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boomervoncannon

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Posts posted by boomervoncannon


  1. On 11/21/2020 at 1:25 AM, Unaskedcaboose said:

    I know that is why they are in this business but what they have affectively done is steal money from the NA PVE players. The selling point of the game was a open world mmo pirate game that offered PVP/PVE in NA/EU. At the point they removed the NA PVE server it became fraud. I am upset that not only did I lose money for two copies of the game but my friends on Xbox also hade there money stolen. There is no trust a company that steals from their costumers. They have not offered a refund for the na pve players. They need money but is telling 1/4 of your costumers to go pound sand a good idea? No its not. I will not try to get them anymore costumers after this and all they care about is a broken pvp system that is so awful. If the pvp was at sea only where most piracey happens I might play pvp as a pve player you would expect to lose ships at sea. But again the main point is they stole money from the pve na community. I agree with you this had soo much going for it and I would always recommend this game before they committed fraud ind by all definitions what they did was fraud.

    Nothing was stolen from you. They provided the server as advertised. Please point to the clause in your sales agreement which specifies that server would be provided in perpetuity without change. I was NA PVE as well and I get that you think it was a poor business decision and it negatively impacted you, but it's not fraud. No one stole anything from you. You purchased access to an MMO that no longer is exactly the way it was when you purchased it. This might not be the best business decision but it's not stealing. 

    • Like 1

  2. 5 hours ago, Whitehawk said:

    Yeh Boomer, they've been doing such a great job on the game , i've finally quit! been a while since u were last here eh.

    Yeah I've moved on to other games and my rl got a lot busier anyway, so not gaming as much.  The problem with women is they're always wanting you to do stuff with them.

    AND pay attention.

    It's kind of exhausting.


  3. Is the new trading functionality any good? 

    Is the game still a dumpster fire or are they finally getting it somewhat sorted?

    How will the trade functionality differ in pve from pvp?

    Also Satisfactory/Ancestors/Horizon Zero Dawn/Civ 6 say hi and that they're all still better.

    Prove them wrong.


  4. On 2/7/2020 at 10:30 AM, Percieval said:

    Evza said it on discord, look it up yourself. 

    So I see their communication across platforms is still not even. I wonder whatever happened to the claims I was given months ago that all information would be available across all official sites, yet here is someone asking a question on the official forums and you have to send them to discord, because apparently they didn't bother to also respond here.  Because the official forums are STILL the red headed step child. Catering once again to the kids, not to people a little older who actually have their own money. Smart move GrapeCard™ Yet another one.

    Yup, not regretting my decision to walk away from this game. I gave them every chance, but it sure looks like it's going nowhere fast.

    • Like 3

  5. On 12/6/2019 at 12:42 PM, wildbill said:

    Doesn't really matter who said it, but here is the first sentence from the paragraph on the Steam page that describes the game: "From the creators of ARK: Survival Evolved comes ATLAS -- the ultimate pirate experience!" It ends that paragraph with: "Become a pirate legend in this ultimate quest for fortune and glory!"
     

    So the makers of Atlas say it is a pirate game. You kind of prove the point I was making, that Atlas is supposed to be a Pirate game, but it has yet to deliver fully on that promise (still in early access of course). I think the intent is that the players in the game are pirates, but also the SOD. When hire crew from shore or a SOD, you are hiring pirates.The hide outfits you learn also make the player look like a pirate. You can give your player a tattoo, which is a pirate thing. Now they have added pirate encampments. I've yet to see one, but apparently they are pretty buggy still.

    As someone else pointed out, pirates don't normally fight other pirates, they fight other countries armies mostly. From the trailer release when the game was first released, it appeared like that would be a thing, but instead we have pirates (us) fighting pirates (NPCs) in PvE, and in PvP you can fight other players (pirates too). That is a whole different discussion.

    This topic is about fast travel. On that topic, I wish that the ship travel would have been more like how you use a quetzal in ARK. When you are traveling somewhere to get resources in ARK with your quetzal, you travel above the danger in relative safety. You can go down to the ground and engage various threats when you want. Also when you land you deal with creatures on the ground. Travel is quick (less than 15 minutes). You can land pretty much within a minute at relatively safe locations pretty much anytime you desire. In PvE, your quetzal dominates the skies (at least for the Island map). That is what I would have liked sailing to be like. I know that most people don't agree, but possibly most of the PvE crowd might prefer this.

    Again, the objection I have to fast travel is that if the game is marketed as being pirate oriented, and I agree that for a game we are told is the ultimate pirate experience, there is actually no opportunity to engage in piracy (look up the definition of piracy, it involves hijacking of commercial shipping by force over water), then sailing would be a core activity of such a game. If the game is doing poorly and large chunks of the playerbase are complaining that sailing is boring, the solution is not to create a workaround which short circuits a core activity, but to improve your content in ways that makes that core activity more appealing. 

    The reason why I don't think fast travel is a good idea for Atlas even if that is accomplished is a phenomenon common to gaming and gamers which developers are aware of, but that gamers themselves tend to be extremely poor at perceiving. Many gamers, when confronted with an aspect of a game they find too challenging, boring, or taking up too much time, loudly call for changes to alter the experience to tone down the challenge, shorten the time investment etc etc. They most often fail to realize this has the consequence of accelerating their journey to complete boredom with the game. Especially with the MMO genre, it has been proven time and again that no development team, not even the well funded behemoth at Blizzard, can produce content faster than most gamers can comsume it. This means that time sinks and higher levels of challenge difficulty are necessary for the long term viability of any MMO. For Atlas, that would be allowing fast travel. Letting players zip back and forth across the map would only accelerate the speed with which they reached a point their boredom with the game could not be reversed, and this is assuming the present lack of meaningful content were actually eliminated, which it has by no means been.

    Let me be clear, this isn't me saying "you can't have fast travel because if you do you'll suddenly be more likely to notice they haven't put much actual content in." this is me saying "Look, even IF they put in a bunch of meaningful content, allowing fast travel would inevitably lead to a large percentage of the playerbase just becoming bored with a game they might otherwise enjoy." The random encounter you never expected while moving from point A to point B can often be some of the most memorable and rewarding gaming experiences most players have in an MMO, and while fast travel looks appealing, in the end the cost of the conveniance it offers is acceleration towards tedium.

    This game desperately needs to make sailing less boring because sailing is the very thing you should expect to be doing most of the time in a pirate game, not riding a bear or an elephant around while you build a base and attempt to breed veliceraptors under another name. Spare me the argument it's pirate/fantasy, yes that is a loophole that lets you shoehorn other things in, but if you don't think the majority of your prospective players are here primarily for the pirate experience, you haven't been paying attention the past year. The game is failing because you aren't providing that experience, and the one you are providing isn't at it's core holding people's interest.

    • Thanks 2

  6. On 12/2/2019 at 1:13 PM, wildbill said:

    Back when I played this game I tried to make the argument that Atlas is not a sailing game, it is a Pirate game (fantasy game). Seems those same folks that think it is a sailing game are still playing the game. Most of us that came to play a pirate game (like they showed in the initial trailer for the game) have already quit playing, now you are just wasting your time arguing with the hard core "it's a sailing game crowd".

    ummm, what's the thing you most closely associate pirates with doing? What's the thing they are literally almost always doing when pictured in movies, tv or talked about in books? Sailing. Pirates on land who rob your convoy going back and forth aren't even pirates, they are just bandits, thieves, highwaymen etc. There are two defining characteristics of piracy: stealing commercial shipping and doing so while at sea. Piracy itself is inherently associated with sailing, so if you bought a Pirate/fantasy themed MMO and didn't expect it to involve a lot of sailing, I just wouldn't be sure what to tell you. 

    Where the devs have missed the boat (pun intended) is in not making the time spent sailing compelling or enjoyable enough to keep people around. There can be land based content, you can have dragons and treasure and underwater stuff sure, because it's /fantasy and that gives you a nice loophole. But look at the trailer man, look at the website, how is anyone NOT supposed to get the strong impression it's largely about piracy, and how is anyone NOT supposed to associate piracy with sailing?

    Arguing that it's piracy and not a sailing game is like saying "No no it's a soccer game, not a game where they run all the time." Saying there's an "it's a sailing game" crowd is the same as saying "there's a crowd that understood what was advertised." 

    • Like 1

  7. 1 hour ago, Winter Thorne said:

    I think you missed one point.   Based on this:

    I'm thinking I understand the complaint better.  (Either that or I'm way off base, but it hit a chord)

    I make these mental lists of the things I want to do in the game.  We've been wiped a few times now and each time when I get restart, it seems like an uphill climb to get back to where I was before the wipe so I can continue working on my list.  It really feels like you're making no progress at all when you're doing the same thing for the third time just so you can feel like "Ok, NOW I can restart".  In that respect, yeah, sailing for mats to rebuild the same ship and buildings you just had wiped out seems like it would deserve a fast-forward button.  If that's the case Grapeshot CAN control it, using any of the ways I listed previously  in a rant-filled anti-wipe post.

    As a general game mechanic?  No.  No way would fast travel with inventories be a good thing for this game.  But as a wipe sweetner, a one-time ticket for a boatload of mats post-wipe wouldn't hurt.

    I see nothing to disagree with here. Something that helped previously wiped players not feel on a treadmill without giving them some positional advantage in pve or competitive advantage for pvp would be nice.

    At this point I’m personally refusing to get back on that treadmill when the game’s future is iffy, Red left (she wants us to try Red Dead Redemption 2 now), and they botched the game elements I was most interested in. So now I’m standing on the sidelines waiting to see if it gets better while playing BDO (whose crafting and economy I’m liking quite nicely).


  8. 3 hours ago, Gemini Five said:

    I understand that but I live in a polar zone. It is easy to out run a whale, but when the first sign of one is its health bar, that has already aggroed on you, right in front of you. Also as someone that lives on 15,  I'm now seeing a whole lot more whales now! I think there may be too many now but I don't hate whales and would not remove whales. Even as recent as a few weeks ago, you might sails many grids without seeing one. Not anymore. It's about the balance of danger. Some danger is good, too much becomes a nuisance.

    The biggest part of this is something we have discussed here for a year. That being rendering range. Do you see the danger coming? Or, does it sometimes renders in your face.

     

    I've been here since release. I never left. I had almost 1000 hours prior to the first wipe. When the population dropped all those times I was here. I've unlocked the points a few times. I've had zoos worth of tames. I've explored. I've hunted SOD. I've done all those things and I'm doing most of them now. 

    I just don't want to spend hours sailing to resupply.

    Really, after your 100 book length rants or shills about the game. You are normally the one that's unreasonably reasonable about what people want or don't want in the game. But you are correct about this one. Dollie won't need to come and correct your errors. 🙂  Others have also asked for fast travel. Maybe I'm not the only one who would rather get back to playing the game instead of counting waves.  I spend a lot of time on the water but sometimes I just want to get some cargo moved without the time sink.

     

    Look the game map is 90% plus water. It is pirate/ fantasy themed and advertised as such, yet people complain that the sailing is boring. This leaves two possibilities that I can see:

    1. The people complaining have made a poor choice of game and are playing something unsuited to their preferences but instead of playing something else wish to have said game altered to suit what they think they would prefer. Given the amount of time you have invested probably not you but pretty definitely some of those who have played 20 mins then complained. Either way not something GrapeCard can control.

    2. GrapeCard not making sailing interesting or compelling enough as an activity so that instead of  viewing moving cargo as a time sink you’re eager to get back out on the water moving cargo because that’s where the adventure is. Maybe not quite to that extreme, but all MMO’s have some level of time sink. It’s just that vet players shouldn’t be viewing core activities as time sinks. That points to core activities lacking replay value and compelling engagement.

    In the end I’m opposed to fast travel in this game because it sidesteps the game’s raison d’etre. Many things players say they want for reasons of convenience just wind up accelerating them towards boredom. Doesn’t sound like that would be you, but you are the exception rather than the rule.

    Lastly, you get the same answer anyone gets complaining about my post length: not all of them are that way but when they are your attention span is not my problem.


  9. 3 hours ago, SeaThiever said:

    from which channel they make that promised? twitter? youtube? can you share it to us. why end of 2020?? id ont understand. the game from unreal engine. they can release it tomorow, its easy for them to update the game anytime. is there any ATLAS GM's in this forums?

    Your posts and statements imply a limited level of knowledge and experience with Early Access games. It is typical for any open world pvp game which has a beta or EA period to wipe at official launch so as to provide a level playing field for all from that point forward. This would be especially true for any game where there is building and claiming of territory in a finite gaming world.

    By purchasing the game in its Early Access state without appearing to fully understand what that entails, you may have invested time and energy into ingame endeavors without explicity realizing that the gane’s ongoing development means you are likely to lose what you have built up to that point.

    For reasons not worth going into detail here, releasing the game as a finished product now would be ill advised to say the least, and the studio has publicly advised from the start that the EA period would be a minimum of 2 years.


  10. 2 hours ago, Winter Thorne said:

    I thought you might be an imposter, but that response is too reasonable.  It must really be you.  Welcome back.

    Ty. I have been away dealing with my work’s busy season and a major quarterback controversy on the message boards for my Carolina Panthers. Sports fans at times can be even less reasonable than gamers. It does not help when your franchise qb is of one race and the plucky young backup who comes in and plays well while he’s out for the year is of another. All sorts of trolls take it as their cue to insert race politics.

    I see that we have some new faces from the Xbox launch but that it did not result in a massive upswell in activity. That is unfortunate. Let’s hope those who have tried it stay. How do things seem to be shaking out?


  11. 2 hours ago, Atlaneer said:

    I know that is dead to me lmao over 7 billion ppl in the world and 3 million play this

     

    superman 64 prob has more players imo

    Note that it’s population ranks 9th out of the 114 MMO’s the linked site tracks. I don’t think your definition of dead matches most people’s. I have been playing MMO’s for 15 years, am currently playing BDO, and it feels plenty active to me. But that’s the way internet talk goes these days, nothing but extremes because nuance is a foreign concept.

    Also comparing the number of players a game has to the entire world population is meaningless, since large percentages of those 7 billion lack power grid or internet access, and billions more lack the leisure time to even take up gaming as a pastime. What is far more relevant is to compare it to games within its genre, where it ranks near the top.

    • Like 1

  12. 3 hours ago, BrokenFang_77 said:

    the roadmap is awesome  and i really like what your talking about,   but there is no menschen of time!   is that with in 1 year are 10 years?

    Yes.

     

    The reality is there is no mention of time because literally no one can tell you because no one knows. GrapeCard as a studio has been comically and absurdly bad at ever meeting any deadline or timeframe they set out. They could give you timeframes but they would be meaningless. Expect the next content update sometime between a month from now and the heat death of the universe.


  13. Since islands were reworked for the Xbox launch, the information you googled was out of date unless it was posted in the last week. Ignore anything online that isn’t super new about resource locations for a while. I’m sure it’s out there, just gonna have to find it the old fashioned way.

    Also welcome to the forums.

    • Like 1

  14. 2 hours ago, Winter Thorne said:

    You own the entire island.

    Anyone can build there.  Within 24 hours you can demolish anything built on your claimed island.  After that, you can't.

    To clarify within 24 hours of when it’s built, not after 24 hours of claiming an island you demolish anything on it. The idea is that generally you want to seek an island owners approval, but it is not required. If they are active and dislike what you’ve built for any reason, they have a 24 hour window from when you place the structure to destroy it. Once you put something down and it’s been in place 24 hours, the island owner can no longer demo it.

    Island owners pay upkeep in gold and if they have a tax bank in place receive bonus resources equal to 20% of all resources gathered on their island, so their incentive is to have tenants because they become an ongoing source of free mats. Tenants don’t have to pay gold upkeep but can’t build a tax bank and get free mats. Some prefer one, some the other.


  15. 3 hours ago, Realist said:

    It is not going that well actually. Once we started and got the taming going and got the schooner going we realized the schooner isn’t going to do the job for our journey. We are skipping the brig because it isn’t worth it to us and going for a gally.

    i just can’t do the schooner. It’s cool and all but I am still a grinder and I need the 4 cargo boxes. It just wasn’t working with the 1 we had(had a dingy. Man, that dingy is fucking fun). By the way even without the dingy 2 wouldn’t have been enough.

    to be honest I think the speed is fine I might just put weight sails on the gally and load the fuc&@! up! I literally can’t help it but to grind. If I get to a new island and see there are new resources I need at least a couple thousand(at least). It’s a gift and a curse. I am trying to break myself of that but it’s a day by day basis with that.

    i don’t mind going slow but I do mind missing something I will need later.

    #grinderproblems

    *waves his arms frantically in big look over here attention getting gesture.*

    Nonono!

    You’re gonna drive yourself insane. Forget the resources for now. They’ll be there once you’re done with your DP quest. Remember island owners get free resources if you come and gather on their island, so only idiots try to stop you from doing so. Smart island owners will actually build giant ramps with big signs pointing to where the valuable resources on their island are. All you really need to gather while your dp quest is active is food and what you need just to make gear and repair your ship. At this point you absolutely should not need cargo boxes because a gally’s base weight is far more than you’d ever need just to cruise around with some tames and collect dp’s

    Go get your dp’s The resources you’re tempted to harvest aren’t finite. The only stuff that is “rare” are some of the cooking ingredients needed for higher end cooking recipes, but they weigh next to nothing, even in bulk. Base stuff like wood and stone, metal and thatch have 6 different varieties scattered around the map, but they are all interchangeable.

    No matter what you do, if you want to build higher tier things like ship planks, cannons etc down the road, you are always gonna have to travel or trade to acquire the six different varieties of metal, wood, thatch etc. That’s the nature of Atlas and how the game encourages you to travel. But you’re not there yet. You don’t need 6 different kinds of metal to build base gear and go explore. If you try to collect all that stuff now it will just slow you down on a quest where speed is what counts.


  16. 2 hours ago, Sir Green Day said:

    I could have sworn my very first character had long hair from the start.

    Guess I was wrong. Lol

    Thanks 

    Likely you didn’t notice the lack of hair on your first character cause you were too busy checking out the game. I did the same thing.Welcome aboard.

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