Jump to content

Krush

Pathfinder
  • Content Count

    22
  • Joined

  • Last visited

Everything posted by Krush

  1. Currently, the checks prevent allied claims from overlapping at all, which means its harder to share land with an ally than with an enemy. It's actually easier to de-ally and steal claims from each other to get good coverage than it is to just unclaim a flag and allow a ally to build there. Can we get an update that removes the checks preventing allied flags from overlapping?
  2. I'm unable to connect due to this error.
  3. Yeah I just want to be able to snap and align things
  4. Can we change it so that water reservoirs 'fill pipes with water' so that an underground pipe can be placed? The reason for this is so that a indoor pipe can be placed to make everything line up nicely with the house. It should be reasonable given the water reservoirs do all the same function as a fresh water source as long as they get rain occasionally.
  5. They also can climb angles far steeper than a player can go up.
  6. The claim / declaim timers continue to tick through downtime. My company lost 3 claims due to the connection issue patches as we couldn't finish our sail back to contest the claims due to being kicked offline and unable to rejoin.
  7. 15.67 Still doesn't work for NA PVP
  8. You fixed it then immediately broke it with 15.65. Can't login again. And my company is losing land claims due to this, I managed to get on before you patched 15.65 and we already lost 1 land claim (that should have been a 2+ hour declaim) during the downtime as well as an ocean claim right next to it. Neither of which were even close to being down when you patched 2 hours ago.
  9. And my zone was in the middle of a siege from the chinese so we're probably getting f'd right now cause we can't login.
  10. Can we get an update when this will be fixed?
  11. Yeah I watched it, mine did the same thing because a tiny bit of cliff blocked it, that's why i said to check if you can place walls up from that spot.
  12. The total claim totals is broken, see: The range of declaim timers goes from 6 hours (1 land claim) to 15 minutes (a lot of land claims, unknown minimum for 15 minutes). I believe the idea is if you are conservative with your claimed land you are given more chance to keep it, and if you're a mega-company just claiming land all over you'll have a harder time keeping it. Basically, the devs are wanting to prevent one company from owning the whole map.
  13. The NPC will hold it so it just goes all the down and all the way up unless you tell it to stop partways. Check if you can build a wall along the backside of the elevator, it's probably clipping the mountain side which is why the elevator stops (i had the same issue, and i had to make a 2nd elevator with a transition point)
  14. There is currently no way to prevent an allied company from declaiming another allied company (short of unallying them), and there is no way to restrict who can place claims, so one guy in the middle of a night could potentially wipe out an entire other companies claims while they sleep with no way of preventing it. Is this intended? It seems like it makes the alliance system worst and further promotes mergers into mega-companies.
  15. Thanks it's a bit scary knowing our stuff can be taken in 15 minutes, given we only have a few claims.
  16. Bump, this is a critical bug that needs fixed given a lot of companies could lose everything overnight without a fix.
  17. The 'Total Land Claims' listed is wrong for every company, it only counts NEW changes to the total number, so if you remove a claim you go into the negatives, which gets interpreted as a big number (I'm assuming this is a signed number being used as an unsigned number). Currently, the game is putting companies into the negative number of total land claims if they have only removed claims since the patch (which makes their declaim timer 15 minutes).
  18. I was testing it with allies and it looked like their flags and our flags were listing as having -2 and -1 flags so it was super short declaim timer despite us having roughly 50.
  19. The time required to steal an enemy claim now decreases the more Claims that enemy team has. Can we get a more detailed explanation of this change? Does it mean if a mega company with 500+ claims is attacked by another company the timer is like 5 minutes to declaim? And if a small company with only 1 claim is attacked by another company the timer is like 6 hours to declaim? If that is the case it's not working that way. In general, we need more detailed explanations of big changes to the warfare system than a confusing single sentence.
  20. Offline raiding/sieging (no one is going to play a game when they lose all their hard work during an 8-hour rest. Chinese exploiters/cheaters Creatures sinking ships while offline
×
×
  • Create New...