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Posts posted by Jean Lafitte
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5 hours ago, Tina Toothpick said:Could i just ask.. How does having more claimed land make one company better than another?.. By what real metric are they "superior" ?
This is their attempt to duplicate an EVE Online fan site known as Dotlan as well as EVE's in-game map.
http://evemaps.dotlan.net/map/Insmother
Both of those maps track system ownership via color coding.
In EVE, system ownership gives lots of advantages like being able to build pve structures and bases. Plus, there are entry and exit choke points that make defending that system much easier than defending a grid in Atlas. The dev's apparently want us to think that because a particular company has a vast number of claims in Atlas that they too inherently own that grid and therefore must be superior in all ways to other companies. In EVE, ownership of systems, particularly multiple systems, is directly comparable to relative corporation/alliance size and strength. There, it does work. The huge difference is, in EVE, entire systems can be taken in one action by an attacking force. In Atlas, flag spamming of a grid could be done with a handful of people and would potentially take weeks or months to undo.
For example, we had one 'large' company in Atlas come and claim useless, resourceless mountains on our island simply to put themselves into the top 10. Everyone on the island took them back as a matter of principle but, it did get them into that top 10.
Flag spam != Superiority.
Flag spam = Flag spam.
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On 1/31/2019 at 12:51 AM, labatts said:But this is why we play PVP server we do not want the PVE aspect. There would be no pvp bases like what @bullet face wrote everyone would just use pve area it would be pointless
So what you want is to kill other people without things like politics, without having to grind, without having to build a base, without having to build ships, without having to do anything except kill. Got it. New term for you. First Person Shooter. Bye.
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15 minutes ago, Jatheish said:Doesn't seem like the update went through properly? The client version seems incorrect.
Just a note folks, you'll need to OPT-OUT of the beta and back to the live branch for this upcoming major version. Just go to the beta tab and make sure you've not selected performancetest
My bad, I had the date sorted on the crash logs backwards. This should be it.
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54 minutes ago, Hodo said:Its +30 Fort... and it really isnt worth it for most of the higher level players.
Honestly it is REALLY hard to convince any of my company mates to not just kill themselves instead of eating. Even with the meal buffs from higher level cooked meals.
Because it doesn't work as it should. Vitamins go down but food doesn't so, you end up with vitamins that kill you but still unable to eat without dying anyway. Right now, the whole vitamin concept is just a pain in the ass. It's more efficient to just kill yourself than to try to keep all of that in balance.
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Scrimshaw cribbage board.
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Of note:
I took a ride around the island. Prior to starting, standing in the base the fps was ~32. After returning, ~23.
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Tested:
System:
8 Core AMD @ 4.0 ghz
32gb Ram
RX 580 4gb VRamCurrently used settings: All settings on highest except textures which are set to high due to epic textures consuming more than 4gb of vram.
1920x1080 - Windowed Full Screen
Results:
No significant improvement.
Lowest frame rates were seen riding a horse through a dense forest. Frame rates as low as 19fps observed.
Vram usage peaked at 3.9gb.Average frame while rates while playing were ~30-35 fps.
Various settings:
Low: Sitting idle FPS ~36
Medium: Sitting idle FPS ~36
High: Sitting idle FPS ~34Low: Horseback in a dense forest FPS ~45
Medium: Horseback in a dense forest FPS ~30
High: Horseback in a dense forest FPS ~20Opinion:
The 4gb RX 580 is a very popular video card due to it's price & performance and should be one of the target video cards you guys aim for.
https://www.videocardbenchmark.net/gpu.php?gpu=Radeon+RX+580&id=3736
In it's current state and on a PVE server, the game is playable on the RX580 with good quality graphics.
It does lag when encountering new textures and having the game installed on a traditional hard drive makes the texture swapping almost unbearable. Putting it on an SSD drastically increased that performance.
In a PVP environment, I wouldn't want to try it. Having to trade off texture quality for FPS where performance is considered preferable, it would likely cause me to not want to play. With no settings getting even close to a 60 fps PVP baseline and stuttering while loading textures common I would quit playing before I would even consider running on the lowest settings. It looks utterly horrible.As a baseline reference, this same card gets 60-80 fps playing Rust on highest settings.
*update*
Riding through a dense forest with the map open - ~13 fps. -
Just now, labatts said:There would be no point living in the PVP area. And when PVP does happen everyone would just run for the PVE server and be fine. On top of that people would just sit and camp the server lines and soon as you cross over you would be sunk by time you could do anything.
I've you've never played Eve then you have no idea how wrong this is. In order to build higher tier items, you needed resources only available in higher risk areas. Risk vs reward.
Did people run for PVE? Yep. Did they always make it? Oh hell no. Were there gate camps? Hell yes. All the time? No. Again, risk vs reward. Could you get through a camp? Yes. A ship called a blockade runner did pretty well at that. Humm... an idea for Atlas perhaps?
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In the reference to EVE, I wore an asshat for a while. Stealth bomber living in a wormhole. Blew up this hauler one day doing his PI. He said, "Do you realize, that if it weren't for people like me, you wouldn't have ships." And I replied, "Do you realize that if it weren't for people like me, you'd have nobody to build ships for."
The beauty of Eve was, you could just chill and go mining in high sec if you liked. You could run PVE missions. You could be that asshat blowing up people in wormholes. You could be a real pirate, holding people for ransom in low sec. Or, you could be a warrior with a cause to fight for in 0.0 doing fleet battles.
I'd love to see Atlas like that, choosing whether to wear your helmet, your fedora or your hard-hat today.
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Pilot skills and SP are two different things. And where did you see me say anything about $$$?? I said ISK... you do know what that is don't you? You have played EVE haven't you?
3 hours ago, Jean Lafitte said:Care to see my fit for a 2 billion isk Arbitrator? <------------
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29 minutes ago, Hodo said:Not true.. I have had kills on ships that have been worth WAY more than my typical FW fit T1 frigate... I usually run around in a 9mil isk Maulus and I have killed 30-100mil isk ships in that thing.. I have also lost dozens of those ships.
SP dont matter if you dont know what you are doing. Again my KB show that fact. I have quite a few SP, nearly 20mil and I have been WTFPWNed by much newer toons.
19 minutes ago, Fefu said:I'm gonna go with Hodo on this. I'm pretty sure I left EvE with over a 150m skill points and a few trillion ISK and yet the most I enjoyed myself were in disposable T1 Frigate wolfpacks hunting battleships in lowsec. Honorable mention to stealth bomber packs albeit they do require bit more SP and ISK.
And I can tell you about the officer fit Arbitrator that made a mockery of two stealth bombers that had been terrorizing our system for days.
Pilot skills come first. If you know what you're doing, neither SP nor Isk will make up for that. If you do know what you're doing, money is just as good as SP.
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11 minutes ago, boomervoncannon said:Wat u meen?
U no pvp?
lulz @ carebear
Funny thing about Eve, there's two ways to win a pvp fight. Skill points, or money... lots and lots of money. If you lack one, go for the other. Care to see my fit for a 2 billion isk Arbitrator?
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1 minute ago, Hodo said:Try living in Nullsec as a solo player and survive..
Been there, done that, made a bloody fortune off alliances. But doing that requires a skill in communication which most people severely lack. With that skill, you can convince alliances to set you to blue. The problem with most people, they assume the solution is with a club and not finesse.
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Here's the facts. Megas did not get to be megas by going out in town, standing on a street corner holding a cardboard sign saying, "Join my mega" Mega's became that by creating an online community comprised of... wait for it... solo players (*look of shock and amazement*). If you get rid of the solo players in an MMO then expect to see megas numbers start to dwindle as... get this, this is good... there won't be anyone for them to recruit when players leave the mega. (*another look of shock and amazement*). So instead of you lower echelon skull smashers getting on the forums posting with your monosyllabic grunts about how this game isn't for solo's, get your recruiter, who just might know a thing or two about PUBLIC RELATIONS, and have them RECRUIT SOLOS.
Pardon the monosyllabic grunt but... DUH!
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4 hours ago, Hodo said:Please, most solo players have built galleons and lost them already
Mind showing me where you got this statistic? Are you on the dev team with access to the player database? Or are you just spewing out random bs and trying to misrepresent it as fact?
18 minutes ago, arzosah said:If the game is designed to be played in large groups, that just how it is.
Would you mind providing me a link to the document or website that says, "that's how it is." I can't seem to Google Atlas + "that's how it is"
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1 hour ago, Realist said:I can’t have this game be this worthless when it comes to console.
How would you know it's worthless, you don't own it, you've never played it.
Besides, you've already stated that this company is evil. Surely you wouldn't buy something made by an evil company. You'd bitch about it, but not buy it.
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1 hour ago, Realist said:Really couldn’t care man.
Good, since you don't care, go the fuck away.
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28 minutes ago, Realist said:Not sure what nerve I hit but I apologize.
The nerve that gets irritated when people who don't even own a game talk shit about it.
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10 minutes ago, Realist said:That is pretty game breaking actually.
Breaking a game you don't even own?
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19 minutes ago, Realist said:Landmarks are actually pretty important. It gives something for people to remember.
Like the landmark fact that you don't even own this game?
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8 minutes ago, Realist said:Oh careful now, that other guy made sure to tell us we never own the game. Which is a good point. You people seem like you want ownership of this even though you don’t have any importance.
its all good though. This game will become what it supposed to be. It’s already happening.
good talk though, hopefully you feel better now
Keep trying to circumvent the fact that you don't own the game. Keep trying to feed everyone your bullshit because you know so much better than people who OWN the game. Keep using ad hominems to prove your point. Looks real mature. Firefighter? No, troll... my diagnosis fits you perfectly.
Right...
There, that was an ad hominem. Do you feel better now?
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8 hours ago, Realist said:Not my fault wildcard haven’t brought it to the Xbox yet. I guess another failure on their part
Didn't say it was your fault. Are you feeling guilty for some reason? I could honestly give a shit if you do or don't and my preference would be that you not ever own it as we have enough griefers already in the game.
No, I'm just making sure that every time you open your mouth and try to convince people of just how knowledgeable you are about this game, I'm going to remind them that you don't know jack.
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There are lots of things in this game that are intolerable. Those two are not anywhere on my list.
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Less is More.
in General Discussion
Posted
I agree with all your points except this one.
I see entirely too many ways to grief, even if you do limit them.
Let me give you another reason. If you are in a company in Atlas you own nothing. The owner of the company owns it all. Sure, you could walk out with a inventory full of fiber if you wish but all structures, all tames and all ships belong to the owner. You don't even own the clothes on your back as any other corp member can open your inventory and take what the like. One of the things I'm doing in my company in order to give it's members a sense of ownership and privacy is to give them their own private pin-coded rooms. Only the owner, the admin and that crew member have access to a specific room. It gives them a place to not only sleep without worrying about being naked the next morning, but also a place to store personal items, like that mythic pistol, where it won't get stolen. All of my crew also have their 'own' personal horse if they wish which I'll gladly un-claim should they choose to leave. People want a sense of ownership, this includes, ships, buildings, land, territory, resources, etc. You're proposing a free-for-all where anyone could build anything anywhere they choose which would take away a good chunk of that.