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Nacona

Pathfinder
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Everything posted by Nacona

  1. Just had a look on my own market after some days off. With the update from 13th I removed my market and placed a new one. Unfortunately I don't have any trading partners... nobody is responding to my request xD. My warehouse is still broken since update. It collects max 20k of each resource... all collected above this goes to Nirvana... only stone and flint will be collected only up to 10k... not 20^^ I don't have any hopes they will finish the trade mechanics once... we will never see the trading ships and it's pretty usless to try enter them for 300 metal or 7000 thatch... or too resque hootwink. All of hootwinks eggs disapear once you drop them out of your pocket... so you can't even bread new parrots with them.
  2. Just make sure you all buy Ark 2 in pre release... maybe than the Devs will get back to Atlas with enough money to keep going.
  3. They nerfed head shot damag once because with a plate armore and 300 HP it was to easy to kill you in 3 rifle shots... LOL So now it's basicaly the same if you shot on body or head... good luck killing somebody from range. You need a mace and a bola to have stun + damage. I wonder if you can still get invulnerable while bolad using the evade mechanics...
  4. Well I guess that server is mixed PVE and PvP grids, which means it's much more attractive to those who want to have some ship fights but hate the offline "raiding" of their bases. When you look around on PVE and PvP Server it often looks like there is much action because you can't build anywhere... on PVE every island is blocked(regarding farms and warehouse) and on PvP you get killed and destroyed every where. Numbers are low of course. Many Players have two accounts playing on PvP and also on PVE there are many "123" running around testing stuff for the PvP action. So it may counts Players double... but I guess steam does not count Xbox Players. Is the game dead, for me yes. On PVE I can't realy explore something new... only broken stuff anywhere... warehouse not collecting more than 20k resources... market bugged and replaced and now I don't get new trading partners. Blue Prints will not be balanced, nore will there be an improvements in the Drops... killed 15 Lvl 52+ Gallies on PVE and only one dropped a ship part mystical small gun ports 152%... all others only amunition and gold. I see no reason to play this game anymore... nore wasting my time and health playing PvP.
  5. For shits and giggles and because of offline PVE Servers I created a chrarcter on the official PvP again. So started on Rookie Cove, build a sloop, went to lawless, build a tramp freighter and rushed faster than the wind to the north pole to settle somewhere in the cold. I found a decent spot on an thundra island with only some farm bases of large companies around and they left some shore free without armored docks and parked common gallys. It was pretty safe there, i tamed some bears and farmed a little. As you said I started with 2 basic shipyards and build a cog and a freigther as base there. Logged off for two days and all is destroyed... shipyards HP is maybe enough in Rookie Cove, but not on the north pole^^ Instead of my ship and the yards that protected it there are now some armored docks to block the shore xD. Of course I did expect this and I did not bother to level more than 35 and did not really farmed there. Just had a nice metal farm around where i could steal 10k iron and silver maybe may Cog was to atractive with the red weight symbol, all those crafting stations and 5 bears on it^^ So you better let it look like nobody is there. So this tactic is basicaly over once somebody decides to destroy it. Most likely you need only about 200 cannon balls for this with a common cannon. Armored Docks are the safe base of course as you can park a ship inside which is protected, also NPCs and Tames can't be killed or hurt on this protected ships. Gold collecting is now more difficult as they changed the treasure maps and you now have to go through portals again for the maps 1k+. Otherwise you can use the tramp freighter to be very fast with your journey.
  6. https://docs.google.com/forms/d/e/1FAIpQLSdhAG84VvDhPBurAY8p4JLUhQfAmhjg42UR6o5zQTuzlqD6NQ/viewform use this and maybe the Devs will restart the server. It's a link to the Atlas Server Outage Report.
  7. @George Catcherthank you for this list. I tested the ship myself now and i found all those bugs are still the same.... imagine the ship was added to the game in August 2021... I found only one cannon that moved out into the gun port and was able to shot... all others gun ports did not work... i started in my shipyard... drove just to the next tax island and killed the tax bank... after this i turned back and parked the ship on the shore... i could scuttle it and it wouldn't make any difference for me playing the game... lol. I build it with a grey BP i found and i was able to place 2x large handling sails. Weight empty 3750/4500... without cannon balls.
  8. I play since Season 3 on PC and I grouped up with a bunch of Xbox One Players back in 2019. They where so happy that I was always able to rescue them if their game crashed permanently (PvP Server)... because i could kill them sleeping or carry their body away from our base or harbor. I needed 1 minute to drive out a ship for them... if they where lucky they could do it in 20-30 minutes without sinking the ship lol. They all left the game or switched to PC. Xbox was barely playable on PVE server with less structures and ships in render range. On PvP Server we claimed additional islands for the Xbox Players with reduced structures and defence and only 3-4 ships that they could play with only rubber banding movement and not a new screen after 30-50 seconds. As far I know the Series S is not even better than the One X so you need more performance and only way is to get a Series X. The Devs shouldn't even think about programming the game for low Xbox One or Series S. That's very rude from me to say it but it's the only solution that can work. I am not happpy with this because you pay more than triple the costs of the PC Players but the game is even not optimized for High End PCs. They need to fix bugs.... while they mostly add new stuff.Besides that they have to programm now 4 Xbox Versions for 4 different Xbox.... Edit: This post is not against the Xbox Players that I guess are more than 50% of the Playerbase of Atlas. Or other said i would expect to have about 50-80% of the PVE Players using Xbox... on PvP it's probably less than 10%, because you can't compete by any means due to technical restrictions of your hardware. Remeber a Series S is a hardware for <300€ .. a Series X for ~600-700€. If you buy a PC to play Atlas you have to pay minimum ~1200€ for low/medium requirements or much more if you buy a new graphics card with the high sales price right now.
  9. Good luck, you probably played more than 2 hours so you will not get your money back from steam. I started the first 15 hours in Atlas in the main menu because I could not enter official Servers... didn't get the money back... but played now more than 3000 hours... Sad for you that you also purchased the game on Xbox as well for the triple PC costs... lot's of money spend for discovering all those bugs. This bug on PC and official Server I never heard about. There was a time where you could be rolled back to Level 0 and loose all progress when crossing borders and had to create a new Pathfinder but this was a year ago...
  10. Sounds like a single player bug. You should have a look around for admin comands to check if some of them can force you back into the company. Or they may help you in another way. Single Player is buged and you will lose your stuff regularly due to crashes etc.
  11. You got it. Tickets are automaticaly solved because there is nobody at the end. Timers are bugged since the start of the new lawless claim tower system. Waiting long time for fix of this system(Or it's removal). You should stay away from those islands/grids with claimable lawless...
  12. @Safír unfortunately for you this is a game mechanic that is not working on PVE servers. It's called the "new" improved claim system for lawless. If you settle in this grids you have to claim some area with the land and sea claim tower to protect your settlement. Others can not build in this claimed area but next to it. If they build a claim tower close to yours it's possible the first claim circles size gets reduced... all structures inside change the owner. On PvP Server you can destroy the claim tower but on PVE you can't. If the other did steal your structures or if it's an accident you don't know if you not ask the person who build it. You will not get admin support for this and there is no way to report this. So bad luck for you. I suggest you search for a grid with old lawless where you do not need the claim towers. Africa Region has lots of this. For PVE this Claim System is pretty bad and can be abused against everybody who is new and does not know the mechanic. If you stay there you should claim as much area as possible around your settlement to make sure only you can build there and nobody can steal your structures. It's a great feature for PVE because you get enemy of every one around you instead of meeting nice people/neighbors to interact with in the game. It's even possible to steal others ships.(Or at least is was possible in the beginning of this claim feature -> don't know if they fixed it)
  13. Update tramp Freighter Speed number 3: I collected some more metall around the Atlas and with more ship levels I decided to put 3 cargos now. So first test of speed with 3 full cargos and additional weight in the ship resource box I had 7250/8200 weight which is 88% weight. Ship speed dropped down to 8-10 knots at 0-20% wind speed... so this is the minimum speed you will have if you go with 3 full cargos. The turning speed fully loaded is way better compared to the empty ship... it feels quite nice at this weight. At my home base I reduced the weight to have only the 3 full cargos. With a weight of 5500/8600 (ship Level 25)I got a speed of 13 knots with the lowest wind speed possible in the game. So with 3 Cargos Wind speed does acutally matter. It's still very fast compared to a Brigantine or even a Galleone with 3 Cargos. So to skill this ship full on weight you have the option to transport up to 3 cargos. Number 4 I highly recommend to not use seeing the speed drop from 2 to 3 which is about 10-13 knots slover in average. @ Devs: I once again want to point out that using the game mechanics like this nobody can understand what happens if you attach a cargo and how to use weight properly.... 2 cargos and some levels on weight and you have all the time 23 knots...
  14. You need only once to collect the Power Stones. THan you have them forever. So you can spawn the Kraken as often you want and you go there. To spawn the Kraken you have to be very close to the senter of the grid and the small area of the Kraken boss fight. So it's not affecting the complete grid.
  15. so here is my next update about the freigther ship speed. I used the ship to drive from Africa to South America about 5 grids distance in less than 30 minutes... this is hilarious. The ship ignores wind speed and has always full wind power in the sails if you turn them in wind direction at least. Average travel speed is 25 knots. I loaded 16k weight of cobalt into two of the cargos which are full than. That's about 23k cobalt. So I had now a ship weight of 4750/6200. My travel speed with two full cargos and 76% ship weight was 22-23 knots ... !!! As long you have green (handling) sails you keep this speed which means you can pretty much drive full against the wind... this handling sails on the ship have more wind angle than on the old ships some how... I entered trade wind and got speed up to "only" 25-26 knots... So this ship is loaded close to as fast as the trade wind but where ever you go. I skilled up to 7600 weight as you get every few minutes a ship level up just by the distance you drive. This changed the speed only about 1 knots in total... now i am pretty sure i can drive 20+ knots even with 3x full cargos... RIP transport Galleon...
  16. So here are the test results of the freighter ship speed: 1. The time to sink the ship when climbing the ladder encumbered with 16000 weight is about 60 seconds. So if you want to put resources into two cargos you need to be fast... otherwise this ship will be destroyed *muhahaha* 2. Speed with standard sails 1x large and 1x medium handling is 25 knots at about 70% wind speed -> with speed sails and a storm you may easy get faster than 30 knots. For this speed you need to drop all 4 cargo racks. 3. At 70% wind speed and config above but with all 4 cargos attached your speed will be about 15 knots. 4. With two cargos attached, 70% wind speed and those cargos are full weight you will go about 10-11 knots at a weight of 3550/4000. This pretty insane. YOu can increase the speed a lot if you spent lots of level into weight(each +200) 5. If you have 4 cargos attached and two fully loaded you will have 5 knots speed... so this config should be avoided. So the way to go is drop down two cargos and only use 2 of the 4. Than you have a 4000 weight ship which is much faster with two cargos than a Brigantine. A Galleon should be still faster but once skilled on weight a lot the freighter may gets faster due to it's insane empty speed. As far I tested I can't remove the cargo rack railings and I can't replace them with other railings. It always shows failure: No snap point for [...] So you can't add diving attachment, dingy, cannons, balista or catapult on this ship. If you drop cargos you can place a new one with the "old" cargo rack crafted and having it in your inventory. You can't replace a cargo on the rack with the cargo railing in your inventory. At least refilling the crago does not require anchored in shipyard. Below deck you can place cannon modules up to 4 of them. But standard ship has 10/12 module points. So If you place double cannon module it requires 1 additional point which means you can place two of those. Single gun ports require 3 points so you can't place those. Rowing oars showing attachable and require one point but i was not able to place them... they simply do not get attached. Biggest issue of this ship is like all modular ships a totaly bad turning speed. But good to know the handling sails bug is working. So if ship speed is 0 knots you fully turn the rudder and than hit keys "W" and command "fast sails down" at the same time and hold them. Ship speed will stay at 0 but you can turn faster. Be warned once you release one of the keys your sails are fully open and ship will start moving forward fast... some lost their ships by accident using this... Second biggest issue: Did I mention repair kits costs are way to high and the system of looking 5 seconds on that module to restore some HP is just silly. For the Devs(if this feedback raches you): I don't understand the new ship speeds at all... I mean it was fun to have the bug with invincible 50 knots sloops that couldn't turn at beginning of season 5... but now all modular ships get speed of 25-35 knots??????????
  17. The official Wiki is dead, but lots of information are stil correct there, at least if you want to find out names of resources. If you need an accurate map with tames and resources for each island check out this one: https://atlas.antihax.net/ If you need a taming and breeding calculator you may use this one: https://globy.dev/statCalc This game is a surival game so it's about making discoverys and learning by doing. You can spent lots of time figure out things. If you want to get the fast way to learn the game go on PvP Server and try to get into large companys with expirienced players. They will teach you tricks, bugs, exploits etc. You just need to be a trustable person and have fun playing with them. On PVE Server there are lots of players starting new or have not much expirience so it's most likely you will not find good answers there. But with some luck you may meet some expirienced guys like me who are testing new updates etc.
  18. you are sure you are in the right forum? This is "Atlas", a pirate themed game with ships and survival.
  19. where do you have all this information from?
  20. An Interesting news with a lot of tiny bug fixes that got addressed. Also it has to be mentioned that this is a very fast patch release after the last December update considering the christmas and new year holidays. Stun changes should be a god thing, Silo change is very welcome. Some other stuff like double tax banks on sea forts shall be adressed. Well we will see if bed teleport in crouched position is now possible. Difficult to try it as you are so common now with avoiding this bug and never crouch near a bed^^ The grill is quite a shame that you need to skill so much cooking to unlock it. I am now Level 76 on PVE and I don't want to spend any points on this. I wonder if the grill will have instant water refill now when connected to a water pipe? I remember in the past this was possible and great to make colors... and i hate when it got changed to refill in like 20 minutes to make 3 more colors again... Wonder final release: Decoyy made a video building the wonder in single Player to test it. Results from the official server will not be available for some weeks because of the time restriction. Also it has to be questioned if Players will try to build the wonder for just 20 fortitude? I mean there is no ingame statistics or rankings for Top Players or Companys. Who has the most Players, who sunk the most enemy ships or killed most enemy Players, who's wealth is the biggest, who build the wonder and who owns it. Simple things to compare and even see who is all around the Atlas besides the Player interaction if they meet others while playing. 20 fortitude is useless with the current skill that nobody skills because HP>Stamina>Weight are more important. The meta is to ignore vitamines and simply die and respawn. 20 Fortitude also do not have any influence on stun durations(torpor) or resistance versus poison. You have to transport the resources for building to the wonder island which is good, but not a worth PvP loot probably. I wonder if any PvP Player will be out there with a combat fleet to stop other companys resource delivery... or if those who try building will protect their transport ship with a fleet. I am settling in Africa one grid next to the wonder island but i don't have the required resources and will not farm it myself just to test the building.... also why stage 5 only requires "2" mythos? Just for the giggles? market + trading + gathering The patch release stopped 60% of my gathering buildings. This is annoying because they all had the bugged fuel comsumption that occurs after server restarts... now i have to refill fuel until it gets bugged again. (oh i should get banned for using an bug that automatically occurs?) The bigger issue is the market and trading does not work anymore on the PVE Server at least. I have 1000+ open trades now to all my trade partners that will not be delivered. Every minute there will be added one additional trade. To solve this i probably have to delete the market and hope to find new trade partners again who did the same with their market. Soon we will not be able to enter the server because of upcomming "reliable buffer overflow" issue again. Also the market interface needs an update. Add an option to sort listed markets according their grid or distance or their status accepted/canceled/rejected. Or add a function to move a market to the top of the list to have better overview about your accepted trades. Also make a possibility to reactivate canceled or rejected routes or to delete them from the list to add other markets if you passed the 100 requests. Markets also do not show you that you can only accept 5 trade routes max if not other players accept your request - than you can have more. the tramp freighter new beginner ship. I like the idea of a early available freighter besides all modular ships are simply the same model with more or less modules in the center. It has standard ~220/4000 weight with the large and medium sail include. So this ship is one module longer than the Cog that has only 1 small sail but the Cog can carry 9000 weight but no cargos. The freighter has 4 cargos. Each can carry 8000 weight reducing it by factor 5 to 1600 weight. So in best case you can use 1 or 2 cargos to possibly reduce your speed to ~0? I will test the speed this evening just for the fun. I don't remeber correctly but each attached cargo usually reduces the speed by 10-20% + additional the weight put inside. I wonder if the ship will drive 20 knots backwards if i load all cargos to max... or if it will sink immediatly. Pretty exited about this test. I wonder if the Devs realize that you can actualy build this ship with the same amount of wood for 5x repair kits... you know this kits you need to repair a damaged module for 5 seconds restoring 1500 HP.... Edit: Why do the latest patch notes do not show up in the Forum under topic Announcements? You can only find the discussion of this patch if you hit "home" to see the latest patches... also I can't react to other post in this "not existing topic"?
  21. @decoyy Nice video. It's a good summary of the patch. I have one remark about the tramp freighter. I can see it is buildable in my advanced shipyard without blue print. But both of my shipyards(also the large one for 10k gold) now show water is not deep enough after the patch. But i can build the freighter once i add all resources in the shipyard... so I guess large shipyard will still work too. The freighter has 265/4000 weight when empty level 0. I wonder how much of the 4x1600 weight cargos you can effectively use...>>>> 1? <<<< Sso the 1 module length Cog has double weight capacity 9000 then the longer freighter but no option to put a cargo railing on it. I expect every new Player will not understand the mechanic of the cargo racks or learn speed mechanics of old weight system ships and sails. Usually each cargo rack reduces the basic ship speed by something about 10-20%(don't remeber the correct value) and additionaly increases the ship weight as well. It can store 8000 weight reducing it to 1600 = 5:1. Will test the speed tomorrow with the basic sails... at least 1x large and 1x medium which is more than a Schooner. Compared to the Cogs single small sail .... well another topic XD
  22. Wow interesting Decoyy joins this forum to start discussion here. One of the most popular Atlas Youtuber with a special role in the Discord channel. Does this mean the Devs will show up here in the forum too or Decoyy even gets some kind of Community Manager position? Will watch the video after work.
  23. This is bad luck if your bed on the raft got destroyed while you restart the game. There is a reason this game is a survival game. THe beginning is realy harsh if you realy try to survive. After some time so you will learn to die and respawn, just make sure you have beds around. If you are crazy like me you try to not die and keep your food and vitamine in balance just for the fun of doing survival. If heat waves are an issue for you, now you can build a wonder to get permanent +20 fortitude buff. But just to let you know i even don't know after ~3000 hours Atlas how much fortitude you need to survive a heat wave with +50°C. But i play in Africa region now in Desert and I did not die there due to heat yet. I skilled 10 points in fortitude and wear the basic clothes for best heat protection. If you wear leather or plate armor you have more issues. Jump in the water and make you wet and build a shelter to stand under and wait the heat wave to end if it's going to kill you. With vitamin buff you have additional +20 fortitude. But i have 200 HP skilled so I can withstand the double amount of damage.
  24. It's not about whining. Lot's of Players here did write done their suggestions and feedback here for the past 2-3 years playing easy 2000+ hours the game. We got by fact completely ignored here and there is no Dev who reads here or even answer to any topic. This is a serious issue. There was a time where they even announced some "fake" comunity managers. @Chismebeard@Nami. Now you might think well there is a Dev replaying on Discord... but who cares about that spam chat channels? I did write there several times feedback can be found at the official forums collected over 3 years... response = 0. This Comunity Manager has to read every day thousands of Discord(Twitter, reddit... etc bull shit) messages with 95% spam in Discord to get 5% relevant feedback. His time could be spent much better by simply checking this forum. I agree with your opinion simply because you are new and you have to discover a good game with a huge world easy worth 1000 hours game play. But after that time passed you will figure out while all others Players who passed this stage are "whining" here. Simply because it could be so much better. After Xbox Launch update there was about 1 complete year no progress in the game. All Devs left to work on Ark Genesis. Season 3 was nearly 1 year without wipe and update. After that we got "new" Devs with no navigation as whitehawk has written. So the term early access is fine for you, but we support the game for years now with no response and updates that destroyed ship combat(barrels), realy worse loot tables for SotD in regards of ship planks, gun ports and sails... balance issues and all that stuff that matters... but we get new content that is mostly not working or finalized like the market and trade routes. If you are happy to get buildings that make meat to rotten meat... well.... If you are happy with modular ships that fall appart if a green SotD Gally hits you with one broad side... it's a feature, not a bug of course... 500 resources for 1 repair kit to fix 1500 HP in 5 seconds looking on that module... on PVE lot's of Players play the Broadsider simply because with 4 large sails you can drive 25 knots... but nobody fights with those lol. Cog got nerfed because it was to fast with 1 small sail... holy crap... small sails are for sloops only... or to add the small second Sail on the Shooner... medium sails are completely ignored in the game. So this is the tip of the Ice rock you can see out of the water... so please tell again we are whinning when you do not know anything about the game and did not read this forum before.
  25. Well of course that's another possibility. I just did not believe there are any Xbox PvP Players out there anymore. Everybody I know who played PvP on Xbox bought a PC. Xbox accounts only are played as second accounts for obvious game mechanics go around. At least I would not expect a complete company of only Xbox Players on PvP.
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