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fadderall

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About fadderall

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  1. Your saying I put that in the ini and everyone starts with all skills unlocked? Holy crap thats great! Especially for single/small group play. Spec up becomes only about stats not skills. Nice. I figured that I wouldnt be able to change the what the plant drops, but maybe mess with the sublevels or other island template settings so that we can get the resource we want. I am not sure what controls the spawns exactly. There are only so many islands and each has multiple variants to control its region, resource, spawns etc. I thought there might be a way to combine them so have say the trees and foliage of a Western Temperate variant of a given island but the rocks of the Tropical variant of that island. So not changing what each tree/rock gives the player but changing which rocks and trees show on a given island. Maybe not. A 3x3? I thought all I needed was to dedicate an empty grid to the boss? I havent been able to activate him but I do have the whirlpool and marker in my game. Speaking of boss and quest, maybe another way at this would be to reduce the number of PVE islands needed while still giving players the ability to collect all the stones. Could multiple stones be assigned to same island? (probably not) Could stones be assigned to Ghost Ship Path (like the second to last one) instead of their island? So instead of 8 islands 1 Ghost Ship and 1 Boss level I could configure it to be 4 islands, 5 Ghost ships and 1 Boss level? Final question - How do you verify that the stones are working without actually getting them all in game? Like I said I have the whirpool and the markers on my map and the quest shows up in my Atlas, but is there a quick way to verify that it is working so testing all this doesnt take me a year. Thanks Geek, you the man!
  2. Oh ya I see sorry didnt read close enough in my excitement, these are the multipliers. Yes very useful, but I really want to figure out how to force spawn a resources on an island that does not have that resource so I can use fewer islands in my atlas.
  3. you should be geek god (not greek GEEK)! These are great. Now to figure out where to put them in the island editor and then test if they actually show up..then cross reference with all the islands to see what I can eliminate.
  4. Anyone figure this out yet? Really would like to eliminate some islands on my 2x2 and still have all resources available.
  5. Hey everyone any update on this? Has anyone figured out how to change add or otherwise manipulate the available resources on a per island basis? I think this is very important and useful to those of us trying to setup custom servers. I dont think anyone is doing a full 15x15 or even 4x4's are rare. Its hard to get everything into a 1x1 - 2x2 which are of course the most popular configs for us mere mortals. I have a nice little 2x2 with all quest powerstones and all resources but it has 9 islands per grid (endbosslevel grid is empty). I would love to be able to drop a few of these islands and still have a 100% playable space.
  6. AWESOME @GeekGoggles Now we have a veritable buffet of sea creatures to slaughter lul. Do you have any idea how to add resources to an island or override a resource with a different type? Im trying to fit all resources and quest into a 2x2 so if I can minimize the number of islands I need it would be much more playable. Right now I have 9 islands per grid and one big empty grid for the endbosslevel. I downloaded the devkit and searched around but short of creating my own islands (way beyond my ability) I havent found a way to manipulate resource spawns. Thanks
  7. Thanks Geek and all. I now have whales WA WEE WA WOO!!!! I put the code in all grids. I use the Edit Server Grid software so I paste the code into the OceanEpicSpawnEntriesOverride Values box in the Edit Server dialog. I used the code from @GeekGoggles but took out the comma and the opening that you would use in the Json directly. I am now adding in the mean whales. I had whales appear in my powerstone grid and my player grid. None appeared in endbosslevel and I have not seen any in my home grid. But, I will take it. Thar she blowsssss ARRRRRRRRRRRRG (NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/GentleWhale/GentleWhale_Character_BP.GentleWhale_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/GentleWhale/GentleWhale_SeaMonster_Character_BP.GentleWhale_SeaMonster_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Squid/Squid_Character_BP.Squid_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=0.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=20.000000)
  8. Ok thanks. So do you have it in the boss grid as well? Whales show up there? I was thinking I could just put it in one grid and thats where they would be. But, you are saying that they are interconnected? The multiplier of 20 is spread over all the grids or does a multi of 20 in one grid yield about 5-6 whales at a given time in that grid? Sorry for all the questions just confused AF right now.
  9. 3x3 sounds awesome, perfect size I think but too expensive on hosted. Im going to try your code now. Thank you for taking the time. Did you mean for the trailing comma to be there at the end after the last quote? Also, are you entering this directly in the json or pasting into the field on the server grid editor?
  10. Please Help. I have a 2x2 with all resources and quest (including end boss) setup. I have everything working except the whales or any epicspawnoverride creatures. Seems no matter what I do they will not spawn in. I have taken them out of the end boss level as I dont think anything spawns in that grid once you designate it endbosslevel. So, questions. 1. I am using templates and putting the NPCSpawnEntries pasted into the box on the bottom right of the server grid through map editor. Does the override actually override the template? For instance, I am trying to spawn them in on my grid that is using the tropical template. Will it spawn all the epics I choose here or is it limited based on the template? 2. My Atlas is very crowded (as you can imagine with full quest all resource and the empty endbosslevel). The grid I am trying to get working now has 9 islands. Is there any issue with the whales spawning near islands? Could there not be enough empty ocean for them to spawn? 3. I have read conflicting things on the coordinates. Someone had said they got it working using x0 y0 and Z defined indicating that the 0,0 is a random spawn within that grid. Others have indicated that I need to define the x,y coordinates for them to spawn. So, are X,Y needed? If so, do I pick a random ocean spot in that grid and use the x,y from the top right of the map editor screen? Do they need to be recalculated like the quest stones from Drac's guide? ( https://www.drac346.net/ ) 4. I am on a hosted server using Nitrado. I saw someone else say they couldnt get them working on Nitrado. Is it possible a host issue? A side question to this, is it possible to use getallstate from within the game or without access to the server console? I have not been able to find a way to access any console or see the right log file with Nitrado any ideas? I have tried a number of variations, but this is the code I am currently using pasted into the OceanEpicSpawnEntriesOverrideValues field. This is all I am pasting in there: (NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/MeanWhale/MeanWhale_Character_BP.MeanWhale_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000))),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/GentleWhale/GentleWhale_Character_BP.GentleWhale_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/MeanWhale/MeanWhale_SeaMonster_Character_BP.MeanWhale_SeaMonster_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/GentleWhale/GentleWhale_SeaMonster_Character_BP.GentleWhale_SeaMonster_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=10.000000)
  11. @GeekGoggles When you got whales working, did you put in the coordinates for xyz in the code or did you leave the x 0 y 0 z -700 settings? If you put in coordinates, did you translate them with drac's spreadsheet (like powerstone quest) or did you just put in actual coord from your map? Just curious, are you running a 2x2 as well?
  12. I read through that and dracs and a bunch more but I have no luck getting the whales to spawn. Did the destroy dinos and sailed all over the map, still no whales.
  13. Tried a bunch of stuff today. got on gally did not sign into admin just played as player and SOTD attacked signed into admin , confirmed working with fly command. played as admin and SOTD attacked tried activating infinitestats. they still attacked tried activating god mode. they still attacked tried this command setignorewind 1 and the SOTD stopped attacking weird since I never used the command before but it appears GeekGoggles is right that is what stops them attacking. Some further interesting. cheat setignorewind cheat slomo both seem to survive going from server to server (grid to grid) while the other commands require I log back in as admin and reapply after switching servers/grids. setignorewind also has a neat reminder next to the wind sock, it is a W crossed out. So I still have no idea why they would not attack the other day, but all seems to work now. If only I could get the quest fully operational and get some whales to work.........new post I guess.
  14. That may be a valid command but I never knew about it until I read this. I am the only one on the server at the moment. Possible multiple things goign on.
  15. UPDATE AND CORRECTION SOD finally sunk my ramshackle. I restarted on my Galleon. My cheater Galleon. Now I sailed off to see if I got the whales working. Came across SOD's. Now they all attack the cheater ship. So, IDK if the cheater ship admin thing is a thing at all.
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