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Acemore

Pathfinder
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Everything posted by Acemore

  1. Try to make a support ticket (under +Create at the top of this page). That might get you the help you need.
  2. Is there still a rotation? Thought they made the FoY appear random now.
  3. This is one of the things the devs wanted the community to make. Player Cities. However, if you allow a company by company ID to live within your claim, they still can't build floors/foundations close to any other floors/foundations. This makes it impossible to invite multiple neutral parties to come and live near you as everyone is in conflict with each other on floor/foundation placement, including the claim owners.
  4. This is one of the things the devs wanted the community to make. Player Cities. However, if you allow a company by company ID to live within your claim, they still can't build floors/foundations close to any other floors/foundations. This makes it impossible to invite multiple neutral parties to come and live near you as everyone is in conflict with each other on floor/foundation placement, including the claim owners.
  5. For realism, no. For gameplay, definitely. People could use a reason to build wood buildings.
  6. Players couldn't just chop down my door with an axe. (Or destroy it with a tame).
  7. What will you do to make melee viable and tactical? Are you happy with fast naked run speed and naked flame arrow meta? Will we be able to set up market/shop with assigned Npc's selling and trading wares to set prices? How will the bounty hunting system work and how will you prevent it from being exploited (friend killing friend etc)? Sea claims clutters the map and seem unnecessary far from the shores. Are you changing/removing them?
  8. You can back up a ship by holding S while the sails are up. It's really slow, but it works.
  9. What if you want a cozy orange glow, but not as bright? Which dye is best?
  10. +1 on this. Both torches and lantern grow way too bright. A brightness setting on the torch or lantern (by holding E) would be an awesome fix.
  11. Actually maybe the best way to do this (after a wipe) would be to implement a timer for 4-7 days (real time) where adjacent zones to freeports could not be claimed or built upon. Then after the timer (when most hardcore people have left and ventured further out to claim and build), the zones would return to normal, opening up for those who haven't been able to claim yet, especially for new players just coming out of freeports.
  12. In that case you could implement a mechanic to let players leave freeports in all 8 directions to neighbouring grids instead of just 4. Also, you could still have a maximum number of players in a freeport, but then at least it could be 600-800 instead of 150 yea?
  13. To be clear, I'm talking about multiple instances of the same freeport in the same grid (in addition to the 4 islands in a grid). This would up the limit from 150 per freeport grid to potentially infinite.
  14. Get rid of the lawless regions and instead add multiple instanced freeports, and add an npc in the freeport town that allows you to freely switch between the instances. Make it very visible on your hud which instance of the freeport you are in, so there's no confusion incase you want to team up with friends in different instances. Some of you might say that it defeats the purpose of a single shard. But it's the damn freeports. These are the starter learning zones where you can't build, can't claim, can't pvp and is supposed to leave soon anyway. For instance, if you are at the North East Tropical Freeport #3 it should say so clearly on your hud, and at any time you can talk to an npc and get the choice to switch between the following: North East Tropical Freeport #1 North East Tropical Freeport #2 North East Tropical Freeport #4 More instances are added automatically as needed to handle the number of players (and removed when not needed). Not only is this a flexible, elegant solution, but more importantly the lawless regions are now normal regions again which can be claimed and built on, which means a lot more territory for everyone! Edit: To be clear, I'm talking about multiple instances of the same freeport in the same grid (in addition to the 4 islands in a grid). This would up the limit from 150 per freeport grid to potentially infinite.
  15. Get rid of the lawless regions and instead add multiple instances of freeports, and add an npc in the freeport town that allows you to freely switch between the instances. Make it very visible on your hud which instance of the freeport you are in, so there's no confusion incase you want to team up with friends in different instances. Some of you might say that it defeats the purpose of a single shard. But it's the damn freeports. These are the starter learning zones where you can't build, can't claim, can't pvp and is supposed to leave soon anyway. For instance, if you are at the North East Tropical Freeport #3 it should say so clearly on your hud, and at any time you can talk to an npc and get the choice to switch between the following: North East Tropical Freeport #1 North East Tropical Freeport #2 North East Tropical Freeport #4 More instances are added automatically as needed to handle the number of players (and removed when not needed). Not only is this a flexible, elegant solution, but more importantly the lawless regions are now normal regions again which can be claimed and built on, which means a lot more territory for everyone!
  16. Would like to know this as well.
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