Oh the blueprint cycle thing with T - I was trying to google it with no success and finally found by trying all keys.. definitely needs to be expressed somewhere * The trading port idea / vendor malls is a great idea as well
  9. Suggestion: * Make it so that stealing a territory only steals the territory and no structures built in it? This territory system seems very ineffective and lots of land is still claimed without any use.....
  10. Suggestion: * Make some islands for people that like to play solo where only solo players can place 1 flag. To make game enjoyable for those that like to play solo? Just my obesrvation: I've seen a lot of temporary small buildings in outlaw zones suggesting that people just want to build their little cottage. Not everybody is interested in communism and team work.
  11. Suggestion: * Make player marker "X" a different color from enemy zone color (red). I can't see where I am on the map. Have a look if you can find me on that one:
  12. Bug: * When demolishing an item, it should return the kind of materials it was made of not the default ones.
  13. Suggestion: * Make all the aggressive animals passive for time being until you find a solution as the creatures are clearly not working and starting out is currently next to impossible
  14. Bug: * Cannot spawn on a bed on raft in a lawless zone. Not being able to spawn on a bed for whatever reason is truly game breaking.
  15. I think some of the maps are in such extreme temperature zones that starting in those zones is probably close to impossible? I had an experience yesterday where it was raining in a cold zone and I got wet which killed really fast no matter if next to fire or not.
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