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Roughrider

Pathfinder
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About Roughrider

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  1. Yep, your right, I forgot grapeshot "logic" here. Your missing the 5000 stone though
  2. Upkeep should be 100 gold per day on EVERY claim flag beyond the first for the company. Players must insert the coin into the claim flag itself. Claim flags can only hold 200 gold maximum at any one time.
  3. So much this. We've had 3 sloops, a schooner and about 5 rafts choking our port up (still can move around them) for over 30 days.
  4. I absolutely get the fact that people don't want garbage builds and christmas tree colored structures all over their territories, along with building "blocking" in areas they are planning to expand into. Oyster Island (e7) on pve has room for anyone that can adhere to some pretty basic building codes. Come and find me on the island (its not hard, there is a town here)
  5. Plenty of Americans and euro's abusing and exploiting as well.. Don't fool yourselves, though land claims would sure be nice to have available
  6. I wish we could expect something different than the way Ark's entire development cycle and marketing/community management was handled. We are not going to get it - especially if this launch has been any indication of BAU (business as usual). We are in week four now, the player falloff is to be expected. I imagine we won't get a wipe until grapeshot sees a consistent falloff to around 10k concurrent. I would hope that they really get a handle on the rampant cheating, and many of the bugs that watched the playerbase leave in droves after the first week. Much of the backend server stuff is getting WAY better - but they have a long ways to go in regards to a full wipe on the officials. Whats the point if returning players log into the same buggy, cheating, land claim mess?
  7. So when I login stuck in two foundation tiles, deep in a multi layered structure, in the corner, with tons of loot on me, and I don't want to bring 14 tiles worth of stone and crafting stations down on my head - I should "just play the game?"Thanks for the input @Bluediemond
  8. Having the same issue. NA PVE as well. Swapped claim flag over to "company only" building, after finding a rogue claim flag of ours set to "anyone." Found out someone made a small taming pen there. Its been a few days, and even though I have the option to demolish the structure - nothing happens.
  9. Whats worse is that my 16 core AWS EC2 with 128gb of ram first charges came in. Running a 5x5 @50. Atlas is a bandwidth and packet hog. I don't know how the private server hosting companies are even turning a profit at this point.
  10. Terrible changes. I wish there was a way to revert private servers and mechanics to day one. Vitamin, food, water, resources, aggressive animals, the sailing mechanics.... The game has just become homogenized "blah" for a weekend of gameplay - and on to the "next" thing. Keep the fire arrow nerf though. Grapeshot doesn't know what they want this game to be IMO.
  11. I have access to 4 poweredge r510's with 128gb of ram each in a speedy datacenter for $400.00 - so here's what I'm thinking... Trying to determine if anyone is interested? BUTCHERS BAY (1X / RP-PVP / 5X5@50) Butchers Bay is a roleplay PVP server that is driven by RP. As a community we are trying to establish a co-operative and fun environment, and a place where players can return for many months (or possibly even years) to call home. Our admins are NOT players, and we will do our part to ensure that the player experience is immersive, fun, dynamic, and keeps the game fresh and fun to play. With this goal in mind, players also have some responsibility in helping create a fun and community driven environment. Although there are PVP elements on the server, we are not a PVP gankbox server. If you are interested in PVP and raiding others as the MAIN portion of your experience, then Butchers Bay may not be the right server for you. Saying that, Butchers Bay absolutely has PVP and raiding incorporated. However, it is very important that the role you or your company takes, promotes healthy PVP and plundering for the entire community. Server admins may make individual rulings in specific instances in-regards to RP and PVP rules. If your actions are consistently driving players away from the server, or you are damaging the environment the players are trying to create, then you will be asked to find somewhere else that fits your play style. When in doubt, ask yourself "Am I enriching the experience by playing here, or am I damaging the overall gameplay experience for other players?" If your answer is not clear, then take a step back. If you are about to unload two pistols into someone’s head – they had better have a good understanding of WHY you are about to do so. If you are about to send a company galleon to the bottom of the sea, those players need to have a good understanding of why all their work is about to be demolished. Again, this is a roleplay server, your RP will determine your characters PVP actions – never the other way around. · Wars amongst companies are allowed. · Pirating, plundering, pillaging and the other “thing” is allowed. · Control of shipping lanes is allowed. · Make sure the others that you are engaging, know absolutely for certain WHY they are being engaged. · If you are going to play a psychopathic killer with no MO, you had better be VERY RP convincing on this server. · Demolition and base razing (destroying entire compounds) are discouraged. If you like to build, then this will be a good home for you. We encourage companies to build small ports of call, towns and bases that are pirate and colonial themed for the period/theme of a pirate game. · 9x9 Borg cube bases are NOT allowed. · Flat roofed buildings are discouraged. · If it doesn’t look like it would work in real life (staircase leading to a box in the air with no foundations, or a single pillar holding up a 4x4 home) then it will probably be ripped down by the admins. Admins will be building a centralized Inn/Tavern, Arena and other points of interest for our players. It is about the players for us - and doing our best to support the community on the server - not ourselves! Butchers Bay is a long term home: We are a 1x progression server (exp/harvest) with a few days per month where harvest rates will be 2x. General rules that apply to all players and all areas of the server are: · Be respectful. NO racial or sexual harassing remarks or posts. Racism, Sexual Prejudice, Oppression based on age, gender, or sexual preference is not permitted. · All Admin rulings are final, in all instances. Although the rules exist to create boundaries of play within the server, the Admins reserve the right to make a case by case ruling, without setting precedent or establishing a permanent ruling. · Respect and follow the rules regarding no-raid, and no-pvp zones. · Do not attack Admins. Admins will not help a player, or company achieve any specific goal or action. Admins are present to facilitate gameplay and create a fun environment. · Admins reserve the right to Ban a player permanently. · Griefing is not permitted. Although no official definition of Griefing exists, it will be the Admin’s responsibility to rule on a case by case basis, whether actions are griefing in nature or not. Some Examples of griefing are: a) Camping a player base where they cannot play the game, due to constant death or destruction. b) Inciting or Name calling based on PVP c) Harassment in chat, global, local, discord, or guild. d) Name calling or attacks that are personal in nature e) Attempting in any way to block a player from playing the game f) Specifically stalking a player multiple times in an effort to kill them as often as possible Roleplay The roleplay element exists to add depth to the game and make the experience for the player more immersive. You can find the Admins easily by tagging them in discord. The in game global chat is used primarily for RP interactions. Roleplay is not required to play on the server. Although it is highly encouraged. From time to time, certain rewards are bestowed upon players who help create the best roleplay environment. This is an adult oriented server. Although an adult oriented server, this does not mean sexually explicit. There are potentially underage players on the server. It is not required to monitor your language, or refrain from sexually oriented jokes, but keep in mind that there are players who are not comfortable with such banter. Player Vs Player Butchers Bay is a relaxed PVP server. As such, there are rules in play to facilitate fun PVP, without ruining the overall experience. Strict adherence to these rules is required and like anything else on the server, Admins have the final ruling when it comes to disputes over these rules. Ground rules are: · You may only raid a base once per day. This is not a rolling 24 hours, but a timestamp. All raid restrictions reset the following day. Failure to follow this rule or attempting to find loopholes in the rule is subject to discipline. (This INCLUDES a raid at 10pm, and a raid at 12:01am.) · PVP is allowed, but Admins will not give a specific player advantage, nor will they aid one company or another in victory. Admins will step aside when PVP commences and not intervene. · Do Not Grief. Raiding Bases It is considered a Raid when a player, or company takes action against another player or companies base that causes damage to the structure and/or results in looting. When taking action against a base, it is raiding. In the eyes of the admins, there is no difference between "Stealing, Looting, and Raiding". If its not yours, and you took it from someone's structure or ship at any point, it's a Raid. General rules: · A general guideline on raids is that the level of destruction should be limited to what is required to gain access to the objective loot. Benches are accessible to all and do not need to be destroyed. Chests, when not locked, also do not need to be destroyed. We understand that the nature of explosives often creates collateral damage, but we ask players to make the attempt not to steamroll a base. The low harvest rates on this sever make constantly rebuilding a base a discouraging chore. · Structure damage times are 24/7. Offline raiding (raiding a building or structure when the owner is not logged in) is not permitted. You can only raid a company once per calendar day, with the server time dictating when a new calendar day begins. Once a raid has begun, the company being raided may not use logging out as a rule defense against the raid. · Raids, once initiated, are not repeatable. Once you begin a raid, you MAY NOT LEAVE and return to your base to resupply. (See the section on Raid Structures below.) Additionally, once you leave the raid, you may not return to "get the rest of the stuff". If you are killed during a raid, you must run directly back to the location of the raid in order to continue it. Plan ahead, bring what you need to raid, take what you can carry or need to take, and leave. Remember, once you have raided a company, you may not raid them again until the next calendar day. · Exploits will not be tolerated. Exploiting is the use of any unforeseen and unintended bug or mechanic in the game to gain an advantage. · All bases/outposts must be capable of being raided. Building In order to survive, build, and dominate, a player must build a base. The building dynamic of this game leaves a lot of room for interpretation. There is not dedicated definition of what constitutes a base vs an outpost. Each player or company is allowed one base and one outpost. General definitions of each are: Base · Capable of full production of all materials in the game. This is the “home base” of a player or company. Bases that span multiple peaks of mountains, or segregate a section of the map from other players are not allowed · Considered the “home” of the company. · Base sizes are limited to an 80x80 foundation block footprint. This does not mean your base must be one continuous structure. You may have walls with structures within, but the overall map footprint of your base may not exceed 80x80. If the Admins rule that your base is over the size limit, you “may” be asked to reduce its size. Failure to do so “may” be cause for base deletion. · Base height should be kept within reasonable limits. Skyscraper towers are not permitted. Outpost · Each company, or individual member (if not in a company) may only have two outposts · Illegal outposts are subject to deletion without warning · Outposts are considered a wayward location for a company to regroup, gather resources, and feed the main base with supplies. · May be no more than 8 blocks high (not including roof tiles). · Outposts may only have a foundation block footprint that is 20x20 blocks. Anything larger is ruled as a base and is subject to deletion Additionally, ANY container, workbench, etc. that is NOT located within your outpost, or the footprint of your base or outpost is not permitted. These containers and benches are under footprint rules. They are considered as part of the claim footprint. Raid Structures Temporary raid structures may be built in close proximity to the target base or outpost and may not exceed 6x6 footprint. During the raid, this is permitted as a staging point for attackers. Once the raid is over, these MUST be taken down immediately. They are not permitted to be left after the raid. Raid outposts are not protected by the "Raid" Rules. When constructing a raid outpost, be prepared to remove it immediately, have a plan. Raid structures may only be constructed of T2 materials and below. Other building rules · Do not build walls that prevent player movement from one area of the map to the other. Exterior walls that encompass a base are permitted, but no preventing access to entire areas of an island. With the addition of the climbing mechanic, it is almost impossible to deny access to an entire region of the map with a structure that falls within the building dimension rules. Players reporting such violations must be able to demonstrate that they can't physically access a region of the map because of the structure. Increased difficulty of access does not equal prevention of access. · If an Admin structure is labeled "No Raiding, Admin", the it is completely off limits to players. No raiding of any kind, in any fashion is permitted. · Certain Admin Events will necessitate a temporary change in settings. These may be: Increases EXP gain, increasing/decreasing spoil rate, increasing night time duration, etc. Normal settings will always be restored to default once the event is over.
  12. You get maize seeds off of wild maize. The maize seed will have to be planted and grown into maize. Same with wheat (seeds come from wheatgrass..
  13. So what? Last night I sailed halfway across the map east to west. 11 zones in a sloop. Saw plenty of sotd. My sloop pulled into base with its cargo. I was not fired upon even once. I died three times due to sharks, and once to crocodiles. Something is wrong with your sailing abilities.
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