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Jean Lafitte

Pathfinder
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Everything posted by Jean Lafitte

  1. Actually, it's my company. No communists allowed.
  2. Because you and the communist above are describing a 'Utopian society'... https://en.wikipedia.org/wiki/Utopia ...in which everyone is happy and everyone treats everyone fairly... and which only exists in fiction.
  3. Is that the most intelligent response you can come up with to your communistic views of how companies in this game should work? Never mind, since it's obvious you are a Marxist/Communist in your views of how companies in this game should work, I should have expected a response that avoided a debate.
  4. Funny, your name doesn't sound communist...
  5. The lack of a sense of personal ownership is, what I perceive, to be one of the biggest downsides to the game. And, as stated previously, it means that when you join a company you essentially own nothing and what you do bring to a company you lose ownership of as well. One of the things we're doing to try to correct this is to create pin coded player housing where our members can store personal items. We all have our personal tames and some have their own ships but use of them is based on the honor system. If company ownership is going to be the norm, then tames and ships need to have a way to lock their usage to admins and specific players. The thing I wish we could do now is to is transfer ship ownership should someone desire to leave the company. Nobody who put effort into growing a company should have to resort to punching trees should they choose to leave.
  6. There were 'locator agents' that for a fee, and assuming you'd done enough pve to enable them, could tell you what system a particular player was in. But the vastness of EVE often made it difficult to physically be in the same sector as that person. The beauty of this is that players could often create a name for themselves but still hide in the anonymity of a huge galaxy... kinda like a pirate huh? I had people who held grudges against my asshat character for years... kinda like a pirate.
  7. Again, EVE's solution. It's never about companies, they come and go. It's about individual players and the history of companies they belong to and for how long. If you were attacked by company A yesterday and company B today. You look up the leadership of company B and see that yesterday they were in company A... you have your answer.
  8. This is exactly what EVE Online did. And you can open up details about each of those companies and see who their ceo is.
  9. Play with company A. Quit company A. Form company B. Company B invites company A. Company A merges into company B. Company B get all assets of company A, a new name and a new ID.
  10. Better idea I think. Hitching post. One part that has the same features noted above. It would pull the animal to the post and set it's behavior to passive/no-follow. One of the most annoying things is to have my tame set to attack my target/follow, put it in the pen, walk away only to turn around and see it staring at me because I forgot to whistle "y". Or, step outside, whack a snake, go back in the stables and find it's head stuck through a wall like a trophy because I forgot to change it to passive. This would also fix another problem when using the "," to locate a lost tame without having to go through a grouping mess. As it stands now, when you hit "," and you're near your stables, you're likely to have a stampede trying to run you over and then spend the next hour trying to get the tames back to where they belong.
  11. 52. Did the foy the day it came out. I got lucky in that I was only a couple of sectors away and when I got there, there were only 60 people in the grid. By the time I was done, there were 100+ and I crawled my way out thankful I got there early.
  12. Test it. Build a few pillars on the deck of the boat until it's the height of the sails.
  13. Did you report this here? https://www.playatlas.com/index.php?/support-tickets/ People are being banned from the game from all countries for pillars and exploits. Koreans aren't the only people who dislike cheating. But, if you do not let them know with a support ticket, they can't fix it.
  14. TY, and the hotkey to stop jackasses from posting in the forums?
  15. Kinda hard to tell from these dark images but I think he's got a nasty pillar problem.
  16. I don't like vitamins in this game. What's the hotkey to turn them off?
  17. I claim no accurate knowledge of medicine or pharmacology. I claim extensive experience in gaming. Vitamins in this game, realistic or not, are nothing more than a pain in my royal arse and are not fun!
  18. Broiled chicken Sadly, this little McNugget lasted less than an hour. Seems kinda strange to me that these critters appear to breed on our island all on their own yet we can't get them to survive the cold even when we roast them.
  19. A few weeks ago a schooner sunk in my (now our) harbor. What should have been a 20 minute shallow-water salvage operation turned into a 2 hour nightmare of trying to corpse-flop sharks and mantas away from the wreckage. Learning rather quickly that killing said sharks was not going to be a viable option as the bow does little damage, the technique I was forced to use was to strip naked, run down the beach, dive in, lure the sharks to that new location and try to drag them as far away from the wreck as possible before dying. Corpse-flopping was never fun in WoW and it's not fun here.
  20. Yesterday had an issue where I couldn't get npc's to raise or lower sails. I manually opened and closed the sails and that somehow reset it so the npc's could. Have had issues where if you run around nose first, you can't back up. If you can't manage to turn your way out of it then you're stuck there. Rescued a guy a few weeks ago who's ship was in the middle of the ocean and simply stopped. He could raise and lower sails and turn them. He could not turn the ship. He ended up sinking the ship and I helped him get what he wanted back to his base. I tried ramming him with a sloop but since the pve ship damage patch, it was like hitting a piece of rubber. Ship bugs abound and you may be facing one.
  21. Paint this picture. Just a few days after release the reviews for Atlas were ~22% positive. Just 2 weeks ago, they were 33% positive. Now they're 36%??? Obviously this means that less players = better reviews. Kinda cool how you can make statistics say what you want isn't it?
  22. But we need crabs because this isn't a game about taming, it's a game about sailing and being a pirate and without a pet crab it would be like being a pirate without a... well... a submarine.
  23. Definitely not 1. 5? Maybe. But that would have been a minimum. You would have to see the location to understand. For the longest time I think I had like 12 claims and all but like 3 of those, nobody really wanted. Now that others have joined the company, I have felt the need to 'secure' what we do have with overlapping claims and buffers to keep other aggressive companies from trying to push us out. I see one of my jobs as being to protect what my crew is investing in. And had I stopped with 1 claim I never would have had the infrastructure or the resources to invite others to join me.
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