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ATLAS

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Posts posted by ATLAS


  1. Ahoy Pathfinders!


    With this upcoming patch, we’re looking to turn up the heat and blow you away with a new ship that may leave you feeling as if you’ve been hit out of nowhere.


    The Broadsider is a heavy-hitter packing a devastating punch with 40 cannons at its disposal. Given the opportunity, the ship will make quick work of any vessel or defenses that are unfortunate to fall into its firing range. 

    Atlas Screenshot 2021.09.27 - 16.14.46.23.jpg

    However, this will be the first ship to be only available through blueprints. These blueprints may be found in shipwreck sunken treasure locations and will come in different rarities. The rarer the blueprint, the more modular points players will have to deck out their ships. Test your luck and  see if you can find a mythical Broadsider to add to your fleet.


    We also have some major fixes in this update and will be continuing our effort to make Atlas a better game with each iteration. Please continue to submit any bugs to our bug report form here. We review all entries and will be sure to address all issues as soon as we are able.

    As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. 

         :anchor:  Released Patch Notes  :anchor:


    v531.05
    New Content:
    Atlas Screenshot 2021.09.27 - 15.51.42.49.jpg

    New Modular Ship Variant: Broadsider
    The Broadsider is the first in a new system of modular ships that is only craftable from blueprints. These blueprints are found in shipwrecked sunken treasure locations around the world, and craftable in the advanced shipyard.

    • Cost: 22,000 gold and 50 dried tentacle
    • Weapons: 40 standard cannons
    • Max Level: 50
    • Sail Points: 10
    • Repair Resource: Patch Kit

    Blueprint Only Modular Ships

    • Blueprints for ships that are unique
    • Found at shipwreck sunken treasure locations
    • Quality of the blueprint scales modular points on the ship, which allows for additional customization options.

    Bug Fixes:

    • Fixed areas on the Mortar ship, Kraken and Ramming Galley where paint was not showing properly
    • Fixed Instances in which the Paint Spray gun would not cover all regions
    • Fixed Position of the Steering Wheel on Mortar Ship
    • Fixed instances where Islands could affect nearby seaforts' peacetime.
    • Fixed Instances in which Control Points could be selected as Islands to respawn on
    • Fixed instances in which company cooldown was being circumvented

    Misc.

    • Ship Respec should now be working properly after 48 hour cooldown

    Known Issues:

    • Broadsider Icon is outdated
    • Scaffolding length on the Advanced Shipyard for the Broadsider is incorrect
    • Small gap in the front castle of the Broadsider
    • Graphical inconsistency with water surrounding the Kraken and Broadsider
    • Ladder position on the back of broadsider is incorrect

    Atlas Screenshot 2021.09.27 - 15.50.24.47.jpg

         :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂

    r9-sTzYK9benJ13gIXoRbLN0Ohhsim5fUMWdRJ_d

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article


  2. Ahoy Pathfinders!

    This week we have a quality of life update to fix a few of the more troublesome bugs players have been running into on the open seas. We’ve also made a few adjustments to resolve some of the server issues some players may have been running into lately. We hope these changes will improve gameplay overall and lessen unwanted/unintended interactions.

    As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

    :anchor: Released Patch Notes :anchor:

    v529.02

    Bug Fixes:

    • Version synchronization fix
    • Fixed issue causing Xbox connection losses with the servers
    • Fixed issue where cannons were not visually synced with the servers
    • Fixed instances on ships where painted areas would revert to the default color

    Misc:

    • Removed height limit from bed placement
    • Removed repeated items in skill tree descriptions
    • Defense Tower Buffs
      • Blueprint versions of these can now be found
      • Fire Rate increase
      • Armor stat added
      • Damage increase
    • Health increased on Modular Ship pieces
    • Crew requirements adjusted on Mortar Ship and Turtle Ship

    :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂

    6frJbjXH4PXamdnIqRMog0tmZRVROsylxT_uDYte

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article


  3. Ahoy Pathfinders!

    Well, the last journey abroad had been a rough go out on the open seas. But we braved through and persevered and finally arrived carrying the long-awaited cargo for all pathfinders to enjoy. 

    Jumping to the stage first, we’ve made adjustments to our favorite arachnid to allow our pathfinders to traverse to new heights. Spiders are now able to spend their stamina to carry pathfinders vertically up steep terrain and jump higher and further than before. We can’t wait to see where you and your spider companions end up!

    As teased previously, making her maiden voyage into the world of Atlas, the turtle ship brings new defensive options for you and your crew.

    1 (5).jpg

    Not only is she a tank, fully decked out in armor and ready to take a beating, but she also offers some new utility that will change the landscape of the battlefield, literally.  Attached at the front of this massive ship is a dragon figurehead that players can activate to breathe clouds of smoke to conceal your fleet’s movements.   

    We heard you like buffs so we’ve also added some buffs to buff towers to uniquely assist your fleet as needed. Depending on which type of resource is used, buff towers will now provide an additional benefit so you can gain advantages where they are needed most.

    Need some handles in the corners? Try Amethyst and Herkimer in your spire to increase your turning force.

    Need to lessen your load? Switch to Calcite and Quartz which will decrease the overall weight of a ship (items and structures carried included).

    Overall, we hope that pathfinders use these new additions to compliment their unique play styles and make every confrontation a unique and memorable one.

         :anchor: Rate Up Event :anchor:


    Finally, in addition to some major bug fixes to improve the game state, we’ll be holding a rate up event until September 6th! 

    X4 Gold
    X4 Taming
    X5 Harvesting
    X5 Exp

    So grab your crew and take advantage of these higher rates while you can.

    As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.
     

         :anchor: Released Patch Notes :anchor:

    v528.13 (Hotfix)

    Bug Fixes

    - Fixed instances in which certain fertilized eggs would crash Xbox users
    - Fixed issue with mast placement on the Turtle Ship.
    - Fixed issue where Sea Fort Range Buff was incorrectly calculating percentage to buff.

     

    v528.11

    New Content

    Spider Climbing

    4 (5).jpg

    • Spiders can now traverse vertical surfaces!
    • Climbing will cost the spider Stamina, when depleted the spider will release and fall
    • Spiders can move faster as well as jump higher and further than before

    New Modular Ship: Turtle Ship

    2 (6).jpg

    The Advanced Shipyard's inventory is expanding! The latest buildable ship, the Turtle Ship, comes affixed with armored plates, armored canopy railings and a dragon figurehead which breathes smoke to conceal your movements during combat

    • Cost: 22,000 gold and 150 chitin
    • Weapons: 20 standard cannons
    • Max Level: 60
    • Sail Points: 3
    • Repair Resource: Armor Patch Kit / Patch Kit
    • The figurehead of the Turtle Ship has the ability to create a smokescreen
      • The smokescreen is activated from the steering wheel using Shift+Z (LB+Right D-Pad on Xbox)
      • Costs 100 coal per smokescreen created (coal must be stored in the figurehead)

    New Weapon Type: Mechanic's Hammer

    A new tool introduced that allows the repair and replacement of armor on the turtleship

    • Learned through the Advanced Tools skill
    • Buildable in the smithy
    • Resource Cost: Fiber, Wood, Thatch and Metal

    New Patch Kit Type: Armor Patch Kit

    • A new type of patch kit used to repair and replace armor on the turtle ship
    • Learned through the Advanced Ship Maintenance skill
    • ship must be fully green anchored to replace armor plates
    • Buildable in the smithy
    • Resource Cost: Fiber, Wood, Thatch, and Metal

    New Décor

    New base decorations have been added. Add some plants to your bases with the new wall planter and hanging planter! Unlocked via the Secrets of Building skill in the Construction and Mercantilism skill tree, and constructed in the Smithy under the folder path Structures>>Misc

    Box Planter

    Wooden planter box that connects directly to walls

    Hanging Planter

    A round planter that hangs of support beams connected to walls

    Buff Tower Updates

    Using a unique type of resources as fuel, players can choose a second buff within that category to use

    • Each type of buff will be tied to the resource used when activating the buff tower
    • All unique resource types will grant the generic buff in addition to their unique buff
    • These towers have blueprint variants which increases the effectiveness of the generic buffs given
    • Buff Icons for these buffs are shown when on a ship at the top right hand corner of the screen

    Industrial Generator

    • Uses generic and unique types of coal
    • Generic Coal will grant ship Damage Reduction buff as normal
    • Sulphur and Peat will grant a buff that increases the reload speed for weapons built on ships
    • Graphite and Anthracite will grant a buff that increases the speed at which you repair ships
    • Nitre and Lignite will grant a buff which allows the AI controlling weapons on your boat to have greater range

    Army of the Damned Pylon

    Uses generic and unique types of Hide/Keratinoid

    • Generic hide and keratinoid will grant a ship weapon damage buff
    • Scale, Rhino Horn, Chitin and Shell will grant a buff that increases the impact damage of your ship
    • Wool, leather, fur and carapace will grant a buff that increases the rate of experience gained for your ship
    • Bone, Residue, Pelt, Hair and skin will grant a buff that will reduce the cooldown of feats that impact ship combat(reload overdrive, repair fiend, and rally the troops)

    Atlantean Spire

    Uses generic and unique types of crystals

    • Generic crystal will grant a buff to ship speed
    • Amethyst and Herkimer will grant a buff which increases the turning force of your ship
    • Calcite and Quartz will grant a buff which decreases the overall weight of a ship (items and structures carried included)
    • Pearl and Tellurite will grant a buff which decreases the rate at which your boat will sink

    Bug Fixes:

    • Fixed multiple instances in which character progression was rolled back
    • Fixed instances in which certain fertilized eggs would crash Xbox users
    • Fixed instances of circumventing company joining cooldown
    • Fixed a bug where certain modules could not be painted
    • Fixed a bug where cannonballs and mortar shots were not visually exploding
    • Fixed a bug with the ballista inventory
    • Single Player: Fixed instances in which shipyards and armored docks were disappearing
    • Fixed a bug with modular ship sailing physics for smoother visuals while sailing
       

    Misc.

    • Changed puckle tower firing particles to be less garish
    • Redux performed on Mortar Ship Appearance
    • Redux on multiple resource icons which were duplicate for other resources

    ATLAS 8_11_2021 4_03_15 PM.jpg

         :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂

    U2FGOG4HWpL0DSAtRYoevbDPc9l-yetayITDlFNX

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article


  4. Ahoy Pathfinders!

    We all know that you all have been anxiously awaiting the next patch and we're almost ready to give it to you. While we make the last few final adjustments, we just want to thank you for your patience and hope to deliver on your expectations with the next update. Until then, we want to give you a small peek into what we've been working so diligently on.

     

    ATLAS 8_11_2021 4_04_44 PM.jpg

    Along with other "bug" fixes, we've made a small change to your friendly neighborhood spider friends that may have you and your crew reaching new heights!

     

    ATLAS 8_11_2021 4_20_44 PM.jpg

    We've also got a few visual additions to spruce up your buildings to make things seem the hostile waters a little more hospitable.

     

     ATLAS_2021-08-11_16-09-48_50FPS_(1).gif

    Finally, plodding its way on to the battlefield, we're bringing a new weapon to add to your arsenal that may leave your enemies a little "shell" shocked.

      

        :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂

     

    AzCKrNeuSMoTJdT0AG-WHL3XZqjtnX0Ujcpo3tEA

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article


  5. Ahoy Pathfinders!

    Due to some unfortunate setbacks, we'll be releasing the next update next week. We apologize for the misinformation. Instead, we'll be featuring you, the community, and your amazing creations once again. 

    Every image or video we receive, showcasing your incredible talents, amazes us and we can’t help but want to share your creativity to the world.  If you’d like to see your content featured in a future post, tag us (@sailtheatlas) on twitter or drop your shots in the proper channels on the Atlas Community Discord. 

    We want to thank you for all your support and we hope you continue to share your adventures with us.

    So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

    Adventures on the Horizon (Courtesy of Nebula)

    nebula.png

     

    Just a little off the top... (Courtesy of Scroolose)

    scrooluce.jpg

     

    Untitled Artwork (Courtesy of Masterpv420)

    masterpv420.jpeg

     

    Setting Sail in the Setting Sun (USSKESTREL)

    usskestrel.png

     

    AzCKrNeuSMoTJdT0AG-WHL3XZqjtnX0Ujcpo3tEA

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article


  6. Ahoy Pathfinders!

    We hope that seas have been a bit been calmer with the last patch and we can't wait to unveil the new content sailing into shore very soon. Until then, we will be bringing you some interesting content in the next week to build up to our next update. Today, we'll be featuring you, the community, and your amazing creations once again. 

    Every image or video we receive, showcasing your incredible talents, amazes us and we can’t help but want to share your creativity to the world.  If you’d like to see your content featured in a future post, tag us (@sailtheatlas) on twitter or drop your shots in the proper channels on the Atlas Community Discord. 

    We want to thank you for all your support and we hope you continue to share your adventures with us.

    So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

    Into the Setting Sun (@Sparrow Bandit via Discord)

    Sparrow Bandit.jpg

    The Bigger They Are... (@POMEH via Discord)

    pomeh Huge_shark.jpg

    Shining Bright (@millfragger via Discord)

    millfragger1.jpg

     

    Featured YouTube: I'm Photographer 

    Featured Streamer : angrybishop on Twitch

    https://www.twitch.tv/angrybishop

     

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article


  7. Ahoy Pathfinders!

    While some new content is just on the horizon, this week we have a quality of life update to fix a few of the more troublesome bugs players have been running into on the open seas. We’ve also made a few adjustments regarding the mortar ship and NPC spawns/mechanics. We hope these changes will improve gameplay overall and lessen unwanted/unintended interactions.

    As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

     :anchor: Released Patch Notes :anchor:

    v527.03

    Mortar Ship Updates

    • Mortar shot direct damage has been reduced
    • Sail locations have been moved on the ship so they do not block off parts of the ship anymore
    • Ship points have been reduced from 4 to 3
      • You can now use medium and small sails instead of large and small sails

    Bug Fixes

    • Fixed inconsistent spawning of the Ghost Ship
    • Rowing and Torpedo modules are now able to be crafted with the appropriate skills
    • Fixed instances of Islands not respawning resources
    • Fixed instances of tax house not collecting gold
    • Fixed instances in which dropping inventory on armored docks would have unintended effects
    • NPCs will no longer stop manning sails after switching grids while sailing a modular ship
    • Fixed instances in which modular ships were not being protected in armored docks
    • Fixed instances in which Sperm whales were not spawning correctly
    • AOTD will no longer spawn in buildings
    • Single player data deletion
    • Fixed instances where players could not contest claim of boats
    • Fixed instances where Tradewinds were not giving appropriate buffs
    • Fixed instances of incorrect island collisions
    • Fixed instances of NPC crewmembers having unintended effects on ships
    • Fixed instances of crashes when players enter the center maw

    Misc

    • Ramming Galley and Mortar ships have been removed from the freeport vendor
    • Breeding is no longer allowed in Freeport Areas
    • Minimum number of Ships of the Damned have been increased
    • Ship of the Damned spawn timers have been reduced
    • Company Joining Cooldown has been added
    • Tradewind adjustments to remove instances of crossing islands

    Known Issues

    We are currently working on a fix for the recent character rollback issues, we plan on releasing a fix for this as soon as it is available. We understand how frustrating losing progress is to players and are tackling it at our highest priority. We would like to thank the players for their patience while we deal with this issue.

     :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂

    AzCKrNeuSMoTJdT0AG-WHL3XZqjtnX0Ujcpo3tEA

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

     


    View full article


  8. Ahoy Pathfinders!


    We all hope you're enjoying the Summer Sail-ebration! To continue the festivities, we'd like to officially announce the winners of our "Community Video Features" contest. First, we want to thank everyone who participated and voted. The amount of videos we recieved and the creativity of our community blew us out of the water. Without further ado, here are your winners:

    Bronze Anchor ($10 Amazon Giftcard):

    Silver Anchor ($15 Amazon Giftcard):

     

    Gold Anchor ($25 Amazon Giftcard):

     

    All of our winners will be contacted to receive their rewards in the next few days. Their videos, along with the other approved entries, have been featured prominently on the ATLAS Steam store page! Congratulations!


    :wheel:

    If you have Atlas videos you would like to have featured on Steam, we are still accepting submissions. Although the contest period is over and they are ineligible for any prizes, we'd love to feature your creations, check out the details here:

    General Guidelines for submission:

    • No NSFW or inappropriate language or content
    • Harassment, abuse, hate speech or any kind of discriminatory speech will not be tolerated.
    • Footage must abide by the ATLAS CoC which can be found here: https://www.playatlas.com/index.php?/code-of-conduct/
    • No copyrighted music or audio
    • Video must be ATLAS related only and must not feature or reference other games

    You may submit videos of content that you have already created or uploaded elsewhere, or create new ones! You may submit multiple videos if you'd like as well! 🙂
    If you are interested, please email your videos  to us at communityteam@playatlas.com with the subject "ATLAS Broadcast Video Submission" 

    • Only .mp4 files will be considered. 
    • Please provide a downloadable link to your video(s)- Google drive links are preferred. 

    In the case that we choose to showcase your submissions on our other platforms - please also include links to any of your channels or social media so that we can promote you and your content! 🙂

     

    :wheel:

    Don’t forget, we still have the Summer Rate Up until July 16th! Take advantage of the x4 gold, x4 taming, x5 harvesting, and x5 exp while you still can! 
    As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.
     

         :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 
    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂

    :wheel:

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

     

     

        

     


    View full article


  9. Ahoy Pathfinders!

    It’s been awhile since we last made landfall but we come bearing a large haul of new goodies and bug fixes, as well as a new ship in tow! Let’s start with the newest member of the fleet, the Mortarship.

    MortarShip01.jpg

    We’re finally bringing out the big guns with the Mortarship. With front and rear mortar cannons that deliver swift death from a distance, this ship is a game changer and will make sieging pesky land installments a breeze. Careful though, most ships are too mobile for these mortars so you’ll need to strategize some security for your new weaponry, or you may find your hopes for victory, and your Mortarship, sunk.

    This ship and all the other pre-made variants will now be buildable with the new advanced shipyard with new crafting requirements to come.

    We’ve also added new blueprints for railing and midship tiles, a revised Home Region map, and squashed many of the bugs that have plagued your voyages since the last patch. It may have taken some time to get it right but we hope this patch is worth the wait.

    As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.
     

    :anchor: Released Patch Notes :anchor:

     

    v526.09 Hotfix

    • Fixed critical crash when using specific feats
    • Fixed critical crash when traveling between grids
    • Fixed instances in which single player data was not being retained when traversing grids
    • Fixed animation issues with new mortars on the mortarship
       

    v526.0

    New Content

    • New Home Region Map
    • New Ship Variant: MortarshipMortarShip02.jpg
      • Comparable Size to a Schooner
      • Affixed to both the front and rear castle are two new mortar types which can deal massive damage at great distances
      • Resources: 22000 Gold, 200 Gunpowder
      • Advanced Shipyard has been added. This is found in the Smithy after learning the Expert Shipwright skill
    • New buff icons for the Atlantean Spire, Industrial Generator, and Army of the Damned Pylon have been created when players are on boats that have a buff affecting them
      • These icons are shown in the top right under the ships health
    • New Blueprints Added
      • All swappable railing and midship tiles have findable blueprint variations
      • The farm now has findable blueprint variations
    • The Ramming Galleon, Mortar Ship, and Kraken Ship are now buildable at the Advanced Shipyard
      • These ships are also available to purchase via the Freeport Ship Merchant. This was for testing purposes and they will be removed in the near future
      • Crafting resources needed to build the three ships above will be changing in the near future

    Bug Fixes:

    • Shiphouses and Shipyards are no longer placeable in the open ocean
    • Song of the Sea food recipe will no longer crash the game when selected
    • Sextant Compass will no longer disappear when changing grid locations
    • Fixed instances of stacking buffs from Buff Towers
    • Players can now only place one Sea Fort Buff Tower per Sea Fort regardless of type
    • Fixed placement of multiple resource generating structures in the same location
    • When interacting with certain parts of a ship players will no longer crash
    • Consuming certain foods now gives proper hunger values
    • Allowed Spearbolt ammo to be stored in Munitions Storage
    • UI Fixes to the Player Shop
    • Adjusted radiuses of Discovery zones
    • Fixed weight not being registered when items are dropped on saddles
    • Fixed instances in the usage of crude tool would cause players to crash
    • Fixed instances of large stone walls being placeable on tables
    • Fixed instances of large stone foundations snapping incorrectly
    • Fixed Instances of Ammo containers' reach fluctuating on ships
    • Fixed instance of placeable object preventing damage to players on swivel guns
    • Fixed Instances in which Honey was not harvestable
    • Fixed instances in which ships could not anchor in docks
    • Fixed instances in which trading was being used for unintended actions
    • Fixed Framerate drops when painting large sails or walls
    • Arrow hit detection improvements.
    • PVE: Fixed instances of using specific feats for unintended actions
    • AOTD no longer spawn inside buildings
    • Singleplayer map fix

    Misc:

    • Players will now receive the right variant of crops depending on the source
    • Removed biome requirement for breeding creatures
    • Removed Stone Farmhouse from the Smithy. This structure will be reintroduced in a future patch. Currently placed Stone Farmhouses will not be removed.
    • Ramming Galley Rowing now has sounds
    • Buff tower buffs values adjusted

    Puckle Tower Updates:

    • Normalized the ammo consumption
    • Decreased the Weight of the Puckle Tower
    • Increased the Fuel Stack Size for the Puckle Tower
    • Fixed Instances in which the Firing sound was not playing correctly
    • Accuracy Adjusted

    Known Issues:

    • Advanced Shipyards are placeable on island shores. Ships built and released on these shipyards will be destroyed
    • Whales and Ships of the Damned have low spawn/drop rates
    • Visual issue with character when manning new mortars

    :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂

     

    FijgTWDKLe3Y66ZfbpwebdoNDnxDQVDj1mTpHMUt

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

     


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  10. Ahoy Pathfinders!

    Thank you to those of you who submitted their videos to be featured on the ATLAS Steam Store Page! We’ll be featuring the videos on our Store Page starting this Thursday! 

    Until then, check out the videos here and VOTE for your favorite entries! To vote, simply like and/or RT your favorite videos! The top 3 videos with the most votes will win an Amazon Giftcard! (Limit one prize per person)

    • First Prize: $25 Amazon Giftcard
    • Second Prize: $15 Amazon Giftcard
    • Third Prize: $10 Amazon Giftcard

    CLICK HERE TO SEE THE VIDEO THREAD AND VOTE:

    https://twitter.com/sailtheatlas/status/1407415482219642882
    Voting Ends June 29, 2021 at 4:59:59 PM PT

    Although the entry period to submit your videos to be eligible for the contest is over, it’s not too late to get your video featured on the ATLAS Steam Store page! Whether it is gameplay footage, a streaming session, a discussion video, a how-to/tutorial, a fun/creative video, or even a trailer for your private server - whatever it is, we'd love to feature it! Here’s how:

    General Guidelines for submission:

    • No NSFW or inappropriate language or content
    • Harassment, abuse, hate speech or any kind of discriminatory speech will not be tolerated.
    • Footage must abide by the ATLAS CoC which can be found here: https://www.playatlas.com/index.php?/code-of-conduct/
    • No copyrighted music or audio
    • Video must be ATLAS related only and must not feature or reference other games
    • You may submit videos of content that you have already created or uploaded elsewhere, or create new ones! You may submit multiple videos if you'd like as well! 🙂

    If you are interested, please email your videos to us at communityteam@playatlas.com with the subject "ATLAS Store Page Feature" 

    • Only .mp4 files will be considered. 
    • Please provide a downloadable link to your video(s)- Google drive links are preferred. 
    • Please also include a Youtube mirror link for each of the video(s) you submit

    In the case that we choose to showcase your submissions on our other platforms - please also include links to any of your channels or social media so that we can promote you and your content! 🙂
     

    dxVM4aCOKXbN-iOXAr2fCNwidAyuWd4MCxTCg5eW

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article


  11. Ahoy Pathfinders!

    We’re back again to feature the community and their amazing creations. Every image or video we receive, showcasing your incredible talents, amazes us and we can’t help but want to share your creativity to the world.  If you’d like to see your content featured in a future post, tag us (@sailtheatlas) on twitter or drop your shots in the proper channels on the Atlas Community Discord. 

    We want to thank you for all your support and we hope you continue to share your adventures with us.

    So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

     

    Fortify a New Future (courtesy of @DudeTheDude via Discord)

    hZ1-KBrqJDLOnTI6vhXG7mNXGFgQSVjZUKZblEon
     

    Seaport Sanctuary (courtesy of @millfragger02 via Discord)

    GESrQlFxaeViv3ceWAx8M_lu_ykufUhFQcDCVnSE

     

    XD (courtesy of George Catcher via Discord)

    c4d7gnv-EWO9FBquPpqwCbjPt29jpztv2LMwAs9W

     

    No Place like Home(Courtesy of Spiro Spero via Discord) 

    hINwgbJazrxbDOpCWTxJbiWyQWpUfrve4CQ4q9y-

     

    Sail with Pride (Courtesy of Absolver via Discord)

    7e54EqkeOvJ-6e4qyJ-NzBQrWKDawhBHzYKLLnIY


     

    00GtlwxbuFeswJ35vpvXH2e4yTWeH2cO8MaR-s_b

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

     

     

     

     

     

     

     


    View full article

    • Haha 1

  12. Ahoy Pathfinders!

    We hope you've been enjoying your sails on the Tradewinds and the other new changes we've brought into the game. In this post, we were able to take some time with the Dev team and have a few questions answered regarding the future plans of Atlas and what the rest of the year may hold. Again, we are in Early Access and the changes mentioned in the responses are subject to change. Although this may all just be speculation, we wanted to provide some transparency into the upcoming aspirations of the team. Once again, we'd like to thank you for your support and patience.

    On the Horizon: Dev Insights

    Regarding the Tradewinds patch, what were your goals and expectations for the strategic impact of the Tradewinds and new map layout?

    The Tradewinds in the latest update to go hand in hand with the recent map changes to help create more interesting strategic choices for players and companies.  The new map layout is intended to provide spaces that are desirable to all different player types.  New players are given better opportunities outside of the Freeport areas which allows for a more even spread of action.  Islands with valuable resources are spread across the map to make sure no one area is perfectly suited to all needs.  Islands with more valuable resources are in the North of the map, driving higher level players to that general area.

    The Tradewinds provide for faster sailing times across large areas of the map.   Players interested in exploration, trade, or raiding will be able to find ways to use the Tradewinds to their advantage.  This will also push player conflict towards these shipping lanes and the islands near them, adding more opportunities for pitched battles over valuable resources.

    What is the plan for PvP combat and balancing? Is there a philosophy that dictates what gets buffed, nerfed or removed?

    We feel that PVP conflict should consist of interesting challenges and opportunities for both sea and land combat.  We want to drive the focus first towards fleet battles and provide ways to effectively defend your holdings with the ships you customize and build.  The ships you build will be able to blockade your island, with your opponents first having to deal with those defenses before they can safely make landfall.  Your fleet will also be your main weapon of attack – both to defeat your enemies blockade and to soften their land defenses.

    In general our PVP philosophy focus is on counterplay – to provide options that are deadly and effective but can be countered with the proper tactic.  We want to see powerful options that players can use to attack their enemies, and equally powerful options the defender can access to counter them and fight back.  Ideally this allows for and encourages players to have different tactics available to them instead of always relying on one mainstay ability that works best in every situation.


    What more are we going to see in the upcoming patches? Are we done with map/macro enhancements in favor of micro adjustments and additions? Is there new content that we can look forward to? 

    Updates are on the horizon for the game map, such as separating the map into regions with different geographical theming.  Piracy happens all over the world in Atlas, and players will be able to experience this more when they travel from an area of arid desert isles to a region of the world with tropical islands and crystal blue waters.  There is a system in design to allow for the capture and control of strategic resource points placed in the world.  These will unlock many capabilities for the companies who control them, such as structures which provide server-wide buffs you can share with all of your allies.  Some of these structures will require monumental levels of materials and time.  This all leads towards a long term goal of having large projects with huge collaborative efforts that companies compete over.

    In the upcoming patches there will also be many new ship options.  Players will be able to customize more of their ship, starting with the midship portion of their modular ships – adding options such as gun ports, rowing banks, armor and more to the broadside sections of your vessel.  In future updates there will be more options for other components of the ship, such as new sail types and front and rear castle varieties.  There will be additional pre-built ships coming to the game, as well as a larger modular hull class that players can build. Players will have the ability to craft fleets that consist of vessels with different roles in combat and utility.  When two enemy fleets clash there should be a variety of ships and tactics at play, each one effective unless properly countered. 

    In the next major update we will see two new ship types – the Mortar Ship and the Turtle Ship.  The Mortar Ship will add a long range artillery option to ship combat, while the Turtle Ship is armored up to break through blockades.  You will be able to construct and customize these new classes of modular ships as well as the existing types in the shipyard. New BPs will drop in the world to allow the crafting of the railings, midship tiles, and ship types being added.  We want Atlas to become known for large, collaborative fleet battles that require the coordination of multiple players and companies.

    Ine0-Rht9-XM6nYgm305VCnFijN4Xxx701tp5Rjd

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article

    • Haha 2

  13. Ahoy Pathfinders!

    Along with the Sea Tower Buffs patch, we've also made a slight change to the SGE. Below are the details along with the link to download the latest zip file.

    Also after deployment, we made a hotfix to correct an issue with swivel gun placement on some structures. Unfortunately, any swivels lost will not be able to recovered. We apologize for the inconvenience.

    SGE Update:

    You can now choose to export to jpg or png images in the Project Settings as shown below.  The export is set to jpg by default. 

    image.png

    Each cell will now contain two images - one for the cell and one for the trade winds.

    Here is the new SGE: Click here

    Thanks again for your support and happy sailing!


    View full article

    • Haha 1

  14. Ahoy Pathfinders!

    In this latest patch, we’re bringing major changes to sea forts, providing three different options to buff your fleet. 

    Need a little speed? The Atlantean spire gives you a little extra wind in your sails.

    Tower_Atlantean01.png

    Defenses need a boost? Try the Industrial Generator to fortify your fleet.

    Tower_Industrial03.png

    Want some more firepower? Check out the Army of the Damned pylon to add some more pop to your arsenal.

    Tower_Damned02.png

    We also have the usual bug fixes to help streamline your playing experience. And don’t forget to check out the broadcast contest going on with winners being featured on our Atlas Steam page. Please check out the details here to submit your videos and have the opportunity to win up to a $25 Amazon gift card.

    As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

         :anchor: Released Patch Notes :anchor:

    v525.06

    **Sea Forts: New Towers with Global Buffs**

    Three new towers are available for construction on the Sea Fort islands. Each provides a different buff for ships on the same server.

    - Atlantean Spire

    Tower_Atlantean02.png

        - Provides Buff:  Sailing Speed +15%
        - Craft Requirements:  500 Crystal, 100 Fibers, 600 Stone, 150 Thatch, 300 Wood

    - Industrial GeneratorTower_Industrial01.png

        - Provides Buff:  Ship Damage Resistance +15%

        - Craft Requirements:  150 Fibers, 100 Metal, 600 Stone, 100 Thatch, 250 Wood

    - Army of the Damned PylonTower_Damned03.png

        - Provides Buff:  Ship Damage Boost +15%
        - Craft Requirements:  150 Fibers, 300 Hide, 200 Stone, 100 Thatch, 600 Wood

      - The towers can be learned by training in Advanced Automation and built at the Smithy and are powered by using coal as fuel

      - Only one tower can be built at a Sea Fort island

    **Misc:**

       - Bug Fix: Fixed an issue when grabbing the Yeti with a crab made the Yeti lose collision

       - Bug Fix: Fixed an issue in which certain weapons could be fired through meshes

       - Bug Fix: Fixed issues with buffs lingering on unintentional weapon types

       - Bug Fix: Fixed issues which didn't allow wild seeds to be gathered from vegetables

       - Bug Fix: Fixed instances in which Yetis couldn't harvest certain resources

       - Bug Fix: Fixed instances in which certain items could be crafted without the proper cost

       - Bug Fix: Claim tower decay is now enabled in PvE

       - Bug Fix: Fixed an issue with platform saddles clipping through structures

       - Bug Fix: Fixed an issue where creatures with platform saddles could be on top of other platform saddles

       - Bug Fix: Performance issue related to spyglass and tradewinds

       - Bug Fix: Fixed some instances of ship building exploits

       - Bug Fix: Fixed ammo stacks not dropped properly when dropped from munitions box

       - Peace phase has been removed from Sea Fort Islands

         :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂

     

    Ine0-Rht9-XM6nYgm305VCnFijN4Xxx701tp5Rjd

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article

    • Haha 1

  15. Ahoy Pathfinders!

    Hope y’all have been enjoying the new season. Today we want to showcase YOU, the community, and the amazing things going on in Atlas. We appreciate all of the fantastic creations we’ve received from our pathfinders and just want to highlight how awesome you all are. Below are a few of the cool items sent to us. If you’d like to see your content featured in a future post, tag us (@sailtheatlas) on twitter or drop your shots in the proper channels on the Atlas Community Discord. 

    We also have a broadcast contest going on with winners being featured on our Atlas Steam page. Please check out the contest here to submit your videos and have the opportunity to win up to a $25 Amazon gift card.

    We want to thank you for all your support and we hope you continue to share your adventures with us.

    So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

    Time to Build (courtesy of @soulfulsaxgamin)

    @soulfulsaxgamin1.jpg

    @soulfulsaxgamin2.jpg

    New Season, New Start (courtesy of @steamofbrass)

    @steamofbrass1.jpg@steamofbrass2.jpg

    Foreign Lands (courtesy of POMEH (Atlas Discord))

    POMEH_Discord1.jpgPOMEH_Discord2.jpg

    Sea Selfie (Courtesy of Virginia Wolf (Atlas Discord)) 

    Victoria_Wolf_Discord1.jpg

    Youtube Video Feature: hero

     

     

    5J2oZULiQqIrtgxb255Fz5rKeWsnygbTSv1DNo38

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article

    • Haha 1

  16. Ahoy Pathfinders!


    Today we finally get to answer some of your questions once again. With the recent patch/wipe and contests announced, we didn’t want your answers to get lost in the wake. Now that the waters have calmed, we’re back to provide you answers. 


    Please check out the contest here to submit your videos and have the opportunity to win up to a $25 Amazon gift card.

    As a reminder, the answers below only reflect the current timeframe and are subject to change. While we can provide current insight on the game and what we hope to do, what is destined we can’t foresee. We appreciate your support and understanding.

    So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

    npvnCdsGOU8ky42GSXmrFQRdKb2vKPuB4bZEWoDB

    Without further ado, here’s our Q&A! Hang out at our Discord for a chance to get your questions answered in the next Q&A!
     

         :anchor: Q&A :anchor:

    Any plans to address shield stun duration or overhead mace torpor damage to make melee combat more entertaining and challenging, rather than stun-lock-and-torpor combat?

    Damage during land combat is something we are only loosely balancing right now as we continue to work through Early Access. We will be revisiting it closer to the 1.0 release.

    With barrel bombs (even shot from catapults) still dictating the "meta game," is there a plan to remove them from ship combat totally?

    We are working on new ways for players to counter dominant strategies in ship combat. We recognize that ship combat is not in a good place right now and are focused on the long term health of the game. Look out for new defensive modules when we expand the module crafting system in the next major patch.

    Are there any plans to limit structures per island, reducing the lag associated with the spam we have currently?

    We are coming at this from a couple different angles. 
    * Some memory management improvements are in testing that will allow clients to load and unload structures faster. 
    * Some new structure types that are larger are in the works so players don't have to build massive structures out of many small pieces. 
    * We are working through some ideas with claiming to help undercut the motivations for placing lots of small structures for meta reasons such as making landing tames hard or preventing others from building nearby.

    Do you plan to limit the number of armored docks a company or island can have being used at any given time?

    Not directly. Armored Docks require gold to operate. As we develop the economy, we are looking for more ways to sink gold and keep it scarce so that placing an Armored Dock costs you the opportunity to do something else important with that gold.

    Are there any inbound flag claim (Height, Radius, etc) or Island changes (i.e.- Lawless Areas On Island Outside of Claim Radius)?

    We definitely had some significant changes to this in the last major patch! We'd like to see how the meta adjusts before we commit to other changes. We are also spending effort making these configurations more customizable and exposing that to unofficial server owners so you can try out what combinations of ruleset you think are most interesting. Long term we would like to make fighting over valuable locations in the game take a concerted, multi-day effort. We'll talk more about that as features related to it are closer to being rolled out.

    Are there any plans to add upgradeable end-game gear as a needed gold sink. Any chance on this being added back with the new BP crafting system you have hinted at?

    We would love to make the crafting system more customizable and interesting. We have to balance this with other goals we have for the game. This particular area is not one of our primary focuses and so it's coming along in the free time, after hours, and weekends between other higher priority work.

    Is there any way you guys will add a hull bigger than a brig with 4 large sails. But smaller than a galley?

    Our plans for updating the modular ship system are full speed ahead and this is on the horizon. Our next major patch is planned to be focused on getting our core customization options out for ships. Immediately following that we will be working on making modular ships craftable in the Shipyard and introducing a dozen or more ship sizes. One of the great benefits of this new ship system is that we can make an entirely new ship completely out of existing parts and we are only a couple months away from unleashing that power!

    Can we get an upgrade that increases the level (and rewards) of SotDs, allowing SotDs to be relevant in more than 8 out of 121 tiles in the game?

    Check out the latest patch! Ships of the Damned are much more prevalent and have a much wider variety of difficulty on the map now!

    Will the wipe affect the Unofficial Servers?

    There are new features that unofficial servers may want to take advantage of. Our goal is to not require unofficials to wipe to support our changes, when possible. Early Access means that some changes in the future may be so transformative that this is unavoidable.

    When will crew resource silos hold other food besides berries?

    Thanks for the suggestion. This seems like an easy fix that will improve quality of life a little. We always try to fit these sorts of things in along side our larger features.

    What does Atlas' long-term monetization strategy look like? Do you think it will be an Ark-like direction where you release multiple expansions? Subscription model? Mtx?

    Right now we are focused on improving the game and making it something you want to bring your friends into play. Of those options, the most likely is expansions. There's not any interest with the team right now to do subscriptions or microtransactions.

    What are some strategies you're working on for long-term player retention?

    Improving the game. Seriously. We are trying to build a game where you want to gather a bunch of friends and try to carve out your place in the world and compete against other companies. That's the sort of game you can play with people for years and still have fresh experiences.

    What are your thoughts on Armored Docks now that they have been in game for a while? They have added some really cool elements to the game but I also believe they have been abused by larger companies.

    Armored Docks still are not where we want them to be. As the meta changes, their role within it will also change. Right now we want to focus on fixing any abuses or exploits using the Armored Docks. After we get some other changes in we'll revisit Armored Docks as a whole and see if they are fitting the way we want them to into the meta.

    Is the current trade system completed in the devs opinion? Seems to not quite be everything it was advertised to become.

    It's not at all complete. We got it roughed in and then moved onto roughing in some other things. We'll be coming back to working on it when we get some of our other large systems in order.

    Any plans to improve how torpor works in general? Maybe make torpor do something like mess with the camera like the drunk debuff, torpor wouldn’t be such an instantaneous end to fights.

    This is one of the approaches we have discussed for addressing the current land combat meta if we spent time on it. Land Combat is a major undertaking and requires a ton of continuous work on balance, so we are mostly leaving it as is right now until we have enough free resources to give it our full, undivided attention.

    Is there a plan to address the lack of craft charges mainly on Gunports, Planks, and Cannons currently in the game?

    These were addressed in the recent patch.
     

         :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 
    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂

     

    npvnCdsGOU8ky42GSXmrFQRdKb2vKPuB4bZEWoDB

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article

    • Haha 1

  17.  

    Ahoy Pathfinders!

    If you've been to the ATLAS Steam Store Page lately, you may have noticed that we've been broadcasting ATLAS Gameplay! We think it would be awesome if we could showcase videos and content from our community!

    We’d like to especially thank content creators ThaiJetEye and decoyy whose videos we’ve showcased on the store page! Be sure to give them a like, follow, and subscribe! 

    If you haven’t seen them, ThaiJetEye’s Kraken Fight and Private Server tutorial can be found here:

     

    Decoyy specially edited some footage together, and you can find many PVP fights and other content on his channel! Here are a couple of his recent videos:

     

     

    We hope you’re enjoying the Tradewinds update and the start of the new season! Now that the seas a bit more familiar, we’re looking to showcase the latest gameplay, tutorials, fun edits and content from the latest update!


     

         :anchor: How to Get Featured & Win :anchor:

    At this time, we are looking to accept a wide variety of videos - whether it is gameplay footage, a streaming session, a discussion video, a how-to/tutorial, a fun/creative video, or even a trailer for your private server - whatever it is, we'd love to feature it!


    We encourage you to overlay your videos with your gamertag and/or social media so that viewers who come by know where to find you! 

     

    All videos that we feature will be eligible for a community vote in June where the top 3 videos with the most votes will win an Amazon Giftcard!

    • First Prize: $25 Amazon Giftcard
    • Second Prize: $15 Amazon Giftcard
    • Third Prize: $10 Amazon Giftcard

     

    General Guidelines for submission:

    • No NSFW or inappropriate language or content
    • Harassment, abuse, hate speech or any kind of discriminatory speech will not be tolerated.
    • Footage must abide by the ATLAS CoC which can be found here: https://www.playatlas.com/index.php?/code-of-conduct/
    • No copyrighted music or audio
    • Video must be ATLAS related only and must not feature or reference other games

    You may submit videos of content that you have already created or uploaded elsewhere, or create new ones! You may submit multiple videos if you'd like as well! 🙂


    If you are interested, please email your submissions to us at communityteam@playatlas.com with the subject "ATLAS Broadcast Video Submission

    • Only .mp4 files will be considered. 
    • Please provide a downloadable link to your video(s)- Google drive links are preferred. 
      • Please also include a youtube mirror link for each of the video(s) you submit
    • In the case that we choose to showcase your submissions on our other platforms - please also include links to any of your channels or social media so that we can promote you and your content! 🙂

    Video Submissions are due by May 28th 11:59:59 PM PST.


    Please note:

    • Submission of your videos does not guarantee that your content will be featured. Although as long as your content is appropriate, it is very likely that we will feature it. 🙂
    • For full Terms and Conditions see here


    Please let us know if you have any questions or concerns as well.


    Thank you for your interest! We look forward to seeing your creativity!
     

    EIIoHuGdPAsFuQ45hm38NSyGf_gERfq7Oy9hhSN3

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article


  18. Ahoy Pathfinders!

    For Private Server owners, or anyone just tinkering with the ATLAS server Grid Editor, this map export feature is now available! 

    To change the file size of the map exports in SGE

    • The settings for the dimension of your exported map images can be seen in the screenshot below
    • To change the size of the cell images, set the number in “Cell Image Size” to the desired dimension before Export
    • To change the size of the world map image, set the number in “Atlas Image Size” to the desired dimension before Export
    • The defaults are: Cell Image Size: 2048; Atlas Image Size: 4096

    SGE_MapExport.jpg

     

    We hope everyone is enjoying the Tradewinds Update so far!

     

    EIIoHuGdPAsFuQ45hm38NSyGf_gERfq7Oy9hhSN3

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article

    • Haha 1

  19. The Tradewinds Update will go live tonight, 4/29 at 7:00 PM PT. We will bring the old servers down around 5:30 PM PT. PC will be able to download the patch at that time. 
    Please note that the client update was pushed early for XBOX. Due to the mismatch, Xbox is unable to access until the servers actually go live again at 7:00 PM PT. 
    The updated wipe Servers will be live for everyone at 7:00 PM PT.


    Ahoy Pathfinders!

    Well, ladies and gentle pirates, it’s finally here. With the new update and wipe of our servers, players will find the winds of adventure have shifted dramatically and the world of Atlas forever changed. 

    The most significant differences can be seen on the map in the form of Tradewinds. Tradewinds are predictable sailing routes throughout the new map, providing ships with a wind boost when traveling along the wind’s trajectory. Even the most veteran of captains will need to learn a few new techniques to master these new travel corridors and fully utilize their strategic potential. Maps have been altered to accommodate these new Tradewinds, as well as provide new strategic zones and opportunities for satisfying engagement. These changes are further detailed in the notes below.

    Along with these macro changes that will significantly change up the current state of play, we  have also included several fun additions on a micro level (tames, structures, items) to spice up your next chapter of adventures.

    - Is that an earthquake or the impending sound of doom? Platform saddles for the Elephant, Crab, and Grand Tortugar have been added, allowing your giant tames to load up with cannons, torpedos and other armaments to wreak maximum havoc on your foes.

    - A new set of troublesome creatures are now roaming Atlas for you to battle and tame. The crocodile, yeti, and spider, each with their own unique set of useful characteristics, will be available on update but engage at your own risk.

    - The first set of modular railing customizations will be available for pathfinders to pick and choose the best loadout before each voyage. Need extra firepower? Slap on a few cannons. Going to do some salvaging? Add the diving board or cargo railing. Want to mess around? Grab a few friends, add some dinghies on the rails and watch hilarity ensue.

    These are just a few of the exciting additions coming with the patch with the rest in the notes below.  All this and we still haven’t mentioned the large number of balance changes and bug fixes, to streamline the game. 

    As you can see, the Atlas team has put in a lot of effort into making this patch the start of something new and exciting, for both newer and older players alike. We hope you enjoy this fresh start and once settled in, feel free to let us know how you feel.   
     

    As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.
     

    :wheel:

    Although originally scheduled for later today at 7PM PDT, we will be postponing the Trade Winds patch to verify the quality of the update. Meanwhile, we will provide the Patch Notes later today along with an updated release time. Thank you for your patience.

    While we await the patch, we will be temporarily opening up the PTR on Steam for general playtesting. To access the beta, please follow the steps below:
    1. In your Steam library, right-click on Atlas and select Properties
    2. Select the Betas tab on the left
    3. Enter the password EdwardTeachBlackbeard
    4. Select the "test2021 - recruit testers" realm
    5. Atlas will now launch into the PTR

    6. To join, be sure to select New ATLAS and join the PVP server Polly's Cracker


    To switch back to the main build, follow the steps 1 & 2, and then select "None" to return to the main build.
    We are also re-opening the PTR Channel on our Official Discord. Please join us in those channels for discussions and bug-reporting regarding related to the PTR! 

    :anchor: Released Patch Notes :anchor:

    v524.10

    New Saddle Type: Platform Saddles for Elephant, Crab, and Grand Tortugar
    Platform Saddles can be constructed at the Tannery after learning to Riding Tier 3 skill in the Beastmastery tree.

    • Creatures with a Platform Saddle equipped move 20% slower
    • NPCs may be moved onto the platform and can man weapons
    • Elephant Platform Saddle 
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      • Cannons, Large Cannons, Catapults, Puckles, Ammo Containers, and Wooden Chairs may be placed on the platform
      • Up to 8 structures may be placed on the platform
      • Crafting Resources: 50 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 200 Wood
    • Crab Platform Saddle
    • d35_APxhVIjiJgqXQ4MNTOga1TRHwu_krh8PrSUc 
      • Cannons, Large Cannons, Catapults, Ballistas, Ammo Containers, and Wooden Chairs may be placed on the platform
      • Harpoons may be launched from Ballistas placed on the platform
      • Up to 12 structures may be placed on the platform
      • Crafting Resources: 70 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 250 Wood
    • Grand Tortugar Platform Saddle
    • F1GhryrTjpKxo7j_gNkzs0077xa1f81Pii4Z3xyu 
      • Cannons, Large Cannons, Catapults, Torpedo Launchers, Ammo Containers, and Wooden Chairs may be placed on the platform
      • Up to 12 structures may be placed on the platform
      • Crafting Resources: 80 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 300 Wood

    New Tame: Crocodile

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    A new mount that can be used for navigating both land and sea, the Crocodile can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.

    • Favorite Food: Prime Shark Meat
    • Taming Style: Bola
    • Saddle: None
    • Primary Attack: Bite

    New Tame: Yeti

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    The Yeti is a fearsome beast that can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.
    Yetis may equip hats

    • Favorite Food: Ice
    • Taming Style: Bola
    • Saddle: None
    • Primary Attack: Punch
    • Secondary Attack: Ground Pound
    • The Yeti pounds the ground, dealing a low amount of damage and applying the Chilled debuff which slows nearby enemies

    New Tame: Spider
    Spiders can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.

    • Favorite Food: Insect Meat
    • Taming Style: Bola
    • Saddle: Tier 3
    • Primary Attack: Bite
    • Secondary Attack: Web Shooter
    • Will produce silk if fed favorite food

    New Meat: Prime Shark Meat

    • Prime Shark Meat can be harvested from a Shark's corpse
    • Cooking the meat creates Cooked Prime Fish Meat

    New Meat: Insect Meat

    • Insect Meat can be harvested from Giant Ants, Giant Bees, and Scorpions corpses
    • Cooking the meat creates cooked Animal Meat

    New Defensive Weapon: Puckle Tower

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    The Puckle Tower is an automated weapon that can be crafted in the Smithy after learning the Gatling Studies skill in the Artillery tree.

    • Requires Puckle Bullets and fuel (Oil or Coal) to function
    • 20,000 Health
    • Deals 400 damage per shot
    • Approximately 4m (4 Walls) tall
    • Crafting Resources: 200 Alloy, 300 FIber, 300 Hide, 400 Wood

    New Container: Munitions Storage
    Munitions Storage can be crafted in the Smithy after learning the Ammunition Storage skill in the Artillery tree. Moving ammunition out of storage must be done manually.

    • Any ammo stored in Munitions Storage has its weight reduced by 88%
    • Cannon Balls, Large Cannon Balls, Grapeshot, Bar Shot, Canister Shot, Spike Shot, Greek Fire, Ballista Bolts, Flame Ballista Bolts, Harpoons, Torpedoes, Boulders, Puckle Bullets, Mortar Shot, Stone Arrows, Flame Arrows, Tranq Arrows, Zip-Line Anchors, Crossbow Bolts, Simple Bullets, Minni Balls, and Simple Shot can be placed in Munitions Storage
    • Crafting Resources: 250 Wood, 100 Thatch, 120 Fiber, 40 Metal

    New Structure: Large Stone Foundation
    Large Stone Foundations can be crafted in the Smithy after learning the Esotery of Building skill in the Construction & Mercantilism tree.

    • Large building pieces that are 4m wide and 3m tall
    • The height of the bottom Stone Foundation may be modified with the scroll wheel
    • Crafting Resources: 150 Alloy, 350 Fiber, 950 Stone, 350 Thatch, 500 Wood

    New System: Tradewinds
    Tradewinds are predictable sailing routes throughout the new map. Ships gain a wind boost when traveling within a Tradewind in the direction it is going.

    • Sailors will be alerted via HUD to Tradewind effects
    • Wind boost will be constant and predictable along Tradewind path
    • An overlay of Tradewind locations can be seen on map when zoomed out

    New System: Modular Ship Railing Customization
    The first step of the Modular Ship Customization system allows pathfinders to swap Railing Modules on the Ramming Galley and Majestic Kraken. All Railing Modules can be crafted in the Smithy after learning the required skill.
    Each type of Railing Module costs a certain number of Module Points to place. Placing a Railing Module will consume points from the ship's Module Point Pool. If a less expensive Railing Module replaces a more costly one, the unused points are made available for use in the ship's Module Point Pool. In future patches, higher quality railing blueprints may be found.

    • A ship must be anchored in order to swap modules
    • Total Module Points
      • Ramming Galley: 43
      • Majestic Kraken: 40
    • Railing Modules
      • Ship Railing and Ship Railing (Kraken)
        • Standard Railing Module with no additional functionality
        • Health: Undamageable
        • Module Point Cost: 0
        • Required Skill: Intermediate Shipwright
        • Crafting Resources: 100 Wood, 85 Thatch, 50 Fiber
      • Ship Cannon Railing and Ship Cannon Railing (Kraken)
        • Railing Module armed with two standard Cannons
        • Health: 5,000
        • Module Point Cost: 3
        • Required Skill: Gunports
        • Crafting Resources: 150 Wood, 100 Thatch, 70 Fiber, 60 Alloy, 50 Hide
      • Ship Large Cannon Railing and Ship Large Cannon Railing (Kraken)
        • Railing Module armed with one Large Cannon
        • Health: 5,000
        • Module Point Cost: 3
        • Required Skill: Bigger Cannon Studies
        • Crafting Resources: 180 Wood, 85 Thatch, 75 Fiber, 48 Alloy, 35 Hide
      • Ship Ballista Railing and Ship Ballista Railing (Kraken)
        • Railing Module armed with two Ballistas
        • Health: 5,000
        • Module Point Cost: 3
        • Required Skill: Siege Studies
        • Crafting Resources: 550 Wood, 225 Thatch, 250 Fiber, 98 Alloy, 180 Stone
      • Ship Catapult Railing and Ship Catapult Railing (Kraken)
        • Railing Module armed with one Catapult
        • Health: 5,000
        • Module Point Cost: 3
        • Required Skill: Siege Studies
        • Crafting Resources: 500 Wood, 180 Thatch, 50 Fiber, 140 Alloy, 340 Stone, 70 Hide
      • Cargo Rack Ship Railing and Cargo Rack Ship Railing (Kraken)
        • Health: 16,000
        • Module Point Cost: 2
        • Required Skill: Secrets of Building
        • Crafting Resources: 450 Wood, 85 Thatch, 350 Fiber, 68 Metal, 72 Hide
      • Diving Platform Ship Railing and Diving Platform Ship Railing (Kraken)
        • Health: 12,000
        • Module Point Cost: 1
        • Required Skill: Secrets of Piracy
        • Crafting Resources: 360 Wood, 85 Thatch, 190 Fiber, 62 Metal, 46 Hide
      • Dinghy Hangar Ship Railing and Dinghy Hangar Ship Railing (Kraken)
        • Health: 12,000
        • Module Point Cost: 1
        • Required Skill: Dinghy Dock
        • Crafting Resources: 310 Wood, 85 Thatch, 130 Fiber, 14 Metal, 28 Hide
    • NOTE: Currently, Kraken Railing Modules are only compatible with the Majestic Kraken and Standard Railing Modules are only compatible with the Ramming Galley

    Armored Docks

    • Fully constructed Armored Docks will no longer be found in loot drops
    • Armored Docks may no longer be placed near Sea Forts
    • Bug Fix: Gold cost now properly scales with Blueprint quality
    • Bug Fix: Ships anchored outside of Armored Docks are no longer protected
      • NOTE: Ships may now need to be anchored closer to the center of an Armored Dock to receive protection. (Protection indicators accurately show whether a ship is protected)

    Trade

    • Warehouses have placement restriction radius has been reduced by 1/3
    • Markets and warehouses are limited to 1 per company per island
    • Max Sea Fort Tax is reduced from 50% to 40%
    • Trade Shipment Cooldown doubled (Trade Ships launch half as frequently)
    • Trade Shipment Weight Doubled (shipments carry twice as much)
    • Trade value per grid reduced by 20%
      • Net reduction of Trade gold generation based on these changes is 60%

    Lawless Claim System

    • Claim Tower icons viewed through the Spyglass are now only visible for towers within 100m
    • Other pathfinder claims can only be seen within 200m on the map
    • Your company's claim towers in other grids may now be seen on the map
    • Bug Fix: Server reboots should no longer cause parts of ships to be claimed
    • Bug Fix: Ships may no longer be claimed with Land Claim Towers
    • Bug Fix: Weapons on Cargo Saddles can no longer be claimed
    • Bug Fix: Buoys can now be claimed
    • Bug Fix: Claim Towers may no longer be placed on Shipyards
    • Bug Fix: Fixed some instances of ships exploding on release from shipyard
    • Bug Fix: Resolved issue where remaining island points could get out of sync between different servers
    • NPCs on armored dock can no longer contest island claims

    New Map Layout

    • Island Positions have been moved to account for Tradewinds.
    • Harvesting Resources have been overhauled
      • Most Resource nodes now have a chance to give some type of common base resource
      • Examples include Straw from plants, resin from trees, stone from crystal and gem nodes
    • Freeport islands no longer provide metal
    • Grid Specific Settings have been redistributed
      • Freeports are only in the south.
      • Lawless areas now surround Freeports and give common resources
      • Golden Age and Kraken have moved north 2 grids
      • Claim Islands only exist around the edges of the map.
      • "Lawless" Area Claim take up the remaining maps.
    • Weather Conditions and Ship of the Damned have been made more harsh in the north.
    • Server Grid Editor - Data Driven tools for adding Resource Templates and applying them to islands have been added to the Server Grid Editor for use on unofficial servers. Visit the Git project for more information.

    Patch Kits

    • Repair Bonus skills from the Construction & Mercantilism tree now apply to Patch Kit healing
    • The Repair Fiend ability now applies to Patch Kit healing

    Ships

    • The Ramming Galley and Majestic Kraken can now be painted
    • Removed blue tint from Majestic Kraken to support pathfinder painting
    • Ships now take less damage from land sources
    • A new War Drum song is available to increase the resistance from land damage
      • Hold Fast, Ye Dogs!
        • Easy: decrease damage from land sources a further 30% for one vessel
        • Normal: decrease damage from land sources a further 30% for all vessels within 300m
        • Hard: decrease damage from land sources a further 30% for all vessels within 300m and apply Repair Speed buff.
    • Bug Fix: Puckles may no longer be placed on ships

    Tames and Creatures

    • Sea tames will now follow a ship if they are following one of the pathfinders on the ship
    • Seagulls can now equip hats

    Treasure Maps

    • Treasure Map spawns may no longer be blocked with structures
    • Bug Fix: Fixed some occurrences of blank Treasure Maps in Single Player

    Misc

    • Farmhouse collects Vegetables, Fiber, Cooking Herbs and berries. No metal, stone or wood is intended.
    • Blackjacks may now be crafted at the Smithy
    • Upon special request, beans now give a small amount of vitamin B when eaten, recipes in later patches will be coming to incorporate these changes
    • Wall Hooks, Canvases, Preserving Bags, and Mortar and Pestles may now be placed on Wooden Tables
    • possible issue: placing objects on top of one another
    • Bug Fix: Resolved issue where beds couldn't be placed in PvE Lawless servers if a non-allied pathfinder was nearby
    • Bug Fix: Stats are visible on placed structures and weapons
    • Bug Fix: Resolved issue where some variables in Game.ini couldn't be modified in private servers
    • Bug Fix: Beds may now be placed on lawless PvE servers when non-allied pathfinders are nearby
    • Bug Fix: Quality Farmhouses no longer lose stats after restarting in Single Player
    • Bug Fix: Certain blueprints had an incorrect crafting count
    • Bug Fix: Fixed some instances of unintended ladder interactions
    • There is now a max building height - This affects claims, beds, or weapon structures
    • Bug Fix: Geodes can be gathered once again
    • Increased Geode Stack size from 5 to 25
    • Removed Manned Puckles (the other manned structures remain)
    • Ships now pause for a limited amount of time when transitioning between servers to allow the occupants to load in.

    Server Redeploy Changes .10 --> .11

    • Prevent spawning near control points
    • Land to ship damage modification
    • Increased puckle building prevention radius
    • Fixed decay for land claim towers
    • Reduced the size of tradewinds map images to workaround streaming problems (which also caused client crashes)
    • Fixed tradewinds not working on some servers

    :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 
     

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 
     

    EIIoHuGdPAsFuQ45hm38NSyGf_gERfq7Oy9hhSN3

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

     


    View full article


  20. Ahoy Pathfinders!
     
    With the release of the Trade Winds update right around the corner, we have prepared some instructions for those on Private Servers to make sure they are ready to set sail when the patch drops.
    For the most part, existing private servers should still work "as-is" once the update occurs. However, existing map images/assets need to be changed from jpg to PNG, either manually or by re-exporting from the SGE.
     
    If you need further assistance, we will be providing detailed screenshots and step-by-step instructions a little later. Thank you for your patience and we can wait to sail the Trade Winds with you soon!
     

    :wheel:

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    d with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article


  21. Ahoy Pathfinders!


    Get ready to set sail and begin your adventure anew as big changes are hitting the shores of ATLAS! 

    On April 28th 7:00 PM PT, we'll be wiping for an exciting fresh start with the new Tradewinds Update! 

    Let's take a look at a few of the new features on the horizon:
    - A whole new map to explore, featuring Tradewinds - special waterway canals to get you traveling around the world faster for some high speed action! 
    - New Railing Modules - the first line of customizations for the Modular Ships system! 
    - Platform Saddles - ride in style while laying waste to your enemies

    Note: Private Server owners - we will have further information about configurations and recommendations so you can prepare for this update.

    Stay tuned! We still have more updates underway sailing along the Tradewinds!

    We'll also be extending our Spring Rate-Up event until then! Go wild and end things with a bang before beginning a new chapter in your journey!
     

    nfAtTTlziKleZZs5R31u56kQ_aAd-I3q6ufyGX4e

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article

    • Haha 1

  22. ATLAS_DevKit_Update-min.jpg

     

    Ahoy Pathfinders!

    We know some of you have been waiting and we're happy to bring another update to the Dev Kit! Private Server owners and modders will also see that the build includes the modular ship system so players will be able to make new ships based off of the system that we are currently working on. We're excited to see what cool ideas the community comes up with! Share your creations with us on Twitter for a retweet, or on our other platforms below!

    Get the Dev Kit here: http://bit.ly/atlasmodkit

    nfAtTTlziKleZZs5R31u56kQ_aAd-I3q6ufyGX4e

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article


  23. Ahoy Pathfinders!


    We’re back with another edition of Dev Q&A. We have info on PvE, game balance, and even a few cosmetics in the works. So thanks to all the pathfinders that submitted questions in the Discord.

    The Atlas team is dedicated to provide as much transparency as we can since we feel the community is also a part of the team. Often the loudest of the members, you provide us with feedback, suggestions, and even a compliment or two. Therefore, we feel it is necessary to be open with the community in all facets. We hope you will continue to support us through rough (and calm) seas. 

    Until next time, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

    nfAtTTlziKleZZs5R31u56kQ_aAd-I3q6ufyGX4e

    Without further ado, here’s our Q&A! Hang out at our Discord for a chance to get your questions answered in the next Q&A!

         :anchor: Q&A :anchor:


    Can you confirm if there will still be island claiming system or will it be lawless everywhere after the wipe?

    We are still making updates to the area claim system and are going to focus on that. The Island claim system is likely to stick around after the wipe, but the map changes are still being finalized so that is subject to change. Either way the Island Claim System should be available for private servers.

    Can we get some details of the theme and vision? 

    We're not planning to overhaul the game. We are planning to lean into things we have and reinforce them more with new content. So you might see Army of the Damned themed things in the world more, or Atlantis... We're also talking about introducing some pre WW1 dirty industrial content.

    How are small companies and solo players going to work into the game? 

    Just like they do in the real world. Seriously. Large behemoth companies can't do everything on their own, and they can't protect everything at once. As we move towards having Wonders that companies build, it's going to require a massive amount of trade, logistics and war to get one built. This creates opportunities for smaller groups to be part of the wheels of progress or engage in acts of piracy as large amounts of resources need to be shipped on the water.

    When can we expect balance changes?

    Balance changes are happening continuously in small amounts. We don't have a focus on getting balance "right" because so many things are still getting added to the game. We want to get all of our changes in to get a better understanding of the big picture and then will come back and tighten the balance.

    Can we get some form of roadmap even if it has a disclaimer that the plans could change anytime? 

    Right now we are focused on getting ready for a larger summer release. This will include more ships and some of the ship customization system talked about in another question. In addition to that, we are working on multiple maps that connect different parts of the world, rather than one large, uniform map. We also are laying the foundation for Wonders that players can build in the world by creating a general system for giving buffs to your company based on buildings you've built. The content we are working on generally will support these systems as we move towards a world where companies have more long-term goals and reasons to compete over specific land. That pretty much covers the major things we are working on for the next six months to a year.

    ...we all know the focus is on pvp but PVE players are still generally curious what the long term thoughts and ideas really are while lots of them generally feel marginalized and pushed aside.

    We are focused on making Atlas one of the best and most unique pvp games out there. We want to be able to support PVE and Private servers so that other players can also enjoy what we create. Some of our changes are specifically driving PVP goals and do not fit well with PVE. We are looking at ways we can do a better job keeping PVP changes from creating bad experiences in the PVE community without having to spend a lot of time working on it to support two different play styles. In some cases, that means we need to not put those PVP systems on PVE. It also means we need to give unofficial server owners better tools for choosing how they want their world to be configured. Right now we are working on an overhauled configuration system that lets us do this with less disruption to our development cycle. Right now many things are hard-coded to work under certain conditions.

    Are the new claim towers going to be modified for PVE? Will the mechanic change at all?

    We would like to hear what PVE players think about this. While the disruption of adding the claim towers was painful because of the point in the season it occurred, generally we think it's better to be able to lay claim to an area and not have to build fence posts to prevent anyone else from building there. We do need to figure out some issues like decay times.

    Weight Sail buff or changes, when?


    All sails are getting updated and a new system is coming for changing the stats on sail blueprints. When is a harder question. We have some larger commitments that take priority right now and are taking a “time out” on some of the smaller things we've been working on to take care of some other business, like updating the mod kit, overhauling configurations, cleaning up a lot of bugs, and growing the team.

    What tweaks do the team have for the new claim system, we are testing on Lawless islands?

    We're still in the process of seeing how the meta changes from the new claims before making tweaks. As far as in the long term, we're planning to add some unique buildings and locations that must be captured with this system to get the benefit. The intention is for players to have strategic points on islands that give them an offensive or defensive benefit. Capturing an entire island might be a multiple day process as you have to take over these locations, build your own buildings, and wait for the benefits to kick in.

    When will you add side quests? Maybe ones that earn players gold, loot, and xp? Other ones aside from the skill tree achievements/ pve bosses?

     In the past there have been some MMORPG elements added to the game and we have decided this is not the best use of our time because this does not fit the kind of game we are making. Atlas is a sandbox survival game and we are fully committed to spending our dev effort on making tools for players to create their own interesting stories.

    Are you guys gonna make more tames/bosses?

    More tames are in the works! Our current focus (within the taming system) is making more existing creatures tameable. Crocodiles are next on the list and will be released soon. We don't plan to add new bosses. Our current boss fights didn't work well and were easily exploited, so we'd like to clean those up, and ultimately we want to focus on player stories rather than PVE content.

    When will we see further information about the new ship system and further adjustments? 

    We are continuously making balance changes to the new ship system and the customization features described in this post are currently in development. The first customization feature will be released soon and will allow players to craft and swap a variety of railing types. The railings available with the launch of this feature will include Standard Railings, Cannon Railings, Cargo Rack Railings, Diving Attachment Railings, and Dinghy Hangar Railings. We know everyone loves the ability to paint their ships and we are also working to make the new ship system compatible with the painting system.

    Will the current ship system still be available to build next season or is it just going to be these new modular ships?

    There is no plan to remove the original ship system. That wouldn't even be a possibility until the other system is fully implemented. We would like the two systems to exist side by side unless something changes that makes this no longer possible. This poses some balance issues that we are going to have to address at some point.

    Will there be a new map implemented?

    Some changes to the map layout will be coming with the wipe in order to support Tradewinds. Later this year, you'll see a much larger overhaul of the map with portals to new areas.

    Is there any plan to add a farmhouse-like structure that could also feed tames? Or the ability for tames on wandering to feed themselves from wild berries/ food?

    We would like to eventually introduce a Stable structure where players can store their tames. We plan to add a similar module for the new ship system that allows easier tame transport.

    When will we get cosmetic hat microtransactions/vendor?

    We don't currently plan to add microtransactions for cosmetics or anything else even. Most of our art effort is focused on making new ships right now, but we do have one new hat coming soon!

     

    :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.


    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂

     

    nfAtTTlziKleZZs5R31u56kQ_aAd-I3q6ufyGX4e

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


     

     


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  24. Ahoy Pathfinders!

    With this patch, we will be altering some mechanics and improving some features in preparation for changes to come in following patches.

    Mainly, we are introducing a new claim system for all lawless regions. Find some land, stake your claim tower, and defend your territory. 

    Also in this patch, a new Seahorse saddle to ease the ride on our spiny friends, buffs to our latest ships, and other QOL adjustments.

    Lastly, we felt it best to provide an explanation regarding the latest server outages. Due to a read-only trigger, it seems our databases could no longer store information during the time of the incident and became desynced from the play servers. While our initial fix solved the problem on the master, the issue remained on the secondary and took a bit longer to remedy than anticipated. We apologize for any inconvenience but again, thank you all for your patience and understanding during this time.

    To remedy the unfortunate side effects, we have decided that this will be the final patch before the wipe. This will allow us to work out any kinks with the new claim system before wiping.


    As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

     

         :anchor: Released Patch Notes :anchor:

    v523.8

    New System: Area Claiming
    New Tower types have been added to claim land in lawless regions. Claiming gives ownership over an area, preventing any other companies from building there. A new claim also gives ownership over any buildings in its area. Destroying the tower removes the build prevention and allows anyone else to claim the area and its contents.

    • The claimed area is visible on the map
    • Claim Towers may be seen through concealment with the spyglass
    • Claim Towers cost Island points, starting at 4 and maxing around 8
    • May claim Armored Docks and the ships inside them

    New Structure: Land Claim Tower
    This Tower must be placed on land. When first placed, it will start at 10% health, and slowly repairs itself and upon reaching 100% health will lay claim to the surrounding area of land.

    • Claiming takes about 45 minutes without interference
    • Enemies may damage the claim tower while it is building to slow its progress or destroy it
    • Players may "repair" the tower for 2% health every 5 seconds (costs 100g)
    • If a competing tower is built within the radius before this tower is complete, it is immediately destroyed

    New Structure: Water Claim Tower
    This Tower must be placed within already-claimed water. It extends the claim radius out to sea to protect your harbors.

    • Claiming takes about 30 minutes without interference
    • May be repaired like the Land Claim Tower

    New Saddle: Seahorse Saddle
    The Seahorse Saddle can be crafted in the Tannery after learning the Underwater Taming skill in the Beastmastery tree.

    • An equipped Seahorse Saddle is now required to ride a Seahorse
    • Crafting Resources: 40 Fiber, 75 Hide, 20 Organic Paste

    Majestic Kraken

    • Cannon damage increased from 150% to 160%
    • Starting crew increased from 14 to 22
    • Dried Tentacle cost reduced from 75 to 50
    • Bug Fix: Deck widened on the middle level of the Majestic Kraken to cover the gap between the outer walls and deck
    • Bug Fix: Cosmetic kraken meshes should no longer disappear

    Ramming Galley

    • Cannon damage increased from 125% to 140%
    • Starting crew increased from 14 to 18
    • Front Castle, Rear Castle, and Gunport Railings now appear damaged when at low health
    • Bug Fix: 'Leaking' HUD text no longer appears when Gunport Railings are heavily damaged

    Ships

    • A Ship Respec option is now available in the ship stat menu
      • Ship Respecs costs 2,500 Gold which is consumed from the player's inventory
      • Ships can be respec’d once every 48 hours
      • A ship must be fully anchored in order to respec
    • Increased the height of the lowermost deck on the Ramming Galley and Majestic Kraken. This allows taller structures (such as the Food Larder) to be placed
    • Rope Ladders and Wall Hooks may now be placed on sails on the Ramming Galley and Majestic Kraken

    Markets

    • Trade preferences of other Markets can now be viewed by selecting the 'View Trade Offers' option in the settings dropdown for each available Market
    • Bug Fix: Markets can no longer be placed on ships

    Tames & Creatures

    • Increased feeding radius for bola entrapped Elephants
    • Crows can now equip hats
    • Bug Fix: Heavy Cyclops Helmet is now positioned correctly on Parrots

    Misc

    • NPCs will no longer target Grenades
    • Some Blueprint Craft Counts increased at higher quality tiers
    • The Single Player map on PC has been updated to include Sea Forts and Ship Salesman Island
    • Bug Fix: Army of the Damned Treasure Guards should no longer spawn underneath structures
    • Bug Fix: Antidote no longer disappears from the Mortar and Pestle
    • Bug Fix: Crossing grids in Single Player should no longer cause the game to crash
    • Bug Fix: Resolved issue where properties in GameUserSettings.ini were reverted to their default settings on private servers

    Known Issues

    • Majestic Kraken Ships obtained prior to this patch lost the blue tint on most of their pieces
    • It can be difficult for colorblind players to differentiate friendly and enemy Claim Tower icons when viewing them through the Spyglass
    • Flag on top of the Water Claim Tower doesn't raise
    • The Single Player map on Xbox has not yet been updated with Sea Forts and the Ship Salesman Island

     

    :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 
     

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂
     

    EIIoHuGdPAsFuQ45hm38NSyGf_gERfq7Oy9hhSN3

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


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