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Roadster

Pathfinder
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Everything posted by Roadster

  1. From the patch notes: - Level limit no longer applies in Freeports on non-dedicated session modes This would include single player I assume.
  2. The blueprint for the submarine hull is in the same folder, this spawns a working submarine ingame: "BlueprintShip":"Blueprint'/Game/Atlas/Vehicles/Ships/Submarine/Ship_BP_Submarine.Ship_BP_Submarine'", "BlueprintHull":"Blueprint'/Game/Atlas/Vehicles/Ships/Submarine/ShipHull_BP_Submarine.ShipHull_BP_Submarine'" You can find the correct path and blueprint name by browsing the atlas folder to the desired .uasset files. e.g : <ATLAS INSTALL FOLDER>\ShooterGame\Content\Atlas\Vehicles\Ships\Submarine
  3. You can use the command "cheat enemyinvisible 1". They will still be there, but won't attack you.
  4. Check the current patchnotes: Structures: The grill can now be attached to water pipes It's a good thing. We don't have to hassle with waterskins and such anymore.
  5. I agree, or at least do it more often besides the usual harvesting etc! Although it still takes hours and hours from the start until full maturity, it's actually doable for players like me who can't spend that much time on the game. I'm having a blast these last days with the breeding and searching for new potential breeding candidates. I completely forgot (and couldn't care less) about the boring resource gathering, which I'm normally doing on these weekends. Breeding is so fast, when I was on a short trip away from base, even my guard bears had time to do the sexy thing and gave birth without me noticing lol. rip that little one.
  6. The max counts for lvl 1 crew in freeport. You need to level them and then you can buy more. Thats how it was in the past...not even sure anymore with all these ninja updates.
  7. This is the one I use. As far as I know this is up-to-date
  8. I have used a diving platform on a sloop before, not sure if it is still possible. It was used to build a harbor with docks which needed 20+ pillars deep every few meters. The small sloop was handy for navigating through small spaces because of all the ships, rocks etc.
  9. Since The Hoppening update my game keeps crashing when joining the server (EU PVE). It either crashes with the below output, or will load into a black screen were I'm not able to do anything. I didn't had any problem, and played for hours, before the update. ps: There aren't any crop plots on the island I'm spawning in Grid: B13 Island: Zara's Spot (small Island in the SE) Company ID: 1307291721 Edit: I'm able to load the game on another account. (same computer/installation and world location)
  10. I'm certain there is on the small island in the SE. Not sure about the other islands in the grid.
  11. We have rosemary in tundra (B13)
  12. I'm also on a (small) tundra island and nothing around my base respawned after yesterday's last patch. The island is so small, if there were more settlers there wouldn't be any resources left and indeed turning it into a wasteland. This doesn't seem right.
  13. You can install a css addon for your browser, like StyleBot for Chrome. With these addons you can define a style (or get rid of certain style features) for every website you visit frequently and you're not dependent on the devs design choices. e.g. This is the (top of the) page of these forums as how I see it:
  14. I agree. I can put up with having to start with zero resources, bases, tames, ships and land. Rather not, but it comes with the EA territory. But losing my character, leveling, discoverypoints etc. is too much. That's a showstopper for me.
  15. Although it's hard to give up my invested base, ships and tames after grinding hard as a solo on PVE, it was expected. But tbh I somehow didn't expect them to also wipe character progress (leveling, powerstones, beating the kraken etc), especially on PVE. That's a bit too much for me and I'll probably give this game a rest for now. Maybe try it again in the future to see how it developed. It was fun while it lasted!
  16. It's very easy on this powerstone. Hardly any enemies outside the cave, people are just chilling in front of it lol. Almost did it on first try, and made it on second try. Took longer to gather resources for my ramshackle. Anchor on the east (-26.47, 0.20) and go for it!
  17. I agree. We also have a bunch of dedicated friendly small groups of people on our island. Helping visitors and newcomers on their way. Some even tried to defend against those griefers because the company which was being attacked were initially not online at that time. It's really demoralizing that nothing worked because of the exploits(?) used. These types of unintended mechanics with such a big impact need to be handled swiftly by the devs, otherwise even the dedicated players will eventually leave the game.
  18. I really enjoy this game and can take all the current flaws for granted. But at the moment (in grid F12, EU PVE) a group is luring SOTD's to my neighbours base and it's destroying all their ships and buildings. Besides that, they are also able to stun everyone unconscious who is trying to help or is taking a look what is going on. Including their tames. This way everyone and especially the victims / owners of the base being attacked are held captive while the griefers have all the time in the world to keep doing what they do. How is this even an allowed mechanic on PVE? Imgur album I realise and understand you're responsible for building a defense against these SOTD's tactics (although I thought this was fixed in one of the latest patches). What I don't understand is, and currently there is no defensive tactic against, the ability to attack other players and their tames by knocking them unconscious. What's the purpose of such a player vs player attack in a PVE environment? Am I missing something? Video of the attack (in the end me and my tame were knocked unconscious): How are you supposed to counter these kind of attacks on PVE?
  19. If you mean the text in the top left while sailing: Options -> Advanced Settings -> Show tutorial hint text
  20. It went great and was good fun. Here's a raw video of one of the last successful attempts:
  21. Thanks a lot for the help and confirmation. This was indeed the problem! I just tested it. Moved the box to the front and the balistas immediately loaded ammo and the icons are gone. They didn't do this before. I'm still pretty new to using npc's and balistas etc. so I didn't know what they should do or what to expect. But it's working now! And learned another lesson with ammo box placement on ships and such
  22. hm, thanks for the suggestion. That was the next thing I was planning to move to the front of the ship after the resource box and food larder. Since occasionaly they would shoot (and thus could reload the weapons) I was under the impression the ammo box was inside their reach. But indeed that box is on the complete other (back)side of the ship atm. I didn't know this could be a thing on a brig and it's size. I'll move it and test if that makes a difference. Thanks again.
  23. Does anybody know what these icons mean? They are above the npc's / balistas when I make them an active group. They won't shoot the balistas as long as these icons are there. They come and go every odd minutes. If I would make a guess, it's a sort of mutiny symbol? Which didn't seem likely because I stuffed them with gold and food in case the ship resource box or food larder are out of reach. (I've read this could be an issue in case of mutiny). I even tried moving the resource box and food larder closer to the front of the ship, but that didn't change a thing. Any more info is appreciated!
  24. I just spend almost a whole day (incl. travelling 8 grids back and forth) taming and bringing back a group of monkeys to my base. After putting them in their enclosure I went off to do some farming for about an hour. When I returned to the base, the monkeys were invisible. I can still hear them, but can't see, touch or interact with them. This isn't the usual 'falling through the floor' bug, as normally I can still see the names and / or part of their bodies and have the interaction menu show up. I also relogged (video starts at that moment), but that didn't help. I was checking all my tames and they are still there, it's just this group of monkeys that's bugged. Any way this can be fixed? While I love the idea to go out and travel far away to tame animals exotic to my environment, it's a massive demotivation when thinks like this happens to them. A whole day of work lost and I now I'm not able to enjoy a minute of all that effort. Location: cheat TP F12 -291518 98556 503
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