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Phant0m1011

Pathfinder
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Everything posted by Phant0m1011

  1. I think your idea would be the best way to do it it. It allows players to sell while offline but it could damage any form of formation of a community
  2. Well you need to go to freeports inorder to get AI crew so why not have a place where a community can thrive so by allowing players to purchase a permit to build it can also be a home for a player market there too. I understand they want players out of the freeports but then why make it so players have to go there to get AI crew system seems flawed they didn't really think about the game much. Tbf the rest of the map just feels empty and abandoned due to all the rafts and random broken structures so having a place for players to meet up like a tavern would give some life to the game aswell. They have photos of players in cities but everywhere is just baron and it feels empty. In one of the trailer they showed a small trading booth in one of the free port cities so they must have some idea
  3. So i thought maybe a player could purchase a permit from an Npc at a freeport which allows for a player to have a building on a freeport but only for a certain amount of time and then the permit as to be renewed or the building is destroyed. This would allow for players to build markets and allow them to sell items/ resources for gold. Also the introduction to a proficiency system as where a player can craft better quality items the more they craft that certain items which could be beneficial as people would want to purchase their weapons/ Armour rather than craft there own and also gives players a place to go buy the items. It also allows for a new play style a craftier/ profession of life player. It also gives the use for trade/cargo runs to stock up the freeport shops and also allows pirates to raid them for resources. This is just a quick thought which could gave the game a better community feel and also gives another reason for people to come back to free ports. Also give me your thoughts and opinions on how you thinking this could be improved or how player markets should work!
  4. It would be nice to see more quests which reward you with Gold/ unique Weapons, XP, Etc. These quests could be used for new players to learn the game and get to level 8 at the free ports and be full equipped to sail off in the seas But also, provide content for the players later on and give players something to do after they built a ship and have a base. Example quest: A quest given by an Npc at one of the L12 free-port "Go to Golcola Enclave and retrieve the ancient amulet hidden deep inside the island." The player would have to search for the island, then they have to explore the island to find the chest which contains the amulet and fight off some enemies like skeletons then bring the amulet back to the npc. Then it might reward the player with X amount of XP depending on the level of the quest. Also might reward with the player with gold, with a unique weapon or Amour piece maybe, even a treasure chest. From this there might be a follow on quest where the Npc then gives a quest for the player to take it to another island maybe which contains one of the power stones and thus allowing the player to maybe access a dungeon that is opened by said amulet to retrieve one of the powerstone. This would just make the game have slight more depth to it. Tell me your thoughts below on how maybe this can be improved or your thoughts on quests. ^^^This is simple but maybe if more thought it could give the game much more depth and enjoyability
  5. It would be nice to see more quests which reward you with Gold/ unique Weapons, XP, Etc. These quests could be used for new players to learn the game and get to level 8 at the free ports and be full equipped to sail off in the seas But also, provide content for the players later on and give players something to do after they built a ship and have a base. Example quest: A quest given by an Npc at one of the L12 free-port "Go to Golcola Enclave and retrieve the ancient amulet hidden deep inside the island." The player would have to search for the island, then they have to explore the island to find the chest which contains the amulet and fight off some enemies like skeletons then bring the amulet back to the npc. Then it might reward the player with X amount of XP depending on the level of the quest. Also might reward with the player with gold, with a unique weapon or Amour piece maybe, even a treasure chest. From this there might be a follow on quest where the Npc then gives a quest for the player to take it to another island maybe which contains one of the power stones and thus allowing the player to maybe access a dungeon that is opened by said amulet to retrieve one of the powerstone. This would just make the game have slight more depth to it. Tell me your thoughts below on how maybe this can be improved or your thoughts on quests. ^^^This is simple but maybe if more thought it could give the game much more depth and enjoyability
  6. Just wanna say on the atlas Steam store page it says "Full Quest and Waypoint systems, with sub-quests and rewards, for major goals -- while procedural treasure maps and challenge zones also ensure there's always something new to find out over the horizon." Yeah where they at? I think they are coming in the future
  7. I was wondering if theres any quests in the game? If there's not I think it could be a good idea to have some npcs which give quests or hints at locations to treasure chests or other stuff like the fountain of youth
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