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Ping

Pathfinder
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  1. Ping

    Map

    Through a combination of following your instructions, and watching this video: https://www.youtube.com/watch?v=UKj-a7mAebk was I able to build a singleplayer world with a working map, treasure maps, and taming up to and including bears. Things I did different: 1. I used the latest SGE (dated 5-27-2021) and not the 4-26-2021 version. 2. 0:48 in the video. I chose the ServerGrid map and not the 11x11 map. This is a matter of preference of course but I wanted to play the current official map. The 11x11 is the Season 4/5 map. 3. 1:08 in the video. I unchecked "Show Discovery Zones" and and checked "Trade Wind Overlay" because I was using the tradewinds map. I left "Water Tile Background" as is and checked. 4. I also increased the "Atlas Image Size" to 8192 and "Image Quality %" to 100 because I wanted my Atlas map to look nicer. This is just preference. Just know that increasing the map quality significantly increases the export time. I have an old computer (4th gen i5, 16g ram) so leaving maps to default takes me 1.5 hours to complete the export. When I did 4k cell maps, and an 8k Atlas map, it took 12+ hours. In hindsight, the cell maps look just fine at 2048, but having a 100% quality 8k Atlas map certainly looks nicer when fully zoomed in. 5. 1:25 in the video. I did not bother to save a custom project name. It saves time later in the video because you do not have to rename the files after export (3:30 in the video). Just remember to not save your changes on top of the default projects unless you really mean to. 6. 2:10 in the video. If you chose the official ServerGrid.json map like I did, there will be some information that I felt was not necessary or should be changed when I edited the project. In the Edit Project window, I renamed "Friendly Name" to a different name and removed the URL from "Map Image URL". Side note: "Map Images Type" should be JPEG as I believe the map system does not use PNG to work. 7. I had errors when I tried exporting all at 4k sector maps, and an 8k Atlas map. This could be because I have an old computer. So what I did was I only exported the world json files which only takes a couple seconds to complete. To do this, from the main window in the SGE, check "Disable Image Exporting" then export all. This will build a working world with working taming, but a broken map and treasure map system. 8. I then went back to the SGE and exported "Only Map Image" and then "Only Cell Images" with the process failing a couple of times. Eventually I was able to build all 243 maps to my liking and placed them into the \ShooterGame\Servergrid folder. This will add the map back into the game and make treasure maps not be blank anymore. 9. I then followed your instructions on altering my starting point in the LastGridCoord file and made my home a Freeport. I have not done in depth testing of my world to see if there are any other bugs, but as I said in the beginning I was able to test successfully, that the Atlas map does work, treasure maps do have their map shown (not blank), and I was able to tame a cow, a pig, and a bear (all outside of the Freeport grids). Hope this helps.
  2. As previously mentioned in my Feedback for Fishing/Digging for Gold Changes thread, you removed any means a new player has to earn any gold starting out on a Freeport and I have yet to see the dev team address or even acknowledge this glaring mistake. Additionally with the new vision for gold, economics, ship construction, and trade, I have to ask some serious questions about future gameplay. 1. Again, how do you expect a new player, especially one who has never played Atlas before, to make their starting gold on day 1? 2. How do you expect most companies to even participate in this new economy when you have restrictions like, "Markets must be connected to a nearby Warehouse to function," and "the Warehouse must be connected to a Farmhouse for full functionality," and "Warehouses must be placed within 30m of the shore," and then the warehouse exclusion of 600m and the farmhouse exclusion of 200m? I can't speak for PVP official, but for PVE official most companies (like 9 out of 10 in my opinion) weren't even able to place a single farmhouse or warehouse where they settled. 3. Have you considered how far down the skill point tree someone has to spend in order to even participate in the market system? I think it's 37 skill points to craft a market. You basically have to travel all the way down the Construction & Mercantilism tree to reach it. That is a significant skill point sink to even begin to play in. I know free respecs come easy in the early game, but that's quite annoying to have to skill point hop between taming, building, ships, captaining, etc just to do stuff.
  3. Thanks for the input and additional suggestions. Your monkey example gave me an idea. What if in addition to what monkeys already provide (HP regen buff, and poo flinging) that you could train your monkey to steal gold or other items (resources, gear, weapons, etc)? I'm thinking much like you would tell a cat to hunt for stuff. Of course, it would need to be appropriately balanced. Maybe increased RNG rolls on higher level monkey tames would also be nice. Also, make monkeys available on all freeports, and tameable like cats on freeports.
  4. I just read the upcoming "Patch Preview" notes and wanted to comment on the following notes: "Removed Gold drops from Kraken, Squids, Army of the Damned Soldiers, fishing, and digging. The trade system will become the way to earn gold " I believe there is a current balance flaw in the early game where Pathfinders do not have easy access to earning their first bits of gold. And I think this patch note will only make it worse. Right now, there's only two ways (that I know of) that a new player can get their first gold on a Freeport island without having to leave the grid. Those two ways are digging with a shovel for gold, or fishing with a fishing rod for fish. Both activities require a lot of other actions to take place. First you to need to level up to be able to craft a smithy and a fishing rod plus chair or shovel. Then you need to place the smithy, but you cannot place structures on freeports, so you have to collect resources to give to the harbormaster to buy a ship to be able to even place the smithy in the first place. Most people will opt for the ramshackle sloop, and right from the beginning you are wanting 10g to even begin to properly man your sloop not including gold for keeping your crew. If you chose the shovel route, you will break your shovel multiple times trying to scrap together enough gold to hire a crew. If you chose the fishing route, after you have placed your chair on your ship because you cannot place it anywhere else to fish on freeports, you then will need to find bait to put on the fishing rod. In which case, you will have to hope you were smart enough to land on a freeport with sugars, or have to go and craft a shovel anyways, just to dig up some worms to go fish with. And during this whole time while you are trying to get 10g to hire a crew, your ship is decaying in the harbor. Of course you could always sail your sloop without a crew outside the freeport to grab some flotsam and then come back and buy your crew, and I suspect most veteran players do this. But I want to highlight the point that the current game flow to earning your first gold is not intuitive, and most definitely not new player friendly. Removing gold from digging and fishing only makes it worse in my opinion. I ask that you reconsider removing gold from these activities, or better yet, come up with a better and more logical flow for new players to start making money in their first hours of play. Finally, I am concerned about the last sentence in the patch preview note, "The trade system will become the way to earn gold." With the development team increasing the importance of gold to gameplay (which I very much support), I wonder how players who do not wish to, or cannot participate in the trade system are supposed to earn gold? I completely understand if you're looking for ways to prevent gold farming, however, there still needs to exist multiple alternative avenues to getting some gold when you have no one to trade with, or all trade routes are blocked.
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