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Ranger1k

Pathfinder
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Everything posted by Ranger1k

  1. Try and find a company maybe?... Solo in PvP is a rough gig.
  2. @Chucksteak unfortunately @Xantria is pointing out a valid flaw. If anchoring then sleeping on a ship renders it unable to be damaged or stolen then we arrive at the alternate account problem. I'll elaborate. I have 2 xboxes and 2 computers in my household. Many households have this many Atlas compatible devices or more. If I were part of a group of nefarious griefers we could use our main accounts per usual, then purchase alternate accounts and park our invulnerable boats (w alts) in various locations to form grief blockades or act as FOBs. From my house alone I could surround your boat w 3 alt-account boats and play on my main, theoretically. Needs reworking, unless I'm missing something. Also, in anticipation of a possible retort, YES people will waste that much money, time and effort to troll someone. Sorry dood
  3. Well stated. I have another method, but, when i spoke to a trusted University Professor (teaching in related subject matter), he advised me to speak w a copyright lawyer before I say anything. Still deciding. Kinda a big deal, pretty sure it's a novel approach in the gaming industry. Solid point, IF the devs don't intervene they'll have to perform runs from their farmhouse, unless that gets walled off also. Another thread indicated devs are intervening in clear cases of PvE griefing though.
  4. Renew the decay timer then puch till ya die. Or eat a chicken turd, i did that once on accident and it insta-killed me, guessing it still works
  5. I'm playing solo PvE this season, this is how i went about things.. By lvl 5 i was able to leave the cold freeport on a ramshackle w 2 campfires to keep me warm and a bed. Found a lawless spot, removed the sail and steering wheel from the ramshackle and placed a smithy. I then immediately placed farmhouses and a warehouse THEN built a base and finally a shipyard, loom, tannery etc. Built a sloop w a diving attachment, gathered gold, acquired crew and proceeded to put 20+ levels into weight. Around level 15 i was able to convert it to a whaling sloop. If the wind died i parked someplace safe since it still bottoms out at ~5 knots in bad wind conditions. I'm VERY experienced whaling and also didn't experience any tragic events so things worked out fine. This isn't the only path, its probably not the most efficient path but it worked and i had fun. I'm now mapping and sitting around 20k w a schooner. Also a reminder or *disclaimer*... This was on PvE. PvP would require a more complex approach or a team effort probably Last thing I'm not advocating for or against ship costs, just trying to provide some tips Good luck
  6. @jmurph I'm still laughing you called them "seal clubbers" I remember a pvp game i was in had a guild called "The Seal Cub Clubbing Club"... lol... Sooo wrong that it makes it funny Say that 5 times as fast as ya can
  7. I was stating that 1 per company BY ITSELF will not solve the problem. So... Actually we're pretty much in agreement. The exclusion radius needs to be lowered again (or eliminated) and the functions should probably combined, atleast farmhouse with WH (possibly the market also) with the resource collection radius expanded. This COULD reduce the desire for companies to block out other WHs... Although in PvP WH blocking/destruction will still occur under the current system to reduce FOBs appearing on a companies island.
  8. I doubt i have more familiarity w PvP design than a group of people doing it daily. There are several reasons why they don't post as much or as often 1. Probably busy working 2. They have NDAs and content announcements probably have an approval process, which takes time 3. When they DO post they have to be pretty sure of what they say 4. Their posts generally refer to concrete subject matter (small amounts of subject matter) whereas our posts refer to an endless abundance of subject matter (needs, wants, theories, complaints ,etc) 5. I believe they are currently working on the equilibrium paradox as we speak. Hence farmhouses, markets, armored docks, trade etc. This shows they're aware of it. 6. Last thing. Speaking less is a great tactic to get other people speaking and revealing things; telling you whats wrong, what they want, their attitude towards you, their motivation , ideas etc. Other than taking issue with your initial statement regarding me vs devs, i think you put forth some solid points. PS Thanks for the compliment
  9. I'm having the same ssue. Just rebuilt my market and made 6 trade requests. Also I'm playing on console so i don't know if thats part of the issue. Since wipe I've only had 2 trades for 14 gold go through. Im going to try asking out loud in grid for trade partners next time i log in.
  10. Sorry I'm unfamiliar w the anology "pants in comparison".. Don't know what that means.
  11. LoL Full roof required or they can glide in... LoL Sidenote i also successfully soloed PvP, although I'll admit I did it as a settler. To OP @Padwah , check around in a week or 2, people have short attention spans, there will be some decayed stuff around. Also, worst case scenario join someones company till then, I wouldn't know half the tricks I know if i hadn't joined a company here and there... Just set aside a little hidden PIN CODED box and set aside a reasonable portion of your earnings...
  12. First off, love ya bro. However PvP MMOs, especially hardcore ones, suffer from a paradoxical flaw. That being the wolves and sheep dilemma. Unless fresh sheep are constantly brought in somehow, the wolves eat all the sheep then the game dies. Its happened to the VAST majority of hardcore pvpmmos. Unless some type of balancing mechanism is introduced this IS what happens. Period. So content updates ARE required still... Ark DLC anyone?.. Also you cited someone (the devs?) saying no plans for interior furnishings. Which devs? The 40k per server devs? The creators of the old roadmap? Sorry if I'm sounding like a smartass, i assure that my intention isn't to insult, i reserve that for eeecee . Most recent patch notes indicate lots of changes and plans evolving.. Also "easier" is a relative term. If we define easier as less work, sure maybe. However i would take it a step further and say taking the easier route will also make less money AND result in a less enjoyable game. Case and point Conan, it has what, about 10+ dlcs, mostly cosmetic crap. I don't even like the game really but they've milked me for probably over $100 bucks. Last thing, i don't think you actually refuted a single point i made. Sorry to debate ya dood but i think your mistaken, time will tell.
  13. What was strange? If no one cares what are you yappin for?
  14. Locate the servers on the moon or in Afghanistan for all i care. As long it's not laggy and development keeps moving in a positive direction I'm satisfied.
  15. My 2 cents... 1 per company solutions will NOT fix warehouse problems... Large companies will just sub-divide or use alt accounts. Right now I'm leaning towards just getting rid of the exclusion radius and combine the farmhouse, market and warehouse, as others and myself have suggested. Also, eliminating PvE is a terrible idea. 1. Gives noobs an easier way to learn the game before POSSIBLY switching to PvP 2.Not all people enjoy fighting other players, however, they enjoy many of the other features of this mmo. Like my kids, sometimes I'll give them a $100 toy and they wind up having more fun playing w the box it came in. Different people have different tastes. Quit baggin on people just because they're not having fun the way YOU think they should... 3. It's bad busness to eliminate an entire audience for your product unless its losing money. Have a good day y'all
  16. The bottom left window in my market is blank. When i try to accept trade requests i get a message stating that I'm maxed out on trade routes.. Anyone/ everyone in the same situation?
  17. The problem w the 1 per company solutions is that people will just sub-divide their companies. The only true solution,as OP stated, is to eliminate the prevention radius completely, and probably combine WH, Farmhouse and Market into a single structure. Then as OP suggested MAYBE give it the range of a silo, maybe not, depending on whether they want to encourage strife & negotiations. Problem solved.
  18. Ey caboose i have a spot on our old island, its lawless now, message me Sunday night I'll help get ya set back up. The lag is being addressed and right now it isn't bad, for me atleast. Season 4 i played PvP and actually found the lag to be WAY worse there due to all the defensive structures AND people intentionally crashing xbox players.. See if Disowned & Slivers wanna come have a crack at it. I got ya guys Hope to hear from ya soon.
  19. The Market needs an ability to search commodity offerings in the area based on rate. 1. For example if I'm willing to pay 2 wetwood per darkwood the Market should list all offerings that meet or beat that criteria. 2. Also if I'm not offering enough per a darkwood I need to be able to see rates listed and either raise my offer or make a counter-offer 3. Mail or message system to facilitate negotiations 4. Also, many agree, the list of tradeable goods needs to be expanded eventually. Fruit, veggies, seeds, raw meats, cooked meals, alcohols Gold for commodity Livestock Armor, weapons, ammo, BPs, Maps Ship parts, building parts of varying quality You guys are smart maybe this is already on the table ,and if so, hopefully this aids the checklist. If anyone has anything to add please do so. Also if you disagree state with what and why. If this list is on point please like it or place a *bump* comment Thx
  20. Obviously the structure and coding is evolving... Feedback, bugs, exploits etc not already known? Sending devs a report..?
  21. You could ask island owner for a temporary alliance. Pain in the butt but however just throwing it out there.
  22. I guess because otherwise a group of players could assemble for an assault right before peace timer deactivates? Not saying i like the system, just stating the logic..
  23. Pirates paid for tons of other stuff and engaged in all types of commerce... Clothes, hats, guns, ammo, swords, food, personnel, medical supplies, information, repairs and yes, even ships... Buccaneers got into pirating selling food to passing ships, including pirate ships... Sometime pirates took over a ship only to discover it was just full of sugar, rum or spices, which they then proceeded to sell... They took hostages and ransomed them... Piracy and commerce are intertwined Then theres the privateer discussion ... lol which I agree to disagree w ya on I DO agree w ya that ship stealing was a significant part of the pirate era and I'd like to see it used more in game. (never did get around to trying to steal a ship via "whats yours is mine"-skill someone told me it takes 12hours... Never got around to trying it on pvp. Any details regarding this would be appreciated.
  24. @eeeceee I'll pass @Gomez Addams i was just elaborating on some of the nuances regarding toxic behavior in PvP to help OP
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