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Ameesa

Pathfinder
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Everything posted by Ameesa

  1. I think the topic here is right for you.
  2. Is there a current guide somewhere? How many ships/people do you currently need?
  3. 3 older but active pirates are interested. Have several briggs and thousands of hours of experience in Atlas and Ark, but haven't seen the final in Atlas yet. Whales and high treasures we have been making all the time. But no hurry
  4. You might be interested in the topic here:
  5. I don't know what happened ... I played 30 minutes pvp and then tried it again pve. I spawned on the boat ... everything works again! Jehaaaw
  6. On the EU PVP server I was now allowed to play for 30 minutes without any problems. On the EU PVE server in K5 I was not allowed to interact with anything on the ship and was kicked out after 5 minutes (see screenshot). I can't get to the upper deck because I can't open a door. Otherwise I would try a suicide .... But don't think it will help against the kick ... Looks like the server for K5 is preventing the Battleye Connection ....
  7. Network: PVE EU Grid: K5 Hi, I sailed with the boat from J5 to K5: Resulting in a Freeze I have new connected. Could sail a few yards. 3 Min kicked by Battle Eye "Reason not responding". Rejoin ... Resulting in a freeze in the loading screen Join new Atlas PVP > Exit to Main Menu Join new Atlas PVE > Standing near my bed on the Ship Can't use doors or cupboards. When you press "i", the character screen closes in 0.5 seconds, but I see my armor. The ship is not anchored. Ask for quick help, otherwise we'll lose several hours of progress, stuff and high bears. Network Failure Message "You have been kicked by BettlEye. Reason "Client not responding". Does anyone have a solution? Best regards
  8. EU PVE O11 Same here.
  9. Do you mean only plants/fibres or also mining (Metal/Stones)? Kind regards
  10. Ameesa

    Gates broken

    Try to place some foundations in the front area of your gate
  11. Patchnotes: - Updated creature breeding biome tags so that creatures can always be bred in biomes they're found in That's just wrong. We tamed bears in o11. And mating still gives the news, it's the wrong biome. Kind regards
  12. Ameesa

    Move to ship

    Same here .... R.i.p.
  13. Create repair hammer. Press e on the mast to activate the menu. Use the second menu to repair the sail. I always do it at full speed.
  14. I bet the foundations underneath only snapped sideways to each other, but not to the ground. Foundations and pillars make a different sound when they touch the ground and are sometimes visibly changed at the bottom (if you can see it). Take out parts of the foundations in the gap and set a pillar from the floor to the ceiling. Only for test
  15. There are already several threads open. According to an admin it is currently being worked on. We found out that linked foundations underneath help. The problem are mostly pillars
  16. Any news? We would like to build a legendary shipyard and don't know if we should rather wait
  17. With NPC it works now with us. By hand it is still broken
  18. Use NPC works now für us. Manual use still broken
  19. Connected foundations below fixes this for us! " We have a solution for that. After many painful attempts ... Pillars are the problem! They do not increase the limit of the maximum structures. The limit of directly connected foundations below and connected platforms is counted. Solution: Pulling walls to just above the ground, 1 ceiling and then snapping a foundation. Then expand the foundation properly and, if it looks good, raise the walls again. After that the bug does not appear any more.  Please feel free Kind regards, Ameesa"
  20. We have a solution for that. After many painful attempts ... Pillars are the problem! They do not increase the limit of the maximum structures. The limit of directly connected foundations below and connected platforms is counted. Solution: Pulling walls to just above the ground, 1 ceiling and then snapping a foundation. Then expand the foundation properly and, if it looks good, raise the walls again. After that the bug does not appear any more. Please feel free Kind regards, Ameesa
  21. I think we found it .... If any technician should read this ... we found out what it is: Since we started building on a wooden platform and only later pulled pillars down, all connected structures seem to be part of the wooden platform's structure limit. As soon as we build from a different foundation (unfortunately it doesn't snap to the original building), no components disappear anymore. But as soon as we raise the wall on the wooden platform by only 1 or build a railing somewhere ... somewhere at the main building a random component disappears. Dragging a workaround down over pillars ... adding snappy pillars back up didn't help. We try it now with foundations ... Kind regards
  22. Ameesa

    Gates broken

    The same here with stone door gates .... seems to happen more if the door is left open ...
  23. @Jatheish: No risk no fun .... I have now simply built the beds and thank you holy octopuses it has so far "only" disappeared a sloping roof from the main building ... Suddenly I wondered why the sun is shining on my workbench. Please ... quickly finds a solution For me it is not so bad that the elevator does not work at the moment ... Early Access ... but if the main building collapses ... that would be a real buzzkill. Thanks for your hard work!
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