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  1. Ahoy Pathfinders! We’re excited to bring you phase 2 of the new features we are currently rolling out! Expanding from the Farmhouse system we introduced last patch, Warehouses are a new structure type that players may build at the smithy. We are shifting Stone Farmhouses and Warehouses to a new skill - Advanced Automation, which can be found in the Construction Tree (requires Esotery of Building). Warehouses can be used in conjunction with Farmhouses to automatically collect and store the resources gathered from Farmhouses. Gone are the days of having to tediously move resources to and from for storage. Simply craft and place the Warehouse and it will begin gathering from all farmhouses within a 500m radius. Ever get confused by which of your storage boxes has which resources? With its large storing capacity, you can now easily access all your resources in one place! Any basic resource and alloy can be put into the warehouse, it will not store finished goods. We’ve also made a few tweaks to improve and balance Farmhouses. Again, these systems are still a work in progress and we are continuing to change and develop on Farmhouses and Warehouses as we examine gameplay and receive player feedback. The Warehouse update also includes an Explosive Barrels rework and a couple of minor balance changes on Puckles and Army of the Damned. For more details on Warehouses and other changes, see the full patch notes below: Released Patch Notes New Skill: Advanced Automation Added Advanced Automation to the Construction Tree Requires Esotery of Building Cost is 12 skill points New Warehouse and Stone Farmhouse added to this skill New Feature: Warehouse New structure type, Warehouse, may be built at the smithy Warehouse is a structure that automatically collects Resources from Farmhouses in range Will not collect Wood/Thatch, which is fuel for Farmhouses Gathers from Farmhouses within 500m Gather Rate is 5% of the Farmhouse inventory every 10 minutes Warehouses may not be placed closer than 2km to another Warehouse Warehouses must be placed within 30m of the shore Warehouse takes thatch or wood as fuel More than one Warehouse can hit the same farm Warehouses have 40 storage slots Warehouse stack size is 10,000 units Max Inventory Weight is 50,000 Warehouse health is 40,000 Warehouses are not taxed *For reference, 1 foundation is 2m Explosive Barrels Instant detonation option removed Setting the detonation timer is now a separate action from lighting the fuse Detonation timer can now be set and viewed in inventory The fuse is automatically lit when a carried barrel is placed! Added defuse option: any player can defuse an explosive barrel Can now be used as ammo in Cannons, Large Cannons, and Catapults Duplication bug fixed Impact Behavior for Barrels Fired out of Cannons Explode instantly on impact with ships, structures, players, or creatures In water, barrels float for six seconds before sinking. They explode when their timer expires Otherwise, barrels explode after their timer expires Impact Behavior for Tossed Barrels In water, barrels float for six seconds before sinking. They explode when their timer expires Otherwise, barrels explode after their timer expires Damage Immunity Placed barrels are immune to ranged damage Carried barrels are immune to all damage Destroyed barrels no longer explode unless as part of a chain reaction with another barrel **Known Issue: When attempting to throw a barrel while on a ship, the barrel will drop where the player is standing and then explode. We are working out how to resolve this issue and will send out a patch for it as soon as we can. Farmhouses Farmhouses can no longer be placed in water Farmhouse now only transfers a single stack of resources into player's inventory per transfer interaction Increased distance requirement between Farmhouse placement from 120m to 200m Farmhouse harvest rate reduced by 25% overall Harvest Interval increased from 15 seconds to 60 seconds (gathers 1/4 as often) Harvest amount increased (gathers 3x as much) Stone Farmhouse has been moved to Advanced Automation Skill in Construction Tree Updated resource costs of constructing a Stone Farmhouse Changed 360 Metal to 180 Alloy Added 80 Organic Paste as additional cost Reduced the Draw Distance of Farmhouse from 1 kilometer to 400 meters Reduced health of basic Farmhouse from 30k to 20k Miscellaneous Reduced NPC cost on Puckles by 50% Army of the Damned can now be damaged by swivel guns Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  2. Ahoy Pathfinders! Our commitment to bringing new features to ATLAS continues. ATLAS is still in Early Access, and we’re only in the beginning stages of developing the renewed ATLAS journey. Many changes are incoming and a lot of work is being done behind the scenes. All of your feedback has been very helpful and we’re thankful you’re taking this voyage with us as we shape the ATLAS experience. Many of you have expressed that you wanted to hear more about our vision as we breathe new life into ATLAS. From the highest level, the main efforts are towards making the ocean fun and cleaning up the code. We are putting equal efforts into fixing bugs and rickety systems while we work on new things for you to do on the water. Apart from that, we feel that ATLAS suffers from a themeing problem. In some aspects, the game tries to be almost a simulation, but in others, there are dragons and hydras. Currently, this creates a bit of incongruence which we are working to solve. Unifying the theme is one of the broader arcs within the design team. For example, it's fair to say that we want to edge away from being a high fantasy, "WoW with ships". There are lots of great ideas we are playing with, but nothing that we are able to share at this point. As we get closer to defining our ideas, we’ll bring them out onto the deck for you guys. One of the bigger changes is a new, more optimized system for ships and new types of ships. This includes the mechanic of buying certain types of ships for gold. We’ve seen a lot of excitement and feedback around this topic, with many players hoping to find out more info about its current state. Unfortunately, that's all we can say right now. Please know there is a steady stream of content planned and we're half timing on that and half timing on fixing the bugs and cleaning up the code as we navigate towards a 1.0 release. A lot of these bigger changes are going to take some time to fully implement, and some of the changes happening now are setting the foundations for that gameplay. Think of them as building blocks. For example, although the Farmhouses are indeed a QoL update, it’s just the first step in a longer scheme for a new system. Now, we’re excited to announce the second step - Warehouses! Warehouses Warehouses will be coming to ATLAS next week! Connect Warehouses to Farmhouses to automatically store the resources you gather! How will this system continue to evolve? You’ll have to wait and see. Please note that Farmhouses and Warehouses are still in their first iteration. We will continue to develop and improve them as we look at gameplay and receive player feedback. We’re sure you have many questions on how the Warehouse itself will function as well. Leave us your questions in the comments section! We’ll be going more in-depth about Warehouses in the patch notes next week. In the meantime, we’d like to share some of the concept art for Warehouses below: Endgame Encounters & EXP We’ve received a lot of questions about the boss encounters continuing to reward EXP. After careful consideration, we will be leaving it “as is” for the remainder of Season 4. We appreciate the reports you all have been sending us. Through your feedback, we saw that the problems with the boss encounters were a priority issue that the community wanted addressed. In the process of introducing the fixes, we found that it is a deep rabbit hole of accumulated issues. Unfortunately, it is going to take us some time to fully sort it out. We are a small but dedicated team with big aspirations, and there is a balance that we want to strike when it comes to implementing new features while continuing to work on existing bugs and balance issues. At this time, we currently do not have the resources to properly approach boss encounters and the myriad of issues surrounding the current state of endgame content. We have therefore come to recognize that it would be better to leave the boss encounters as is while we focus on implementing the next steps of the new system we are currently rolling out. We’ll still continue to include other fixes and adjustments as we can, but we will have to apologize for where we have to leave the state of endgame for now. However, please know that adjustments will be made before the next season wipe. Please note, the zeroing out on some of the endgame exp is temporary. As an Early Access title, many things can and will continue to change during development - and your feedback is an integral part of our approach. We are very grateful for the reports and feedback we’ve received thus far and will continue to look to the community to help guide our actions and improve our processes. Thank you for not only helping us discover these issues, but for the insight you provide us as well. As our First Mate, the community, and the support and dedication we receive from you, means a lot to us. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  3. Ahoy Pathfinders! Our commitment to bringing new features to ATLAS continues. ATLAS is still in Early Access, and we’re only in the beginning stages of developing the renewed ATLAS journey. Many changes are incoming and a lot of work is being done behind the scenes. All of your feedback has been very helpful and we’re thankful you’re taking this voyage with us as we shape the ATLAS experience. Many of you have expressed that you wanted to hear more about our vision as we breathe new life into ATLAS. From the highest level, the main efforts are towards making the ocean fun and cleaning up the code. We are putting equal efforts into fixing bugs and rickety systems while we work on new things for you to do on the water. Apart from that, we feel that ATLAS suffers from a themeing problem. In some aspects, the game tries to be almost a simulation, but in others, there are dragons and hydras. Currently, this creates a bit of incongruence which we are working to solve. Unifying the theme is one of the broader arcs within the design team. For example, it's fair to say that we want to edge away from being a high fantasy, "WoW with ships". There are lots of great ideas we are playing with, but nothing that we are able to share at this point. As we get closer to defining our ideas, we’ll bring them out onto the deck for you guys. One of the bigger changes is a new, more optimized system for ships and new types of ships. This includes the mechanic of buying certain types of ships for gold. We’ve seen a lot of excitement and feedback around this topic, with many players hoping to find out more info about its current state. Unfortunately, that's all we can say right now. Please know there is a steady stream of content planned and we're half timing on that and half timing on fixing the bugs and cleaning up the code as we navigate towards a 1.0 release. A lot of these bigger changes are going to take some time to fully implement, and some of the changes happening now are setting the foundations for that gameplay. Think of them as building blocks. For example, although the Farmhouses are indeed a QoL update, it’s just the first step in a longer scheme for a new system. Now, we’re excited to announce the second step - Warehouses! Warehouses Warehouses will be coming to ATLAS next week! Connect Warehouses to Farmhouses to automatically store the resources you gather! How will this system continue to evolve? You’ll have to wait and see. Please note that Farmhouses and Warehouses are still in their first iteration. We will continue to develop and improve them as we look at gameplay and receive player feedback. We’re sure you have many questions on how the Warehouse itself will function as well. Leave us your questions in the comments section! We’ll be going more in-depth about Warehouses in the patch notes next week. In the meantime, we’d like to share some of the concept art for Warehouses below: Endgame Encounters & EXP We’ve received a lot of questions about the boss encounters continuing to reward EXP. After careful consideration, we will be leaving it “as is” for the remainder of Season 4. We appreciate the reports you all have been sending us. Through your feedback, we saw that the problems with the boss encounters were a priority issue that the community wanted addressed. In the process of introducing the fixes, we found that it is a deep rabbit hole of accumulated issues. Unfortunately, it is going to take us some time to fully sort it out. We are a small but dedicated team with big aspirations, and there is a balance that we want to strike when it comes to implementing new features while continuing to work on existing bugs and balance issues. At this time, we currently do not have the resources to properly approach boss encounters and the myriad of issues surrounding the current state of endgame content. We have therefore come to recognize that it would be better to leave the boss encounters as is while we focus on implementing the next steps of the new system we are currently rolling out. We’ll still continue to include other fixes and adjustments as we can, but we will have to apologize for where we have to leave the state of endgame for now. However, please know that adjustments will be made before the next season wipe. Please note, the zeroing out on some of the endgame exp is temporary. As an Early Access title, many things can and will continue to change during development - and your feedback is an integral part of our approach. We are very grateful for the reports and feedback we’ve received thus far and will continue to look to the community to help guide our actions and improve our processes. Thank you for not only helping us discover these issues, but for the insight you provide us as well. As our First Mate, the community, and the support and dedication we receive from you, means a lot to us. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  4. Ahoy Pathfinders! We’re happy to see that many of you responded with much interest in our last Q&A with the developers! We’re here with our 2nd round of Ask a Pirate Day, where our developers aka the crew answer your questions from Twitter, Facebook, Steam, Discord, and of course, the forums. Remember guys, we’re still in the very beginning stages of this renewed Atlas journey! The changes that we are making and considering are setting the framework for more changes to come! You can’t have a building without a solid foundation first, am I right mateys? As we continue to examine the game and receive your feedback, it is possible that we may change courses as well. Thanks for joining us in Early Access to help shape the ATLAS experience. Without further ado, here is our next set of Q&A! DevELOPER Q&A Question: Do you guys have any plans to fix the issue of people using freeports as safe storage? Answer: Yes. However, it may take some time to implement any changes. Question: Do you plan to balance Drake? It seems very hard compared to Hydra. Answer: A larger pass of all encounters is coming and we will endeavor to fix this then. Question: When do you guys plan to update the optimization of the game? Even people with good graphics cards have a hard time getting 60fps with high settings. Answer: That is in the works. As we head towards 1.0, things should get better. Question: Can you guys make mounts less of a focus in this game? Answer: We agree. More and more "design energy" is being put into ships and the ocean. We are also planning some simplifications for land-based interactions. The changes we are making now are really the foundation for changes planned for the future. It may not be obvious choices now but hang in there with us. Question: Will the 120 level cap on creatures be adjusted, or set to be adjusted, so those who would like to play a bit more with breeding be allowed to do so? Answer: Right now, we are focused on putting more fun stuff on the water and encouraging players to play around there more. So, for now, I'm afraid this is a "no". Hang in there, though. Again, we’d like to emphasize that the changes we are making now are really the foundation for changes planned for the future. Question: When can we get the devkit updated? Answer: It's in the works as we speak. Question: Are we ever getting new ships? Answer: Yes, we are working on a new, more optimized system and will be launching additional ships once that's in. Question: Are you ever going to increase the structure limit on ships? Answer: It's hard to say. Right now we are taking a deep dive into making ships more viable and interesting as a whole and that may or may not play into it Question: Any plans to delve into an upgraded Atlas version on Unreal 5? Answer: I would love that. We are looking into the possibility of it. Question: Will there ever be an option to seat and unseat crew from cannons and sails from the wheel from the radial menu? Answer: That is something we are currently considering. The realism of NPC's and NPC management is front of mind with respect to ships, but nothing firm has been decided. All I can tell you is that we don't like how stiff they are either. Question: Any plans to pay NPCs to gather resources, man ships, etc? Will the NPCs be a little smarter? Answer: Cleaning up everything about NPC's is going to come first and then we'll take a look at how we can grow them. But for now, this is a long way off. Question: Will you make animals immune to damage while in a bola on pve. So much griefing going on. Answer: Yeah, we understand that PVE is a bit rough. We'll take a look. Question: Will there be a focus on bringing the ocean more content? New ships, more parts to make ships better looking, maybe different sails, and fixing the current ones. Answer: Absolutely. That is our primary focus right now. Question: Are you going to add a mail system to talk to other pathfinders in regions other than your own? As well as other MMO features? Answer: Right now we don't have any dedicated plans for mail, but there are some systems coming online that may facilitate the development of a mail system and others that would definitely benefit from it. It won't be soon but it may well happen. Like always, we’ll try to answer as many questions as we can in our next Q&A session. Please feel free to ask away on this forum post, Discord, Twitter, Facebook, and Steam! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  5. Ahoy Pathfinders! We’re happy to see that many of you responded with much interest in our last Q&A with the developers! We’re here with our 2nd round of Ask a Pirate Day, where our developers aka the crew answer your questions from Twitter, Facebook, Steam, Discord, and of course, the forums. Remember guys, we’re still in the very beginning stages of this renewed Atlas journey! The changes that we are making and considering are setting the framework for more changes to come! You can’t have a building without a solid foundation first, am I right mateys? As we continue to examine the game and receive your feedback, it is possible that we may change courses as well. Thanks for joining us in Early Access to help shape the ATLAS experience. Without further ado, here is our next set of Q&A! DevELOPER Q&A Question: Do you guys have any plans to fix the issue of people using freeports as safe storage? Answer: Yes. However, it may take some time to implement any changes. Question: Do you plan to balance Drake? It seems very hard compared to Hydra. Answer: A larger pass of all encounters is coming and we will endeavor to fix this then. Question: When do you guys plan to update the optimization of the game? Even people with good graphics cards have a hard time getting 60fps with high settings. Answer: That is in the works. As we head towards 1.0, things should get better. Question: Can you guys make mounts less of a focus in this game? Answer: We agree. More and more "design energy" is being put into ships and the ocean. We are also planning some simplifications for land-based interactions. The changes we are making now are really the foundation for changes planned for the future. It may not be obvious choices now but hang in there with us. Question: Will the 120 level cap on creatures be adjusted, or set to be adjusted, so those who would like to play a bit more with breeding be allowed to do so? Answer: Right now, we are focused on putting more fun stuff on the water and encouraging players to play around there more. So, for now, I'm afraid this is a "no". Hang in there, though. Again, we’d like to emphasize that the changes we are making now are really the foundation for changes planned for the future. Question: When can we get the devkit updated? Answer: It's in the works as we speak. Question: Are we ever getting new ships? Answer: Yes, we are working on a new, more optimized system and will be launching additional ships once that's in. Question: Are you ever going to increase the structure limit on ships? Answer: It's hard to say. Right now we are taking a deep dive into making ships more viable and interesting as a whole and that may or may not play into it Question: Any plans to delve into an upgraded Atlas version on Unreal 5? Answer: I would love that. We are looking into the possibility of it. Question: Will there ever be an option to seat and unseat crew from cannons and sails from the wheel from the radial menu? Answer: That is something we are currently considering. The realism of NPC's and NPC management is front of mind with respect to ships, but nothing firm has been decided. All I can tell you is that we don't like how stiff they are either. Question: Any plans to pay NPCs to gather resources, man ships, etc? Will the NPCs be a little smarter? Answer: Cleaning up everything about NPC's is going to come first and then we'll take a look at how we can grow them. But for now, this is a long way off. Question: Will you make animals immune to damage while in a bola on pve. So much griefing going on. Answer: Yeah, we understand that PVE is a bit rough. We'll take a look. Question: Will there be a focus on bringing the ocean more content? New ships, more parts to make ships better looking, maybe different sails, and fixing the current ones. Answer: Absolutely. That is our primary focus right now. Question: Are you going to add a mail system to talk to other pathfinders in regions other than your own? As well as other MMO features? Answer: Right now we don't have any dedicated plans for mail, but there are some systems coming online that may facilitate the development of a mail system and others that would definitely benefit from it. It won't be soon but it may well happen. Like always, we’ll try to answer as many questions as we can in our next Q&A session. Please feel free to ask away on this forum post, Discord, Twitter, Facebook, and Steam! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  6. Ahoy Pathfinders! We find ourselves on the cusp of a new frontier as the crew begins rolling in new and exciting changes and content! As mentioned previously - the first of these new features, Farmhouses, are here! Let’s dive in and get a little in-depth about the update! Farmhouses Available under the Construction & Mercantilism Esotery of Building, players can construct both Wood & Stone Farmhouses in the Smithy. Farmhouses will require at least one thatch or wood unit for fuel to start gathering resources from nearby nodes, and as long as there are thatch and wood nodes within the area, the farmhouse will continue to fuel itself. Talk about efficiency! Players will be able to determine the farming radius based off of the light blue sphere during placement. Any resource with at least one node within the radius will be collected. Additional Details: Structures built within the Farmhouse radius will reduce the farming efficiency The Farmhouse has 30 slots in its inventory Resources collected in the Farmhouse inventory will stack up to 10,000 units When collecting resources, they will be distributed within the player inventory at the normal stack size Farmhouse caps at 8000 weight and will stop auto-farming when reaching this point Stone Farmhouse gathers slightly faster and is more difficult to destroy Farmhouses may not be placed within 12,000 units of another Farmhouse. While it will still be faster to manually farm for resources when you need something right away, a Farmhouse is sure to be a necessity in the long term. Be sure to take care of your farmhouse, other pathfinders may be eyeing to pillage it! It can be hard to tell when some resources go missing because you have such a large stockpile up for grabs. Ships for Gold Last week we also announced that Buying Ships for Gold would be coming in this update. However, the tides have changed our course! We heard feedback from the community regarding Buying Ships for Gold, and it spurned our creative juices. We’ll be holding on to this to make it into a more comprehensive feature! It’ll be well worth the wait, mateys! Changes As we mentioned last week, all players above level 80 will be reduced to level 80 in response to a leveling abuse. This was not a decision that we made lightly and we greatly considered community feedback on this matter. After the crew considered all options and looked into what was possible within the current infrastructure of ATLAS, we decided this would be the best course of action. The level cap will remain 120, so Pathfinders can pick back up and get right back into their journey. Although this may also affect some righteous Pathfinders who were able to level up far, we felt that this was in the best interest for the health of the game. We sincerely apologize for any inconvenience and greatly appreciate your patience and understanding. We will be improving our processes moving forward and are committed to making sure that ATLAS is a fun and fair experience for all. With the Farmhouses, we have included a few balance adjustments and tackled a tricky fix as well. We’re making some adjustments to the Army of the Damned Treasure Guards in an effort to make certain content more accessible for all styles of pirating! The difficulty will remain the same, but the reduced mob size should make the encounter more manageable for solo Pathfinders and smaller crews. See the complete change log for v407.2 in the patch notes section below! Patch Notes v407.2 Farmhouse Added Farmhouse and Stone Farmhouse to the Esotery of Building Skill Requires Smithy to Craft Initial Balance pass on gather speed, radius, cost to build, max weight, fuel cost, etc Army of the Damned Treasure Guards Reduced number of guards spawned per wave to three Modified type of guards spawned Abominable Snowman Encounter Removed XP reward Explosive Barrel Fixed duplication bug Player XP Rollback Any characters over level 80 have been rolled back to level 80 Torpedo Increased damage by 50% Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information: Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  7. Ahoy Pathfinders! We find ourselves on the cusp of a new frontier as the crew begins rolling in new and exciting changes and content! As mentioned previously - the first of these new features, Farmhouses, are here! Let’s dive in and get a little in-depth about the update! Farmhouses Available under the Construction & Mercantilism Esotery of Building, players can construct both Wood & Stone Farmhouses in the Smithy. Farmhouses will require at least one thatch or wood unit for fuel to start gathering resources from nearby nodes, and as long as there are thatch and wood nodes within the area, the farmhouse will continue to fuel itself. Talk about efficiency! Players will be able to determine the farming radius based off of the light blue sphere during placement. Any resource with at least one node within the radius will be collected. Additional Details: Structures built within the Farmhouse radius will reduce the farming efficiency The Farmhouse has 30 slots in its inventory Resources collected in the Farmhouse inventory will stack up to 10,000 units When collecting resources, they will be distributed within the player inventory at the normal stack size Farmhouse caps at 8000 weight and will stop auto-farming when reaching this point Stone Farmhouse gathers slightly faster and is more difficult to destroy Farmhouses may not be placed within 12,000 units of another Farmhouse. While it will still be faster to manually farm for resources when you need something right away, a Farmhouse is sure to be a necessity in the long term. Be sure to take care of your farmhouse, other pathfinders may be eyeing to pillage it! It can be hard to tell when some resources go missing because you have such a large stockpile up for grabs. Ships for Gold Last week we also announced that Buying Ships for Gold would be coming in this update. However, the tides have changed our course! We heard feedback from the community regarding Buying Ships for Gold, and it spurned our creative juices. We’ll be holding on to this to make it into a more comprehensive feature! It’ll be well worth the wait, mateys! Changes As we mentioned last week, all players above level 80 will be reduced to level 80 in response to a leveling abuse. This was not a decision that we made lightly and we greatly considered community feedback on this matter. After the crew considered all options and looked into what was possible within the current infrastructure of ATLAS, we decided this would be the best course of action. The level cap will remain 120, so Pathfinders can pick back up and get right back into their journey. Although this may also affect some righteous Pathfinders who were able to level up far, we felt that this was in the best interest for the health of the game. We sincerely apologize for any inconvenience and greatly appreciate your patience and understanding. We will be improving our processes moving forward and are committed to making sure that ATLAS is a fun and fair experience for all. With the Farmhouses, we have included a few balance adjustments and tackled a tricky fix as well. We’re making some adjustments to the Army of the Damned Treasure Guards in an effort to make certain content more accessible for all styles of pirating! The difficulty will remain the same, but the reduced mob size should make the encounter more manageable for solo Pathfinders and smaller crews. See the complete change log for v407.2 in the patch notes section below! Patch Notes v407.2 Farmhouse Added Farmhouse and Stone Farmhouse to the Esotery of Building Skill Requires Smithy to Craft Initial Balance pass on gather speed, radius, cost to build, max weight, fuel cost, etc Army of the Damned Treasure Guards Reduced number of guards spawned per wave to three Modified type of guards spawned Abominable Snowman Encounter Removed XP reward Explosive Barrel Fixed duplication bug Player XP Rollback Any characters over level 80 have been rolled back to level 80 Torpedo Increased damage by 50% Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information: Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  8. Yo ho! Pathfinders. As previously promised there is some new ATLAS content on the horizon! We’re excited to bring you all a little sneak peek of two of the new features in our next update coming next week! Farmhouses Introducing the first of our upcoming features, Farmhouses! Tired of toiling away on land like a landlubber, when you could be out adventuring on the high seas? You’re in luck! The new Farmhouses will automatically collect resources within a range around itself. All you scallywags can now spend less time on your chores and more time sailing out beyond the shores! Take a gander at some of the concept art for various Farmhouses styles below: *Please note that these are concept art and not the final rendition. Buy Ships with Gold In addition to the upcoming Farmhouse update, we’ll also be introducing the ability to purchase ships with gold. Building ships is core to the ATLAS experience, so you can still craft your own masterpiece. Afterall, nothing beats the beauty of a ship that you create with your own blood, sweat, and tears! However, if you have a chest full o’gold and are anxious to get out sea quickly, purchasable ships will come in handy! We’ll be interested to see how this option will expand sea travel and interactions. More information to come! Stay tuned! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information: Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  9. Yo ho! Pathfinders. As previously promised there is some new ATLAS content on the horizon! We’re excited to bring you all a little sneak peek of two of the new features in our next update coming next week! Farmhouses Introducing the first of our upcoming features, Farmhouses! Tired of toiling away on land like a landlubber, when you could be out adventuring on the high seas? You’re in luck! The new Farmhouses will automatically collect resources within a range around itself. All you scallywags can now spend less time on your chores and more time sailing out beyond the shores! Take a gander at some of the concept art for various Farmhouses styles below: *Please note that these are concept art and not the final rendition. Buy Ships with Gold In addition to the upcoming Farmhouse update, we’ll also be introducing the ability to purchase ships with gold. Building ships is core to the ATLAS experience, so you can still craft your own masterpiece. Afterall, nothing beats the beauty of a ship that you create with your own blood, sweat, and tears! However, if you have a chest full o’gold and are anxious to get out sea quickly, purchasable ships will come in handy! We’ll be interested to see how this option will expand sea travel and interactions. More information to come! Stay tuned! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information: Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  10. Ahoy Pathfinders! We appreciate all the feedback we have received, whether written by hardened sea dogs or those still getting their feet wet. We’re monitoring the waves in the Forums, Discord, Steam, Reddit, Youtube, Twitter, and Facebook. Even when we hit rocky shores, you’re there mannin’ the sails. We’re excited to answer some questions that have popped up during our new journey in ATLAS Season 4: The Maelstrom and we hope you’re looking forward to all the new content that will be released in the coming months, like Trade Winds, Farms, Warehouses, 'n more! Below are some questions & answers regarding the future development of ATLAS, straight from the seahorse’s mouth: Developer Q&A Question: I guess my main question would be about new PVP official servers. When you claim an island, is it safe for you or is it possible to be raided? I don't mind PVP at sea, but base raids suck. Just curious. Thanks. Answer: Atlas is intended to be a game about pirates, and while our land-based combat is deep and rich, the new energy behind Atlas is to bring that depth and richness to sea as well. More interesting interactions with the oceans and ships is where we are pointed and we'll be making a host of changes to drive more player energy in that direction. Look for our future development to lean towards creating opportunities for greater rewards and higher risks on the water with more opportunities for opt-in conflict. Question: So, I believe that this is the first time that you've acknowledged "seasons". Are you guys considering regular wipes to ATLAS PVP? In many hardcore PVPers opinions, there should be, in order to keep the game fresh. It seems to drop off about 3-4 months in. Maybe a server to test out having regular wipes? Answer: We agree that it's important for the health of a survival game to have energetic competition over resources, but we want to have our cake and eat it too. So, we are looking for ways to keep these struggles fresh without completely tossing out player progress. We think that coming at it from both sides and wiping when necessary while at the same time helping players hold on to their progress will lead to a vibrant environment of continuous conflict without stagnation. Question: Will ATLAS be available on PS4? Answer: For sure, we want Atlas to be accessible on as many platforms as possible. We are considering whether that means trying to go to PS4 at the end of its life cycle or holding out for the PS5, which is not far off. Until that decision is made, we are focusing on bringing all the new features to our existing players. We hope that answered some of your lingering questions. We have many more questions out there in the deep, and we plan to have Ask a Pirate Day regularly. Feel free to drop questions here or on our other social channels, and your question might get picked the next time around. Also, be sure to hashtag your screenshots with #PlayATLAS and tag us for a chance to be featured on our forum posts. Here's a screenshot by bombtrackbart on Twitter. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  11. Ahoy Pathfinders! We appreciate all the feedback we have received, whether written by hardened sea dogs or those still getting their feet wet. We’re monitoring the waves in the Forums, Discord, Steam, Reddit, Youtube, Twitter, and Facebook. Even when we hit rocky shores, you’re there mannin’ the sails. We’re excited to answer some questions that have popped up during our new journey in ATLAS Season 4: The Maelstrom and we hope you’re looking forward to all the new content that will be released in the coming months, like Trade Winds, Farms, Warehouses, 'n more! Below are some questions & answers regarding the future development of ATLAS, straight from the seahorse’s mouth: Developer Q&A Question: I guess my main question would be about new PVP official servers. When you claim an island, is it safe for you or is it possible to be raided? I don't mind PVP at sea, but base raids suck. Just curious. Thanks. Answer: Atlas is intended to be a game about pirates, and while our land-based combat is deep and rich, the new energy behind Atlas is to bring that depth and richness to sea as well. More interesting interactions with the oceans and ships is where we are pointed and we'll be making a host of changes to drive more player energy in that direction. Look for our future development to lean towards creating opportunities for greater rewards and higher risks on the water with more opportunities for opt-in conflict. Question: So, I believe that this is the first time that you've acknowledged "seasons". Are you guys considering regular wipes to ATLAS PVP? In many hardcore PVPers opinions, there should be, in order to keep the game fresh. It seems to drop off about 3-4 months in. Maybe a server to test out having regular wipes? Answer: We agree that it's important for the health of a survival game to have energetic competition over resources, but we want to have our cake and eat it too. So, we are looking for ways to keep these struggles fresh without completely tossing out player progress. We think that coming at it from both sides and wiping when necessary while at the same time helping players hold on to their progress will lead to a vibrant environment of continuous conflict without stagnation. Question: Will ATLAS be available on PS4? Answer: For sure, we want Atlas to be accessible on as many platforms as possible. We are considering whether that means trying to go to PS4 at the end of its life cycle or holding out for the PS5, which is not far off. Until that decision is made, we are focusing on bringing all the new features to our existing players. We hope that answered some of your lingering questions. We have many more questions out there in the deep, and we plan to have Ask a Pirate Day regularly. Feel free to drop questions here or on our other social channels, and your question might get picked the next time around. Also, be sure to hashtag your screenshots with #PlayATLAS and tag us for a chance to be featured on our forum posts. Here's a screenshot by bombtrackbart on Twitter. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  12. JSON file now available (topic post has been edited with link to file) and server owners should be able to make edits.
  13. 07/03/2020 Season 4: The Maelstrom introduces a new map update in which islands have been reshuffled, added, or removed. Server owners, please see the lists below for more details. Custom Servers using any islands that are no longer in the build may see errors and it is recommended that server owners perform a wipe and swap out these islands in the ServerGridEditor. EDIT: An updated JSON file for the islands is available here [http://cdn.atlasdedicated.com/islands.json] for server owners to drop into the ServerGridEditor\Data folder as shown: Islands no longer in the build Cay_C_EE_B Cay_G_CL_C Cay_H_WR_E Cay_I_CL_C Islet_A_WT Islet_A_WT_B Mnt_A_CH Mnt_A_WU Mnt_A_WU_B Mnt_A_WU_C Mnt_A_WU_D Mnt_AA_CU Mnt_AA_EU_B Mnt_AB_CP Mnt_AB_EU Mnt_AC_EU Mnt_AD_CP Mnt_AD_EU Mnt_AE_EU Mnt_AG_EE Mnt_AL_CU Mnt_AM_CU Mnt_AQ_CU Mnt_C_CH_B Mnt_C_CL_B Mnt_C_EE Mnt_C_WU Mnt_D_CL Mnt_D_CP Mnt_D_WU Mnt_E_CH Mnt_E_CL Mnt_E_CP_D Mnt_E_WU Mnt_F_CL Mnt_F_EU_E Mnt_H_CP Mnt_H_CP_B Mnt_H_CP_C Mnt_H_CP_D Mnt_J_CP_C Mnt_J_CP_D Mnt_J_WT_E Mnt_L_CH_E Mnt_L_CL Mnt_O_CH Mnt_R_WU_B Mnt_R_WU_C Mnt_T_CP_B Mnt_T_CP_D Mnt_Y_CP Mnt_Y_CP_B Mnt_Y_CP_C Mnt_Y_CP_D Mnt_Y_EU Mnt_Y_EU_C Islands added to the build Cay_E_ET Cay_N_ER Cay_O_ER Mnt_AC_EE_B Mnt_AF_EE_B Mnt_AF_EU Mnt_AM_EU Mnt_AN_EE Mnt_AN_EU Mnt_AO_EU Mnt_AP_EE Mnt_AP_EU Mnt_AR_EU Mnt_AR_EU_B Mnt_AV_EU_B Mnt_C_ET_C Mnt_C_ET_D Mnt_D_ER Mnt_F_CP Mnt_F_ER Mnt_G_EU Mnt_K_CP Mnt_L_CP Mnt_U_ER_PVE Mnt_Y_WU_PVE
  14. Hello Pathfinders! Welcome to Season 4: The Maelstrom! We’re excited to launch The Maelstrom, which was designed to intensify the pirating and seafaring experience! We looked at player habits and reshuffled islands and resources to align the map to encourage more interaction though both conflict and cooperative gameplay. We’ve also made a number of balancing changes to improve the initial gameplay experience and make other strategies for gold more viable. This is just the first step in the grander scheme of new changes coming to Atlas. There are many under-the-hood (or should we say, under-the-deck) improvements and new features coming down the pipeline. This new patch is just setting up the foundation for it! You can’t build a ship without a proper frame in place after all. We’d also like to thank the community for all of your support and patience! We are excited to continue on the renewed Atlas journey with all of you! Below you’ll find detailed Patch Notes for our latest update, v406.7. Released Patch Notes New Map created Centralized Golden Age islands for a clearer path to completing the compass. Centralized high-density servers to reduce the distance/sail time between conflict areas. Updated mineral foliage on islands so its no longer tied to plant biomes. Removed most unique discoveries to reduce the grind of getting to the max level cap. Economy Balance Updates Army of Dead on Golden Age Islands gold drops reduced by 62% Island Claim upkeep costs reduced by about 75% NPC Crew upkeep costs reduced by 84% on land NPC Crew upkeep on sea reduced by about half. Other changes Army of Dead Treasure Guards has been made significantly easier for low-quality treasure maps. Updated early game XP curve so you don't immediately level. Moved skill point gains to be more generous in lower levels and level off in later levels. Army of Dead on Golden Age Islands XP rewards reduced by 60% Custom Servers Season 4: The Maelstrom introduces a new map update in which islands have been reshuffled, added, or removed. Server owners, please see the lists below for more details. Custom Servers using any islands that are no longer in the build may see errors and it is recommended that server owners perform a wipe and swap out these islands in the ServerGridEditor. An updated JSON file for the islands is also available here [http://cdn.atlasdedicated.com/islands.json] for server owners to drop into the ServerGridEditor\Data folder as shown: Islands no longer in the build: Cay_C_EE_B Cay_G_CL_C Cay_H_WR_E Cay_I_CL_C Islet_A_WT Islet_A_WT_B Mnt_A_CH Mnt_A_WU Mnt_A_WU_B Mnt_A_WU_C Mnt_A_WU_D Mnt_AA_CU Mnt_AA_EU_B Mnt_AB_CP Mnt_AB_EU Mnt_AC_EU Mnt_AD_CP Mnt_AD_EU Mnt_AE_EU Mnt_AG_EE Mnt_AL_CU Mnt_AM_CU Mnt_AQ_CU Mnt_C_CH_B Mnt_C_CL_B Mnt_C_EE Mnt_C_WU Mnt_D_CL Mnt_D_CP Mnt_D_WU Mnt_E_CH Mnt_E_CL Mnt_E_CP_D Mnt_E_WU Mnt_F_CL Mnt_F_EU_E Mnt_H_CP Mnt_H_CP_B Mnt_H_CP_C Mnt_H_CP_D Mnt_J_CP_C Mnt_J_CP_D Mnt_J_WT_E Mnt_L_CH_E Mnt_L_CL Mnt_O_CH Mnt_R_WU_B Mnt_R_WU_C Mnt_T_CP_B Mnt_T_CP_D Mnt_Y_CP Mnt_Y_CP_B Mnt_Y_CP_C Mnt_Y_CP_D Mnt_Y_EU Mnt_Y_EU_C Islands added to the build: Cay_E_ET Cay_N_ER Cay_O_ER Mnt_AC_EE_B Mnt_AF_EE_B Mnt_AF_EU Mnt_AM_EU Mnt_AN_EE Mnt_AN_EU Mnt_AO_EU Mnt_AP_EE Mnt_AP_EU Mnt_AR_EU Mnt_AR_EU_B Mnt_AV_EU_B Mnt_C_ET_C Mnt_C_ET_D Mnt_D_ER Mnt_F_CP Mnt_F_ER Mnt_G_EU Mnt_K_CP Mnt_L_CP Mnt_U_ER_PVE Mnt_Y_WU_PVE Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  15. Hello Pathfinders! Welcome to Season 4: The Maelstrom! We’re excited to launch The Maelstrom, which was designed to intensify the pirating and seafaring experience! We looked at player habits and reshuffled islands and resources to align the map to encourage more interaction though both conflict and cooperative gameplay. We’ve also made a number of balancing changes to improve the initial gameplay experience and make other strategies for gold more viable. This is just the first step in the grander scheme of new changes coming to Atlas. There are many under-the-hood (or should we say, under-the-deck) improvements and new features coming down the pipeline. This new patch is just setting up the foundation for it! You can’t build a ship without a proper frame in place after all. We’d also like to thank the community for all of your support and patience! We are excited to continue on the renewed Atlas journey with all of you! Below you’ll find detailed Patch Notes for our latest update, v406.7. Released Patch Notes New Map created Centralized Golden Age islands for a clearer path to completing the compass. Centralized high-density servers to reduce the distance/sail time between conflict areas. Updated mineral foliage on islands so its no longer tied to plant biomes. Removed most unique discoveries to reduce the grind of getting to the max level cap. Economy Balance Updates Army of Dead on Golden Age Islands gold drops reduced by 62% Island Claim upkeep costs reduced by about 75% NPC Crew upkeep costs reduced by 84% on land NPC Crew upkeep on sea reduced by about half. Other changes Army of Dead Treasure Guards has been made significantly easier for low-quality treasure maps. Updated early game XP curve so you don't immediately level. Moved skill point gains to be more generous in lower levels and level off in later levels. Army of Dead on Golden Age Islands XP rewards reduced by 60% Custom Servers Season 4: The Maelstrom introduces a new map update in which islands have been reshuffled, added, or removed. Server owners, please see the lists below for more details. Custom Servers using any islands that are no longer in the build may see errors and it is recommended that server owners perform a wipe and swap out these islands in the ServerGridEditor. An updated JSON file for the islands is also available here [http://cdn.atlasdedicated.com/islands.json] for server owners to drop into the ServerGridEditor\Data folder as shown: Islands no longer in the build: Cay_C_EE_B Cay_G_CL_C Cay_H_WR_E Cay_I_CL_C Islet_A_WT Islet_A_WT_B Mnt_A_CH Mnt_A_WU Mnt_A_WU_B Mnt_A_WU_C Mnt_A_WU_D Mnt_AA_CU Mnt_AA_EU_B Mnt_AB_CP Mnt_AB_EU Mnt_AC_EU Mnt_AD_CP Mnt_AD_EU Mnt_AE_EU Mnt_AG_EE Mnt_AL_CU Mnt_AM_CU Mnt_AQ_CU Mnt_C_CH_B Mnt_C_CL_B Mnt_C_EE Mnt_C_WU Mnt_D_CL Mnt_D_CP Mnt_D_WU Mnt_E_CH Mnt_E_CL Mnt_E_CP_D Mnt_E_WU Mnt_F_CL Mnt_F_EU_E Mnt_H_CP Mnt_H_CP_B Mnt_H_CP_C Mnt_H_CP_D Mnt_J_CP_C Mnt_J_CP_D Mnt_J_WT_E Mnt_L_CH_E Mnt_L_CL Mnt_O_CH Mnt_R_WU_B Mnt_R_WU_C Mnt_T_CP_B Mnt_T_CP_D Mnt_Y_CP Mnt_Y_CP_B Mnt_Y_CP_C Mnt_Y_CP_D Mnt_Y_EU Mnt_Y_EU_C Islands added to the build: Cay_E_ET Cay_N_ER Cay_O_ER Mnt_AC_EE_B Mnt_AF_EE_B Mnt_AF_EU Mnt_AM_EU Mnt_AN_EE Mnt_AN_EU Mnt_AO_EU Mnt_AP_EE Mnt_AP_EU Mnt_AR_EU Mnt_AR_EU_B Mnt_AV_EU_B Mnt_C_ET_C Mnt_C_ET_D Mnt_D_ER Mnt_F_CP Mnt_F_ER Mnt_G_EU Mnt_K_CP Mnt_L_CP Mnt_U_ER_PVE Mnt_Y_WU_PVE Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  16. Ahoy Pathfinders! The Grapeshot Crew is excited to announce the date and time of: Season 4: The Maelstrom This Friday, July 3rd, at 8 pm PDT (11 pm EDT), ATLAS' new World Map: The Maelstrom, will be replacing our original world map on both PC and Xbox. Everyone has worked hard to streamline player progression in The Maelstrom - players at lower levels will find it easier to focus on getting set up for their journey, and more experienced players will see new levels o' fun with a focus on player encounters. Please Note: Since The Maelstrom is a new journey, server wipes will be necessary for a fresh new start. As a reminder, while we focus on PVP gameplay, there will be one global PVE server for the time being. PVP servers will remain region-specific. Avast Ye! Servers may be down for around 45 minutes while we deploy the new map this Friday at 8 pm PDT. Expect full patch notes to be available upon the update. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  17. Ahoy Pathfinders! The Grapeshot Crew is excited to announce the date and time of: Season 4: The Maelstrom This Friday, July 3rd, at 8 pm PDT (11 pm EDT), ATLAS' new World Map: The Maelstrom, will be replacing our original world map on both PC and Xbox. Everyone has worked hard to streamline player progression in The Maelstrom - players at lower levels will find it easier to focus on getting set up for their journey, and more experienced players will see new levels o' fun with a focus on player encounters. Please Note: Since The Maelstrom is a new journey, server wipes will be necessary for a fresh new start. As a reminder, while we focus on PVP gameplay, there will be one global PVE server for the time being. PVP servers will remain region-specific. Avast Ye! Servers may be down for around 45 minutes while we deploy the new map this Friday at 8 pm PDT. Expect full patch notes to be available upon the update. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  18. Greetin's Pathfinders! News from the Cabin In this Captain’s Log, your new Community Team will be emerging from below deck to introduce themselves and also to touch on exciting new developments for ATLAS. We look forward to sharing further details on our roadmap with players in the near future, but for now, whet ye appetites on these tasty morsels! First up! I'm Chismebeard (Ye can jus' call me Chisme, which is Gossip in Spanish, pronounced chees-meh) yer new Senior Community Manager o'er at Grapeshot Games! As we ramp up the crew for the new content we plan to bring you in the coming months, you can expect Nami and me to communicate your feedback and excitement back to main base. Here's a wee bit o’ background about me: I've been working in the gaming industry for over 5 years and have experience in building up nonprofits. When I'm not working, you'll most likely find me playing monster-catching games, farming games, and first-person shooters. I've been playing ATLAS with the development crew over the last few months and can say it's a game I'll be sinking many hours into. I'm excited to get to know this awesome community of scallywags! I can be reached directly on our Forums as Chismebeard & Discord as Chismebeard#4432. Ahoy Pathfinders~! Nami here sailing in on the waves and happy to be a part of the ATLAS crew! I'll be on deck with ChismeBeard as another Community Manager. First-mate, doctor, shipwright, archaeologist, musician, sniper, cook, navigator... whatever we need, I'm here to help! Okay, maybe not navigator... unlike my namesake, I'm directionally challenged. But you know, as I like to quote, "there is little difference between being lost and exploring" and we're excited to be exploring all the new things coming to ATLAS with all of you! When I'm not getting lost at sea or trying to outdo Chisme's “chees-eh” puns, you can find me watching anime (You can probably guess one of them, shishishi), working out (manning the sails is great for the arms!), and of course, playing games! I love platinuming RPGs, supporting feeders on MOBAs, being bad at matchmaking shooters, dungeon running in MMOs, and living out my own version of Groundhog's Day in survival games lol. Fun fact: I drew a life-size Jack Sparrow for my art final back in high school. I'm sure that qualifies me as a pirate. Please feel free to reach out to me at Nami#6151 on Discord, as long as you're not also reaching out for our treasure Yo ho! Primus here -- I recently joined the Grapeshot team as the lead designer for ATLAS. My focus is to steer the new vision for the game (more below), creating a busy roadmap of content as we steer it towards 1.0. Prior to working on ATLAS, I led the player experience, economy, and crafting efforts for the fantasy game Wildstar. At Riot Games, I was a game designer working on new player experience, matchmaking, and the ranking system. Much of my career has been spent developing gameplay that enhances how people competitively work together and against each other in a simulated world. During my free time, I play a myriad of game genres, including strategy, shooters, co-op survivals, and more! You can find me commenting in the Forums as Gortok - feel free to say Hi! As mentioned on Monday, we’ve redesigned the whole World Map and today, we wanted to give Pathfinders more insight on some of the upcoming changes. The new map was designed with the goal to drive more interactions between players -- both competitive and cooperative! The Golden Age islands are moving to the map center, surrounding it with a high-density ring of lawless territory, and adding sparse island outskirts where players can claim island territory to have a lower-risk experience. This will reduce the amount of sailing between core islands, incite more conflict, and give more opportunity for Companies to capture and control water lanes for the upcoming Trade Route system -- but we’re getting ahead of ourselves on that new system -- we’ll reveal details in the weeks ahead!! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  19. Greetin's Pathfinders! News from the Cabin In this Captain’s Log, your new Community Team will be emerging from below deck to introduce themselves and also to touch on exciting new developments for ATLAS. We look forward to sharing further details on our roadmap with players in the near future, but for now, whet ye appetites on these tasty morsels! First up! I'm Chismebeard (Ye can jus' call me Chisme, which is Gossip in Spanish, pronounced chees-meh) yer new Senior Community Manager o'er at Grapeshot Games! As we ramp up the crew for the new content we plan to bring you in the coming months, you can expect Nami and me to communicate your feedback and excitement back to main base. Here's a wee bit o’ background about me: I've been working in the gaming industry for over 5 years and have experience in building up nonprofits. When I'm not working, you'll most likely find me playing monster-catching games, farming games, and first-person shooters. I've been playing ATLAS with the development crew over the last few months and can say it's a game I'll be sinking many hours into. I'm excited to get to know this awesome community of scallywags! I can be reached directly on our Forums as Chismebeard & Discord as Chismebeard#4432. Ahoy Pathfinders~! Nami here sailing in on the waves and happy to be a part of the ATLAS crew! I'll be on deck with ChismeBeard as another Community Manager. First-mate, doctor, shipwright, archaeologist, musician, sniper, cook, navigator... whatever we need, I'm here to help! Okay, maybe not navigator... unlike my namesake, I'm directionally challenged. But you know, as I like to quote, "there is little difference between being lost and exploring" and we're excited to be exploring all the new things coming to ATLAS with all of you! When I'm not getting lost at sea or trying to outdo Chisme's “chees-eh” puns, you can find me watching anime (You can probably guess one of them, shishishi), working out (manning the sails is great for the arms!), and of course, playing games! I love platinuming RPGs, supporting feeders on MOBAs, being bad at matchmaking shooters, dungeon running in MMOs, and living out my own version of Groundhog's Day in survival games lol. Fun fact: I drew a life-size Jack Sparrow for my art final back in high school. I'm sure that qualifies me as a pirate. Please feel free to reach out to me at Nami#6151 on Discord, as long as you're not also reaching out for our treasure Yo ho! Primus here -- I recently joined the Grapeshot team as the lead designer for ATLAS. My focus is to steer the new vision for the game (more below), creating a busy roadmap of content as we steer it towards 1.0. Prior to working on ATLAS, I led the player experience, economy, and crafting efforts for the fantasy game Wildstar. At Riot Games, I was a game designer working on new player experience, matchmaking, and the ranking system. Much of my career has been spent developing gameplay that enhances how people competitively work together and against each other in a simulated world. During my free time, I play a myriad of game genres, including strategy, shooters, co-op survivals, and more! You can find me commenting in the Forums as Gortok - feel free to say Hi! As mentioned on Monday, we’ve redesigned the whole World Map and today, we wanted to give Pathfinders more insight on some of the upcoming changes. The new map was designed with the goal to drive more interactions between players -- both competitive and cooperative! The Golden Age islands are moving to the map center, surrounding it with a high-density ring of lawless territory, and adding sparse island outskirts where players can claim island territory to have a lower-risk experience. This will reduce the amount of sailing between core islands, incite more conflict, and give more opportunity for Companies to capture and control water lanes for the upcoming Trade Route system -- but we’re getting ahead of ourselves on that new system -- we’ll reveal details in the weeks ahead!! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  20. ATLAS

    New World Map!

    Ahoy Pathfinders, News from the Cabin Major news! We have been working on our plans for some time and getting ready to give all you Pathfinders the details of our new ATLAS journey. We’re growing the development team and we’ll be starting to introduce those team members to you next week! Updates! Our first major change to the ATLAS will be a whole new World Map which is designed to intensify the fun at higher levels and make it a bit safer for lower level players. This is just the first step in the greater plan to shift gameplay from the land out on to the open seas! This new World Map drops in the first half of July for both PC and Xbox. Another piece of ATLAS’ grander plan is to focus on PVP play with an eye towards breaking out PVE play into something else. As part of this plan, we’ll be taking NA PVE offline and leaving the EU PVE server as the official PVE world for the time being. Bringing a new World Map online will require a complete reset of the system, something we don’t take lightly. We wouldn’t do it if we didn’t feel that it was vital to the new experience we want to create for you all. We have new goals for supporting the game and delivering regular (dare we say monthly!) content updates that will bring joy and piracy back to the open seas, with plans for Trade Winds, Farms, Warehouses, and more! Stick with us on this ride and we’ll sail the high seas together! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  21. Ahoy Pathfinders, News from the Cabin Major news! We have been working on our plans for some time and getting ready to give all you Pathfinders the details of our new ATLAS journey. We’re growing the development team and we’ll be starting to introduce those team members to you next week! Updates! Our first major change to the ATLAS will be a whole new World Map which is designed to intensify the fun at higher levels and make it a bit safer for lower level players. This is just the first step in the greater plan to shift gameplay from the land out on to the open seas! This new World Map drops in the first half of July for both PC and Xbox. Another piece of ATLAS’ grander plan is to focus on PVP play with an eye towards breaking out PVE play into something else. As part of this plan, we’ll be taking NA PVE offline and leaving the EU PVE server as the official PVE world for the time being. Bringing a new World Map online will require a complete reset of the system, something we don’t take lightly. We wouldn’t do it if we didn’t feel that it was vital to the new experience we want to create for you all. We have new goals for supporting the game and delivering regular (dare we say monthly!) content updates that will bring joy and piracy back to the open seas, with plans for Trade Winds, Farms, Warehouses, and more! Stick with us on this ride and we’ll sail the high seas together! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  22. Ahoy Pathfinders, News from the Cabin First and foremost, we’d like to thank you all for your continued support of the game. We know it’s been an arduous journey and we’re very grateful to you for sticking through us through all the storms and chaos. It’s been a while since our last post and today we’d like to give you a brief update. The future of ATLAS is packed full of adventure! Our plan is to continue to update the game with many patches, varying from; massive new features, new items, bug fixes, balance changes, and quality of life improvements. Today we’ll be rolling out a new major version. This will include a new item for ship combat, some balance changes, quality of life improvements, as well as miscellaneous bug fixes and updates. LATEST Patch NOTES NEW Item: Ballista Flame bolt - Sets fire to sails - Can hit a sail with multiple bolts and add multiple fire buffs - Fire can be extinguished by Olfend (or a bucket if you can get one up there) - Fire can be extinguished by fully closing the sail - Fire buff will not stick during rain or snow - Fire bolts can also set fires on other structures, creatures, and the ground (and will damage the mast if hit there instead of the sail) Balance Changes - Decreased oil jar weight - Increased torch damage - Increased flame arrow damage Quality of Life Changes - Added Ship Heading indicator on the map when on captain's wheel - Improved skill tree search UI when using a gamepad - Skill tree: When searching for craftables, you now see ALL results, even if you have not unlocked a craftable. Double-click to go to the skill in the tree - Olfend: added water capacity numbers over droplets icon for extended HUD info, so the rider can see water quantity - Added item descriptions with helpful gameplay-relevant info (the first batch includes 80 items, more to come in future patches) Bug Fixes & Misc - Main menu exit highlight now works on mouseover - Removed marine sublevels from server cook, so players stop bashing their ships into invisible underwater rocks near the shore - Bottom rows on server grid select UI are now properly clickable - Scaled-down seagull slightly when carried (was too big) and removed takeoff particles when tossed from shoulder - Fixed bug where flame arrow flame buff would desync when shot at a moving ship and be visually "left behind" - Fixed bug where oil slick from tossed oil jar would desync when hitting a moving ship and be visually "left behind" - Olfend: fixed issue where if you break out of the drink animation by moving around, the drink "ripple" vfx stays active on its snout - Olfend: tweaked water amounts when adding to or drinking from a water barrel - Olfend: improved trace when rider sprays water, so it can hit fires above it easier (needed to fight those ballista flame bolts - Bird taming improvements, including preventing them from immediately fleeing after bola release when they should attack instead - Fixed bug where in-progress sail canvas repairs do not continue after transitioning - Fixed bug in crop plots where fertilizer amount shows 0 after save/load - Resized large crop plot mesh so it is actually larger than the small crop plot (visual update only, no changes to footprint/collision) - Tutorial UI: fixed button label text not clipping when scrolling - Changed tribe member offline duration string to better fit the UI - Ammo container HUD tooltip displays ammo types only if amount > 0 in the container - Fixed a bug where water barrel was always being placed with 3000 water - Re-added missing Tools folder to Steam PC client (LocalizationManager) - Fix: Ammo container HUD shows text "Press [LeftShift] to switch between ammo types" when looking at an ammo container on a ship after getting on/off a turret Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  23. ATLAS

    ATLAS Patch: v405.9

    Ahoy Pathfinders, News from the Cabin First and foremost, we’d like to thank you all for your continued support of the game. We know it’s been an arduous journey and we’re very grateful to you for sticking through us through all the storms and chaos. It’s been a while since our last post and today we’d like to give you a brief update. The future of ATLAS is packed full of adventure! Our plan is to continue to update the game with many patches, varying from; massive new features, new items, bug fixes, balance changes, and quality of life improvements. Today we’ll be rolling out a new major version. This will include a new item for ship combat, some balance changes, quality of life improvements, as well as miscellaneous bug fixes and updates. LATEST Patch NOTES NEW Item: Ballista Flame bolt - Sets fire to sails - Can hit a sail with multiple bolts and add multiple fire buffs - Fire can be extinguished by Olfend (or a bucket if you can get one up there) - Fire can be extinguished by fully closing the sail - Fire buff will not stick during rain or snow - Fire bolts can also set fires on other structures, creatures, and the ground (and will damage the mast if hit there instead of the sail) Balance Changes - Decreased oil jar weight - Increased torch damage - Increased flame arrow damage Quality of Life Changes - Added Ship Heading indicator on the map when on captain's wheel - Improved skill tree search UI when using a gamepad - Skill tree: When searching for craftables, you now see ALL results, even if you have not unlocked a craftable. Double-click to go to the skill in the tree - Olfend: added water capacity numbers over droplets icon for extended HUD info, so the rider can see water quantity - Added item descriptions with helpful gameplay-relevant info (the first batch includes 80 items, more to come in future patches) Bug Fixes & Misc - Main menu exit highlight now works on mouseover - Removed marine sublevels from server cook, so players stop bashing their ships into invisible underwater rocks near the shore - Bottom rows on server grid select UI are now properly clickable - Scaled-down seagull slightly when carried (was too big) and removed takeoff particles when tossed from shoulder - Fixed bug where flame arrow flame buff would desync when shot at a moving ship and be visually "left behind" - Fixed bug where oil slick from tossed oil jar would desync when hitting a moving ship and be visually "left behind" - Olfend: fixed issue where if you break out of the drink animation by moving around, the drink "ripple" vfx stays active on its snout - Olfend: tweaked water amounts when adding to or drinking from a water barrel - Olfend: improved trace when rider sprays water, so it can hit fires above it easier (needed to fight those ballista flame bolts - Bird taming improvements, including preventing them from immediately fleeing after bola release when they should attack instead - Fixed bug where in-progress sail canvas repairs do not continue after transitioning - Fixed bug in crop plots where fertilizer amount shows 0 after save/load - Resized large crop plot mesh so it is actually larger than the small crop plot (visual update only, no changes to footprint/collision) - Tutorial UI: fixed button label text not clipping when scrolling - Changed tribe member offline duration string to better fit the UI - Ammo container HUD tooltip displays ammo types only if amount > 0 in the container - Fixed a bug where water barrel was always being placed with 3000 water - Re-added missing Tools folder to Steam PC client (LocalizationManager) - Fix: Ammo container HUD shows text "Press [LeftShift] to switch between ammo types" when looking at an ammo container on a ship after getting on/off a turret Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  24. Ahoy Pathfinders! We’ll be releasing the latest game update later today around 14:00 PST/22:00 UTC. This update includes the aforementioned level cap reduction from 150 to 120. We previously announced that we’d be forcing a skill respec for all players with this change, but we will now only be forcing a respec for players who are currently past level 120. We’re hard at work on the next update and as a reminder, 2x XP and harvesting rates are still enabled on our Official Network and will continue to stay boosted for the time being. Latest Patch Notes (v404.5) Reduced max player character level cap from 150 to 120. Forced a skill respec for all players past level 120. Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports. Fixed a bug where offline player characters would fall off ships when transitioning into a freeport grid. Fixed a bug where holding a treasure map on Blackwood would crash the game. Players can now purchase a one time use “Rename Ship Item” from the Cosmetics Vendor for 10k and use it to rename their ship. The Equilibrium buff now properly shows the Stamina Recovery Rate in the Buff Stat Bonuses section of the character screen. Experience points from defeating the Kraken and Snowman have been significantly increased: 40,000 exp for normal mode. 120,000 exp for hard mode. Increased the spawn rate of high tier Ship of the Damned galleons. Increased the damage of certain mount creatures toward players by 30%. Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. Increased the attack range of certain mount creatures by 10%. Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. Changed torpedo crafting cost to 28 metal ingots, 60 gunpowder, 40 blasting powder, and 100 mythos. Torpedos are now fireable by NPCs from the helm/Lieutenant’s Podium (so long as that player has Torpedo Studies unlocked). Reduced the travel time required before torpedo damage becomes active from 3.75 seconds to 2 seconds. Increased grenade damage vs. puckles and swivels by 100%. Increased grenade damage vs. structures by 170%. Reduced max handling sail acceleration stat cap to 125%. Fixed certain edge cases where cannon carts could be fired while in water. Kraken, Snowman, and monstrous whale encounters now have a chance to drop items. All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint. Removed the following blueprints from possible treasure chest loot: Stone Pick Torch Scissors Tier 2 Saddle Tier 2 Saddle Carriage Tier 2 Cargo Saddle Fishing Rod Fishing Net Stone Pick Stone Hatchet Throwing Knife Added the following blueprints to possible treasure chest loot: Medium Wood Plank Medium Wood Gunport Cannon Medium Wood Deck Removed the following blueprints from possible flotsam loot: Thatch Ceiling Thatch Door Thatch Floor Thatch Roof Thatch Wall Added the following blueprints to possible flotsam loot: Dinghy Ship Hangar Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Removed the following blueprints from possible sunken treasure chest loot: Thatch Ceiling Thatch Door Thatch Floor Thatch Roof Thatch Wall Added the following blueprints to possible sunken treasure chest loot: Medium Wood Deck Large Wood Deck Medium Wood Gunport Large Wood Gunport Cannon Large Cannon Puckle Catapult Dinghy Ship Hangar Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Removed the following blueprints from possible Ship of the Damned schooner loot: Small Wood Deck Small Wood Plank Ship Ammunition Container Ship Resources Box Food Larder Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned schooner loot: Wood Ceiling Removed the following blueprints from possible Ship of the Damned brigantine loot: Small Wood Deck Small Wood Plank Dinghy Ship Hangar Ship Ammunition Container Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned brigantine loot: Wood Ceiling Removed the following blueprints from possible Ship of the Damned galleon loot: Dinghy Ship Hangar Ship Ammunition Container Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned galleon loot: Wood Ceiling Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  25. ATLAS

    Latest Patch (v404.5)

    Ahoy Pathfinders! We’ll be releasing the latest game update later today around 14:00 PST/22:00 UTC. This update includes the aforementioned level cap reduction from 150 to 120. We previously announced that we’d be forcing a skill respec for all players with this change, but we will now only be forcing a respec for players who are currently past level 120. We’re hard at work on the next update and as a reminder, 2x XP and harvesting rates are still enabled on our Official Network and will continue to stay boosted for the time being. Latest Patch Notes (v404.5) Reduced max player character level cap from 150 to 120. Forced a skill respec for all players past level 120. Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports. Fixed a bug where offline player characters would fall off ships when transitioning into a freeport grid. Fixed a bug where holding a treasure map on Blackwood would crash the game. Players can now purchase a one time use “Rename Ship Item” from the Cosmetics Vendor for 10k and use it to rename their ship. The Equilibrium buff now properly shows the Stamina Recovery Rate in the Buff Stat Bonuses section of the character screen. Experience points from defeating the Kraken and Snowman have been significantly increased: 40,000 exp for normal mode. 120,000 exp for hard mode. Increased the spawn rate of high tier Ship of the Damned galleons. Increased the damage of certain mount creatures toward players by 30%. Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. Increased the attack range of certain mount creatures by 10%. Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. Changed torpedo crafting cost to 28 metal ingots, 60 gunpowder, 40 blasting powder, and 100 mythos. Torpedos are now fireable by NPCs from the helm/Lieutenant’s Podium (so long as that player has Torpedo Studies unlocked). Reduced the travel time required before torpedo damage becomes active from 3.75 seconds to 2 seconds. Increased grenade damage vs. puckles and swivels by 100%. Increased grenade damage vs. structures by 170%. Reduced max handling sail acceleration stat cap to 125%. Fixed certain edge cases where cannon carts could be fired while in water. Kraken, Snowman, and monstrous whale encounters now have a chance to drop items. All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint. Removed the following blueprints from possible treasure chest loot: Stone Pick Torch Scissors Tier 2 Saddle Tier 2 Saddle Carriage Tier 2 Cargo Saddle Fishing Rod Fishing Net Stone Pick Stone Hatchet Throwing Knife Added the following blueprints to possible treasure chest loot: Medium Wood Plank Medium Wood Gunport Cannon Medium Wood Deck Removed the following blueprints from possible flotsam loot: Thatch Ceiling Thatch Door Thatch Floor Thatch Roof Thatch Wall Added the following blueprints to possible flotsam loot: Dinghy Ship Hangar Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Removed the following blueprints from possible sunken treasure chest loot: Thatch Ceiling Thatch Door Thatch Floor Thatch Roof Thatch Wall Added the following blueprints to possible sunken treasure chest loot: Medium Wood Deck Large Wood Deck Medium Wood Gunport Large Wood Gunport Cannon Large Cannon Puckle Catapult Dinghy Ship Hangar Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Removed the following blueprints from possible Ship of the Damned schooner loot: Small Wood Deck Small Wood Plank Ship Ammunition Container Ship Resources Box Food Larder Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned schooner loot: Wood Ceiling Removed the following blueprints from possible Ship of the Damned brigantine loot: Small Wood Deck Small Wood Plank Dinghy Ship Hangar Ship Ammunition Container Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned brigantine loot: Wood Ceiling Removed the following blueprints from possible Ship of the Damned galleon loot: Dinghy Ship Hangar Ship Ammunition Container Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned galleon loot: Wood Ceiling Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
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