Jump to content

Iceman 918

Pathfinder
  • Content Count

    8
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Iceman 918

  • Rank
    Pathfinder
  1. Overall I agree that this game has a lot of issues, many of which seem like simple fixes. I think @Nutty Grandadhas a more than fair list but I'm still really excited to get back onto the game again. Sad to lose what we have but excited for the opportunity to stake a good piece of land. With regard to PvE and PvP I strongly think that abandoning PvE in any facet is a major mistake. One of the most unique things that only PvE truly offers is a self sustaining economy; I don't thin any other game I've played matches it. I would however, like to add a wish list for content improvements, which can hopefully be added in conjunction with the fixes. Hoping a dev reads this and takes it seriously because I really think this game could be so good (again assuming it does end up functioning logically and properly). The more simple decorative things we have to make each building unique, the more legitimate towns and cities you'll see pop up. 1) Various styles for the thatch, wood, and stone (walls, doors, floors, roofs, all of it) and PLEASE ADD GLASS especially for better windows. Wood is probably the easiest to explain. The current style is almost Bavarian. Add a log cabin style, a vertical plank style, etc etc. Also iron bars and doors for creating more realistic prisons. 2) Add a new style pillar that's bulkier and operates as they do in Ark. Those bulkier pillars always added a great way to accent builds and if you could naturally snap them to corners (As you should be able to with the current pillar style as well) they would be much more aesthetic for docks and canopies 3) Fireplaces and bon fires like in Ark were great adds 4) Tannery, apiaries, etc 5) Clutter Items - Hay bales, Boxes, Fishing Racks, 6) Water Towers and water troughs for animals 7) Grain silos that are much larger than the current crew silos, specifically designed for exceptionally lengthy storage for fruits and vegetables 8) Pleaseeee improve the farming system. All I mean is please stop making us plant into those stupid little planter boxes. I would love to see actual farms being built where maybe the land has to be tilled and seeds planted into the ground. 9) Better signage. Just more fonts and font sizes along with new sign options (hanging banners, wall banners, etc 10) Add street lamps that function just like wall torches but provide a far more aesthetic option for builds 11) Bring in bonemeal fertilizer for regrowing destroyed fauna and when selected it should show you what is going to grow and where. 12) Add buildable bushes, hedges, decorative trees / flowerbeds etc 13) Allow more ground clipping. Building on hills can be really cool but the major issues this game has with even placing foundations through uneven terrain looks so dumb sometimes (gaps and holes versus the building being flush with the ground) 14) Different lighthouse options. I LOVE the lighthouse to signify where a settlement is, but we really should have some smaller options 15) FURNITURE - Couches, benches, more chairs, more tables, cabinets, indoor sinks for limitless water taps instead of throwing water barrels everywhere (they should only be needed on ships), bedroom style dressers and tables, vases, indoor lighting options, bars and bar stools, rugs / carpets (Can even add versions for animals that you've slain like bears for example), different beds (Make larger options that could act like 2 beds for spawning but cost more materials) 16) Bars / Restaurants - Allow for creatable dishes, cups, and plates when placed in hanging cabinets and racks have a visual aspect to them and can be placed on tables they looks like place settings and if you have guests / customers you can place food or drink in them which can be interacted with rather than tossing a parcel on the ground 17) More fence gate options. Particularly for farms. I would love to have certain farm animals on roam and have them not glitch through the fencing but also be able to pass through various gates 18) Water features. Possibly pools and fountains. 19) I would love for there to be a way to create dirt roads but I honestly don't have an easy suggestion for this 20) More basic clothing skins; bard, bartender, farmer, etc 21) Perch bars (for birds to be placed on), hitching posts that animals like horses and be tied to 22) ITEM STORAGE - Mannequins and weapon racks / display cases that you can place various clothing, armor, weapons, and tools for display would make for a great addition to any settlement AND allow a player to actually view the painting and customizations they may apply. New Animals; 1) Add a great white shark variation of shark. Even if its just a reskin of half of the current hammerhead style I think it'd be a nice add (NOT tameable) 2) Eagles - Larger than vultures but still a shoulder pet. Ability would be for the player to see what they see while flying short distances. Sort of like a lookout. Also able to highlight tamed animals within a certain range that may have gotten lost. 3) Domesticated Dogs - A few variants (Husky, labrador, golden retriever, blood hound, collie, etc). Ability would be increased happiness within a certain range which dramatically reduces food, water, and vitamin depletion 4) Polar Bears - Larger, slower, and naturally aggressive in comparison to current bears but they have higher damage dealings and in warmer climates they eat (and drink should you take that suggestion above) more often 5) Pigs - Smaller than the current warthogs. They're primary use is that they produce more meat when slaughtered than comparable animals 6) Donkeys - Slower than horses and a bit smaller but naturally have exceptional carry weight with worse stamina 7) Ducks - Similar to chickens but they can swim and their eggs can be used in new recipes 8) Bison - Similar to bear and rhino they take a while to get running at a decent speed and inflict a heavy damage ram attack but are generally passive. Like cow and bulls they produce prime meat but also a lot of wool. 9) Goats - Flocks of 3 or more goats and sheep combine to make crops grow faster within a certain range 10) Leopards - A bit smaller than lions and tigers but capable of climbing trees and other wood structures
  2. Just come to O5; we'll happily welcome you and even support a relocation campaign if you're on the Whale Solitude.
  3. I guess that explains why there doesn't appear to be any agreed upon answer this this anywhere on the internet. Although it seems like most of the information you search for either yields mixed responses or doesn't exist for this game.
  4. My company and I have been building up a pretty substantial city in 05 (Casterly Rock those of you looking for an active trading post) and somebody came in and docked a brig. It's been 24 days and counting and this boat is still here. Not only that but there's no decay timer. I'm almost positive that the entire company has been inactive but they're from H4 or H5 so I haven't searched for them to confirm and I can guarantee they have not been spawning in here. They actually had a cat no board that died yesterday (mind you they have 9 lives!). Someone PLEASE either tell me there is a decay timer (and what is it) or tell me that you've come up with a way to get rid of abandoned ships. My construction is basically frozen until this thing is gone!
  5. I think we can all agree that Atlas has been created with the intention of being difficult. I and the company I operate, find ourselves back on this game daily for 3-4 months now largely BECAUSE it's difficult. It's incredibly refreshing to find a game where everybody doesn't have the best of everything and what you do have, inherently garners much higher value to the player. Now that you understand my mindset going into this I'm going to address 4 things that I think will help this game immensely going forward..... #1 - The Land vs Sea Argument - I watched the dev roadmap video on YouTube and I've read plenty on the forums about making sure that the game remains a "pirate game" (aka a sea focus). I think most have thought about this all wrong.... every imperialistic power in history has sought to gain land. For resources, to acquire population and equipment, etc. Not continuing to improve and develop the settlement building aspect of this game would be a tremendous waste of potential. Instead, we should view the water as the most vulnerable location in the game and work with that. While I'll admit I don't know what they need to look like; adding architecturally unique ships for transporting people and tames and others as cargo ships while keeping the current fleet as warships would entice more sea patrol because you have a much better idea as to what you stand to gain by attacking specific ship types. My other suggestion is river systems deep enough to bring ships into. Essentially proviing easier access to more of the island. #2 - Tames - For one; PLEASE do not ever introduce anything that flies into this game. You saw it with Ark and you'll see it here; they will become the primary method of transport always. I'm also against sea tames for that matter, but much less so than flying. Only because I think we all agree that it should be fleet vs fleet vs monsters / pirates of the damned. With that said I have a modest wish list that I'm proposing more for a functional purpose than to get a T-Rex that can kill 99% of anything in the game. Pigs - Regular pigs that produce meat at a higher rate than most animals, poop more often (similar to Phiomia in Ark), and reproduce quicker than most tames so they can be used as a meat source continually Goats - Similar to sheep but produce goat milk which can in turn create new recipes without having to add a whole new subset of meats Donkeys - Operate like a horse except they should be slower with a decreased jump rate and can have a tiller attached for farming Dogs - A cross between wolves in stats with a lower damage effect and they cannot be ridden. You can even add tons of variants but their purpose would be the ability to search out specific items for digging. At the moment we use the shovel and any of 6-10 items can be dug up. A dog could help sniff out specific dig spots for nearby items. They could even be an alternative to a broken shovel but they dig up less of whatever item it is and less water Koalas / Iguanas / Peacocks - All of these would be intended as shoulder pets from different biomes but their purposes would be small benefits to crew member morale (I would add cats to this too). Similar to the silos; any crew member on or docked at an island, on a boat with one of these animals would accumulate gold slightly slower and consumer less materials when repairing. The more you have and the higher the levels, the greater the benefit #3 Building - The idea is to play as you want to play. The inevitable trolly kids will always seek to gain the best tools and weapons to take advantage of the weaker players. This game makes getting to that point a major time investment; a built-in anti-troll device! The players this game is intended to attract and should embrace this; want to play a game that provides purpose and options. Some will aggressively battle for land and resources, others will travel tirelessly to acquire rare items / resources / tames and operate as merchants, and others will enjoy attracting players to their complex cities / towns / ports. So give us lamp posts, more building design options, pillars, archways, more door / gate options and sizes, for the love of god give us glass! #4 Decor / Settlement Enhancement - Playing off #3, give our settlements some life. If there were more reason to interact, it would foster an environment where towns and cities actually become an integral part of the game. Not just for the building company to store and construct in. Decorative plants and re-fertilizer (just like in Ark except show an ethereal image of what is about to be re-grown), streamers, various wall banners, different sized and styled flags, new lighting options, different tables / chairs / storage items / beds/ etc all provide ways for players to make their settlements unique and more organic to the world. You enhance immersion with mini games. Adding in bar games like darts and poker, betting on wrestling matches where players grapple in a designated area until one is damaged to the point where they take a knee, and many other ideas would all increase actual player interaction (you could do this with tames as well). And finally, add an actual bar top piece and barstools. The bar top piece and tables would show placeable meals and drinks for other players to interact with and pay money for. These types of things often occurred in Ark but with some cleaning up of the interactions and incentive provided by the game itself; I think you'd see a huge participation from players.
  6. Both of these ideas get a thumbs up from me! I think that the flag itself needs a log because I still can't figure out what's coming from where.
  7. While your proposal makes sense in theory, that can't be the answer. Anyone who wants to truly have powerful ships and equipment already need to travel great distances to accumulate the different versions of the building materials required but because you can build basic items in the meantime, it makes it easier for players to get started. I cannot imagine a PVP world in this game where you had to travel for every essential building material... Every established company would absolutely camp resource islands even moreso than they do currently, it'd be near impossible for new players to establish themselves, and everyone would eventually leave the game. I for one, loveee how difficult this game is, which inherently adds value to everything you have. But even I wouldn't want stay on the game if it became that tedious.
×
×
  • Create New...