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Bhelen

Pathfinder
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About Bhelen

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  1. Fur armor being made with sap is a joke I dunno why you can't just use the fur that wolves drop. Would make more sense.
  2. Forget the Chinese can this game be more about piracy and less like Ark. We don't even need dragons in the game.
  3. Worst game of 2018? OOF. You mean just like Sea of Thieves and Fallout 76? Everybody so quick to deem the latest MMO release as the WORST. I think it has plenty of competition for the worst game of the year I wouldn't go that far XD.
  4. I'd like to see them spawn only on golden age ruin grids. It would make more sense considering that's where all the high end PvE stuff is.
  5. Its designed that way specifically I think to get people to group up in large tribes. Not that i'm a fan of it. It is what it is
  6. Ah that explains some things. I was running my sloop away to a free-port and my company all logged outside. Thanks for explaining how that one happened.
  7. Build a ceiling and press "T" to change type. One of them is a hatch
  8. 3 Days? My box got stolen in 10 minutes. Wtf is going on lol
  9. Yeah I feel this game should be more about the ships and less about the animal spawns. I'd love to see them tuned down
  10. Does anyone know how claims actually work? Someone was able to claim my stone box as I was running my sloop to a free-port in 10 minutes. The other day to see how it would work I did it to another players stone box. The timer was 10 minutes but it was froze at 9:59 and would not work. Does it have something to do with the player being offline or online? Is 10 minutes intended or is that a bug? Why raid bases or make explosives if you can just wait 10 minutes and open the door? Wouldn't it be easier to just build in a lawless zone even with the decay time if that was the case?
  11. What they could do is only make them spawn on golden age ruin grids. Where all the PvE stuff is anyway.
  12. Yeah see the problem is the spawn rates were so insane you were running into 8 or 9 of them at a time. Now that the spawn rates are reduced by %60 you just run into 4 of them, which is still too many. I think they should only spawn on golden age ruins grids. Or have a hard cap on how many can be on a single grid.
  13. This morning I logged into someone trying to claim my ship. I was able to interrupt it and escape but then to spite me he claimed my little 2x2 stone base. I thought i'd have enough time to get my sloop to a free-port and come back but the claim only took 20 minutes. Is this intentional? Was it because I was online? At least on ARK they had to waste materials to raid you this seems to be a joke how easy it is to steal someone's base.
  14. Not only are these ships difficult to deal with early in the sloop to brig range ships they also spawn at a ridiculous rate with high aggro ranges. Completely unforgiving it can be difficult, if not downright impossible, to make it a single grid range over to save countless hours of resource gathering. I'm hoping that this was overlooked or unintentional because right now after making it through the server login boss and dealing with the tree re-spawns being bugged my company of 6 just BARELY got on our feet just to get knocked back down by losing our sloop in an impossible situation. So here are some ideas that could fix this issue. - Have them only spawn in golden age ruins grids or at least not in lawless zones - Make them spawn less with lower aggro ranges so they can be avoided - Tune the damage down so they can't sink a boat within several hits - Have them ignore sloops and schooners like they do with rafts Hope this is being looked at because I've nearly lost my patience for this launch. 40 hours of in-game playtime and me and my company are back to square one.
  15. The sloop can kind of outrun it but the spawn rate and the aggro range makes it difficult to even make it out of a single grid before you get overwhelmed. I'm thinking these should only spawn in golden age ruins grids? Or perhaps at a lesser rate with a smaller aggro range.
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