Think there has been quite a misunderstanding of large companies in pvp.
"mega tribe" Alliances formed of large companies and Companies split due to max player limit will not fight each other as they are allied.
When in a large alliance all other alliances were shoot on sight. Fought regularly over Fob Islands and Powerstone grids or just for the hell of it.
large companies are just a step up from a mob,with a little compromise each person trying to achieve his or her own goal while working together to experience the game to it fullest.
most of the offline grieving i ever received was as a solo player by small grieving companies or free port/lawless bobs not by large alliances. Even this last Monday playing solo Qm was very friendly when hunting Sod ships in the same powerstone grid as them turn around to be attacked by a lawless bob "3 of my 4 large cannons manned put a quick end to that" . and when i had bad interactions as a solo player with large alliances "schooner being sunk at a powerstone island" was offered a replacement schooner at max craft after speaking with them. subjective
As a NA PVP player i fully understand the risk and really enjoy both roles as a Solo player or Megatribe member.
is anything in Pve worth working for? you could build a blueprinted base with more hp but its not like anyone is going to break them down, you could blueprint a ship but why would it matter not like you are going to sink someone or get shot at, you could breed animals but since you cant be attacked why would it matter how much health or dmg it did. now that you have cut out the need for any blueprint hunting sod is a waist of time. so what do you do when you have completed the very few quest that are available?