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BoomerMcFisticuffs

Pathfinder
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Everything posted by BoomerMcFisticuffs

  1. Move ostriches to tier 1, they are good for speed but not really for carrying anything. Wolf should be made a companion pet, not a mount. Needs a buff to damage, probably tier 1 since I would think of having them as hunting dogs. Probably rework taming methods. It just doesn't seem right to beat a dog, tie them up, and force feed them bones and meat. Ditch pigs, totally useless. Bears need a nerf to their gathering abilities and weight, otherwise they are pretty good for a tier 2 tank. Remove their cargo saddle. Their charge should be very stamina draining and not part of their sprint. Ditch the lion or the tiger, we don't need both. They can both fill the same role of providing a bleed. Elephants need more hp to be a tier 3 tank. Razortooth and Shieldhorn need to be buffed to make them better for endgame, possibly be their own exotic tier with it's own taming skill and saddle skill. If you're going to go taming then you really should have to invest more heavily into it for these special creatures. Bulls need to gather thatch better and have a better weight which can be enhanced with a cargo saddle similar to weight sails. Horses need a nerf to their speed, probably tied to its weight, possibly look at creating 2 kind of horses, one for weight and one for combat. That was a thing with knights and would probably still be around in the pirate period. As others said, you need to work on melee and hand to hand. Neither of these skills are particularly good and useful. Shields also need some work, not worth using. I think we could use some diversity in melee weapons as well. Axes were still popular weapons for boats. I'd like to see a 2 handed sword option in the same tier as the pike.
  2. so you can still push a ship that's anchored?
  3. The stores will sell things for gold, wouldn't be a bad idea to make an addition later to add the option of trading X resource for Y resource at Z rate. Now please stop with the pissing contest.
  4. Why haven't they changed the pin code system to not use the keyboard input, mouse only, and scramble the keypad after each number is put in? Would go a long way into solving these brute force methods of cracking pin coded boxes.
  5. If you do, you're leaving yourself open to attack by griefers. This fix was not really the best solution to the issue.
  6. can you bump it out of the way or is it anchored?
  7. I like to use the bear, good all around animal.
  8. I like this idea. It's better than the gold for resources thing. There has to be a cost associated with it, but nothing major, nothing that would discourage the use of this system.
  9. It doesn't stop the cheaters just slows them down for a couple hours. They are going to have to start paying attention to the cheats if they don't want to lose the playerbase.
  10. I don't use this method exclusively, but I do use it. It's just easier to die and respawn than the take care of these meters. I avoid doing it when I'm with my group on the sea since that usually slows progress. Solo, do it all the time. Start getting low and I'll just hop off my sloop and drown myself. I can't say if it is normal for other players, but when starting in one of these freeports I will do this. I don't particularly enjoy it. Others have mentioned using torches and campfires to stay warm. Neither of which have ever seemed to work for me. If they had, I wouldn't be going through this stupid process to get everything together to leave a freeport. It's not exactly hard to keep the the meters good in a freeport. It's not exploit or bug abuse to do this, but it is definitely creative use of gameplay mechanics to get around an issue.
  11. Well, I've been informed that if you rent land and the claim owner changes from neutral that you don't lose your building. you can't build anything else there, but you don't lose ownership of your stuff. Still have to move since you can't make any changes or additions and I'm sure the decay will destroy everything, but at least you get time to move out.
  12. You probably could have contested quite a few of them and had yourself some land. It's a bit difficult to live in the tundra with the harsher weather conditions and the packs of wolves, but people are making it work. Even seen some nice bases that have been made there.
  13. Ah, A11... the anus of the south west quadrant. I wouldn't be surprised if some people hadn't decided you had built too much and pillar or foundation spammed to block you from adding more. I can think of 2 or 3 companies there that have been spamming pillars and foundations to block people from building too much. Don't even mention using gates for walls or you might start a war. Atleast 2 of the companies there have a half dozen ships built with probably that many more in the process of being built. Best advice to you is to run away to B11 and see if you can build on Paragon's land. They have opened most of the beach on their island to other companies.
  14. I've been pondering this for a bit now, the only way to do it, that seems right to me, would be to have the flag have a cooldown on it when the build settings are changed. A short cooldown, I feel 36 hours is probably decent enough. You'd also have to make the structures that were built in that flags area immediately ready to be demolished as the claim owner has already waited 36 hours and its probably a bit unfair to add an extra 72 hours to that wait. So it would give protection to the tenants and there is really no change for the claim holders as it still ends up being about 3 days before they can rent the land out again, but they can clear it quicker if they are evicting someone because they were blocking spawns or whatever.
  15. I honestly got tired of reading the replies in this topic, I didn't want to rent because it was too easy for someone to be a dick and take my stuff. Now that I've joined a new company that is larger and has some land, I'd totally want to rent it out to let some people build and live just to get the extra income in mats. Thinking about it, this is probably how they thought we'd get this player run port cities, but I just don't see it happening, not with the current iteration of this system. There really isn't enough depth to it to see a town actually get built up and going.
  16. I think they could come up with a better claim system for pve, atleast a more interesting and involved one seeing as claiming land in pve really doesn't involve that much work before or after claiming it.
  17. I think I'd have gone with a wall. I wouldn't wall him into his base, but certainly would have enclosed all I could to keep him out and make him work for more resources. Definitely would have placed a bank as well.
  18. I've been saying for days that the bank and claims need to have some upkeep costs as well as some kind of invasion or attack like you would get in conan exiles. It would fit in the context of the game to have people attack your bank to rob it as well as attack your claim flags in effort to take your land or just kill you for being around. Pvp you have to defend your structures and claims, in pve you have practically nothing to do with them after you place them besides visiting them every so often to reset timers or collect the resources.
  19. I've done it several times. You just add in run close to where you will spawn, toss your shit on the ground right before you die, run back and grab it and keep going until you can build a raft and a box. Then you just repeat the cycle except you're putting stuff in the box instead of tossing it on the ground. You also stay out of water and when it's night time, you just wait in town where you'll likely be cold but not suffering hypothermia and dying. The only part of this that is difficult is getting the hide for the bed and raft since you have to venture out of town and away from the warmer area to get it. You can easily gather the wood, thatch and fiber from right outside the port in the area where the broken bridge is.
  20. Taxes and land claims are pointless systems in a pve environment because they don't add any new content to complete. You place them, and that's it. Add in some upkeep and attacks by npcs and they both work. Without anything to do with them after placing them, they are just pointless annoyances to have in the game. I believe sea claims should also be removed altogether since they basically are worth nothing. Just crap people spam to increase their claim numbers which again, has no real gameplay value whatsoever.
  21. I could be fine with having npcs work at crafting stations for a small bonus to crafting speed but I wouldn't want to see recipes locked behind having a named and race specific npc. I'd rather they just craft faster or use less resources to craft items.
  22. Are you saying the chinese are causing the servers to be laggy and not the mass amount of abandoned boats and structures or just poor networking/servers?
  23. Well... Shit... That actually makes a lot of sense to be honest. I still think the taxation and claim system is stupid and should be removed. Not because I don't like taxes or I can't find land. It's just a boring mechanic with no real gameplay involved or attached to it other than walking around your area to reset protection and building a bank. It is in no way an entertaining or attractive idea to me. Land claims should be subject to invasions by npcs who can destroy flags and should come in different variants. Taxes should come with a cost in gold to run or require an npc per x amount of flags to collect taxes, just something to make it less of a sit back and stroke yourself while profiting kind of gameplay. This should also have an invasion of sorts since people have started revolutions before because of taxes... If they don't intend to expand on the gameplay involved with the tax and claim system, just ditch them. It's boring the way it is. If they plan on expanding them sometime soonish, then fine, let them stay. Just my thoughts. This is an early access game and still in development so why not throw the devs ideas on what I would think make the game better.
  24. The more I think about it, the more the claim systems just seems pointless in pve. Sure, it's nice to be able to claim land, own it, and tax it. But there is really no gameplay involved with it after that. Now, add some gameplay mechanics to keeping and taxing land claims and you've got something that would be fun. People mention ark a lot, but what about the random invasions from conan exiles? Taxes are going to piss people off and they revolt. Npc pirates might try to pillage your land. Some kind of authority might decide they are going to wipe you off the face of the earth for being lowly pirate scum or because they are greedy bastards and just want your land and will try to take it. We've got some magical shit going on, throw some of the damned at people to defend against. The claim/tax system just doesn't work when their is no real gameplay to go with it in pve other than walking about getting free resources. Especially when it didn't take much effort to gain control of said land.
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