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Nacona

Pathfinder
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Everything posted by Nacona

  1. As I understand you do not have a Series X, but a One X which is old. All others points of you, you are simply right... they took your money and it's mutch more you pay for the Xbox game than the PC steam version... which was on a lawest price of 3.99€ sold once. But this said you had only 2 hours of time to test if you like to get your money back^^ *fair* You can just hope that some time in the future they will make the game playable on the Series X at least... don't expect to have it run smooth on the Series S or One X ever. Yes the specs of the series X are not that bad... but the game is not optimized for Xbox and has lots of bugs before adressing this most likely.
  2. well I guess to waste your time playing a video game... but I feel you. It's a great game to build stuff but to loose it is way to easy and unexpected^^ You should try PvP xD
  3. The hole thread is based on old ship levels.(common was max 42, with 200% quality 52) The standard ship level was changed +8 to level 50 some time ago(~1,5-2 years i would guess now) Every 10% of additional ship quality from the ship yard will give you 1 extra level = 200% -> Lvl 60. The ship quality is based on the structure buff of the shipyard, independent if it is mystical or other quality. Of course you need a mystical BP for the max structure HP buff to get 200% quality. The HP of the shpyard is not 1:1 the quality. For level 60 ships/200% quality you need a BP somewhere about 210-215% and a craft bonus roll(~10-15% inteligence max + dolphin + crow) to reach around 225%. I am no crafter so it's maybe 5% more or less.
  4. If you play in a claimable lawless area you have to build a claim tower to increase the auto decay time... Otherwise it's only 12 or 24 hours... don't know because I refuse to play in this regions of course.... because you loose your base or somebody claims half of it with a claim tower playced next to yours... they steal your ships with sea claim towers and all those stuff... you may call this offline raid PVE(/P) system. Or a trolling Dev.
  5. Last Thursday, it was the 24th of March they did a server restart of the official PVE server for maintenence reason only it said ingame.(europe time in the evening) It fixed a lot of things, like not respawing resources and it make whale respawn. For example i was able to kill 4 spearm whales finaly in antarctica polar regions... so most whales will be dead until next restart unfortunately... i found no blue whales so this quest i will not be able to fullfill in the near future. The issues with Xbox are some others... and if you bough a brand new Xbox one X -> It's a very old Xbox that's barely able to play Atlas... only if there is the clear map without other players building a massive base or have lots of ships etc... i started playing on PC with Season 3 and release of Xbox crossplay and i was the hero for all my Xbox friends because they needed me to play... like getting them out of the base... bring their ships out of the harbor.... rescue them when game crash... stearing their ship when they have a grid change... so it never was better with Xbox One X. They all abandoned the game or bought a PC. Well they did not fix lots of issues with the(4 different One S/X & Series S/X) Xbox versions of the game.... but remember it's not fixed or improved for PC as well.
  6. well there are lots of new players around on the PVE servers. But most players obviously are simply holding up their small base. I for myself just do some patch testing every time they release something(in regards to ships). As they gave us a new roadmap i wonder what they can make out of it. A wipe wouldn't be great because I would need to grind to have a base again to test around, collect resources an such. It's appreciated that they do bug fixing in small steps. If they make the modular ships worth playing in the future with fixing auto destroy bug and change the repair system it can get better.
  7. desync is a problem that occurse some times and you solve it by suiciding as mentioned.(drown/ eat poop) It was also a bug when bed teleporting while you crouched... but that bug was mentioned to be fixed. If you can't connect with the primal_BP issue you should first try not to click rejoin and go for manual server join. You have to choose a rookie cove server and it will redirect you after a short unable to que message to the correct server. If this does not work you may try to use a VPN service to conect to internet which solves the connection issue in some cases. Sometimes it's mentioned that you should delete the loading screen video... but that was in 2019 and may not be the issue anymore if your PC is quite decent.
  8. Your decision to settle in Africa is quite good because there you have "old" lawless without claim towers. At least in H8/G8 where i have settled. You only need to reset the decay timer every 9-10 days so basicaly 1 times a week and unanchor your ships and move them a few meters as well. That your base disappear is quite a strange bug that shouldn't happen. Maybe you build it on pillars that disappeared some how? It can be some snakes or lions hunting your tames and destroy a critical foundation. Also it could be possible somebody kited a SotD next to your base and manage to let it fire on your structures... never tried this so i don't know if it realy works. So quite weird that you lost parts of your base on official PVE server? When you need Baers I suggest to go in the cold regions as there are lot more and the chances better to get high level tames.
  9. Misc Modular ships sinking time has been slowed by 50% Modular ship speeds have been adjusted to be more inline with the legacy ships So after testing one more day... I still did not find a Pegasus BP after ~40 shipwrecks looted. Spend the half day on a Brig and found a Broadsider Masterwork BP so I changed and tested that one with also Masterwork modules. The firepower of this ship is quite decent and you can take out SotD Galleons quite easy. I fast leveled to 30+ and had 228% resistance and 152% damage skilled with gun port modules 134% damage and 145% HP. But before testing this ship in Golden Age versus high Level SotD I enqoutered another green/yellow group to see what happens if modules get damaged to leakage or even down to 0 HP. Well surprise: The ship is down to the bottom of the sea... again the 0 HP module bug strikes in and sinks a healthy ship from 100 HP to 0 in a second... gg So obviuosly even more than a year after they released the majestic kraken and I posted this bug with that first modular ship it's still in the game and now in all modular ships! Tried to post this on Discord but my post got deleted there... well... I also send a bug report now... time will show what will happen. Modular ships remain unplayable as long you don't consider it will sink anyways on it's first journey once you start a fight with them. here a link to my feedback from 2021...
  10. Try to not use the "rejoin" function in the main menu and join the server manualy by choosing a server in rookie cove. It will re direct you to where you had been after a short message unable to querry server invite. If the server you crashed is offline or not working you are doomed of course. PvP Servers restart daily but the PVE servers don't have daily restarts as far I know. The issue from mercenary is obiouly a bug caused by the update. Usually all this onnection issues are game/server issues and not caused by the client. But I had issues as well in the past which I was able to solve by using VPN internet connection because sometimes it looks like some providers ports or something don't work with Atlas official servers as well. Do not uninstall and reinstall the game. If game repair does not work the issue is not the game data.
  11. I still don't understand the way the Devs build the new modular ships. It's nice to have now a tames transport ship where you can store the tames into countainers. I wonder if this will work with sea creatures as well, like dolphins. Did we ask for this ship? Maybe not. Did we ask for a storage module to have a work around to the tames on Deck that glitch off while crossing grids or nowadays at every portal... I crossed 2 portals and there was like 20-30 tames next to each on the PVE servers... all waiting for their death. One company lost like 15 tamed/breaded Bears at a portal... Please consider the module for tames or fix the spawn points when you send NPCs or tames on the deck. I work around this currently by moving them on ship only using "follow". On the carrack NPCs spawn in the cabine for example... and tames can't get through those small doors. The costs of the modular ships are quite cheap witch is nice, but why you put the "find BP" obstackle in for this new transport ship? Harrier, Mortar and Broadsider I understand this... but for a transport ship? I dived 15 shipwrecks and did not get a ship BP. I only get stupid BPs for wodden and stone doors/gateways. Playerbase long time asked for fixing the loot tables and balance the power. You find way to much useless garbage you drop off which you never will build anyways. You reduced the ship speed of at least the Carrak and the Tramp Freighter I tested slightly. Both can still easy drive around the 20 knots with Carrack 3x large handling sail(8points =3x 2,7) and the tramp freighter with 1x large and 1x medium weight sail. The Carrak has now small, medium and large handling sail when build so you need to replace two sails. Position of the sails is not correctly shown on the wind icon. The ship speeds are now at least not permanently like you are in trade wind, but still way faster than legacy ships. I think the wind behavior of the sails is also a little different. Tramp freighter feels quite decent with the weight sails... it's like you have handling sails. Speed only drops drasticaly if you drive straight against the wind... with 3 full cargos you go still around 14-17 knots. Which most handling light war Brigs will not be able to follow. The turning rate is not changed which is still a realy big disadvantage of this ships... you barely can stear them. Best way is still the bug abuse when standing still, turning full ruther and than press slow and fast sails up at the same time. Please consider to change the repair system of modulars back to legacy system... would make those ships playable. I will not test fighting most likely with those ships so it's maybe nice to see the damage now... but still not fun... so no testing of this. Modular ships sink rate increase is a good thing I guess. Hopefully this also include the fixed bug that a module with 0 HP could destroy and sink the hole ship at once. keep up the bug fixes, it's welcome. New portals storm looks nice but I managed to drive through one of them and did not get transfered... so it's more difficult to hit the right spot now.... obviusly it took me 3 minutes to turn the tramp freighter for a next try. At least i did not loose the bear and bull i had on the tramp freighter deck. If this is fixed or if i just had luck i don't know. The wonder content I don't care about.
  12. You can gain gold with the market and trading... I have now 250k + gold just logging in once a week to reset timers and empty warehouse and sometimes doing some stuff in game like testing changed ship speeds. Your issue most likely is that you did not delete and replace your market after they screwed it with the patch. Obviuosly it took me some days to find new trading partners... but after I invited all possible markets I have now 8 trade routes running very well. No need to do the nerfed treasure maps even 5x gold is activated. My biggest issue right now is to get silk fibre... you can get it only from trees in the central ocen on a high mountain... I farmed like all 100+ trees on that island and got 6k silk in 1,5 hours. Thankfully somebody had build a staircase to get up there. So building mystical it's better to spend time in getting submarine and collecting seaweed. All other resources are no issue for me in africa. Harvesting Bamboo is some work too with a baer because you need to drop very much hemp doing this... I did not had the giraffe with me but my bull did not collect bamboo anymore. Just needed to farm some stone and metall with a short journey. Tramp freighter is still very fast even using the weight sails as long you have green wind in your sails and only use 3 of the 4 cargos. This said, your shipyard will never build a ship and it will not be fixed. Try another one. Or just have fun with ship level 50 which is still good compared to season 1-4 with level 40. So depending on your view on things you already have a "mystical" common ship.
  13. Once again Blackwood map is now 3 years old and never updated or finished(at that time of the game). It's pretty obvious that trading will not work on this map. Stop playing Blackwood.... that's my advise.
  14. Da gibts es vermutlich keine Hilfe. Xbox hatte schon immer Probleme... und mit den neuen Series X scheint es trotz mehr Leistung auch an der mangelnden Programmierung des Spiels zu scheitern. Alle die ich mit Xbox im Spiel kennen gelernt habe sind auf PC umgestiegen.
  15. It's not allowed of course but you will not get ingame support from Admins on official servers. Your only option is to ask the "enemy" to remove them. On PVE you have no option to destroy them. Be nice to others and make friends. Some parts of the community are just toxic.
  16. You throw it out of your inventory with simply discarding it. Be aware eggs breeding can be difficult and need a very balanced temperated room. Eggs will only breed while beeing dropped on the ground. In your inventory it will only spoil. You can stop the breeding at any time and put the egg in preserving bag for example. Eating an egg probably happened to everybody. Hookbacks eggs wich you get from trading in the Warehouse you can't breed. They simply disappear.
  17. Sorry, I don't want to spend much time on this topic as this is discussed in this forum like 20-30x. In short: Some external Developer designed this map but did not finish the project. For single player Grape Shot bought this Blackwood map but did not finish it as well. So fish in the Ocean are missing but some are somewhere in lakes on the island. The hole map is buged and it#s a shame this is sold yor years now as a free DLC.
  18. The modular ships are buged. The tramp freighter is a quick shot to add a new ship with lots of bugs and hidden restrictions regarding changing modules. You can't remove the cargo racks for example. I had also issues with placing or replacing modules. Most likely it shows required 1 but the one you want to delete has currently 2 or 3 and the counter does not work properly. So bad luck but you can't use the module points you gained with the BP of the ship. Following the link of your picture the browser wants to download some data.... that's not nice...
  19. Alright this are the numbers, they are dropping and you even have to consider that many players have pathfinders on both servers... also there are some on the unofficials. But what is your suggestion? There are a few Devs working on Atlas... in the worst case it's only 1 but some things change and some bugs get fixed slowly. We may can expect changes to modulars, markets, trading routes etc... all this unifished place holders in this alpha status test game. Unfortunately Players don't get paid for testing. Instead some new players buy this game and start playing. Most of those i meet on the PVE server stop very fast.... building modular ships and facing bug after bug... nothing working.... can't get tames on the ships etc. They leave after 1-3 days playing outside Rookie Cove. Even those I merged my company with and tried to help them in their discovery phase of this game...
  20. Sorry, would help you but i joined my company into a group of 3 new players... but they all stopped playing below level 40 when they realized that they can't do anything with modular ships...and had no money for the small shipyard to build the old ships. Don't know free spots right now. You can try africa or the cold polar areas. You may build a tramp freighter and use its speed to dicover the new areas to find a spot to build. You can teleport back to roockie cove with beds so you can collect left back stuff later. Or you set everything on one card and take with you what you think you need.
  21. they added Tortuga freeport after players informed the Devs that they don't have freeport access after leaving roockie cove.
  22. please search for blackwood topic... you will find lots of answers and bugs around this unfinished map
  23. well, they added this function to prevent building shipyards in a position where released ships will destroy themselves while releasing. You still can build shipyards every where, so it does not prevent you from placing(red/blue) but it shows you at least if a released ship will crash or not. It's not working perfectly... but like all features in Atlas. Sometimes this is buged so you may try putting resources for a new ship in and try to build the frame... good luck, you have 30 seconds to pick it up after placement... maybe 2-3 minutes would be great instead. You could test and restart if necessary. There should be nobody protecting the early access status of this game. Features should be implemented when working correctly, because they did not get fixed later on. But new Devs seem to address some bugs, but that's lots of work fixing Atlas
  24. Remember Steam does not give you refund after 2 hours in main menu = in the game playing... I guess non of those got the money back.
  25. It was 40K players in the first week of Atlas... but the most of them could not connect to the official server or joined and spawned in the open sea with 30 sharks around... no wonders the players had no fun... than some youtubers showing videos of trailer compared with building raft on freeport....
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