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Salty Balls

Scallywag
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Everything posted by Salty Balls

  1. Fatal error game crash unless using default key binds. I don't use default keybinds since the late 90's so I cannot play this until they fix that. " Fatal error! VERSION: 517.5 AtlasGame.exe!AShooterPlayerController::FormatTextWithKeyBindings() (0x00007ff756267c49) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:14047] AtlasGame.exe!UPlayerHUDUI::UpdateLockOnPanel() (0x00007ff755aaef5e) + 60 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\playerhudui.cpp:911] AtlasGame.exe!UPlayerHUDUI::Tick_Implementation() (0x00007ff755aabdc8) + 14 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\playerhudui.cpp:400] AtlasGame.exe!UUserWidget::execTick() (0x00007ff7574b0e5c) + 300 bytes [d:\atlassvn\engine\source\runtime\umg\public\blueprint\userwidget.h:96] AtlasGame.exe!UFunction::Invoke() (0x00007ff756f72c27) + 15 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff756fbcc68) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!UUserWidget::NativeTick() (0x00007ff7574622b6) + 0 bytes [d:\atlassvn\engine\source\runtime\umg\private\userwidget.cpp:499] AtlasGame.exe!SObjectWidget::Tick() (0x00007ff75748cfe9) + 367 bytes [d:\atlassvn\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:41] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff75703406e) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:296] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff757034101) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff757034101) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff757034101) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff757034101) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff757034101) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff757034101) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff757034101) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff757034101) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff757034101) + 0 bytes [d:\atlassvn\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff757072d06) + 0 bytes [d:\atlassvn\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:638] AtlasGame.exe!FSlateApplication::Tick() (0x00007ff75707459c) + 0 bytes [d:\atlassvn\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1005] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7559253f4) + 15 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2760] AtlasGame.exe!GuardedMain() (0x00007ff75591fc1c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff755927e0a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff755927f38) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff758a034fd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fff0b4d7034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff0b61cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff0b61cec1) + 0 bytes [UnknownFile:0] I don't care about skins and fancy whatnot. And it's not just the bed, the map is blank mainly too, but I could even live with that if I could use my keybinds. By the way, why does the game keep changing it back to default whenever there is a major update?
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