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Bullet Force

Pathfinder
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Posts posted by Bullet Force


  1. 22 minutes ago, vaylain said:

    How many "War ships" will it take to earn your fealty, pray tell? Have you given that notion much thought? Nay, I fear you are bitching just to hear yourself bitch my friend...

    You can defend this game and its bad developers all you want but the Steam Charts prove my point. This game started with 58k peak players now its down to just 11k.

    That is no small drop..


  2. The devs of this game live in some kind of dreamland, completely void of reality.

    It took them months to work out that a bear towing around a swivel that functions like aimbot was perhaps unbalanced. They still have yet to discover though that when you market your game as a "naval" game players expect more then 3 warships...

    We are getting new cosmetics though that will keep everyone happy..


  3. 1 minute ago, Willard said:

    Game is pretty alive 🙂

    Maybe in PVE land, I don't know of any of my fellow PVP buddies that are still playing this. We pretty much all left when the devs decided to go ahead and delete the PVP server.


  4. They can start by adding more then 3 ships....

    For a so called "naval" PVP game its beyond pathetic but I guess adding more pointless cosmetics seems to be their top priority. No wonder this game died so fast, the players left because of boredom. I know I did, that and every second having multiple Mt Everests on it which take a shit on base location balance.

    This game is like being on a cruise ship that is steadily sinking. Everyone is reaching for the life boats while at the same time the crew is desperately trying to hand out brochures for upcoming cruises. No one cares about that crap.


  5. On 4/4/2019 at 9:02 PM, gnihar said:

    Ah, nothing wrong with mortars vs ships. My only problem with mortars is they feel overperforming vs land structures. As for teh ships, yes they should be hurt bad by mortars.

    Not really there is no real logical reason why a 'mortar' should magically do a lot more damage then a cannon given the sizes are very similar.


  6. 4 hours ago, Smash said:

    I don't really understand the issue here. The ships are modular and effectively just small, medium and large frames.

    My only issue with it is how brigs seem to have more flexible build restrictions than the other 2.

    So you don't have a problem that a naval game only has really 3 ships to choose from and only 2 choice of weapon?

    Well I guess everyone is different some people are content to have very little others not so much.

    • Like 1

  7. On 4/8/2019 at 7:20 AM, wintericem107 said:

    the goal or the goal as in how I see it there try to make a living and breathing world. there will be more ships sailing around because the can keep ship longer then then time there online. the more ship sailing around the more pvp so in the long run more pvp.

    like he said most of the map or the part of the map "the SEA" is the action should be in a sailing game.

    also with ppl feeling the mmo part of the game it allow the causal player who only want to pvp and not put in any hard work to make trade deals with the merchant or traders to sell there plunder you know like priates do.

    There will be less sailing around since there will be less things to do with this new mode. Why bother "exploring" if there is little to gain from it.

    I don't know about you but if I spent several hours sailing 10+ tiles from my home base and came across a very rich looking base that was designed by a moron but then discovered that even though I can see the tribe's players moving around in it ie they are much "Online",  that I still can't attack it I would be mightily disappointed.


  8. The problem this game has had from the very start is an extreme lack of content and variety. Its a very shallow half baked product atm. It feels more like a demo sandbox then a full fledged sandbox game. Only 3 kinds of useful ships (5 ships all up if you include the pointless "raft" and Sloop), 2 types of cannon, 3 types of firearm and 2 types of melee weapon.....................................

    I know folks will shout "Early Access" but if I compare this game to ARK when ARK was in early access - ARK was pumping out new content every 2 weeks or so. Even more damning is that this game is more like an ARK mod then a full game. It's using the ARK code base and thus had all the hardwork more or less done for it with the exception of ocean waves and the new server transfer system. There is little reason why the devs have been so slow to release new content other then them likely being a tiny team and having a small budget.


  9. 14 hours ago, znasser said:

    I don't know about amazing, but at least the guy would be there to try to save his ship, i don't know if the other way would qualify as pvp. 

    Hows it qualify as "PVP" if you can't even damage his ship???


  10. On 3/18/2019 at 5:40 PM, Arykos said:

    wow 12 kills. holy moly! that's impressive skills. Looks like you are proud. ❤️ people doing screenshots of their bad skills 🙂

    @bullet force that the prove he is a kid. explains some posts earlier.

    Yep. He's got the tick for PVER in my notepad with that video.

    As to his screenshots he is probably playing bots. Would make sense given his PVE background.

    With regards to mortars on boats they actually did exist in real life. They were called "Bomb Ketchs" and were basically ships about the size of a schooner with a mortar built into the hull and not much else in terms of armament. They were used to bombard shore defenses. They could add this and it would fit in the game. They would just need to make it an expensive and highly specialized vessel on really good at doing one thing.

    6691673495_d018bf268c_b.jpg


  11. If you ask me they need to up the velocity of the cannon shots. Currently the velocity is incredibly low which means if you are chasing someone and they have rear cannons (which they most likely will) its quite hard to be effective since in most cases your shots will be falling short while theirs will not be. This could be somewhat alleviated by upping the velocity and in general I think the overall range should be increased so that players that can aim well can engage at longer ranges while still having the risk of missing a lot of the time.


  12. 4 hours ago, George Catcher said:

    IMAO the weirdest thing about walls - I often see the same picture. Huge... I mean really HUGE wall cover like half of island, a-a-a-a-and, what's behind?

    Nothing.

    Just a single small thatch bungalow somewhere in center and that's it. So guy took insane amount of territory and then use like 2% of it. Why? I don't understand. There were two walled territory in my island but guys (hey there Iceborn Brotherhood and LondArm!!!) did all right! They took as much territory as they need:

    cQjmhIz.jpg

    That base looks very easy to raid. I am surprised you haven't had a crack yet.


  13. 5 hours ago, Chucksteak said:

    Your totally right man. But at the very least they were player created. Id never want to be unable to attack anyone I see, to me that is what makes it PvP. WoW rules dont count as real PvP.

    You want to attack anyone you see? I'm confused you are playing on a PVP server you know that right.


  14. 7 hours ago, DocHolliday said:

    That and it sometimes took days for a ship to sink and that was usually due to added calamity and/or missteps by the crew trying to salvage the ship.  I guess in game time is greatly sped up.  I never even bothered to check.  Whats one hour in real life equal to in Atlas time?  Full day?  I don't know.  If it takes 20 minutes to sink a gally with one plank missing thats quite a few hours in game time.  But for some reason to capture a brig can take multiple days/weeks in game?  Whats up with that? 

    Yep in real life even in the largest battles it was still fairly uncommon for ships to sink. You see artwork of some of the battles and there are ships completely demastered, many of the crew dead and many of its cannons out of action and on fire but its still floating. That said this is a game so obviously it will be different but that doesn't mean they can't tweak the values.

    With regards to ship capturing ingame I think the main reason why they have made it take hours is to stop ninja thieves from just throwing a grapple on some galleon in a harbor and claiming it in 10 minutes. They need a system where it can distinguish between boarding at sea vs boarding while docked. Maybe if the ship has been docked for then 10 minutes it goes into a "docked state" and has the current long claim times otherwise the claim times are much shorter.


  15. Basically what they do is they bring together a collection of role players ie people that like to fantasize about dressing up as something. Then they tell them who would you want to dress up the most as. They note down their responses and this is the end result.

    • Like 1

  16. 23 hours ago, Dingiva said:

    Bulletthing is just trolling. Regarding his posts in the forums since EA release, i highly doubt he even managed to build a 1x1 on his own.

    Fun fact:

    10/10 Atlas players are some pvp superheroes from Ark.

    You´re just a good player, if the majority of the playerbase on a server knows your name. Well, never heard of this guy, except on the forums. Guess why.

    I don't use this name ingame for various reasons that is why you haven't heard of me.


  17. This would not work at all. Everyone will just hide with their loot in high sec and low sec will just become pointless. Look at all the dead private servers that tried something similar. They are dead for a reason.

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