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About Kaliya

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  1. It seems wild animals count towards the crew of a ship. Which is while not really a critical bug in my opinion, is a bit funny. I noticed this when building a Galleon with a friend. As you can see in this screenshot below there are 4 total crew, no sailors, and 2 officers (myself and the friend). The only other things touching the galleon are these two wild seagulls. I guess the ship logic probably doesn't check for "IsTamed" since Crew are technically treated as tames from the looks of it.
  2. I have a few decent servers running co-located at an actual datacenter :P, I am not worried about upload/download. Just worried about how I need to distribute the load across them.
  3. You misunderstood what I meant I think. The official servers seem to use multiple dedicated machines, each running 4 servers each (for a total of 64 dedicated machines, assuming i am right). We do not know the specs that these dedicated machines have, but given the fact that official servers have to host 150 people per server, my guess would be a processor with less cores and higher clock speeds (think instead of running a many core server processor, they're running like an i7 8700k or something). I want to host an ATLAS that is 4x4 with 25 players per server not 150. This is where more cores would be better I believe than higher clock frequency.
  4. Could we get an estimate on what sorta server specs we are looking at needing to host a decent amount of grid spaces? I have a decent server laying around with: Dual Xeon E5-2670 (2.66GHz / 3.3GHz Turbo / 16 Cores / 32 threads) 128GB DDR3 RAM Would it be possible to host a 4x4 grid on that for say 25 players per grid square? I noticed in the example ServerGrid.json it looks like the official server host 4 servers per machine at 150 users each, could we perhaps get to know what specs those machines are running?
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