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edee

Pathfinder
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Posts posted by edee


  1. 13 hours ago, Ranger1k said:

        I had exactly the opposite experience in PvP last season. Unless something has changed, one of the most devastating aspects of battle was when a couple of tiny level 100s board the ship, hiding behind shields as big as their body, with 400+ hit points and blueprinted armor, and proceed to slice through your npcs on the swivels and sails...

        Usually took ~2 minutes for a ship to become dead in the water if you couldn't immediately repel the attackers. The swivels, when mounted on the deck for defense, generally performed poorly unless the attacker was naked and low level.

    Three Swivel Guns can attack every position of the deck. I can only think of those dwarves hiding on the mast or drilling from the gun gate to the second deck to destroy it. I was indeed penetrated by the 1UP company.


  2. 8 hours ago, Twitchy1992 said:

    Made this post a bit a go but no one seemed keen on it. Just want devs to give a read and see if any thing tickles their fancy. 
     

     

    So as a firearms enthusiast and historic arms guy I was thinking the other day about how good of an opportunity grapeshot have with giving us all the awesome kit and kaboodle that Pirates had.

    So to start things off I’ll cover melee weapons, though in general I think that weapon skins would be awesome.

    - boarding axe, a one handed axe for the boarding party type of occasions, could do increased damage to ship structures.

    -rapier, basically the same as the cutlass we have in game but could focus on stabbing motions over slashing attacks for better armor penetration.

    Second up firearms. I think the biggest opportunity is here seeing as how pirates love their guns

    -duck foot pistol, was honestly surprised that this one isn’t In the game already. Has three-five barrels set on a horizontal axis that fires a scattered shot similar to a shotgun but instead of a cone it fired on a flat horizontal plane. 
     

    -hand blunderbuss, pretty simple. It’s a blunderbuss that’s in a small pistol configuration.

    -hand mortar, the ye olden grenade launcher of a sorts. Fires a explosive projectile in an arc much like a mortar, main use back in the day was to launch fireworks but some were used to fire small explosive shells.

    -turret rifle, the anti material rifle of muskets. Made to be mounted on walls and fire an egregiously large bullet at some poor soul hiding behind a shield. Could be used mounted or Shouldered but I imagine the user would be injured from such an attempt.

    -hydra rifle, the hydra pistol we currently have is what’s known as a revolving pepper box, the original concept for pepperboxes was a cluster of stationary barrels that could be fired one after the other. Either setup would be lovely to have in a rifle length weapon.

    lastly with the guns let’s talk about the carbine, carbines in general are supposed to be fairly short when compared to a full sized rifle and mainly saw use with infantry. IMO I would say remove the zoom, speed up reload, shorten the in game model, and cut the damage a bit. The last item on the list will handle said “nerf”

    -arquebes. Basically a long(physically and purpose) rifle made to shoot great distances. It could fill the roll of the pre nerfed carbine.

    the only weapon I could think of for siege weapons 

    - ballista, the ballista we currently have in the game is what’s commonly referred to as a scorpion ballista. I suggest adding a normal ballista that basically functions like a mortar, it fires large round stone balls that historically were sometimes filled with burning pitch or primitive explosives.

    these are my thoughts on gear that could be added to the game for the purpose of giving players more variety when engaging each other. Any and all feedback is welcome. All I ask is that it is kept clean and constructive so maybe the devs will read it.

    Your idea is very good, but you overlooked one point. There is almost no boarding battle in this game, because of the Swivel Gun, ramming gally can't install the Swivel Gun!
    I think ramming gally should be strengthened again.it need Swivel Gun.Its damage and crew and even weight-bearing problems also make its appearance rate very low.
    Don't make the attributes of a ship that can only use preset attributes so weak


  3. 48 minutes ago, eeeceee said:

    I've been on your side, and also the other side. I was in dvs and before dvs took over somewhat annoyingly, that was ascalon. That season ended, just after I left dvs. Shout out to enki. Then i started playing solo again when the new season started, and made a friend in tpg, and thought ok whatever i'll join them. Then i was in fed. Then i quit because its just a silly game, that barrel decision was asinine.

    The TPG of the fourth season should be One gin. The civil strife in JOJO is directly related to the black hole attacking the lost fleet. After CH gives me the leadership position, I even want to allince with tempest obsdian and one gin


  4. 10 hours ago, Bluebeard 蓝胡子 said:

    Are you going to unban players? Especially ones that didn't do anything wrong in the first place?

    I think that the developers did not ban the wrong innocent people. People in the company cheated. The administrator of the company did not stop it immediately. It was wrong. My company has never cheated and has not been banned.If you encounter a wrong ban, can you talk to me?


  5. 6 minutes ago, eeeceee said:

    Huh?

    JOJO isnt a small company, never was, and even if it was, it never acted as a small company. WTF are you talking about lawless for?

    Why do you think this? You'll just leave again....

    Why is JOJO not a small company? You have only seen the past of JOJO. This season’s JOJO has had a lot of civil strife. We are now living in G9, operating as a small team, and chatting with other small teams in G9🙂


  6. Please protect the small team!

    I have witnessed ATLAS Lawless Island from 50 people per server to 5 people per server,Ninety percent of the players lost by ATLAS are lawless island  players. They are small teams and single players.Your game mechanics need major changes, take advantage of the early access mode.Advice for PVP server,This is a pirate game, what the pirates want is gold coins and resources。ATLAS pays too much attention to the performance of blueprint items, causing players to focus on how to obtain mythical blueprints。The current game mechanics of ATLAS are destined to not retain new players,The highest online number of this game will only be when the season restarts And then keep falling、Can't make the number stable。Because the safety of the players on the lawless island cannot be guaranteed, many people often wake up after a sleep and find that they have lost everything。what ATLAS keeps losing is the players on the lawless islands. 

    Perhaps reducing the output of resources such as metals and gems and crystals and weakening the attributes of blueprint items will increase more players and wars

    Reducing labor on land does not increase warfare at sea, because the reason why players do not conflict at sea is that they are busy obtaining drawings

    Make it easier for the ship board to be penetrated by cannonballs. For example, 5 or 3 shells can make the ship board leak. The ship board cannot be replaced and can only be repaired and requires players or NPCs to repair it all the time. The ship plate can be renewed after breaking down.

    You need to weaken the attributes of the blueprint items, because it is very difficult for players on the island of lawlessness to obtain,I swear I didn’t think I should weaken the drawing attributes because I didn’t get it. I was a member of JOJO last season. I had a drawing of 5 legendary large-scale control sails with 122, and I made it with a 130-level crow and dolphin buff. Out of 4 125 and 1 123,I just think the blueprint items are too powerful, and many players don’t have a chance to get them if they don’t join a large company. When a large company gets it, they have many ways to prevent small companies from getting it.!

    Weakening the output of metal gem crystals will also reduce the number of ordinary ships. Players will also cherish their own ships. Reduce the number of blueprint ships or the difference in attributes will make more players dare to fight.

    Let players collect basic resources, delete farmhouses, and reduce the output of some basic materials. Players will also fight for basic materials.

    The other is the problem of large Large control sails,Why can a large controlled sail sail so fast? And it can also make the ship turn faster. I think the acceleration of the large-scale control sail should be weakened and its influence on the ship's rotation should be removed. I didn’t even see the large-scale speed sail in the 100-man decisive battle of the H8 last season. The naval battle should be determined by the old captain's superb technology and the diversified collocation of ships (the choice of weapons, the choice of sails, the number of people, the number of ships, and the matching of ships), as well as the battle of the ship. The existence of the whirling gun makes the battle of the ship basically impossible.

    You need to improve the status of gold coins, first weaken the attributes of the drawing items, and then set up gold coins to buy some drawings in the free port, and buy any basic materials including metal gems and crystals, so that the status of gold coins is improved, and then reduce the amount of money except for killing ghost ships. And the amount of gold coins obtained other than treasure digging.Or set up to buy blueprints and basic materials on the marine merchant ship, or create a new merchant ship, the player can sail to rob the merchant ship and fight the merchant ship.

    Now you have limited the amount of XP you can get. I think the upper limit of level 120 is no longer necessary. It can be reduced to level 80. After all, most players did not reach level 120 until the end of the season. Players from big companies, such as me, were early in the season. It reached level 120 within the first month.

     Translation software is used in many places. I hope the developers can understand what I mean.

    Good luck

    JOJO company

    • Like 1

  7. 6 hours ago, Enki Anunnaki said:

    i wasnt a fan of hearing about the automated resource gathering at first either but now I assume its because they intend to make trading the leading source of gold income and increase the amount of gold it takes to maintain the island and everything else. piracy is going to be a huge part of warfare. war of attrition, and starving enemies out of gold. blockades are going to be a real thing soon and i'm looking forward to it. lots of gameplay going to revolve around these mechanics and it sounds like its going to be awesome.

    i definitely agree about the blueprints. i say they remove them entirely and figure out another way to make ships valuable to the player. perhaps more cosmetic means, like if a ship has a number of logged enemy kills or distance traveled or whatever, it gets access to special expensive upgrades with "mythical" parts except instead of "mythical" meaning quality blueprint upgrades, it's a special skin you can apply to a ship part per achievement lvl... like a foggy deck, fancy sails, planks with special carvings, special materials, or gold trim. possibilities are endless. but as it stands, quality blueprints are game breaking and it would be so much healthier for the game just to remove them. would love to see an emphasis on skill instead of ship quality.

    also definitely agree about the lvl cap being 80, maybe even lower. get back to making people specialise but still give access to all the basics. would give so much value to the economy, trade and the dynamics of war too. and hey, there'd always be the respec soup if someone wanted to switch it up, but id also like to see limits on those too. like once every 3-5 days.

    I don’t know much about the new trading system, because I have hardly been online since the loss of the C8 island. ATLAS should be more detailed in the distribution of member rights. In my sleep, my flag was pulled by the management of the guild. The main point of view is that small teams and single players should be given more living space, increase the importance of gold coins, and reduce the amount of necessary materials for the three explosive barrels and shells of metal, crystal, and gems, because metal and gems The flooding of crystals resulted in a defensive building on an island that could not be exploded for a lifetime, and a super-high-damage explosive barrel that could not be thrown away for a lifetime. This did not make the war frequent and exciting, which brought disaster to the small team. There are also adjustments to the upper limit of the level. In view of the current difficulty in obtaining experience, we should consider lowering the upper limit of the level. Blueprints are the source of ATLAS magic pirates and need some magical things, but at present, the attributes of these blueprint items are too strong and need a lot of weakening. I'm still thinking about a question. If trade can really get a lot of gold, does the meaning of digging treasure maps only lie in obtaining blueprints? The existence of farmhouses makes a large number of animals redundant. Perhaps elephants and giraffes should be made useful. For example, elephants can carry more cannons and whirling cannons? There is also a need for diversified naval battles. I want boarding battles and a greater degree of modification of ships. I also want to draw patterns on the boat boards, paint that will not fade, and custom-made clothes.


  8. I have witnessed ATLAS Lawless Island from 50 people per server to 5 people per server,Ninety percent of the players lost by ATLAS are lawless island  players. They are small teams and single players.Your game mechanics need major changes, take advantage of the early access mode.Advice for PVP server,This is a pirate game, what the pirates want is gold coins and resources。ATLAS pays too much attention to the performance of blueprint items, causing players to focus on how to obtain mythical blueprints。The current game mechanics of ATLAS are destined to not retain new players,The highest online number of this game will only be when the season restarts And then keep falling、Can't make the number stable。Because the safety of the players on the lawless island cannot be guaranteed, many people often wake up after a sleep and find that they have lost everything。what ATLAS keeps losing is the players on the lawless islands. 

    Perhaps reducing the output of resources such as metals and gems and crystals and weakening the attributes of blueprint items will increase more players and wars

    Reducing labor on land does not increase warfare at sea, because the reason why players do not conflict at sea is that they are busy obtaining drawings

    Make it easier for the ship board to be penetrated by cannonballs. For example, 5 or 3 shells can make the ship board leak. The ship board cannot be replaced and can only be repaired and requires players or NPCs to repair it all the time. The ship plate can be renewed after breaking down.

    You need to weaken the attributes of the blueprint items, because it is very difficult for players on the island of lawlessness to obtain,I swear I didn’t think I should weaken the drawing attributes because I didn’t get it. I was a member of JOJO last season. I had a drawing of 5 legendary large-scale control sails with 122, and I made it with a 130-level crow and dolphin buff. Out of 4 125 and 1 123,I just think the blueprint items are too powerful, and many players don’t have a chance to get them if they don’t join a large company. When a large company gets it, they have many ways to prevent small companies from getting it.!

    Weakening the output of metal gem crystals will also reduce the number of ordinary ships. Players will also cherish their own ships. Reduce the number of blueprint ships or the difference in attributes will make more players dare to fight.

    Let players collect basic resources, delete farmhouses, and reduce the output of some basic materials. Players will also fight for basic materials.

    The other is the problem of large Large control sails,Why can a large controlled sail sail so fast? And it can also make the ship turn faster. I think the acceleration of the large-scale control sail should be weakened and its influence on the ship's rotation should be removed. I didn’t even see the large-scale speed sail in the 100-man decisive battle of the H8 last season. The naval battle should be determined by the old captain's superb technology and the diversified collocation of ships (the choice of weapons, the choice of sails, the number of people, the number of ships, and the matching of ships), as well as the battle of the ship. The existence of the whirling gun makes the battle of the ship basically impossible.

    You need to improve the status of gold coins, first weaken the attributes of the drawing items, and then set up gold coins to buy some drawings in the free port, and buy any basic materials including metal gems and crystals, so that the status of gold coins is improved, and then reduce the amount of money except for killing ghost ships. And the amount of gold coins obtained other than treasure digging.Or set up to buy blueprints and basic materials on the marine merchant ship, or create a new merchant ship, the player can sail to rob the merchant ship and fight the merchant ship.

    Now you have limited the amount of XP you can get. I think the upper limit of level 120 is no longer necessary. It can be reduced to level 80. After all, most players did not reach level 120 until the end of the season. Players from big companies, such as me, were early in the season. It reached level 120 within the first month.

    My English is not good. Translation software is used in many places. I hope the developers can understand what I mean.

    Good luck

    JOJO company

    • Like 1

  9. 2 hours ago, Nacona said:

    Edee that thing with the large islands claimable was not intended by the Devs of Maelstorm. They wanted to have more PvP about that few good islands while you have some small islands type about 4-5 times in a biome. All the same island. So this gives some Mega companies the option to claim this islands and have the Resources advantage as well as the Peacetime on PvP servers. Only few of this islands have the option to build a harbor that can withstand torpedo attacks for some hours. So you have lots of large islands but they are in Lawless and give you hugh amount of resources. But the disadventage is that you have 24/7 PvP. That's what the Devs want to see. No Life Players on Lawless.... but of course no Mega Tribe is that stupid. Maelstorm gives some map design advantage but it's not very good with the current claim system. But at least there is very much ship action in the golden ages as some need blue prints and others have no enemys easy to search.

    I started with less than 10 Players and we claimed a small island that was not protecting our ships from large cannon ships. We got wiped after 3 days. But in Season 3 we owned a complete grid with 4 islands and defended a harbor against two harbor runs of the largest Allianz. I guess half of the comunity on PvP ended the same way due to the new map.

    Developers can only think about it. The game has not developed where they want. Many ATLAS players will choose to live on the island of lawlessness because they are not large in number and have insufficient time or cannot have an island for other reasons. The company has a large number of islands, which is nothing, because this will not lead to the loss of players. What really causes the loss of players is that the players of the lawless islands have no security. The consequences of the flooding of resources such as metals and gems are endless. The cannonballs and explosive barrels, and then the players of Lawless Island were destroyed when they slept. There are solutions to these things in my previous comment.


  10. Players’ suggestions are very useful. Developers stop your will.You can listen to more suggestions from players on the lawless island. But my suggestion is more useful. I think my suggestion will bring the return of at least 1000 players. If not, you can come to my house and hit me. By the way, the map needs more large islands.


  11. I have witnessed ATLAS Lawless Island from 50 people per server to 5 people per server,Ninety percent of the players lost by ATLAS are lawless island  players. They are small teams and single players.Your game mechanics need major changes, take advantage of the early access mode.Advice for PVP server,This is a pirate game, what the pirates want is gold coins and resources。ATLAS pays too much attention to the performance of blueprint items, causing players to focus on how to obtain mythical blueprints。The current game mechanics of ATLAS are destined to not retain new players,The highest online number of this game will only be when the season restarts And then keep falling、Can't make the number stable。Because the safety of the players on the lawless island cannot be guaranteed, many people often wake up after a sleep and find that they have lost everything。what ATLAS keeps losing is the players on the lawless islands. 

    Perhaps reducing the output of resources such as metals and gems and crystals and weakening the attributes of blueprint items will increase more players and wars

    Reducing labor on land does not increase warfare at sea, because the reason why players do not conflict at sea is that they are busy obtaining drawings

    Make it easier for the ship board to be penetrated by cannonballs. For example, 5 or 3 shells can make the ship board leak. The ship board cannot be replaced and can only be repaired and requires players or NPCs to repair it all the time. The ship plate can be renewed after breaking down.

    You need to weaken the attributes of the blueprint items, because it is very difficult for players on the island of lawlessness to obtain,I swear I didn’t think I should weaken the drawing attributes because I didn’t get it. I was a member of JOJO last season. I had a drawing of 5 legendary large-scale control sails with 122, and I made it with a 130-level crow and dolphin buff. Out of 4 125 and 1 123,I just think the blueprint items are too powerful, and many players don’t have a chance to get them if they don’t join a large company. When a large company gets it, they have many ways to prevent small companies from getting it.!

    Weakening the output of metal gem crystals will also reduce the number of ordinary ships. Players will also cherish their own ships. Reduce the number of blueprint ships or the difference in attributes will make more players dare to fight.

    Let players collect basic resources, delete farmhouses, and reduce the output of some basic materials. Players will also fight for basic materials.

    The other is the problem of large Large control sails,Why can a large controlled sail sail so fast? And it can also make the ship turn faster. I think the acceleration of the large-scale control sail should be weakened and its influence on the ship's rotation should be removed. I didn’t even see the large-scale speed sail in the 100-man decisive battle of the H8 last season. The naval battle should be determined by the old captain's superb technology and the diversified collocation of ships (the choice of weapons, the choice of sails, the number of people, the number of ships, and the matching of ships), as well as the battle of the ship. The existence of the whirling gun makes the battle of the ship basically impossible.

    You need to improve the status of gold coins, first weaken the attributes of the drawing items, and then set up gold coins to buy some drawings in the free port, and buy any basic materials including metal gems and crystals, so that the status of gold coins is improved, and then reduce the amount of money except for killing ghost ships. And the amount of gold coins obtained other than treasure digging.Or set up to buy blueprints and basic materials on the marine merchant ship, or create a new merchant ship, the player can sail to rob the merchant ship and fight the merchant ship.

    My English is not very good. Translation software is used in many places. I hope the developers can understand what I mean.

    Good luck

    JOJO company

    • Like 3

  12. Advice for PVP server,This is a pirate game, what the pirates want is gold coins and resources。ATLAS pays too much attention to the performance of blueprint items, causing players to focus on how to obtain mythical blueprints。The current game mechanics of ATLAS are destined to not retain new players,The highest online number of this game will only be when the season restarts And then keep falling、Can't make the number stable。Because the safety of the players on the lawless island cannot be guaranteed, many people often wake up after a sleep and find that they have lost everything。what ATLAS keeps losing is the players on the lawless islands. 

    Perhaps reducing the output of resources such as metals and gems and crystals and weakening the attributes of blueprint items will increase more players and wars

    Reducing labor on land does not increase warfare at sea, because the reason why players do not conflict at sea is that they are busy obtaining drawings

    Make it easier for the ship board to be penetrated by cannonballs. For example, 5 or 3 shells can make the ship board leak. The ship board cannot be replaced and can only be repaired and requires players or NPCs to repair it all the time. The ship plate can be renewed after breaking down.

    You need to weaken the attributes of the blueprint items, because it is very difficult for players on the island of lawlessness to obtain,I swear I didn’t think I should weaken the drawing attributes because I didn’t get it. I was a member of JOJO last season. I had a drawing of 5 legendary large-scale control sails with 122, and I made it with a 130-level crow and dolphin buff. Out of 4 125 and 1 123,I just think the blueprint items are too powerful, and many players don’t have a chance to get them if they don’t join a large company. When a large company gets it, they have many ways to prevent small companies from getting it.!

    Weakening the output of metal gem crystals will also reduce the number of ordinary ships. Players will also cherish their own ships. Reduce the number of blueprint ships or the difference in attributes will make more players dare to fight.

    Let players collect basic resources, delete farmhouses, and reduce the output of some basic materials. Players will also fight for basic materials.

    The other is the problem of large Large control sails,Why can a large controlled sail sail so fast? And it can also make the ship turn faster. I think the acceleration of the large-scale control sail should be weakened and its influence on the ship's rotation should be removed. I didn’t even see the large-scale speed sail in the 150-man decisive battle of the H8 last season. The naval battle should be determined by the old captain's superb technology and the diversified collocation of ships (the choice of weapons, the choice of sails, the number of people, the number of ships, and the matching of ships), as well as the battle of the ship. The existence of the whirling gun makes the battle of the ship basically impossible.

    You need to improve the status of gold coins, first weaken the attributes of the drawing items, and then set up gold coins to buy some drawings in the free port, and buy any basic materials including metal gems and crystals, so that the status of gold coins is improved, and then reduce the amount of money except for killing ghost ships. And the amount of gold coins obtained other than treasure digging.Or set up to buy blueprints and basic materials on the marine merchant ship, or create a new merchant ship, the player can sail to rob the merchant ship and fight the merchant ship.

    I am a Chinese player. My English is not very good. Translation software is used in many places. I hope the developers can understand what I mean.

    Good luck

    •  

  13. This is a pirate game, what the pirates want is gold coins and resources。ATLAS pays too much attention to the performance of blueprint items, causing players to focus on how to obtain mythical blueprints。The current game mechanics of ATLAS are destined to not retain new players,The highest online number of this game will only be when the season restarts And then keep falling、Can't make the number stable。Because the safety of the players on the lawless island cannot be guaranteed, many people often wake up after a sleep and find that they have lost everything。what ATLAS keeps losing is the players on the lawless islands. 

    Perhaps reducing the output of resources such as metals and gems and crystals and weakening the attributes of blueprint items will increase more players and wars

    Reducing labor on land does not increase warfare at sea, because the reason why players do not conflict at sea is that they are busy obtaining drawings

    Make it easier for the ship board to be penetrated by cannonballs. For example, 5 or 3 shells can make the ship board leak. The ship board cannot be replaced and can only be repaired and requires players or NPCs to repair it all the time. The ship plate can be renewed after breaking down.

    You need to weaken the attributes of the blueprint items, because it is very difficult for players on the island of lawlessness to obtain,I swear I didn’t think I should weaken the drawing attributes because I didn’t get it. I was a member of JOJO last season. I had a drawing of 5 legendary large-scale control sails with 122, and I made it with a 130-level crow and dolphin buff. Out of 4 125 and 1 123,I just think the blueprint items are too powerful, and many players don’t have a chance to get them if they don’t join a large company. When a large company gets it, they have many ways to prevent small companies from getting it.!

    Weakening the output of metal gem crystals will also reduce the number of ordinary ships. Players will also cherish their own ships. Reduce the number of blueprint ships or the difference in attributes will make more players dare to fight.

    Let players collect basic resources, delete farmhouses, and reduce the output of some basic materials. Players will also fight for basic materials.

    The other is the problem of large Large control sails,Why can a large controlled sail sail so fast? And it can also make the ship turn faster. I think the acceleration of the large-scale control sail should be weakened and its influence on the ship's rotation should be removed. I didn’t even see the large-scale speed sail in the 150-man decisive battle of the H8 last season. The naval battle should be determined by the old captain's superb technology and the diversified collocation of ships (the choice of weapons, the choice of sails, the number of people, the number of ships, and the matching of ships), as well as the battle of the ship. The existence of the whirling gun makes the battle of the ship basically impossible.

    You need to improve the status of gold coins, first weaken the attributes of the drawing items, and then set up gold coins to buy some drawings in the free port, and buy any basic materials including metal gems and crystals, so that the status of gold coins is improved, and then reduce the amount of money except for killing ghost ships. And the amount of gold coins obtained other than treasure digging.Or set up to buy blueprints and basic materials on the marine merchant ship, or create a new merchant ship, the player can sail to rob the merchant ship and fight the merchant ship.

    I am a Chinese player. My English is not very good. Translation software is used in many places. I hope the developers can understand what I mean.

    Good luck

    • Like 2
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