Practically, at this point, i think focus should be on bug fixes, balancing and anti exploit before additional content.
Some seasons ago, i did not mind, understand the pace, but i feel it would be wise to give the product a more solid foundation, particularly, if we want player base to increase.
If not a team wide project, i would like to see a specific person at the team, who's focus was, simply, bugs, balancing and catching exploitation.
I have heard many of the current "mega's" openly discuss how they are duplicating gold, and other items - Black Hole were penalized for this (and rightly so) why not others?
I may be new to the forums, but i have been around since the beginning of this title, to begin with, i understood the push forward, but i feel at this point, before content, first and foremost, must be doing a bit of house cleaning, iron out the bugs, get things balanced, do our best to minimize exploits, improve player stability through optimization of code / rendering, which i feel will bring a better player experience for both PVP and PVE players.
The development team, often talk about massive fleet ocean battles, im sure there are many of us here, on reasonable spec PC's that can attest to while that is fine in theory, the more ships, the more lag, the less play ability - now perhaps, that is a bottleneck that will be solved as PC hardware progresses itself, but, that doesn't really help the product in its current state.
This is not a slight, i love to see the developers brainstorming new content, as i am sure we all do, whether we agree with it or not, but personally, i think we need stability in the title first, a player shouldn't have to worry "am i going to DC as i cross a border" or am i going to "glitch out" climbing up a ladder, you know, just the other day, i went to climb up the ladder on the back of one of my ships, it glitched, stuck underwater, could not do anything but die, but when i did die, it was just a graphic of the body there in climb motion, and no way to retrieve the contents of the corpse - now fortunately, i was not carrying anything other than Armour and tools at the time, but what if i had been carrying gold? or blueprints?
These things need to be addressed.
We need to see committed, dedicated support, to this side of the project, there is a lot of negative commentary about Atlas, "the failed project that could have been amazing" by both those who used to play it, and those that still do, but i don't for one minute think the problem is not fixable, it just requires commitment to key areas, and first and foremost to any software, be it a game, or application, is stability and usability.