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Nacona

Pathfinder
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Everything posted by Nacona

  1. So they announce a preview of this patch where lots of issues are claimed by the community and we get the patch but including even more bugs than expected. Devs maybe you should think a week about this new patch and fix the patch before implementing in the online Alpha Test Servers. All private servers are down today until the server admin is back in the evening. This Forts do look realy silly with that square foundation below... it's an upgraded light tower.
  2. clearly made my day with this puckle joke. So players building the puckles on pillars and destory the roof because the roof prevents puckles shots to hit target when fired with a angle larger than -1°.(gun depression) Please remove the bug that the roof is blocking the shot! Alternative Players can build two roofs and remove the one for the front foot of the puckle to let it look over the buged roof it is standing on. That allows more gun depression with passing shots that can hit the target. But of course that's not that easy to hide in bushes. Devs should know that PvP Players do build their Base on the highest mountain they can find and they need puckles to shot down as other players just climb the mountain and trow grenades further up than puckles can shot down while they stand on the second player? And don't forget the barrel gliders. Nothing more to say about the removed boss XP... ever tried leveling by treasure maps when you reach level 80 or higher.... good luck.
  3. https://steamcharts.com/app/834910 Atlas droped down to the same player ammount on steam like before season 3 end. But consider that time there was maybe some more Xbox Players in the game. If they start wiping only because of the trade routes and no fixes of the current game they will not get back to 7k Players peak. But they don't care as long some play it and give them feedback they may use. obviusly they think with full release some day they get all ark players joining the atlas.
  4. The time you invest here and in steam forum to cry about the price of this game is insane. (while it is very cheap game) But you should ask the Devs if they will pay you as a game tester hunting for bugs, exploits, glitches and give them feedback about game balance etc... Oh wait, there are thousands of players doing this for free without beeing noticed/not listened. And they even pay for the game to play it. *hahaha* Early Access***
  5. That day in season 3 when we changed a ommon gally to mystical and drive out the hrbor. Instand cyclones and barely managed to avoid sinking the ship in our own traps.(Pvp). Reaching the ally harbor to park ship for tommorow fight and while driving into their traps and waiting for gate opening next cyclones and thanks to the ally we got some planks more and bucket the ship alive into the harbor. I totaly agree if there would be huge storms you could try to avoid or had to fight about your ship if you get inside. But this amount of cyclones is stupid and even loocking back is not working safe. I never had the time to measure how long one storm takes but i think it's minimum 5 minutes. Well learned and traveling at the sector borders and just change if a storm happens.
  6. And what you devs need to know the most: This are the PC players who are angree that this game could be so much better... but we payed "only" between 3-25€ but you made this game also for cross plattform with Xbox One. But those players can't play it....they have partly 10-20 seconds lags or just crash out of the game when they discover a PC players base or harbor. Lucky Xbox Players who have friends carriing there sleeping body away that they can login again. And the Xbox price is much more than the PC version. I started solo, made lots of friends and 80% where Xbox Players at that time. We tried to build that way they could play but that doesn't work on PvP. So most of them bought a PC for 1k € and the second time Atlas because that game was great fun(Season 3). We had a rutine that Xbox Players asked the PC players to get their ships out or in and they just go for a 2-3 minutes brake until they can play again. Maybe every Xbox Player will buy the new Xbox soon because of Atlas... good job and big thx from Microsoft to you Devs. So if you say you listen to the community than stop new content and do like all the community is asking and bagging for. I mean look at the time the players invest into this game. There are so many AAA titles most players don#t play even 100 hours... MAGA MAGA MAGA. It's up to you.
  7. I wonder you all don't see the idea behind this ramming ship. I mean it has 18 prefab cannons in no gun ports = max weight + 2 large cannons in the rear. With two (speed)sails and maybe a weight of 8000/20000 this will be awesome fast. Maybe you can drive 6-8 knots and increase it for short time to 12 knots? Keep in mind you don't have amunition for your cannons on board and you don#t have repair resources. So what will I do? I will build a brig with 3 handling sails(~120% speed) and 5/5 cannons with total weight reduction to full combat ready 3500/15000 weight. Yes that ship has repairs and amunition on board for easy 30 minutes fighting. If you don't know how to do this you should try some things. If i have a good shipyard i could even spend some levels on weight. I even don't need to use barrels to blow that one appart. But let me guess the devs focussing on PvP drive themselfes only PvE monster ships with 20 points skilled on weight. The thing with early access is that you get kickstarter money from your alpha testers who buy this game. But the way you do this early acces should be that you pay your testers for their sufferings. I played 1400 hours in season 3 and it was a great game once. It was really funny and needed lots of teamplay. Just fix the so often mentioned bugs and server issues. Improve the quality of loot drops of SotD and treasure maps. Let the players find shipyards and handling sails. SoTD >lvl 30 shoult drop more than green blue prints... just give high level ships a lootdrop according to their level. And maybe you don't give us rolls of mystical 110% garbage... what you throw away when it's gray. Testing the farmhouses now they stop of no reasons, they run but don't collect things... the warehouse is one day filled with 13k of all ress and the next day only 1k? Why don't all my farms on an island connect to my warehouse and why other warehouses could connect my farms? Fix and balance this. I don't believe the trade routes will work as intended. New land bases screams next wipe. But i don#t care because I probably don't play anymore as i quit after the season 4 start passed 3 weeks. I should have a look if my Pathfinder is even dropped below level 80^^ I am testing a private server with mixed PvE and PvP grids on the full 11x11 map. Suiting me much better than the rediculos barrel bomb wipes on the full PvP which effects your health in real life after a while.Settings are farming and XP 3x which makes the game much less grindy but i still like to do the grind jobs. An^d wtf I found out that now doing Power Stones does not give you 40 Discovery Points anymore? So you need to step on all islands to increase your max level? Did you know this means about 10 minutes driving from one island to the next if you don't explore the island a little bit... your game is no fun playing with lvl 50.... a sweet spot is ~80. I maybe shouldn't test Kraken or Yeti Boss fight because I will cry when this gives you now rewards than just 1 more dance move.... I wonder you all don't see the idea behind this rmming ship. I mean it has 18 prefab cannons in no gun ports = max weight + 2 large cannons in the rear. With two (speed)sails and maybe a weight of 8000/20000 this will be awesome fast. Maybe you can drive 6-8 knots and increase it for short time to 12 knots? Keep in mind you don't have amunition for your cannons on board and you don#t have repair resources. So what will I do? I will build a brig with 3 handling sails(~120% speed) and 5/5 cannons with total weight reduction to full combat ready 3500/15000 weight. Yes that ship has repairs and amunition on board for easy 30 minutes fighting. If you don't know how to do this you should try some things. If i have a good shipyard i could even spend some levels on weight. I even don't need to use barrels to blow that one appart. But let me guess the devs focussing on PvP drive themselfes only PvE monster ships with 20 points skilled on weight. The thing with early access is that you get kickstarter money from your alpha testers who buy this game. But the way you do this early acces should be that you pay your testers for their sufferings. I played 1400 hours in season 3 and it was a great game once. It was really funny and needed lots of teamplay. Just fix the so often mentioned bugs and server issues. Improve the quality of loot drops of SotD and treasure maps. Let the players find shipyards and handling sails. SoTD >lvl 30 shoult drop more than green blue prints... just give high level ships a lootdrop according to their level. And maybe you don't give us rolls of mystical 110% garbage... what you throw away when it's gray. Testing the farmhouses now they stop of no reasons, they run but don't collect things... the warehouse is one day filled with 13k of all ress and the next day only 1k? Why don't all my farms on an island connect to my warehouse and why other warehouses could connect my farms? Fix and balance this. I don't believe the trade routes will work as intended. New land bases screams next wipe. But i don#t care because I probably don't play anymore as i quit after the season 4 start passed 3 weeks. I should have a look if my Pathfinder is even dropped below level 80^^ I am testing a private server with mixed PvE and PvP grids on the full 11x11 map. Suiting me much better than the rediculos barrel bomb wipes on the full PvP which effects your health in real life after a while.Settings are farming and XP 3x which makes the game much less grindy but i still like to do the grind jobs. And wtf I found out that now doing Power Stones does not give you 40 Discovery Points anymore? So you need to step on all islands to increase your max level? Did you know this means about 10 minutes driving from one island to the next if you don't explore the island a little bit... your game is no fun playing with lvl 50.... a sweet spot is ~80. I maybe shouldn't test Kraken or Yeti Boss fight because I will cry when this gives you now rewards than just 1 more dance move.... *EDIT: Just loged in and still level 80 and 652 Discovery Points left. Maybe somebody knows if Power Stones still give 40 Disc Points as well as the essences? Also I had to log in with activated VPN due to the old bug maybe caused by wi-fi connection? Without VPN stucked in the loading screen on the Primagameldata_BP.
  8. to PVE players: As the barrels are shoot able out of now where i just got an idea: Can you test barrels on other players structure or tames thrown with catapult? I mean the far this game gets "forward" i would just bet on a possible bug. Maybe you get rid of some lawless structures like this now? Maybe the splash damage can hit something? PvP: Now you def your swivel horse with a cannon horse and barrels. Oh wait, you don't need swivel anymore. You can attack now with only using cannon horses and don't need to defend them. But of course you can defend now against tames with cannon barrel towers. Can NPCs shoot barrels too?
  9. Regarding the handling sails I disagree. I think they should rename the stat to make it obvious that the top speed gets increased. A stat of only acceleration would be useless on sails that get their top speed in 3 seconds… well 2,5 seconds would be great but -> no difference. I agree that a handling sail should not be faster than a speed sail with full rear wind.(same weight) Handling sails have a Hugh effect on PvP fights and are the reason that make this fights fun and competive. Every Speed Sail ship has rear canons and run away only. You use Speed Sails on farming ships or shooners to cut sails. The handling sail meta is great and ship building and leveling knowledge gives you advantages. Weight is the factor unexpirienced players underestimate or don't know how to reduce(repair material weight). I sailed most of season 3(my first season) with brigs at 7000 weight. But I learned and get it down to less than 5000 with same fighting potential. The blue prints are something that has to be adjusted in some points. The drop range i total agree with you that there has to be an increased minimum role for better quality. But I think the gap between common ship parts and Max myst roles is too large. Canons should be gaped at 150%(max to find role) as well as gun ports and planks. With inteligence you can get a buff to a max. like about 165-170%. Your ships would be still much better than a common but you could somehow fight back with common. Also medium BPs would get some kind of reason to be build. Nobody builds blue or purple planks right now. Also I like that currently the medium plank roles are higher compared to the large ports/planks. This makes Brigs able to fight a galleon and survive a driving failure getting in the broad side. So medium planks should have like 20% better roles than large planks. Actually you see brigs with 9,5-10k planks and around 12k - max. 15k gun ports. Most galleons have about 20-22k planks and gun ports. So medium plank roles are not balanced with the gun ports. Also you get much more medium gun ports than you find barely any medium planks. The sails are very rare to find in the current game and it's even more rare to find stats above 120%. I literaly did not hear about 125% handling sails found in the last month. Most sails found are masterwork or legendary. Mystical is not dropping at all. The most annoying thing about mystical tools is the mythos costs to craft and repair them. Just hope for good legendary roles.
  10. Yes Atlas is a very great game and it's so easy to get past 1000hours in there learning new things every day. But the frustration to play this game is very much as well. The game makes fun but it is work after work that you think to often about do i really want to "play" this today? But you must to compete and stay alive. There is no chance of taking a break. And in the end you ask yourself for what do i play? The harbor you build gets crashed by some enemy galys and 1000 torpedos. The Base you build on the highest mountain gets wiped by barrels or grenades from some guys sitting on an other climbing up and all your ships are gone again and again and again. And You know it.... 80% do not sink in a seafight. You farmed 50k gold a week to pay your NPCs on puckles and ships and just 10-15guys with 3 horses can wipe all this in two hours. The only time i really enjoyed this game was in my holidays when i had time to play the hole day to feel some kind of i can protect this. With barrels and the map like it is now the game will not get any new PvP Players to stay in it other than playing the freeport life.
  11. The devs added a "new" map. The islands claimable are much less and their quality is nerfed very much. Most islands are that small you can't build a harbor. Also they have probably 2 resources less compared to the same island last season. For example my island is missing crystal and coal… but coal is there but it just give you stone^^ So what did the devs wanted to achieve? They want combat in the center of the map in the golden ages. But they did not correct the broken loot from the season 3 change = you don't find good sails and only low medium planks but better gun ports etc. […] So your reward for going golden Age to grind is less while your chance is high to be sunk. Also they make the lawless islands more attractive as they are larger and have more resources. But if you play there you have 24h PvP = no safe time without grifing. As everybody say ships and bases are not safe there at all. Even for megas. So you have the claimable grids with reduced islands…. some only have 1 island…. and the quality of this most islands is not good for PvP. No Bay for harbor, no pillar for base,... And than a mega has to claim the other islands. Why? Because enemy could build there glider tower and barrel you. Well now they just need one horse and a raft to barrel you. So everybody is spamming fences to avoid enemy can build on their island which allows enemy to build glider or canon/mortar towers. Underwater FOBs are very common. This game is not about raiding somebody for loot but only for the sake of destoying the enemy.(BPs will be dropped if the base gets overruned) If you are less than 10 players you spend month on building base and harbor to get to the point you can build mystical ships yourself. But you have to be lucky that you don't get attacked during that. Well with Season 3 map it was possible.
  12. I would recommend to you that you watch some PvP videos on YouTube. For example "decoyy Atlas" on EU PvP who is some kind of land combat pro gamer showing you all this little things and how they work. Stun is the win of every fight. -> shield can work 1v1(stamina) -> mace is insane -> bola needs skill or luck -> spear on open positions with lots of movement I don't like the land combat at all. It's up to others to give feedback if there should be some changes. At least with only a sword in your hands you are dead… always... If you get caught by bola you can get invulnerable during that time. Bug? no. Exploit? no. Skill? yes. You have to go in combat mode and spam evasion moves. Shield can NOT bash you. Mace can not stun you. Sword can not damage you.
  13. This is what the devs get when focusing on PvP. They make so bad changes that nobody of all this PvP Players is writing feedback into their forum.* Well this would be the first time to think about using a catapult besides of trowing rats. But even small canons with barrels are insane stupid. This cargo horses with a 250% canon will wipe everything in minutes. Any you only need one single for it with that splash radius. *maybe the youth of today is not aware of forums anymore and spamming the sozial media feeds? Or just spamming discord? Who will go to all this posts in one feed and reviewing them off topic?
  14. It's sad that you PVE players have to discuss this all yourself because all PvP Players hide their game knowledge to gain advantages to others. You only learn the game mechanics if you play PvP. Ships:(for example a brig) Yes it's nice to watch this PVE brigantine build videos with 10-15 rear canons and turtle design. But you know it... in PvP nobody builds that ship style. Every PvP Player will build a common brig with 3-4 rear canons. Maybe he uses common BPs or adds some blue canons with 140-150% damage as this does not cost much. The ship build meta is based on low weight. You have to reduce every possible weight to stay faster than your enemy. On PVE you skill your ships like +5000kg weight and +15 crew and maybe some resistance. On PvP you just skill as little crew as possible and than you go on damage and resistance. Think about you start a ship with 150% canons and skill it to 200% damage which increases the basic canon damage to total 300%. Now you need less cannonballs for SOTD lvl 60 gally. But remember i said on PvP you start with common BPs. So you invest 2-3 days in leveling your ship to max(52) and then you change it to the PvP fighting build. Maybe on PvE you should try this too. A ship skilled to fight and be fast. If you improve your kite skills you will not lose any planks. Try to figure out how to build a brig with only 4-5000kg weight. It's possible and you have ammunition and repairs on board. Also to lvl 25-30 you can level easy with low level SOTD before going golden age. Also you should think about <<handling>> sails. At least on EU servers it's the meta… only US servers have all this videos with speed sails... Also on PVE why not build a blue ship with like 8000 HP planks? It costs less but is way enough for SOTD kiting. Guess what? On PvP you will not see any green or blue ship. It's wasted resources compared with legendary or mystical. Regarding the elephants you should get a lvl 25+ ele to 1200-1300 stamina and ~4000kg. The big issue of the elephant is the slow stamina recovery rate. Maybe you think about 2-3 weight crago bears (3-4k weight) set to follow the elephant. Or you build a ship box where you are farming and when you have like ~120k wood you can drop it and carry it yourself to the base(up to 300 stacks). Make 414 discovery points and you move faster. If you killed yeti you can use harvest boost. Use a crow and skill intelligence and you can reduce the cooldown. If you wonder how teams move encumbered players fast in the first days? One hits the other with spyglass to push him forward with 0 damage. You could also use your attack 3 or 4(mouse wheel scroll down) if you are solo. Only on very long ways to the farming spot you could be faster with tames. bears still best for fiber harvesting. Giraffe still very good for thatch Elephant still worse for wood(but to much stamina nerf) Rhino still great for stone metal always harvest by hand. Or now take it from the farmhouse…. and again 414 disc points is your friend…. more than the tames the more farms you have.
  15. The ghost ship is only possible to attack when it is night time. Also you have to know that it can only be attacked when it changes grids during the night time. So you follow it until you get the chance to kill it after grid change. But you have to be lucky as it takes often 4-5 hours until you get this combination^^ Most grid changes of the ship are in day time so far i encountered it. The fight is easy as it does not turn off it's programed route. You can just kite it or shoot from behind with front canons. I never got this reward as i had not that much time to follow it but some teammates got it with more patience. Better the Devs may don't know this bug as they may fix it to make it even worse.
  16. the issue with getting kicked and 10-30 seconds lags is only for xbox one x (and lower of course) very critical. If you want to play this game on xbox you should hope for early release of the series X which is comparable to PCs. I played with lots of Xbox players and their only hope was PC players driving the ships out of the harbor or carrying them away from a point where they get game crash. Even if you have a little island with only basic structures build only for Xbox Players it did not work well. And that was all Season 3 with 10 players on a grid. We lost so many ships because of Xbox captain drivign close to an island... -> Get PC Players in your tribe that can rescue you and your ships when Xbox crashes(only work-around) Well there are also strategies to avoid the large walls and shipyard spamming to help the xbox a little bit. That's why you sometimes see wally made by medium wood gates because they cause less lags and crashes. it's crazy that on PvP you have to build so much defense structures to protect your ships against land attacks(and a less possible harbor run of course) but the most issues you hear from PvE where this is not needed. Well all this expirience is horrible for Xbox players and can divide Tribes and Friends because the game is that worse optimized. Devs should fix this Alternate options: change the claim system to reduce the structure amount but still allow protecting your base and ships.
  17. So you can deliver the keys in 2-3 hours i agree. But you would have to use an exploit to reset the timer^^ Also you can't kill hydra or dragon 9 times in 2-3 hours too. You can of course help one player who gets supported by others but i said this based on a group who all want the reward. Also you could create several accounts running them at the same time to get more artefact keys.(exploiting?) And of course you can make 9 ships out of one... easy^^ Don't take this seroius. Again if you join a mega there are lots of players who will help you getting the stones or now lots of mega players figure out the new best way to get to lvl 120 again. @Gomez Addams the patch note says no XP at all. I think we have to test this as we and maybe the devs don't know if it is working as intended. This is because we are the aplha testers of this game but we have to pay for this exclusive expirience.(well it's a great and fun game so far) But you can be sure the megas testing this first on PvP will not tell you. Because knowledge is the way to win. like how do you get the idea to open your map... pick up a barrel... jump into water ... open map again ... to get two barrels(should be fixed now) There are so many creative players outthere with the only mission to hunt some bugs(for abusing) with testing 100 of hours stupid things to dupe. They even managed to dupe with fast travel....
  18. what an amount of false information here... there is now way to make all 9 power stones in 2-3 hours even if you have a company of 300 players. The islands and spawns of dragons and hydras are the same like season 3 but it takes you very often lots of time to kite them to your ship to kill them. Of course with 100 and more players with carabine you can kill everything with enough amounition and repairs for the wepons. Than you have to do the cave which is often blocked by fire and stone elements and cobras and bats. I would say a very organized team can do this with 3-4 ships one day one. But a small group like 5-20 players will need about 15-20h easy. Everybody had to learn the new map. Now some weeks in you can be faster of course. You have higher level and better/more gear and ships. Also the Kraken kill requires a hugh amount of canonballs if you don't have the amount of players to use carabines. This is a MMO which allows faster progress the more players you have and the more expirience those players have. If you manage to kill the kraken several time because you have the ships, the crew, the weapons, the amunition and medi kits (and luck with the lightning) you are just playing good. There is no reason to remove the XP gain. This is the way you should level up to the high level end game. The better you are the lower level you can be to successfull kill the boss. It's possible to kill kraken with lvl 30-40 but you can fail if you get hit 2x in a row from lightning. Lot's of players fail this even with lvl 70-80. So the difficulty is good. As said - the more players you have it's just easier. At the start you have to coordinate the skills to get your gear. Later you can learn most of the skills but still not all. Maybe the stats should be reduced to 200Hp and 200 Stamina instead of 300 for a better balance of PvP fights. I like the new discovery point system as this is not to much for old and new players. Only for PvE there is less content remaining -> unfortunately not adjustable to the servers.
  19. Well most likely somebody was somewhere crying again about it's not fair that a group of players can use the XP gain as they are fast equiped to survive this fights because of their knowledge of the game. The once who are new and playing solo don't know about things so they call it exploiting.(well yes there where exploits that got used but most players just do the boss fight to get the achievements the way it's meant to be played) The most complains sound always like NA server because there are only 2 fractions of mega tribes? I would say 99% of all players where good with the yeti and kraken achievements and had some fun traveling there, fighting it and getting the well earned benefit. What makes it even worth for new players and small groups is the XP buff from music. If you play 4 humans as band you can get up to 2,5x amount XP. To figure this out and do it in the right way is the difficult thing. You have to know that as band you can basically play red songs without hitting any key correctly. But you also have to know that dancing can mess up all this very easy.(common before yeti fight is that the group gets told: Who ever dances get killed) The buff duration of a band playing red XP song can last about 10000 seconds. Even if a new player knows about NPC playing music he will not know that the buff is reduced. By the way, you can beat the kraken with one brigantine but maybe 2 are better depending on the ship level and quality. So the kraken fight can be played solo or in small teams like 2-4 players. Now you have taken away this XP gain from small player groups. * Good Job Devs. God Job small NA complaining players about megas.(*sarcasm off) As this game is based on a huge amount of knowledge you can of course try everything your own(survive somehow) or learn the fast way with joining expirienced players.
  20. you could take a bucket while you are waiting for green anchor and get the incoming water out of your gunports. Well that is no fun and you have to be online for the 20 minutes. You can also take your robe ladders up so nobody can climb up your ships. In freeport you can't use the grapling hook. If you park on a normal island PvP or PvE you should be sure there is no ramp next to your ship. Others could jump with tames like tigers, lions, horse or crap. For freeport: Devs could just add green anchor instantly. There is no fight allowed and no other reward from green anchor(no crew repair). Green anchor = disabled overweight and crew limit. Well this will not solve the issue that other players can still get on your ship and you can't do anything against it...(in freeport or PvE) praise the griefers for their toxity. Online play = no rules and no conduct. :(
  21. *same post also on the same topic at "feedback & suggestions"* No connection to atlas official server since update v407(again) -> Stuck at PrimalGameData_BP loading screen. I had this issue when i started trying to play official server end of 2019. I use hotspot/wi-fi too and my solution that works is using a VPN connection. This gives your connection to atlas server a static IP. I never thought about a static IP issue. Thanks for this tipp. Tried to refund the game after 20 hours in main menu that time but steam did not accept(only 2 hours playing allowed^^) I hope some of you will help this to play atlas again. There are also lots of complains in steam forum about this. So if you can not connect first time to this servers or you played and it is not working use VPN. But be aware if your game crashed when you play on a server already don't use the rejoin button. Always go with join and choose the server. It does not matter which grid you choose on the map as the games sends you back to the latest position. I was able to play without VPN from December when I changed router settings and opened port etc to make xbox game bar usable.(most friends played Atlas on Xbox that time). But I have to use VPN now again because of the farmhouse update(v407). Well in the meantime all friends changed to PC because of Atlas not playable on Xbox and based on that we use discord as the Xbox Game Bar is a total mess to use it on PC (not working) and it can't be used when VPN is activated either.
  22. I had this issue when i started trying to play official server end of 2019. I use hotspot/wi-fi too and my solution that works is using a VPN connection. This gives your connection to atlas server a static IP. I never thought about a static IP issue. Thanks for this tipp. Tried to refund the game after 20 hours in main menu that time but steam did not accept(only 2 hours playing allowed^^) I hope some of you will help this to play atlas again. There are also lots of complains in steam forum about this. So if you can not connect first time to this servers or you played and it is not working use VPN. But be aware if your game crashed when you play on a server already don't use the rejoin button. Always go with join and choose the server. It does not matter which grid you choose on the map as the games sends you back to the latest position. I was able to play without VPN from December when I changed router settings and opened port etc to make xbox game bar usable.(most friends played Atlas on Xbox that time). But I have to use VPN now again because of the farmhouse update(v407). Well in the meantime all friends changed to PC because of Atlas not playable on Xbox and based on that we use discord as the Xbox Game Bar is a total mess to use it on PC (not working) and it can't be used when VPN is activated either.
  23. Well you need lots of skill points to max out the duration and also you need close to full 300p in stamina to use this weapon. But even then you can kill max two players before you kill yourself because of lost stamina. I think that is not that bad as you get also very slow movement with shield. Maybe the combat use of bolas and the mace stun should be fixed too? Actually the close combat fight is won if you stun the enemy first. Also the pike/spear givs you a short stun. The use of pistols or shot guns against armored enemy is useless as well... was it a fly or a carabine shot? who cares? Maybe the system balancing right now is not that bad. I am more interested in the ship fights so some other "land fighters" may have an opinion to this topic. But the overpowered tames -> horses should be nerfed. What is this armor they have against all human used weapons and puckles? only way to kill is by barrel or swivel horse.(or lucky mortar spam^^)
  24. this need some more thumbs up. Maybe it's possible to add some drop down menu where you can switch between the chats and different ally groups. Maybe an issue for controller players but i think should be not that difficult.
  25. To clarify this for all that don't know the bug: The bug is that only 1 person went into the arena and activate the yeti boss fight. This person is dying directly and every one who is on the outside of the arena gate gets the skills and the XP because the engine makes from this loose a boss kill... Considering the distance between the caves it was possible to abuse this exploit several time and with different players dying for the rest. This was or is maybe still possible outside of the kraken fight. As Genghis Khan mentioned it is possible to use the yeti fight to level up fast because this fight is the only way to get from lvl 90 to 120. kraken and treasure Xp will not help there anymore. You do the power stones(each +40 disc points), get some more island discoverys , kill the two whales , kill the kraken when you have all power stones (+200 disc points). With this i confirm you are save to ~lvl 60. Your max level is about 90. You can go on and make the essence points which are much easier than power stones -> max lvl about 110. With something about 410-414 disc points you get the "veteran explorer" skill which makes life in atlas much more easy. Combine this with harvest boost and you are quite happy again. This is what the comunity wanted and the developers gave us (for PvP) to reduce the grind and get faster in combat because everything is much more easy with higher level. So in general if you focus on this next to base building and harbor defence(still to much in my opinion) You need about 4-5 days for level 90 with out using yeti exploit. But what you need is a team and maybe some more allies to have about 30-40 players for yeti fight. For example i was lvl 39 when killing the yeti(ultimate endgame boss) and got to Lvl 84. As sayed only possible with very good teamplay. Besides i started with a small group of less than 10 Players and we got wiped after two days(building + fighting the invador). Logical consequence was to merge with a larger group of our allies from season 3. The time has changed and you can't have a complete grid on offi PvP with 10 players tribe. So to get back to the exploit: It is fixed and you don't get XP or skill outside the arena. Funy thing to mention is yeti v2 does not give any advantage in XP earned and gives the same skills. But you may get better loot from the body.(i died in the fight as it is more difficult^^-> blame the "ally" that started v2 instead of agreed v1) Now there have passed some weeks already i think there is barely an explanation to set everybody back to lvl 80. Also the items that they may crafted you have to think about how many blue prints and 6x/5x ress could they farm/grind that make them overpowered? In the first week i did only see standard ships.(EU PvP) Maybe NA is different as EU seams to have no megas above 100 players so far. There where some good ideas to lower the quality given between standard and mystical blue prints(my opinion max 200% buff). Ships like the Snowflake(Chuckle brother -> 1up) with canons ~320% should belong to the past . Also those brigs with 16k gun ports and 9k planks. The developers should spend their atention to remove barrel duping and fixing other bugs. For example wrong resources shown and given. Make every resource possible to harvest on the map somewhere. Thin about different claim system that reduces the amount of base defence and habor defence parts players have to place for some protection. Adjust the overpowered horse canon tames or change the barrel gliding that forces every PvP player on islands with high pillars to build the base on it.(Just read PVE where they asked what this damn pillars are good for/somebody complained about flags can't be contested on pillars) Also the loot system is very bad right now. You can't find good large sails or medium ship planks above 160% but you still get gunports up to 250%?
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