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Jean Lafitte

Pathfinder
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Everything posted by Jean Lafitte

  1. LOL, no... just making sure you know which way your moral compass is pointed.
  2. I think you missed a few posts there. That was a wake-up call directed at someone with mixed moral convictions. I have not stated my moral beliefs anywhere.
  3. Now you're making assumptions. I did not ever state that I liked the system or that I promoted cruelty to animals. I have not commented either way on those subjects. What I am doing is trying to offend YOUR confused sense of morality where beating humans is fine but beating penguins is disturbing.
  4. Oh no. You don't get of that easy. You linked the PETA logo, an organization known for animal extremism. You can't sit here and say you have no problem simulating the murder of humans and THEN turn around and say that simulating the beating of AI controlled penguins is 'distasteful.' Because NOW, I get to throw Amnesty International at YOU!
  5. While, for the moment, I'm still playing the game and mostly enjoying it, I agree. Atlas is a very, very pale shadow of what EVE is. Not to say this is a bad thing. My wife and I played EVE for many years and finally gave up. She got tired of being a 'den mother' to our corporation and I got tired of working 2 jobs. But comparing the two? There is none.
  6. Not at all, I'm just using some of your own words against you. Relax kiddo. Don't read more into things than are there.
  7. The developers of this game have equated it to EVE Online. What they, and apparently you, have failed to realize is that some of the largest corporations in EVE started with one guy in a tiny ship mining ore. It still flourishes on the fact that one player can join the game solo and yet, have the potential to build a massive empire. And during the early learning process EVE players can sit in relative safety, increasing not only their skills, but their net worth. They even promoted this with the video below called "The Butterfly Effect." So far, this game has demonstrated that if you join it solo, not only is your butterfly ass going to get smacked down repeatedly, they're going to keep changing the game to ensure that you stay smacked down until such time that you either acquiesce and go pick someone else's cotton... or quit.
  8. I disagree. Atlas is much more masochistic than that. It's like self-flagellation with the hope that someday, all of the pain will lead to salvation.
  9. I had the same issue with my last raft. Got jammed in the side structure of a small shipyard and simply couldn't move. Fortunately, one of the locals graciously came over and rammed my raft several times with a sloop to get it un-stuck. Had to demolish this raft yesterday. I was going to take it out to retrieve a corpse and got wedged into a cliff face. Couldn't turn, couldn't back up.
  10. I think they should get rid of tames too. It causes lazy, whiney, childish, self-righteous, egocentric pvp'ers to spam shitposts thus cluttering my forums with this crap. It's quite pathetic. You need a crew? You're just being lazy.
  11. Just as captain is responsible for the actions of their crew, you are responsible for the actions of someone else on your computer. Bon voyage.
  12. I'm going to have to agree with the previous post about the SSD and add in two more things. I initially had Atlas on my hard drive. Moving it to the SSD improved it vastly. The next thing, 8 gigs of ram. I'm running 32 gigs and at times I have to use task manager to crash out of it. I've noticed numerous times that Atlas is using 6+ gigs. If you assume that Windows 10 uses 2 gigs, Atlas is filling the rest and you're probably doing a lot of memory swapping to the hard drive. That alone can cause some major lag. Moving it to an SSD will not eliminate the swapping but the SSD will do it much, much faster. The third thing is the video card. I'm running a RX580 with 2 gigs of ram, the same amount it appears you have. And according to Passmark, my card is about 20% faster than yours. I just bought this card so I initially thought I had a badass video card and could run on the highest texture settings. I found out I couldn't. Every time I came anywhere near a player my frame rate would drop drastically. I lowered the textures to the next lowest setting and that stopped immediately. What's happening there is the high res textures take up so much video ram that whenever the game encountered the need for a new texture it tried to load from the hard drive and kick something else out of the video ram causing it again to swap textures in and out from the hard drive and causing a huge, huge drop in frame rate. What I'd recommend, turn Atlas down to the lowest possible video settings, and restart Atlas and play it a while. If it runs fine with those settings, slowly turn up the textures and other settings and play some more until you see the lag and then, turn it back down a notch. If it still lags with the lowest settings and your friends don't, then it's likely the swapping to the hard drive due to 8 gigs of ram. While Atlas is running, do a CTL-ALT-DEL, open task manager and click on the performance tab. In particular, watch the memory, hard drive and if you can see it, the video card GPU activity. If any of those 3 graphs are constantly maxed out, then you know where the problem likely is. Hope this helps.
  13. You obviously live in a city. If I can stand on my front porch and piss on a neighbor's house, you're too fucking close.
  14. You're asking us to diagnose a problem and you're giving any details. Video card? Is Atlas on an SSD or a hard drive? System ram? Ping times on the servers you play on?
  15. Is this SERIOUSLY your idea of a fun game? Why have the hundreds... yes HUNDREDS of requests to lower the population of aggros and alphas been blatantly ignored? What grand scheme do you people have in your head that even begins to justify this and have the audacity to call it entertainment? And if this were an abnormal gaming session I wouldn't be asking that question... but it isn't!
  16. That's an edited clip. Someone else overlapped the frames. I just thot it appropriate.
  17. Perhaps it's time to find another way to convince them that aggro/alpha mobs are out of hand.
  18. Shortly after starting and logging into the game my client becomes totally unresponsive requiring a taskmanager/end task. This will often happen several times in a row with no actual crash. Taskmanager simply reports 'not responding.' It's extremely annoying as I have to wait for the server to detect that I'm not connected and put the character to sleep.
  19. In terms of server resources, land consumes much more than water. Water can easily be created client-side. Land cannot. Which is why this game has lots of water and small islands. Increasing the landmass on each server increases the server load. And, if you've visited some of these servers that have large numbers of players with huge bases you'll already know that the servers for those areas are already being stressed to their limits. Even the server where I live with 10-15 active players experiences lag spikes that take it from 55ms to 300+ms. Yes, I'm certain they have lots more code optimization to put in place and that will happen over time. But, you'll have to imagine a server where 150 people can play lag free and the server is no where near it's capacity before they even think about adding more landmass. And even then they'd have to choose between creating more land or allowing a larger server population. I'm betting they'd choose the latter in order to facilitate those sea battles that they keep posting. Don't get your hopes up.
  20. Perfect idea. Let's see now, how many crew and swivel guns can a lvl 8 noob put on a raft before leaving a freeport?
  21. Ya, go ahead and cut the solo's throat just a bit more. First of all, I don't think you understand just how small a claim area actually is. If large numbers of claims weren't made with the intent of protecting resources, you'd have people dropping claims and single foundations with a bed in the middle of island just to prevent resources from spawning thus griefing those that do live by the shore (oh wait, they're already doing that on lawless... hmmmm). Furthermore, you'd have companies claiming the centers of islands with no intent of even living on those islands, just to tax the resources of those who do live there. What makes you think everyone wants to do treasures/floatsam? I do not. So now you want me to take time out of what I do enjoy, subject me to SotD or AotD, and force me into gold farming just to maintain my claim? Sorry, but there's just too many opportunities to grief with your proposed system. Now, if I could sell the resources I collect for gold to pay for claims, I'd do that. But one BLATANT thing you've left out of your list of problems is trading. Tossing shit on the ground and hoping the other player does the same is not trading.
  22. If I understand correctly, it's base tame * 2 + 30. So for example, you find a lvl 30 and start taming. At the bottom left it will say +15. IF you manage a perfect tame, you'll end up with a lvl 45 (30+15) base tame. 45 * 2 + 30 = 120 Therefore, max level of a tame is 120. Still not an alpha but not horrible. Now that's how it was explained to me. Dunno if this is correct or not. My highest tame is currently lvl 55 so he's not high enough for me to confirm this yet.
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