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Bladecolector

Pathfinder
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Posts posted by Bladecolector


  1. I say with the cost of gold then ship should be like gold! They should be able to not sink so easy! The ships still sink and get destroyed just as easy as before. I myself spent time getting gold for just the schooner. Got the thing built thought yeah I'm getting some where I no more then went threw the shimmer to have a blockade of ghost ships waiting on the other side for me to Sink it. .. I have not played Atlas scent. And I'm hoping something will change, or It might be finally done with this game for good.


  2. Seeing the cost of Ships to just build the thing just to have it sink just the same. The cost of gold just to have a armored dock. What is next? Is it going to take gold coins to tame a bear? It would not Surprise me. I'm a old guy beta tested games sense the 90's. In all my years I have never seen  developers so unplug from what  players have been asking and what the developers have promised. Have you ever heard to the term. When you make a plan you stick to the plan! How many different plans have you laid out the US the fans that want this game to Work? Have you follow through on any of them? You should go back to the plan that had the atlas roadmap. Phase 1# quality of life Improvement, bug fixes & Performance increases. Phase 2# seas, ships & sails. Phase 3# skills & combat. Phase 4# world, claiming and taming creatures! 

    This supposed to be a fun game not having to grind for everything like gold when all you want to do is sail the seven seas and have great ship battle s and dig up treasures. Drink some rum!

    • Like 2

  3. I believe the developers are either lost or maybe just don't Care about this game anymore. If it was me I would really go back to the basics. Get rid of the trading towers. Put in some auction houses at the Freeport and shops like the first trailer indicated. Add a few more ships that we can build on.

    • Like 2

  4. For PVP I would have a  retractable harpoon cable  or grappling hook with winch. That you could shoot from your ship that you would want to board. With that after you have boarded and manage to kill everyone and destroy their beds. You raid what you want. And order for you grappling hook to disengage you have the option to sink the ship and get a raid and boarding credit. leave the Ship a float or claim the ship. You Can Sale the ship you Have capture!


  5. If I was throne the keys saying here it's yours. With price of the ships to build now. As a owner you want to make money  also to help support the game and make some coin yourself but want to keep it playable for all even players that can't just buy gold.

    How i would do it. Let say if your new looking to buy the game. There is two options. Buy the Basic Game which is what we have to grind for gold to get a schooner Now. And I would have a beginners package where for a extra Say $10 dollars you get $5000 gold  or credit to build schooner when you place down your small shipyard. I would have it where your ship is hard to sink. Yes your Sails and cannons  can be damaged and destroyed. Where you are just a sitting duck but the sinking of the ship it's self takes a long long time.  Shifting it to where your ship as the main home for you or your friends. You can also buy skins to place on to you ship like, the steering wheel we have already that you can get with Gold. There would be the  grind for the player that doesn't want to put for the gold, but also a option to buy gold. To help the support of the game. I would also have special offers and special skins that you can buy for your self to where or to customize your ship. I would have a auction house at the ports for you to bring you goods to to also sale to get Gold or trade for Goods. I would also have missions you can come to the port and Do. Maybe the port you are at needs 10,000 pine logs. Go get it and get your 200 Gold coin for doing So. This is some of the things I would do to the game if I was Boss.


  6. True they Do need money that is why there in the business of doing this in the first place. The problem developers have a wall up from the players that love the game and want to see the game work. They seem to be going in the wrong direction. I myself have been here playing from the beginning. There are promises they have made from the beginning that they have Not yet fulfilled or it this point if ever. A gaming community Called the Darkside have been listening to the players and have been working on there 5.0 season of Atlas. You should check them out. There 4.0 Season was great and fun to play. With the modes they have added and develop. You would think the Atlas developers would want to take notes and bring it to the main server for all players. But it seems the Atlas team Don't have the same passion and it's more like a chore. If it's money they need. Throw out some skins to buy for your ship or something. Players will buy them!


  7. I think if we got to pay that much like $5000 for just a schooner. Then that schooner should not sink as easy like it still does. I just spent my time getting the $5000 gold to build a schooner, just to have it sink as soon as I went there a shimmer to have gallon ghost ship waiting for me on the other side.. Not happy.


  8. If we got to get the amount of Gold to just to build a schooner. Then the Ships should be able to not sink so easily like before.  As a solo player just getting $5000 Gold takes sometime. And to have your schooner sunken to the bottom of the sea as soon as you go threw a shimmer with ghost ships waiting for you on the other side. Just to sink what you work so hard for. Make me not want to play! Ships should be the price we pay for! 


  9. What would be really Cool is if I could bury my own treasure. Especially in PVP. Where you need a shovel to bury your own stuff and would need a Shovel to un-bury. Now granite if another player has a Shovel of there own and know where you put it. Or just got lucky they could dig it up. So hide it good. But that would be cool if you could bury your own treasure.


  10. 1 hour ago, WickedCricket said:

    Hello, we are three guys looking for an island were the owners of said island actually want/don't mind us building on a small portion of the map.

    Seems like everybody is so obsessed with peopels not being allowed to enter/build on their island. It limits the fun of the game to a total of 200-300 guys

    We will harvest a lot of shit, and don't mind 20% tax on the island, as long as we can stay there.

    You would think they would want you to stay because of the tax they get from you?


  11. On 10/20/2020 at 3:48 PM, ATLAS said:

    Ahoy Pathfinders!

    After lots of internal discussion we have decided to start cranking out more frequent, smaller content drops rather than larger, expansive features that take months to prepare. This ultimately does not change our current feature course, but rather than wait for more content we are simply going to drop what we’re working on now - the first iteration of the Trade System next week!

    How does this affect your everyday pirate life? More dev news - you are going to hear from us more often on new features we are developing. Faster content drops means more new features, but also more map wipes. Good and bad, right?! In the true spirit of early access (which ATLAS certainly is still in!), we are going to tell our awesome community what we are working on, ask the community for gameplay feature ideas and see if some of them work….not every feature we test out will ultimately make it into the final game. We might change our mind! 

    Now without further ado, let’s talk about where we are at with some of the things we’re working on!

     :anchor: Trade System :anchor:

    Since we first started on this renewed ATLAS journey, we have introduced Farmhouses and Warehouses into the mix. We have hinted that these were more than just a standard QoL improvement. We are building upon these features to develop a Trade System! 

    We will be introducing a new structure, Markets, that are used to set up trades. Markets will need to be connected to a Warehouse, which in turn should be connected to a Farmhouse. Farmhouses are used to fill the Warehouse that the Market will use to look things up to trade. Markets will need to be placed next to a Warehouse and each Warehouse may only  have one Market. Players will need to control both land for resources and Markets, and sea for Trade Routes.

    In the actual Market itself, players will have a menu that will allow them to set up their resources for trade and the exchange rate at which they will trade for. Players can then request trading routes with other Markets. Once the trade route with another Market has been established, the connected Markets will automatically set up the trades as long as both parties have the required resources within their Warehouses. A log is also available in the Market menu to keep track of trades, requests, attacks on your shipment.

    A new island type, Control Points, will be integral to the Trading System. Each grid on the server may have anywhere between 1-3 Control Points that companies can capture for an advantage. When trade conditions are met, Markets will create a shipment of the goods. This Trade ship will automatically sail to its target destination, going through any Control Points on the grids that are a part of its route. These shipments will also generate gold for each party - the longer the trade route, the more gold is generated. Companies that own a Control Point can set a tax on any shipment moving through it. If there is more than one Control Point on a grid, the shipment will automatically choose the lower tax if available. If a company owns a Control Point on the grid, it will prioritize the company’s to avoid tax. Companies that own a Control Point can also choose to blockade specific companies from using its Control Point, making it possible for companies to stop trades between others. Players will also be able to directly attack any shipments en route as well. The trade will only happen if both ships successfully reach their end destinations.

    Control Point islands will have a unique icon on the map. These islands will contain a central structure surrounded by canon towers. Players will have to destroy all canon towers and the middle structure where they will have to plant a flag in order to gain control. The structures will then rebuild themselves and players will be able to place the canon towers at specific defensive points and build other defensive structures around them. Control points will automatically start defending itself once attacked. Next to the towers will be the Tax Bank where the taxed gold is collected. Unowned Control Points can still defend themselves and will collect taxes into its Tax Bank. Tax Banks can be destroyed and stolen from. 

    On PVE, no one can take ownership of the Control Points, so trades will always be open to anyone, however, the Control Points will always collect taxes at a set rate and PVE will also be able to steal from the Tax Bank.

    :anchor: TeaseR: Ramming Ship :anchor:

    A couple months back, we wanted to add an early version of a new Ships for Gold system. Upon reviewing Community feedback and further ideation, we took the feature back to the drawing board to further develop. With the next update, you may see a new NPC on an island. Although he has no functionality yet, we are sure that Pathfinders will be paying him plenty of visits in the future. 😉

    The Ships for Gold system will be slowly rolled out after we launch the Trade System. While we are still in development, we wanted to tease the first ship that will be available for players to buy with gold - The Ramming Ship!

    Teaser_Ramming_Ship_WIP_20201020.jpg

    ***The render above is still a work in progress and is subject to change. 

    The Ramming Ship has a unique front end that is specialized for the purpose of - you guessed it - ramming straight into other ships! It features built in cannon ports and a lower deck with holes for oar boards that can be extended for a speed boost, even when there is no wind. Players can tactically use their oar boards for a temporary speed boost to increase their damage multiplier when ramming into an enemy ship! The Ramming Ship will likely not be customizable upon release, however, we are working on a modular customization mechanic for these new ships that can be bought for gold.

    The design goal here is to provide an “Interceptor” option that can be used to catch fleeing ships or shorten a chase.

    The current ship system will exist alongside this new ship system when it launches. However, apart from the Sloop, previous ships will additionally cost gold to build. Generating gold with trade routes will be integral to earning enough gold for upkeep.

    :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch may be different from what was previously discussed. 

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming!  We will be paying extra attention to your thoughts on the upcoming Trade System and Ships for Gold, and will continue to make adjustments as necessary. Thank you for all of your support! 🙂
     

    :wheel:

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

     

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    Ramming Ship?!! Is this the Roman age? No! this is the Pirate ago! Give us different ships of that time period that we can build on!!!! Is it really that much to ask for!


  12. 16 hours ago, Cpt.Yarrr said:

    ARKlogic, don't try to understand it.

    Oh and before you think ARK is flawless, it's not. By far.

     

    One thing ARK has going correctly; The story and the "endgame". 

    That's something ATLAS still hasn't got. There's none clarity of an identity to the game.

    First all I Never said Ark was flawless or do you see any post here that I typed saying that it is. I'm just stating conversation that I hope other will talk about Helping this Game. And Hope the wall that seems to be between the developers and players that have been here from the beginning. Ark gots more going on then Atlas. Players maybe not you, want to see more things like ships added that was promise to us the players from the beginning. And why the developers still are not listen or deliver?


  13. All hands on deck players that love the game and want this to work. Again try to Voice your opinion on what you think will help the game.. in my mind and what I have seen to make a game successful. You need to make money and keep bringing players back to want to keep playing the game. Even the free to play games have away to keep making money! Does Atlas have this? No it doesn't! Ark has maps and skins and holiday skins that you can get if you get achievements or kill a boss. Atlas doesn't have this. Why is there Chinese skin sails but no Chinese Galley to put it on. Where are the Ships of the Sea? Why are the cost of Making a ship so high that we are now land loves and not at sea. You need to make money have skins that players can buy to help support the game. They will pay for it! especially if they love the game, want to see it succeed and want to show there stuff off.  Maybe have a starter chest that players can get or some times fine that have real treasure in it. Like skins for your sails or skins for players. Not sea grapes!


  14. That the talk in the game What is wrong with the developers! Why are they not listen to the players that want this game to work! Why does it seem like there heads are in the sand! We been ask and been told from the beginning that there would be more things like ships. How many more year will I wait and will I be dead of old age before if any other ships be added into the game.


  15. Yes I have Been playing this game myself from the beginning. And everything that players have been asking for has fallen on death ears! We love the Game! We want the game to Work. Things like add a few different types of ship frames  that we can build and customize ourselves. More then just one kind of sword or clothing. It's the small stuff that goes a long way. But again We are shouting in the dark!


  16. Ark has Dinos that plays love. Atlas is supposed to be a Pirate game. What do Pirates like? Rum, Gold and there ships! There only 4 shell type class you can build from and I'm sorry but they are wrong! Your Galleon is a " Ship of the line" class. Put in a smaller Man of War! Where are all the smaller class frame ships that players can build on? Why can we have different types of cannons not all cannons where the same! Why is there only one sword? There was many types!  These are some of the things that myself and other players have been Saying from the beginning of this Game! We want this Game to work! We want to see this Game be as popular as Ark! Why don't you listen and care as much as We do! Adding just a few of these things can go a long way! Players I ask in game all day the same thing. Why? And How Come?


  17. On 11/9/2020 at 9:30 AM, McDangles said:

    I don't think $5000 is TOO bad for a schooner.  Realistically you could farm that pretty easily with just diving and the mats are somewhat trivial.  $25,000 and $50,000 for a brig and galleon respectively PLUS mats?  Come on.  Unless this trade system is going to give a bunch of gold I think that's pretty harsh.  If you're going to do something like that at least increase the gold drops for SotD.  I go diving and get 70G from a mediocre wreck.  Kill a brig and schooner SotD and get 17G total.

    I think the price for the brig and gallon could be more but think the schooner should be a little cheaper.  Ship sinks just as quick before. Maybe if the sinking was not so fast where you could run her to ground and have time to  fix her it would not be that bad. All I see now are cheap sloops on the water.

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