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dewo

Scallywag
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About dewo

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    Pathfinder
  1. Lmao just tried last oasis that game is dope fuck this game hope it dies
  2. Wtf are you talking about crew caps dont work. Making it logistically more difficult to coordinate massive amounts of people is the goal and it will have the desired effect. Moving claim tiles close to freeports wont have any effect on PVP balance it will just allow people to assault them more easily since they wont have to sail a bunch of tiles to reach the island theyre attacking. Moving gems to chests would allow people without claims over island with gems to participate in raiding without have to sail 30+ minutes just to left click a rock and then sail another 30+ real life mins to bring those virtual rocks to your virtual base, it would also make treasure chests actually useful(which could be fun in a pirate game duh). I dont see why youre so confused about why front loading stats would be a massive improvement to the game... maybe youre just dumb. Making planks not destroyable by damage would remove planking exploits and remove the need to carry a dozen+ spare planks at all times just to be able to engage in ship combat, leaking planks still take in water and cause the ship to sink. Carbines are not "bugged as hell" hit boxes and hit registration are bugged because wildcard doesnt know how to code a game properly but the carbine itself is a fucking laserbeam and its stupid. I absolutely want to "reduce sailing in a sailing game" having to sit half idle on a boat for 30 minutes before doing anything in this game is tedious as fuck and the main reason why people quit. If you defend the gameplay loop of "waste 30 minutes to slap together an expendable ship, then sit another 30 minutes bored to travel to the place you want to go to do the thing you wanted to do" youre a moron. I fail to see how this would disadvantage smaller tribes since the main way ive played this game is spawning on an island fresh with 1 or 2 friends, rush cannons, raid basses and snowball, then drop everything we take in a vault. All of these changes would help with that fun playstyle.
  3. I hear the creative director abandoned ship? Hire me ill work for cheap. Ive modded ark, ive got over 1k hours on both atlas and ark, im a top tier pvper, I was in order of freedom back when they were good. Here are just some quick ideas that wouldnt even require much work to implement. srsly not a joke i loved this game i hope it doesnt die. Reduce Overall Atlas Grid to 9x11 Remove 6 Latitude tiles (Essentially making all biomes 1 tile tall like equatorials) Remove 4 Longitude tiles (A,B,N and O in order to reduce the number of continuous tiles from 10 to 6) Condense NA and EU servers and open new servers later on if current ones become crowded Reduce company size to 20 Reduce alliance size to 3 Reduce tile cap to 65 (Allow some overflow space and kick the the latest person who joined the tile after 10 minutes until server cap is reached) Inverse lawless and claim tiles (Make claim tiles closer to freeports and have lawless tiles on the outskirts) Increase claim tile upkeep by 200% Reduce amount of gems mined to 1-3 per node Make gems drop from treasure chests and sunken treasure Randomize(or just stagger) gem node respawn timer Shoveling on the beach should alawys yield 1-5 salt Remove resource conversion and allow outright buying of resources with gold, gems, and/or mythos Reduce max level to 80 Increase base health to 160 Increase base stamina to 115 Increase base weight to 400 Increase base fort to 10 Make basic crafting engrams unlocked by default Make ship planks not destroyable by damage Increase flood rate from damaged planks by 200% Increase base speed of sloop+med speed sail to match the brig+3 large speed sail Incrase base crew of sloop to 6 Force friendly fire on swivel guns (Allows the swivel to retain its power, but forces you to think about using it so you cant spam them on your boat and put npcs on them without considering FF or spam a bunch of forward facing horse carts) Make lions unrideable (seriously...) Remove melee animations (Ark melee did nothing wrong! Fighting people with spears in early SOTF was fun!) Add very very very slight amount of inaccuracy to the carbine (So that its not a literal laser beam) I think this would make the game more oriented around sailing and fighting for treasure rather than sitting around your base hitting rocks all day. Ive even got ways to inoffensively monetize the game. hmu!
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