Jump to content

ATLAS

Grapeshot Community
  • Content Count

    215
  • Joined

  • Last visited

  • Days Won

    29

Everything posted by ATLAS

  1. Ahoy Pathfinders! With summer winding down, we have a new season to look forward to. A new season of ATLAS that is! Stay tuned for more details as we get closer to patch day! Upcoming Wipe The final day of the season will be Wednesday September 21st when we will be wiping both official servers for a fresh start. Servers are expected to go down at 7PM PDT and should be back up within a few hours. Unofficial servers are not expected to need to wipe at this time. A dedicated Kraken Bowl grid will be accessible September 14th - September 21st, so grab your crew and send this season off with a bang! To reach the Kraken Bowl, sail out from Tortuga in any direction across the grid line. PvE players should be particularly cautious, as the zone is PvP enabled for all who enter. We hope you’ll continue the journey with us as we make our way closer to exiting early access. Thank you for your support and happy sailing! Here’s a sneak peek at some changes headed our way! Live Dev Q&A Come meet the ATLAS Senior Game Designer and the Community Manager on September 15th at 12:00 PM PDT in our discord Stage voice channel! We’ll be answering many of the questions recently gathered from our discord community. Pathfinders will also have the opportunity to ask additional questions or for further clarification. For those who will not be able to make it, we’ll be posting a written version afterwards. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  2. Ahoy Pathfinders! With summer winding down, we have a new season to look forward to. A new season of ATLAS that is! Stay tuned for more details as we get closer to patch day! Upcoming Wipe The final day of the season will be Wednesday September 21st when we will be wiping both official servers for a fresh start. Servers are expected to go down at 7PM PDT and should be back up within a few hours. Unofficial servers are not expected to need to wipe at this time. A dedicated Kraken Bowl grid will be accessible September 14th - September 21st, so grab your crew and send this season off with a bang! To reach the Kraken Bowl, sail out from Tortuga in any direction across the grid line. PvE players should be particularly cautious, as the zone is PvP enabled for all who enter. We hope you’ll continue the journey with us as we make our way closer to exiting early access. Thank you for your support and happy sailing! Here’s a sneak peek at some changes headed our way! Live Dev Q&A Come meet the ATLAS Senior Game Designer and the Community Manager on September 15th at 12:00 PM PDT in our discord Stage voice channel! We’ll be answering many of the questions recently gathered from our discord community. Pathfinders will also have the opportunity to ask additional questions or for further clarification. For those who will not be able to make it, we’ll be posting a written version afterwards. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  3. Ahoy Pathfinders, This season has been one of the hottest on record and, with its end coming soon, we’ll be refitting the fleet. We’re making preparations and changes for the next season of adventure, starting with our Summer Tune Up! This maintenance patch is dedicated to fixing many of the bugs and issues that have accumulated over the past few months and hopefully, put Atlas in a manageable game state leading into the new improvements coming in the Fall. What changes, you ask? Well, you’ll have to bottle up your excitement for now but we’ll have more details on the changes coming in our next patch over the next few weeks. We are always grateful for the support and feedback the community has provided along our journey and hope it continues into the future. With that said, ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v549.6 Originally slated for 8/10, this patch will be released on 8/17/22 at 7PM PDT New Content Poison Arrow Causes a debuff that lowers food and water on the target for 60 seconds. Getting too close to an affected target will spread the debuff. Requirements: Secrets of the Bow Mortar and Pestle 1 Stone Arrow 10 Toxic Compound (any combination) New Region: Trackless Waters Trackless Waters has reappeared into the Atlas as a Lawless Tundra area for pathfinders to explore and conquer. Bundle up and find rare resources and dangerous beasts. It is accessible through portals in Antarctica and North Pole Bug Fixes Fixed instances of all treasure maps in single player going to H6 Fixed instances of text inconsistencies Fixed collision issue with the stairs on the Turtle Ship Fixed instances of graphics quality lowering after loading in Fixed some UI issues Fixed an issue of unloading tames when accessing fertilizer barrel Fixed an issue with floor tiles not snapping to same height as the floor foundation Fixed an issue with railings facing the wrong direction on the right side of a Pegasus Fixed an issue where demolishing a ritual pedestal casting unnatural fog crashed the game Fixed an issue with sail placement on mortar ship blocking the door and ladder. Fixed an issue where a player gets blocked ascending 1 side of a ship's side scaffolding. Fixed an issue where the spyglass and sextant overlay did not display in the maw waters Fixed an issue where players were able to go prone during circular slice Fixed an issue where players were able to reset the heavy shield bash cooldown Fixed an issue with invisible walls around Tramp Freighters being built in the Basic Shipyard Fixed an issue where sails could be placed on the rear castles of the Tramp Freighter and Carrack Fixed an issue where sails could be placed and block the Front Castle door on the Harrier Fixed an issue where sails could be placed on the steering wheel and rear stairs of the Ramming Galley Fixed an issue with the transient tracker tutorial text Fixed issues with normal and Kraken style railings Fixed an issue where Medkits could not be used on Tames Fixed an issue with Ore Miner and Grave Digger blocking other farming structures Fixed a text overlap issue in Industrial Smithy recipes for structures with long names Fixed an issue where structures would continue to auto-repair forever Fixed a collision issue with the stairs on the Carrack Fixed an issue that allowed players to place certain Industrial structures on a shipyard Fixed an issue with baby spiders dying on server restart Fixed an issue wherein holiday vendor was selling outdated items at Freeports Fixed map collision issues. Fixed an issue where interacting the progression table on the Industrial Wonder caused the game to crash. Fixed an issue with a missing description for Large Storage box item. Fixed an issue about naming inconsistency for the Verse Book item. Fixed an issue wherein spyglass was not displaying title/description when viewing sunken treasure. Fixed instances of railings not snapping while in Simplified Chinese Fixed an issue where the discovered banner would appear each time the player fast traveled Fixed an issue where cobras could not be targeted by a puckle gun Fixed instances of player’s being able to place bed underwater Fixed instances where players would lose functionality after logging out on ships in shipyards Misc. The art for the advanced dock has slightly changed Adjusted trade wind routes to better match map art New art for Orichalcumized Rock New art for Sulfurized Rock Tames born in the tame house are set to follow the player when unloaded Tames born and raised in the tame house or tame hatchery can have their imprint timers paused manually inside the structure Players can now zoom in/out on the world/region maps to transition between them using mouse scroll wheel and controllers A button has been added to server selection screen to join with new character. This allows players to delete their current character and start again Artifact keys can only be used on the island the boss was defeated on Removal of underwater effects and maw waters fog effects have been disabled in .ini files Removed inventory access from Cursed Temple Equipment slots on the Ritual Pedestal have been removed Blueprints for modular ship tiles and railings will now drop from SoTD flotsam Xbox Only Reduced memory usage in certain areas Known Issues Visual effect on the poison arrows will sometimes last longer than intended Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  4. Ahoy Pathfinders, This season has been one of the hottest on record and, with its end coming soon, we’ll be refitting the fleet. We’re making preparations and changes for the next season of adventure, starting with our Summer Tune Up! This maintenance patch is dedicated to fixing many of the bugs and issues that have accumulated over the past few months and hopefully, put Atlas in a manageable game state leading into the new improvements coming in the Fall. What changes, you ask? Well, you’ll have to bottle up your excitement for now but we’ll have more details on the changes coming in our next patch over the next few weeks. We are always grateful for the support and feedback the community has provided along our journey and hope it continues into the future. With that said, ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v549.6 Originally slated for 8/10, this patch will be released on 8/17/22 at 7PM PDT New Content Poison Arrow Causes a debuff that lowers food and water on the target for 60 seconds. Getting too close to an affected target will spread the debuff. Requirements: Secrets of the Bow Mortar and Pestle 1 Stone Arrow 10 Toxic Compound (any combination) New Region: Trackless Waters Trackless Waters has reappeared into the Atlas as a Lawless Tundra area for pathfinders to explore and conquer. Bundle up and find rare resources and dangerous beasts. It is accessible through portals in Antarctica and North Pole Bug Fixes Fixed instances of all treasure maps in single player going to H6 Fixed instances of text inconsistencies Fixed collision issue with the stairs on the Turtle Ship Fixed instances of graphics quality lowering after loading in Fixed some UI issues Fixed an issue of unloading tames when accessing fertilizer barrel Fixed an issue with floor tiles not snapping to same height as the floor foundation Fixed an issue with railings facing the wrong direction on the right side of a Pegasus Fixed an issue where demolishing a ritual pedestal casting unnatural fog crashed the game Fixed an issue with sail placement on mortar ship blocking the door and ladder. Fixed an issue where a player gets blocked ascending 1 side of a ship's side scaffolding. Fixed an issue where the spyglass and sextant overlay did not display in the maw waters Fixed an issue where players were able to go prone during circular slice Fixed an issue where players were able to reset the heavy shield bash cooldown Fixed an issue with invisible walls around Tramp Freighters being built in the Basic Shipyard Fixed an issue where sails could be placed on the rear castles of the Tramp Freighter and Carrack Fixed an issue where sails could be placed and block the Front Castle door on the Harrier Fixed an issue where sails could be placed on the steering wheel and rear stairs of the Ramming Galley Fixed an issue with the transient tracker tutorial text Fixed issues with normal and Kraken style railings Fixed an issue where Medkits could not be used on Tames Fixed an issue with Ore Miner and Grave Digger blocking other farming structures Fixed a text overlap issue in Industrial Smithy recipes for structures with long names Fixed an issue where structures would continue to auto-repair forever Fixed a collision issue with the stairs on the Carrack Fixed an issue that allowed players to place certain Industrial structures on a shipyard Fixed an issue with baby spiders dying on server restart Fixed an issue wherein holiday vendor was selling outdated items at Freeports Fixed map collision issues. Fixed an issue where interacting the progression table on the Industrial Wonder caused the game to crash. Fixed an issue with a missing description for Large Storage box item. Fixed an issue about naming inconsistency for the Verse Book item. Fixed an issue wherein spyglass was not displaying title/description when viewing sunken treasure. Fixed instances of railings not snapping while in Simplified Chinese Fixed an issue where the discovered banner would appear each time the player fast traveled Fixed an issue where cobras could not be targeted by a puckle gun Fixed instances of player’s being able to place bed underwater Fixed instances where players would lose functionality after logging out on ships in shipyards Misc. The art for the advanced dock has slightly changed Adjusted trade wind routes to better match map art New art for Orichalcumized Rock New art for Sulfurized Rock Tames born in the tame house are set to follow the player when unloaded Tames born and raised in the tame house or tame hatchery can have their imprint timers paused manually inside the structure Players can now zoom in/out on the world/region maps to transition between them using mouse scroll wheel and controllers A button has been added to server selection screen to join with new character. This allows players to delete their current character and start again Artifact keys can only be used on the island the boss was defeated on Removal of underwater effects and maw waters fog effects have been disabled in .ini files Removed inventory access from Cursed Temple Equipment slots on the Ritual Pedestal have been removed Blueprints for modular ship tiles and railings will now drop from SoTD flotsam Xbox Only Reduced memory usage in certain areas Known Issues Visual effect on the poison arrows will sometimes last longer than intended Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  5. Ahoy Pathfinders, The summer is here and there’s no better way to enjoy the season than spending your time out on the open seas. We have a couple new items, a new region, and some welcome improvements to the game, especially for our XBox players. We have an “egg”-cellent new structure that will make breeding new tames even easier. The Tame Hatchery is the perfect spot to store your eggs and give them the care that’s needed. The swivel gun railing is going to add a new dimension to sea battles. These out-facing guns will make combat more precise and change the battlefield forever. As always, we have a slew of bug fixes and improvements inching us closer to an ideal gaming experience. We will continue to improve and iterate on player’s feedback and suggestions so check out the changes below. Released Patch Notes v548.2 Patch will be deployed at ~7PM PDT 7/6/22 New Content Tame Hatchery Egg-laying tames can now be stored at the new Tame Hatchery. Eggs produced by stored tames are sent to the inventory to be fertilized. Fertilized eggs will be incubated and hatched directly into the Tame Hatchery. While food is stored in the inventory, tames will continue to reproduce and generate Nitro Fertilizer, which gives crops a growth boost for a short time. Tames allowed in the Hatchery: Chicken, Crow, Parrot, Vulture, Seagull, Penguin, Ostrich, Spider, Turtle, Crocodile, Razortooth, Shieldhorn, Crab, and Tortugar After obtaining the Beastmaster 2 skill, the Tame Hatchery will be buildable at a Smithy: Crafting Resources 300 Stone 20 Flint 90 Keratinoid 65 Wood 80 Fibers New Resource type: Toxic Compounds Toxic Flora: Harvested from mushrooms in swamp biomes Venom: Harvested from Snakes and Scorpions Toxic Sludge: Crafted from Nitro Fertilizer New Ship Railing: Swivel Gun Railing A new railing that supports two out facing swivel guns has been added. Unlocked from Swivel Gun Skill in the Artillery tree, this railing can be built at the Smithy. Crafting Resources 550 Wood 225 Thatch 250 Fibers 98 Alloy 180 Stone New Region: Uncharted Sea Uncharted Sea has been reintroduced into the world of Atlas. Tropical Islands here have rare resources for pathfinders to plunder as well as more access to industrial and Army of the Damned nodes. Access to this region is located via portals in the South America and Africa Regions. This region is Lawless. Bug Fixes Fixed instances where shooting a spear gun while riding an underwater tame damaged the tame Fixed instances of players consuming the ship rename token Fixed instances where the ‘collect now’ function only working once on the warehouse Fixed instances where players were not getting Essence of the maw from destroying enemy ships Fixed instances where players could not defecate Fixed instances in which some module ships’ initial module point totals were incorrect Fixed instances in which the tame house was placeable on shipyards Fixed multiple instances of holes in the ocean in various islands Fixed instances where players could not place turtle shells into the advanced shipyard Fixed instances where bed travel and respawning would default to the rookie cove Fixed instances where the game could crash when set to any language other than English Fixed instances where sails would be be misaligned with the ships center Fixed instances where the Tame House could be built on other structures Fixed instances where the 6th shot in the revolver would not deal damage Fixed instances where industrial buffs would give incorrect UI icons Fixed instances of projectiles spawning at incorrect locations when the player is moving Fixed instances where the Cog could not turn correctly Fixed instances where Transient Nodes provided incorrect resources Misc. Durability for the Industrial Hydra Pistol and Industrial have been increased Large Stone Walls and gates and their Industrial variants are now limited to 30 per company per server Please ensure the 30 you want to keep are the only 30 placed before the patch. Any walls/gates placed over the 30 limit will be destroyed, at random until there are only 30 remaining. Large Stone Walls and their industrial variants will start at a lower health when first built and will need to be repaired to max health Ship Icons on the map will now show life as an HP amount instead of a percentage UI is now more consistent for Industrial stations Return to the overworld tab on the map has been moved to be less obtrusive Added more keys to be bound to defecate Ash wood bundles and unbundles have been added to the workstation Shipyards can no longer be placed unless all ships within the variant can be built Ritual Generator and Ritual Pedestal Health has been increased Xbox Only Fixed instances where the game would crash if the player switched between tabs in the menu too quickly Adjusted distance islands render to decrease memory usage Fixed instances where changing grids would result in a crash Known Issues Crash occurs when interacting with the Great Temple’s progression table Crash occurs when interacting with the Industrial Lab’s progression table Static nodes that are located on Island Claim grid islands are claimable and destroyable when a company wipes the island The Hatchery has an issue where the fertilizer barrel can’t be accessed from certain directions Treasure Map Bottles picked up in the PVP realm will sometimes not produce a treasure map The limit on stone walls / gates is currently 30 per variant per company per grid, instead of 30 total per company per grid. This is being adjusted in next hotfix patch. Crew seated on sails will sometimes be seated at a wrong location. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  6. Ahoy Pathfinders, The summer is here and there’s no better way to enjoy the season than spending your time out on the open seas. We have a couple new items, a new region, and some welcome improvements to the game, especially for our XBox players. We have an “egg”-cellent new structure that will make breeding new tames even easier. The Tame Hatchery is the perfect spot to store your eggs and give them the care that’s needed. The swivel gun railing is going to add a new dimension to sea battles. These out-facing guns will make combat more precise and change the battlefield forever. As always, we have a slew of bug fixes and improvements inching us closer to an ideal gaming experience. We will continue to improve and iterate on player’s feedback and suggestions so check out the changes below. Released Patch Notes v548.2 Patch will be deployed at ~7PM PDT 7/6/22 New Content Tame Hatchery Egg-laying tames can now be stored at the new Tame Hatchery. Eggs produced by stored tames are sent to the inventory to be fertilized. Fertilized eggs will be incubated and hatched directly into the Tame Hatchery. While food is stored in the inventory, tames will continue to reproduce and generate Nitro Fertilizer, which gives crops a growth boost for a short time. Tames allowed in the Hatchery: Chicken, Crow, Parrot, Vulture, Seagull, Penguin, Ostrich, Spider, Turtle, Crocodile, Razortooth, Shieldhorn, Crab, and Tortugar After obtaining the Beastmaster 2 skill, the Tame Hatchery will be buildable at a Smithy: Crafting Resources 300 Stone 20 Flint 90 Keratinoid 65 Wood 80 Fibers New Resource type: Toxic Compounds Toxic Flora: Harvested from mushrooms in swamp biomes Venom: Harvested from Snakes and Scorpions Toxic Sludge: Crafted from Nitro Fertilizer New Ship Railing: Swivel Gun Railing A new railing that supports two out facing swivel guns has been added. Unlocked from Swivel Gun Skill in the Artillery tree, this railing can be built at the Smithy. Crafting Resources 550 Wood 225 Thatch 250 Fibers 98 Alloy 180 Stone New Region: Uncharted Sea Uncharted Sea has been reintroduced into the world of Atlas. Tropical Islands here have rare resources for pathfinders to plunder as well as more access to industrial and Army of the Damned nodes. Access to this region is located via portals in the South America and Africa Regions. This region is Lawless. Bug Fixes Fixed instances where shooting a spear gun while riding an underwater tame damaged the tame Fixed instances of players consuming the ship rename token Fixed instances where the ‘collect now’ function only working once on the warehouse Fixed instances where players were not getting Essence of the maw from destroying enemy ships Fixed instances where players could not defecate Fixed instances in which some module ships’ initial module point totals were incorrect Fixed instances in which the tame house was placeable on shipyards Fixed multiple instances of holes in the ocean in various islands Fixed instances where players could not place turtle shells into the advanced shipyard Fixed instances where bed travel and respawning would default to the rookie cove Fixed instances where the game could crash when set to any language other than English Fixed instances where sails would be be misaligned with the ships center Fixed instances where the Tame House could be built on other structures Fixed instances where the 6th shot in the revolver would not deal damage Fixed instances where industrial buffs would give incorrect UI icons Fixed instances of projectiles spawning at incorrect locations when the player is moving Fixed instances where the Cog could not turn correctly Fixed instances where Transient Nodes provided incorrect resources Misc. Durability for the Industrial Hydra Pistol and Industrial have been increased Large Stone Walls and gates and their Industrial variants are now limited to 30 per company per server Please ensure the 30 you want to keep are the only 30 placed before the patch. Any walls/gates placed over the 30 limit will be destroyed, at random until there are only 30 remaining. Large Stone Walls and their industrial variants will start at a lower health when first built and will need to be repaired to max health Ship Icons on the map will now show life as an HP amount instead of a percentage UI is now more consistent for Industrial stations Return to the overworld tab on the map has been moved to be less obtrusive Added more keys to be bound to defecate Ash wood bundles and unbundles have been added to the workstation Shipyards can no longer be placed unless all ships within the variant can be built Ritual Generator and Ritual Pedestal Health has been increased Xbox Only Fixed instances where the game would crash if the player switched between tabs in the menu too quickly Adjusted distance islands render to decrease memory usage Fixed instances where changing grids would result in a crash Known Issues Crash occurs when interacting with the Great Temple’s progression table Crash occurs when interacting with the Industrial Lab’s progression table Static nodes that are located on Island Claim grid islands are claimable and destroyable when a company wipes the island The Hatchery has an issue where the fertilizer barrel can’t be accessed from certain directions Treasure Map Bottles picked up in the PVP realm will sometimes not produce a treasure map The limit on stone walls / gates is currently 30 per variant per company per grid, instead of 30 total per company per grid. This is being adjusted in next hotfix patch. Crew seated on sails will sometimes be seated at a wrong location. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  7. Ahoy Pathfinders! While we anxiously await the new content patch and bug fixes coming next week, we are returning an old favorite back to the seas in Atlas. Come rediscover these islands teeming with resources and adventures. New Region: Uncharted Sea Uncharted Sea has been reintroduced into the world of Atlas. Tropical Islands here have rare resources for pathfinders to plunder as well as more access to industrial and Army of the Damned nodes. Access to this region is located via portals in the South America and Africa Regions. Finally, here is a teaser of what's to come next week: Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  8. Ahoy Pathfinders! While we anxiously await the new content patch and bug fixes coming next week, we are returning an old favorite back to the seas in Atlas. Come rediscover these islands teeming with resources and adventures. New Region: Uncharted Sea Uncharted Sea has been reintroduced into the world of Atlas. Tropical Islands here have rare resources for pathfinders to plunder as well as more access to industrial and Army of the Damned nodes. Access to this region is located via portals in the South America and Africa Regions. Finally, here is a teaser of what's to come next week: Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  9. Although marked "solved", all submissions are reviewed by our support team. We'll look into improving the process before we leave early access later this year. Thank you for the response and happy sailing! Thank you for your feedback. If you have any further suggestions, we invite you to join our community Discord and submit your ideas. We appreciate your support and happy sailing! discord.gg/PzU9DvNMUy Thank you for your feedback! If you'd like to assist us in making Atlas better, please click the link below and use our bug report form to report any issues you might be having. Thanks again and happy sailing! bit.ly/304d7FE
  10. Ahoy Pathfinders! The clouds have dissipated and the seas have calmed so the conditions are finally ideal to get this season started! Along with numerous fixes and additional content mentioned last week, we will also be including the Industrial wonder structures and buildings in this update. Pathfinders have heard rumors of new technologies that will change the shape of Atlas. These innovations are now available for one and all to discover. Advancements in astronomy, shipbuilding, and various other areas will take Pathfinders to new lands and new heights. Join us on May 25th at 7PM PDT as we wipe the Atlas world and start a new season filled with new adventures and discoveries! As always, we appreciate all the support we’ve received form our amazing community. Until next time, happy sailing! Released Patch Notes In addition to the content mentioned below, this update will include the previously mentioned Season 9 patch published last week. You can read more about those changes by clicking this link: https://www.playatlas.com/index.php?/atlas-news/news/patch-54300-season-9-patch-and-wipe-r524/ v544.1 Industrial Wonder Content New Monuments and a fantastic new Wonder have arrived on the shores of Atlas. Tier 2 Monument - Industrial Lab This monument is built in two stages and they are found in the Industrial Smithy Stage 1: Industrial Lab Foundation Resources to build Stage 1 2000 Metal 1800 Brimstone 800 Orichalcum 800 Pure sulfur 500 Crystal Stage 2: Industrial Lab Resources to build Stage 2 2000 Wood 2500 Brimstone 2000 Crystal 7500 Orichalcum 5000 Pure Sulfur 5000 Metal Unlike the Cursed Temple, this Monument offers four externally placeable modular room locations. Players must build and place these modular room locations within shacks that are in range of the monument for them to be useable. Stations Industrial Shack Resources to build Industrial Shack 200 Stone 300 Wood 400 Metal Industrial Vessel Studies Station Resources to Build 300 Hide 400 Wood 200 Fibers Industrial Armory Station Resources to build 300 Stone 250 Flint 250 Brimstone 400 Wood 600 Metal Industrial Astronomy Station Resources to build 200 Stone 400 Wood 100 Orichalcum Industrial Culinary Station Resources to build 500 Stone 200 Flint 800 Wood 400 Metal Industrial Structure Studies Station Resources to build 300 Stone 250 Flint 125 Hide 400 Wood 450 Orichalcum Tier 3 Monument- The Observatory This Monument is built in 6 stages. With the completion of stage 6, the wonder is completed and an intelligence buff is awarded. It is built directly on top of the Tier 2 Monument. Unlike the Great Temple, this Wonder can be obtained by every Pathfinder crew. All stages of the Observatory are built in the Industrial Structures Studies Station Stage 1: Resources to build Stage 1: 50 Cedar Bundles 50 Slate Blocks 1000 Pure Sulfur 1000 Orichalcum 500 Crystal Stage 2: Resources to build Stage 2: 50 Fir Bundles 50 Coquina Blocks 1500 Pure Sulfur 1500 Orichalcum 500 Crystal Stage 3: Resources to build Stage 3: 50 Oak Bundles 50 Granite Blocks 2000 Pure Sulfur 2000 Orichalcum 500 Crystal Stage 4: Resources to build Stage 4: 50 Pine Bundles 50 Limestone Blocks 2500 Pure Sulfur 2500 Orichalcum 1000 Crystal 500 Brimstone Stage 5: Resources to build Stage 5: 50 Poplar Bundles 50 Sandstone Blocks 3000 Pure Sulfur 3000 Orichalcum 1250 Crystal 1000 Brimstone Stage 6: Resources to build Stage 6: 50 Ironwood Bundles 50 Marble Blocks 3500 Pure Sulfur 3500 Orichalcum 1500 Crystal 1500 Brimstone Bug Fixes Fixed instances where the workstation had incorrect crafting recipes. Fixed instances where the Spider tame would take fall damage. Fixed instances where the Cog was turning too slowly. Fixed instances where the player would lose controller functionality when returning to main menu on pc. Fixed instances where the fog of war would reset in single player. Fixed instances where server times could be different. Fixed instances where the player would change age when transferring grids. Fixed instances where performance would drop when building the Cursed Temple. Misc. Timeworn quality has been removed until content and bugs are fixed Removed drop shadow from text on the map. XBox Only Improved memory performance Improved network connection Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  11. Ahoy Pathfinders! The clouds have dissipated and the seas have calmed so the conditions are finally ideal to get this season started! Along with numerous fixes and additional content mentioned last week, we will also be including the Industrial wonder structures and buildings in this update. Pathfinders have heard rumors of new technologies that will change the shape of Atlas. These innovations are now available for one and all to discover. Advancements in astronomy, shipbuilding, and various other areas will take Pathfinders to new lands and new heights. Join us on May 25th at 7PM PDT as we wipe the Atlas world and start a new season filled with new adventures and discoveries! As always, we appreciate all the support we’ve received form our amazing community. Until next time, happy sailing! Released Patch Notes In addition to the content mentioned below, this update will include the previously mentioned Season 9 patch published last week. You can read more about those changes by clicking this link: https://www.playatlas.com/index.php?/atlas-news/news/patch-54300-season-9-patch-and-wipe-r524/ v544.1 Industrial Wonder Content New Monuments and a fantastic new Wonder have arrived on the shores of Atlas. Tier 2 Monument - Industrial Lab This monument is built in two stages and they are found in the Industrial Smithy Stage 1: Industrial Lab Foundation Resources to build Stage 1 2000 Metal 1800 Brimstone 800 Orichalcum 800 Pure sulfur 500 Crystal Stage 2: Industrial Lab Resources to build Stage 2 2000 Wood 2500 Brimstone 2000 Crystal 7500 Orichalcum 5000 Pure Sulfur 5000 Metal Unlike the Cursed Temple, this Monument offers four externally placeable modular room locations. Players must build and place these modular room locations within shacks that are in range of the monument for them to be useable. Stations Industrial Shack Resources to build Industrial Shack 200 Stone 300 Wood 400 Metal Industrial Vessel Studies Station Resources to Build 300 Hide 400 Wood 200 Fibers Industrial Armory Station Resources to build 300 Stone 250 Flint 250 Brimstone 400 Wood 600 Metal Industrial Astronomy Station Resources to build 200 Stone 400 Wood 100 Orichalcum Industrial Culinary Station Resources to build 500 Stone 200 Flint 800 Wood 400 Metal Industrial Structure Studies Station Resources to build 300 Stone 250 Flint 125 Hide 400 Wood 450 Orichalcum Tier 3 Monument- The Observatory This Monument is built in 6 stages. With the completion of stage 6, the wonder is completed and an intelligence buff is awarded. It is built directly on top of the Tier 2 Monument. Unlike the Great Temple, this Wonder can be obtained by every Pathfinder crew. All stages of the Observatory are built in the Industrial Structures Studies Station Stage 1: Resources to build Stage 1: 50 Cedar Bundles 50 Slate Blocks 1000 Pure Sulfur 1000 Orichalcum 500 Crystal Stage 2: Resources to build Stage 2: 50 Fir Bundles 50 Coquina Blocks 1500 Pure Sulfur 1500 Orichalcum 500 Crystal Stage 3: Resources to build Stage 3: 50 Oak Bundles 50 Granite Blocks 2000 Pure Sulfur 2000 Orichalcum 500 Crystal Stage 4: Resources to build Stage 4: 50 Pine Bundles 50 Limestone Blocks 2500 Pure Sulfur 2500 Orichalcum 1000 Crystal 500 Brimstone Stage 5: Resources to build Stage 5: 50 Poplar Bundles 50 Sandstone Blocks 3000 Pure Sulfur 3000 Orichalcum 1250 Crystal 1000 Brimstone Stage 6: Resources to build Stage 6: 50 Ironwood Bundles 50 Marble Blocks 3500 Pure Sulfur 3500 Orichalcum 1500 Crystal 1500 Brimstone Bug Fixes Fixed instances where the workstation had incorrect crafting recipes. Fixed instances where the Spider tame would take fall damage. Fixed instances where the Cog was turning too slowly. Fixed instances where the player would lose controller functionality when returning to main menu on pc. Fixed instances where the fog of war would reset in single player. Fixed instances where server times could be different. Fixed instances where the player would change age when transferring grids. Fixed instances where performance would drop when building the Cursed Temple. Misc. Timeworn quality has been removed until content and bugs are fixed Removed drop shadow from text on the map. XBox Only Improved memory performance Improved network connection Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  12. Edit (May 18th): Due to an unexpected issue, we’ve made the difficult decision to delay tonight’s patch to next Wednesday, May 25th @ 7PM PDT. We want to ensure the start of the new season is as smooth as possible. Thank you for your patience and understanding. Ahoy Pathfinders! The time has come for new adventures to begin again in the world of Atlas. While familiar, the seas have shifted and hold new mysteries and challenges for both new and old pathfinders alike. With the recent discovery of the Golden Age ruins, pathfinders will find themselves tested by new adversaries that will strike down the most experienced of pirates if not careful. Seven of these bosses now roam the lands waiting to unleash their might on any that dare to find them. Are you brave enough to take the challenge? There is also talk of an new unexplored region, shrouded in mystery, that may bring a new set of trials to pathfinders looking to unlock its secrets. Do not trust your senses in this eerie place for one false move may spell doom for you and your crew. The map itself has also undergone a few changes to make traversing the world a little easier. As always, with the new content, we are also continuing to fix many of the issues that have been reported by you, the community, and will continue to do so until we get it right. We want to say thank you to all the pathfinders that have provided feedback and suggestions and that continue to support us as we make gradual steps to make Atlas the best gameplay experience possible. With that said, the servers will go down May 18th at 7PM PDT and will undergo a few hours of maintenance. Barring any issues, we expect the servers to return and season nine to start around May 18th, 10PM PDT. We wish all the best luck in your new adventures and, of course, happy sailing! Released Patch Notes v543.0 Season 9 Patch Ahoy pathfinders! The tides of Atlas are shifting again. New exotic locales to explore and dangers to confront have emerged. New Content New Mini-Bosses of the Golden Age Ruins Seven new Mini-Bosses have been added. Each Golden Age Ruin island will now have its own boss to find and fight. Ancient Fire Elemental The first fire elemental ever to be created. An unknown, wicked deity possessed inflamed, volcanic rocks. It is rumored that all other fire elementals derive from this one. Found on the Golden Age Ruin island in A7 Elder Rock Elemental A Giant Rock Elemental that has seen the tides of the Atlas shift many times. He has finally arisen from the sulfurous land to destroy pathfinders who trespass on his grounds. Found on the Golden Age Ruin island in F4 Kekada A Deep Sea crab that invaded the surface long ago. Its docile nature was corrupted by the power stone contained on the island it is found on. Kekada now brutally crushes anything it can fit in its massive claws. Found on the Golden Age Ruin island in L7 Buwaya A cursed Crocodile that is only told about in myths originating from the Philippines. Legend says, those who fall victim to this monster are taken to the world of the spirits. Found on the Golden Age Ruin island in G8 Eber The Boar God. Even creatures have deities, and this one smells awful according to Pathfinders who have encountered it. They say it is a big, feral boar with rotting flesh and piercing eyes that roams the forest. Found on the Golden Age Ruin island in L3 Crystal Scorpion Legend of a mysterious scorpion that appears only in darkness that is drawn to dark energies. Found on the Golden Age Ruin island in M13 The Sentinel A cyclops creature tasked with protecting crystal entities. Corrupted by tainted crystals, this creature's appearance has taken on the visage of the very crystals he guards. Found in the Golden Age Ruin island in E1 Maw Waters A new region has been discovered! A brave, possibly foolish, Pathfinder followed the Ships of the Damned across the waters of Atlas. He returned with tales of a land shrouded in darkness and unnaturally thick fog, with creatures that seem to vanish or appear out of thin air, and eerie green fires. As proof of his findings he brought back a strange crystalline substance, soft to the touch yet somehow solid. His final notes state that any Pathfinder who ventures to these lands should not trust their eyes, as empty stretches of land may have hidden dangers. New Items Lantern of the Maw A special lantern that automatically appears on ships when they enter the Maw Waters region. Interact with the steering wheel to access the lanterns inventory, see current Essence value, and craft Solidified Essence. Fully fill your lantern to leave the Maw Waters region. How to gather Essence of the Maw and fill your Lantern There are several activities that will grant your lantern Essence of the Maw. With the exception of the Relic of the Maw all Essence is gathered on the ship the player enters on. Active Accumulation Destroy Ships of the Damned - Each ship destroyed will grant 10 Essence Destroy other players ships - Each ship destroyed will grant 25 Essence Obtain a Relic of the Maw - The Relic of the Maw is found in Flotsom and when consumed on a ship instantly fills that ship's lantern to full. Grants 100 Essence Passive Accumulation Travel 500 meters, either by sailing, swimming, or walking. Rewards 2-3 Essence. Survive in the Maw - For every 5 minutes spent inside the Maw Waters 3 Essence is rewarded. Essence of the Maw A viscous smoke that can be collected within a special lantern. This item is only acquired in the Maw Waters region, and can not be used outside of the Maw Waters. Solidified Essence A semi-soft semi-solid crystal that glows a dim blueish green hue. Relic of the Maw An ancient Golden Age Relic, found only in the Maw Waters. Using this Relic will instantly grant 100 Essence of the Maw. Reworked Map The World of Atlas has shifted again, new lands have emerged and the known world has been disfigured. Maps all around the Atlas will need to be redrawn with these newly discovered regions. Bug Fixes Fixed instances where babies born in the tame house did not require imprinting. Fixed instances where the forge would prioritize burning thatch before wood. Fixed instances where controller disconnect can cause a crash. Fixed instances where Shipyard scaffolding clipped through the front of the Pegasus. Fixed instances where tame house debris would have incorrect textures. Fixed instances where perpetual portals had invisible collisions. Fixed instances where invisible collisions existed around damaged portal entrances. Fixed instances where health was not displayed correctly for the Cursed Temple. Fixed instances where the Harrier had an incorrect description. Fixed several issues with the Giant Turtle tame. Fixed instances where the Industrial Smithy had an incorrect description. Fixed instances where the height and interact volume of the tame house was to high. Fixed instances where the error messaging when joining an online session was incorrect. Fixed instances where there was a lack of UI feedback for the Great Temple progression. Fixed instances where the Pegasus had an incorrect description. Fixed instances where unanchored ship limit increased when demolishing a ship before it is released. Fixed instances where orichalcumized walls had incorrect LOD settings. Fixed instances where Industrial statue framework being mislabeled as burial mound framework. Fixed instances where Industrial statue framework returned a burial mound framework when picked up. Fixed instances where the Industrial statue would float in the air when completed. Fixed instances where there was a storage limitation of the Great Temple progression table. Fixed instances of baby male tames being able to mate while in the tame house. Fixed instances where food added to the tame house does not increase spoil time. Fixed instances where medium weight sails are over-performing. Fixed instances where medium and small weight sails would not take damage. Fixed instances where transient node harvesting structures would collect resources from different factions. Fixed instances where a baby tame would spawn under the ground causing its death. Fixed instances where the workstation had incorrect crafting recipes. Misc. Timeworn quality has been removed until content and bugs are fixed Giant Turtles no longer spawn underwater Chromatic Aberration has been removed from underwater post processing Increase cost of the tame house No longer rounding on ship sail unit values. Players can no longer store temporary tames in the Pegasus. Industrial Rifle has been adjusted. Bleed removed, increased damage from 160 to 200 per shot, increased durability loss from 4 to 8 per shot. Industrial Revolver has been adjusted. Bleed removed, increased damage from 50 to 100 per shot, increased durability loss from 1.5 to 3 per shot. Tames will be ejected from the Tame House when the Tame House is destroyed instead of killed. The time it takes a modular ship to sink after it starts leaking has been increased. The resource costs for crafting patch kits and armor patch kits has been reduced by 50%. Modular ships have had their base weights adjusted. Server restarts have been set to automatically happen at 10:30 PST daily, including weekends. Scuttle and Unclaim options for ships have been changed to be locked behind company rank, similar to how structure access is. Interact with the steering wheel to set the minimum rank that can scuttle or unclaim. Adjusted lighting so there will be less contrast between day and night Xbox Only Improved memory performance Improved network connection Industrial Wonder Content Due to the feedback we received surrounding the Industrial Wonder, we have decided to cut it from this patch so that we have adequate time to redesign and adjust. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  13. Edit (May 18th): Due to an unexpected issue, we’ve made the difficult decision to delay tonight’s patch to next Wednesday, May 25th @ 7PM PDT. We want to ensure the start of the new season is as smooth as possible. Thank you for your patience and understanding. Ahoy Pathfinders! The time has come for new adventures to begin again in the world of Atlas. While familiar, the seas have shifted and hold new mysteries and challenges for both new and old pathfinders alike. With the recent discovery of the Golden Age ruins, pathfinders will find themselves tested by new adversaries that will strike down the most experienced of pirates if not careful. Seven of these bosses now roam the lands waiting to unleash their might on any that dare to find them. Are you brave enough to take the challenge? There is also talk of an new unexplored region, shrouded in mystery, that may bring a new set of trials to pathfinders looking to unlock its secrets. Do not trust your senses in this eerie place for one false move may spell doom for you and your crew. The map itself has also undergone a few changes to make traversing the world a little easier. As always, with the new content, we are also continuing to fix many of the issues that have been reported by you, the community, and will continue to do so until we get it right. We want to say thank you to all the pathfinders that have provided feedback and suggestions and that continue to support us as we make gradual steps to make Atlas the best gameplay experience possible. With that said, the servers will go down May 18th at 7PM PDT and will undergo a few hours of maintenance. Barring any issues, we expect the servers to return and season nine to start around May 18th, 10PM PDT. We wish all the best luck in your new adventures and, of course, happy sailing! Released Patch Notes v543.0 Season 9 Patch Ahoy pathfinders! The tides of Atlas are shifting again. New exotic locales to explore and dangers to confront have emerged. New Content New Mini-Bosses of the Golden Age Ruins Seven new Mini-Bosses have been added. Each Golden Age Ruin island will now have its own boss to find and fight. Ancient Fire Elemental The first fire elemental ever to be created. An unknown, wicked deity possessed inflamed, volcanic rocks. It is rumored that all other fire elementals derive from this one. Found on the Golden Age Ruin island in A7 Elder Rock Elemental A Giant Rock Elemental that has seen the tides of the Atlas shift many times. He has finally arisen from the sulfurous land to destroy pathfinders who trespass on his grounds. Found on the Golden Age Ruin island in F4 Kekada A Deep Sea crab that invaded the surface long ago. Its docile nature was corrupted by the power stone contained on the island it is found on. Kekada now brutally crushes anything it can fit in its massive claws. Found on the Golden Age Ruin island in L7 Buwaya A cursed Crocodile that is only told about in myths originating from the Philippines. Legend says, those who fall victim to this monster are taken to the world of the spirits. Found on the Golden Age Ruin island in G8 Eber The Boar God. Even creatures have deities, and this one smells awful according to Pathfinders who have encountered it. They say it is a big, feral boar with rotting flesh and piercing eyes that roams the forest. Found on the Golden Age Ruin island in L3 Crystal Scorpion Legend of a mysterious scorpion that appears only in darkness that is drawn to dark energies. Found on the Golden Age Ruin island in M13 The Sentinel A cyclops creature tasked with protecting crystal entities. Corrupted by tainted crystals, this creature's appearance has taken on the visage of the very crystals he guards. Found in the Golden Age Ruin island in E1 Maw Waters A new region has been discovered! A brave, possibly foolish, Pathfinder followed the Ships of the Damned across the waters of Atlas. He returned with tales of a land shrouded in darkness and unnaturally thick fog, with creatures that seem to vanish or appear out of thin air, and eerie green fires. As proof of his findings he brought back a strange crystalline substance, soft to the touch yet somehow solid. His final notes state that any Pathfinder who ventures to these lands should not trust their eyes, as empty stretches of land may have hidden dangers. New Items Lantern of the Maw A special lantern that automatically appears on ships when they enter the Maw Waters region. Interact with the steering wheel to access the lanterns inventory, see current Essence value, and craft Solidified Essence. Fully fill your lantern to leave the Maw Waters region. How to gather Essence of the Maw and fill your Lantern There are several activities that will grant your lantern Essence of the Maw. With the exception of the Relic of the Maw all Essence is gathered on the ship the player enters on. Active Accumulation Destroy Ships of the Damned - Each ship destroyed will grant 10 Essence Destroy other players ships - Each ship destroyed will grant 25 Essence Obtain a Relic of the Maw - The Relic of the Maw is found in Flotsom and when consumed on a ship instantly fills that ship's lantern to full. Grants 100 Essence Passive Accumulation Travel 500 meters, either by sailing, swimming, or walking. Rewards 2-3 Essence. Survive in the Maw - For every 5 minutes spent inside the Maw Waters 3 Essence is rewarded. Essence of the Maw A viscous smoke that can be collected within a special lantern. This item is only acquired in the Maw Waters region, and can not be used outside of the Maw Waters. Solidified Essence A semi-soft semi-solid crystal that glows a dim blueish green hue. Relic of the Maw An ancient Golden Age Relic, found only in the Maw Waters. Using this Relic will instantly grant 100 Essence of the Maw. Reworked Map The World of Atlas has shifted again, new lands have emerged and the known world has been disfigured. Maps all around the Atlas will need to be redrawn with these newly discovered regions. Bug Fixes Fixed instances where babies born in the tame house did not require imprinting. Fixed instances where the forge would prioritize burning thatch before wood. Fixed instances where controller disconnect can cause a crash. Fixed instances where Shipyard scaffolding clipped through the front of the Pegasus. Fixed instances where tame house debris would have incorrect textures. Fixed instances where perpetual portals had invisible collisions. Fixed instances where invisible collisions existed around damaged portal entrances. Fixed instances where health was not displayed correctly for the Cursed Temple. Fixed instances where the Harrier had an incorrect description. Fixed several issues with the Giant Turtle tame. Fixed instances where the Industrial Smithy had an incorrect description. Fixed instances where the height and interact volume of the tame house was to high. Fixed instances where the error messaging when joining an online session was incorrect. Fixed instances where there was a lack of UI feedback for the Great Temple progression. Fixed instances where the Pegasus had an incorrect description. Fixed instances where unanchored ship limit increased when demolishing a ship before it is released. Fixed instances where orichalcumized walls had incorrect LOD settings. Fixed instances where Industrial statue framework being mislabeled as burial mound framework. Fixed instances where Industrial statue framework returned a burial mound framework when picked up. Fixed instances where the Industrial statue would float in the air when completed. Fixed instances where there was a storage limitation of the Great Temple progression table. Fixed instances of baby male tames being able to mate while in the tame house. Fixed instances where food added to the tame house does not increase spoil time. Fixed instances where medium weight sails are over-performing. Fixed instances where medium and small weight sails would not take damage. Fixed instances where transient node harvesting structures would collect resources from different factions. Fixed instances where a baby tame would spawn under the ground causing its death. Fixed instances where the workstation had incorrect crafting recipes. Misc. Timeworn quality has been removed until content and bugs are fixed Giant Turtles no longer spawn underwater Chromatic Aberration has been removed from underwater post processing Increase cost of the tame house No longer rounding on ship sail unit values. Players can no longer store temporary tames in the Pegasus. Industrial Rifle has been adjusted. Bleed removed, increased damage from 160 to 200 per shot, increased durability loss from 4 to 8 per shot. Industrial Revolver has been adjusted. Bleed removed, increased damage from 50 to 100 per shot, increased durability loss from 1.5 to 3 per shot. Tames will be ejected from the Tame House when the Tame House is destroyed instead of killed. The time it takes a modular ship to sink after it starts leaking has been increased. The resource costs for crafting patch kits and armor patch kits has been reduced by 50%. Modular ships have had their base weights adjusted. Server restarts have been set to automatically happen at 10:30 PST daily, including weekends. Scuttle and Unclaim options for ships have been changed to be locked behind company rank, similar to how structure access is. Interact with the steering wheel to set the minimum rank that can scuttle or unclaim. Adjusted lighting so there will be less contrast between day and night Xbox Only Improved memory performance Improved network connection Industrial Wonder Content Due to the feedback we received surrounding the Industrial Wonder, we have decided to cut it from this patch so that we have adequate time to redesign and adjust. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  14. ATLAS

    Pre-Wipe Teaser

    Thank you for the feedback! We know we have many things to fix and are working towards resolving as many as we can. If you'd like to assist in making Atlas better, please click the link below and submit any issues you have. Thanks again and happy sailing! bit.ly/304d7FE Thank you for your feedback. If you have any further suggestions, we invite you to join our community Discord and submit your ideas. We appreciate your support and happy sailing! discord.gg/PzU9DvNMUy
  15. Ahoy Pathfinders! As we draw closer to a new patch and a new season, we know the excitement and anticipation is brewing for what's to come in only a couple weeks time. With each season, the opportunity to start fresh and take on new challenges on the open seas is something we celebrate. In the meantime, we have a few fun things planned to give you a small look at what's in store. See if you can guess what new adversaries are coming to Atlas! This fearsome creature may not be grumpy, but it definitely doesn't like pathfinders messing around where they're not supposed to be. One second, you and your crew may be scuttling along the shore, but the moment you may find yourself in a pinch, it's curtains for you and your adventure. Careful where you swim since you never know what's under the waves and waiting to roll up on you in a flash. While a new set of shoes might sound nice, they won't help you out run this scaly stalker of the sea . You might as well save your tears, because if this predator finds you, there's no mercy for you. It'll be hard to find another creature as a more solid challenge than this one. Its strength and size will definitely bring any inexperienced crew back down to earth. Those looking to climb this mountainous challenge will have to avoid crumbling under the pressure and deftly slide through the battle unscathed. Again, we have the Kraken Bowl grids open on both PvE and PvP servers where players can take part in the festivities before the wipe on May 18th. Need a dance partner? Check out the community discord and get yourself a few battle buddies for the trip. We appreciate all the support. Happy sailing! Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  16. ATLAS

    Pre-Wipe Teaser

    Ahoy Pathfinders! As we draw closer to a new patch and a new season, we know the excitement and anticipation is brewing for what's to come in only a couple weeks time. With each season, the opportunity to start fresh and take on new challenges on the open seas is something we celebrate. In the meantime, we have a few fun things planned to give you a small look at what's in store. See if you can guess what new adversaries are coming to Atlas! This fearsome creature may not be grumpy, but it definitely doesn't like pathfinders messing around where they're not supposed to be. One second, you and your crew may be scuttling along the shore, but the moment you may find yourself in a pinch, it's curtains for you and your adventure. Careful where you swim since you never know what's under the waves and waiting to roll up on you in a flash. While a new set of shoes might sound nice, they won't help you out run this scaly stalker of the sea . You might as well save your tears, because if this predator finds you, there's no mercy for you. It'll be hard to find another creature as a more solid challenge than this one. Its strength and size will definitely bring any inexperienced crew back down to earth. Those looking to climb this mountainous challenge will have to avoid crumbling under the pressure and deftly slide through the battle unscathed. Again, we have the Kraken Bowl grids open on both PvE and PvP servers where players can take part in the festivities before the wipe on May 18th. Need a dance partner? Check out the community discord and get yourself a few battle buddies for the trip. We appreciate all the support. Happy sailing! Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  17. Ahoy Pathfinders! As mentioned previously, the winds of change are blowing! Soon, Atlas will enter a new era of exploration and adventure! New technologies and new inventions will bring new avenues for exciting and thrilling campaigns. We can’t wait to show you what we have in store for the next season! We’ll be providing more and more information as we get closer to the update. As a teaser, we have a glimpse of some strange new phenomenon coming to Atlas next patch. What could it be? You’ll have to find out for yourself next season! As we usher in a new age for Atlas, we will say goodbye to the previous season with fond memories. We hope you enjoyed it and look forward to what’s to come! The final day of the season will be May 18th when we will be wiping all servers for a fresh start. We hope you’ll continue the journey with us as we prepare to exit early access later this year. Thanks for your support, take care, and happy sailing! Kraken Bowl The Kraken Bowl will have a dedicated grid this season! To reach the Kraken Bowl, sail out from Tortuga in any direction across the grid line. Both PvE and PvP pathfinders will get to take part in the festivities. Grab your crew and send this season off with a bang! The grid will be accessible May 4th-May 18th. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  18. Ahoy Pathfinders! As mentioned previously, the winds of change are blowing! Soon, Atlas will enter a new era of exploration and adventure! New technologies and new inventions will bring new avenues for exciting and thrilling campaigns. We can’t wait to show you what we have in store for the next season! We’ll be providing more and more information as we get closer to the update. As a teaser, we have a glimpse of some strange new phenomenon coming to Atlas next patch. What could it be? You’ll have to find out for yourself next season! As we usher in a new age for Atlas, we will say goodbye to the previous season with fond memories. We hope you enjoyed it and look forward to what’s to come! The final day of the season will be May 18th when we will be wiping all servers for a fresh start. We hope you’ll continue the journey with us as we prepare to exit early access later this year. Thanks for your support, take care, and happy sailing! Kraken Bowl The Kraken Bowl will have a dedicated grid this season! To reach the Kraken Bowl, sail out from Tortuga in any direction across the grid line. Both PvE and PvP pathfinders will get to take part in the festivities. Grab your crew and send this season off with a bang! The grid will be accessible May 4th-May 18th. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  19. Ahoy Pathfinders! In this patch, we are preparing for a new era in Atlas. The winds of progress are coming to the world, bringing new structures and adventures for all pathfinders, new and old. Large plumes of smoke can be seen on the horizon, signaling the “revolution” to come. First off, we have the much anticipated tame house being introduced in this patch. Breeders rejoice, these tame houses will make a great shelter for all your fauna friends, while significantly speeding up the breeding process. In preparation for the new season and Wonder coming soon, the fires of the industrial forge have been stoked to produce new resources and structures for Atlas. With these metallurgical advances, the landscape of Atlas will never be the same. Discover the origins of these new technological feats in two new regions of the Atlas map. Along with the new discoveries, these areas hold new mysteries and challenges that will test even the most seasoned pathfinder. Lastly, as always, we are dedicated to bettering the gameplay experience with every patch. This patch has a slew of bug fixes and improvements for the game, many suggested and reported by the community. We appreciate all the support and will continue to keep the community first as we move forward to final release. Happy sailing! Released Patch Notes v541.07 To be released 4/13/22 ~7PM PDT New Content Tame House Tames are getting a new place to call home! Players that tend to a lot of tames will now have a centralized structure to house and breed tames at, as well as harvest fertilizer from. It will allow players to store up to 20 quadrupedal tames of many types: Bears, Cats, Cattle, Crocodiles, Elephants, Giraffes, Horses, Lions, Monkeys, Pigs, Rabbits, Rhinos, Shield Horns, Sheep, Tigers, and Tortugar. After obtaining the Beastmaster 2 skill, the Tame House will be buildable at a Smithy: Resources 125 Stone 5 Flint 65 Hide 20 Wood 40 Fibers 20 Metal Industrial Wonder Content With Industrial Expansion on the horizon, so comes its innovation to the Atlas. Generators to augments resources and Statues to ring in the advancement are arriving to Atlas Industrial Generator and New Wall Variants Industrial Generator A new experimental generator is available to build. It burns the pure sulfur, orichalcum and brimstone you’ve been harvesting and changes the Resources around the immediate area. It can be crafted in the Industrial Smithy This generator introduces Sulfurized Stone and Orichalcumized Stone into the game to use in creating new walls. Large Stone Wall Variants With all the newly augmented resources from the industrial generator, there are old recipes that can be modified to be potentially better than ever. Specifically, Large Stone walls and Gates with orichalcumized or sulfurized stone finishes. Their respective properties activate when Brimstone is burned in the area. Orichalcumized Walls and Gates will provide increased impact damage protection while Sulfurized Walls and Gates will provide increased Explosive damage protection. Tier 1 Industrial Monuments: Statues of Industry Industrial Explorer Statue This specific statue commemorates the pathfinders that explored unknown waters and lands first Its image motivates you and the crew to work more efficiently on ships Industrial Privateer Statue A statue commemorating the privateers that paved the way for industrial improvement. Its image inspires one to collect more xp and resources. List of New Craftables: Industrial Generator Unlocked in the Metallurgy skill Crafted in the Industrial Smithy Resources 100 Brimstone 175 Orichalcum 150 Pure Sulfur 300 Stone Rituals Available Burn Pure Sulfur Makes rock harvesting nodes drop only sulfurized rock for a short period of time Cost 150 charges 100 Pure Sulfur Burn Orichalcum Makes rock harvesting nodes drop only orichalcumized rock for a short period of time Cost 150 Charges 100 Orichalcum Burn Brimstone Activates buffs on the Orichalcumized & Sulfurized Wall and Gate Variants for a short amount of time Cost 200 Charges 150 Brimstone Orichalcumized Large Stone Wall Unlocked in the Esotery of Building Skill Crafted in the Industrial Smithy Resources 240 Alloy 394 Fibers 1176 Orichalcumized Rock 420 Thatch 588 Wood Orichalcumized Large Stone Gate Unlocked in the Esotery of Building Skill Crafted in the Industrial Smithy Resources 184 Alloy 314 Fibers 840 Orichalcumized Rock 315 Thatch 420 Wood Sulfurized Large Stone Wall Unlocked in the Esotery of Building Skill Crafted in the Industrial Smithy Resources 240 Alloy 394 Fibers 1176 Sulfurized Rock 420 Thatch 588 Wood Sulfurized Large Stone Gate Unlocked in the Esotery of Building Skill Crafted in the Industrial Smithy Resources 184 Alloy 314 Fibers 840 Sulfurized Rock 315 Thatch 420 Wood Industrial Statue Base Unlocked in the Metallurgy skill Crafted in the Industrial Smithy Resources 20 Brimstone 40 Orichalcum 60 Puresulfur Industrial Statue Framework Unlocked in the Metallurgy Skill Crafted in the Industrial Smithy Resources 200 Orichalcum 200 Pure Sulfur 500 Stone 800 Wood Industrial Explorer Statue Unlocked in the Metallurgy Skill Crafted in the industrial smithy Resources 200 Brimstone 400 Orichalcum 400 Pure Sulfur 2500 Stone 500 Wood Industrial Privateer Statue Unlocked in the Metallurgy Skill Crafted in the industrial smithy Resources 200 Brimstone 400 Orichalcum 400 Pure Sulfur 2500 Stone 500 Wood New Regions Added There are new areas to explore in The Atlas: Trackless Waters and Unknown Depths. Like Uncharted Waters, It seems as if Industrial Machinery was left behind in these areas by pathfinders long ago. Trackless Waters A hot stretch of Islands found off the west coast of South America. There are portals available in the South America Region to reach here Unknown Depths A hidden, tundra area that could not be traveled to via normal means. This region can oddly be reached via portals found in Africa and Antarctica. Bug Fixes Industrial Hydra and Industrial Rifle are now affected by the Lucky Loader Feat Fixed instances of farming structures not having areas of influence Fixed instances of Cursed Armor needing multiple types of Bone Chips Fixed instances of Transient nodes not moving weekly Fixed instances of snapping pillars working incorrectly Fixed instances of NPC Crew’s stats not updating correctly Fixed instances of players losing functionality when standing on a ship while it is released Fixed instances of Broadsider losing cannon functionality on logout Fixed instances of wood not being able to be re-bundled Fixed instances of rowing module displaying incorrect point value Fixed instances of misspelling in the Carrack’s description Fixed instances where the Fog of War in singleplayer wasn’t working correctly Fixed instances where blueprint gunports were not doing more damage than common Fixed instances where the Pegasus would sprout tentacles Fixed an issue with whistling at the Turtle Ship’s emergency ladder Fixed instances where the wood catwalk was not buildable Fixed an issue when placing mythos in the progress table Fixed the map zoom indicator in some regions Fixed instances where players would contact invisible geometry inside of portals Fixed various typos Replaced placeholder art for tame cargo railing Removed extra emergency ladder on Turtle Ship Fixed instances of negative storage space in some structures Fixed instances where the Sarcophagus was unable to be built Fixed essence of power locations Fixed visual issue of overlapping holiday vendors on freeports Xbox Only Improved memory loading / unloading Additional improvements coming in the next patch Misc Single Player character deletion is working correctly Multiple UI Fixes Deleted Duplicate entries in skills Removed the Industrial Smithy from Sulfur Pits The Compass’ Glowing Essences have been modified to be more in line with the icon Commodity Vendor has been added to Tortuga Reverted Blueprint colors to original values, with slight adjustments for ease of reading certain colors Bola is now stackable, up to 15 per stack After reaching rejuvenation 3, characters will no longer age past 20 years old Fixed the Descriptions of multiple items The Pegasus can now turn while stationary and in reverse Known Issues Stone cannot be re-bundled Breaking down bundles produces a different type of resource Some error messages are not appearing Industrial Statue Framework shows up as Burial Mound Framework Foundation and Framework have no time limit on when it can be picked up. Orichalcumized and Sulfurized Large Stone Gateways are not affected by the ‘Burn Brimstone’ ritual Large Weight sails still require tuning Pegasus has turning issues Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  20. Ahoy Pathfinders! In this patch, we are preparing for a new era in Atlas. The winds of progress are coming to the world, bringing new structures and adventures for all pathfinders, new and old. Large plumes of smoke can be seen on the horizon, signaling the “revolution” to come. First off, we have the much anticipated tame house being introduced in this patch. Breeders rejoice, these tame houses will make a great shelter for all your fauna friends, while significantly speeding up the breeding process. In preparation for the new season and Wonder coming soon, the fires of the industrial forge have been stoked to produce new resources and structures for Atlas. With these metallurgical advances, the landscape of Atlas will never be the same. Discover the origins of these new technological feats in two new regions of the Atlas map. Along with the new discoveries, these areas hold new mysteries and challenges that will test even the most seasoned pathfinder. Lastly, as always, we are dedicated to bettering the gameplay experience with every patch. This patch has a slew of bug fixes and improvements for the game, many suggested and reported by the community. We appreciate all the support and will continue to keep the community first as we move forward to final release. Happy sailing! Released Patch Notes v541.07 To be released 4/13/22 ~7PM PDT New Content Tame House Tames are getting a new place to call home! Players that tend to a lot of tames will now have a centralized structure to house and breed tames at, as well as harvest fertilizer from. It will allow players to store up to 20 quadrupedal tames of many types: Bears, Cats, Cattle, Crocodiles, Elephants, Giraffes, Horses, Lions, Monkeys, Pigs, Rabbits, Rhinos, Shield Horns, Sheep, Tigers, and Tortugar. After obtaining the Beastmaster 2 skill, the Tame House will be buildable at a Smithy: Resources 125 Stone 5 Flint 65 Hide 20 Wood 40 Fibers 20 Metal Industrial Wonder Content With Industrial Expansion on the horizon, so comes its innovation to the Atlas. Generators to augments resources and Statues to ring in the advancement are arriving to Atlas Industrial Generator and New Wall Variants Industrial Generator A new experimental generator is available to build. It burns the pure sulfur, orichalcum and brimstone you’ve been harvesting and changes the Resources around the immediate area. It can be crafted in the Industrial Smithy This generator introduces Sulfurized Stone and Orichalcumized Stone into the game to use in creating new walls. Large Stone Wall Variants With all the newly augmented resources from the industrial generator, there are old recipes that can be modified to be potentially better than ever. Specifically, Large Stone walls and Gates with orichalcumized or sulfurized stone finishes. Their respective properties activate when Brimstone is burned in the area. Orichalcumized Walls and Gates will provide increased impact damage protection while Sulfurized Walls and Gates will provide increased Explosive damage protection. Tier 1 Industrial Monuments: Statues of Industry Industrial Explorer Statue This specific statue commemorates the pathfinders that explored unknown waters and lands first Its image motivates you and the crew to work more efficiently on ships Industrial Privateer Statue A statue commemorating the privateers that paved the way for industrial improvement. Its image inspires one to collect more xp and resources. List of New Craftables: Industrial Generator Unlocked in the Metallurgy skill Crafted in the Industrial Smithy Resources 100 Brimstone 175 Orichalcum 150 Pure Sulfur 300 Stone Rituals Available Burn Pure Sulfur Makes rock harvesting nodes drop only sulfurized rock for a short period of time Cost 150 charges 100 Pure Sulfur Burn Orichalcum Makes rock harvesting nodes drop only orichalcumized rock for a short period of time Cost 150 Charges 100 Orichalcum Burn Brimstone Activates buffs on the Orichalcumized & Sulfurized Wall and Gate Variants for a short amount of time Cost 200 Charges 150 Brimstone Orichalcumized Large Stone Wall Unlocked in the Esotery of Building Skill Crafted in the Industrial Smithy Resources 240 Alloy 394 Fibers 1176 Orichalcumized Rock 420 Thatch 588 Wood Orichalcumized Large Stone Gate Unlocked in the Esotery of Building Skill Crafted in the Industrial Smithy Resources 184 Alloy 314 Fibers 840 Orichalcumized Rock 315 Thatch 420 Wood Sulfurized Large Stone Wall Unlocked in the Esotery of Building Skill Crafted in the Industrial Smithy Resources 240 Alloy 394 Fibers 1176 Sulfurized Rock 420 Thatch 588 Wood Sulfurized Large Stone Gate Unlocked in the Esotery of Building Skill Crafted in the Industrial Smithy Resources 184 Alloy 314 Fibers 840 Sulfurized Rock 315 Thatch 420 Wood Industrial Statue Base Unlocked in the Metallurgy skill Crafted in the Industrial Smithy Resources 20 Brimstone 40 Orichalcum 60 Puresulfur Industrial Statue Framework Unlocked in the Metallurgy Skill Crafted in the Industrial Smithy Resources 200 Orichalcum 200 Pure Sulfur 500 Stone 800 Wood Industrial Explorer Statue Unlocked in the Metallurgy Skill Crafted in the industrial smithy Resources 200 Brimstone 400 Orichalcum 400 Pure Sulfur 2500 Stone 500 Wood Industrial Privateer Statue Unlocked in the Metallurgy Skill Crafted in the industrial smithy Resources 200 Brimstone 400 Orichalcum 400 Pure Sulfur 2500 Stone 500 Wood New Regions Added There are new areas to explore in The Atlas: Trackless Waters and Unknown Depths. Like Uncharted Waters, It seems as if Industrial Machinery was left behind in these areas by pathfinders long ago. Trackless Waters A hot stretch of Islands found off the west coast of South America. There are portals available in the South America Region to reach here Unknown Depths A hidden, tundra area that could not be traveled to via normal means. This region can oddly be reached via portals found in Africa and Antarctica. Bug Fixes Industrial Hydra and Industrial Rifle are now affected by the Lucky Loader Feat Fixed instances of farming structures not having areas of influence Fixed instances of Cursed Armor needing multiple types of Bone Chips Fixed instances of Transient nodes not moving weekly Fixed instances of snapping pillars working incorrectly Fixed instances of NPC Crew’s stats not updating correctly Fixed instances of players losing functionality when standing on a ship while it is released Fixed instances of Broadsider losing cannon functionality on logout Fixed instances of wood not being able to be re-bundled Fixed instances of rowing module displaying incorrect point value Fixed instances of misspelling in the Carrack’s description Fixed instances where the Fog of War in singleplayer wasn’t working correctly Fixed instances where blueprint gunports were not doing more damage than common Fixed instances where the Pegasus would sprout tentacles Fixed an issue with whistling at the Turtle Ship’s emergency ladder Fixed instances where the wood catwalk was not buildable Fixed an issue when placing mythos in the progress table Fixed the map zoom indicator in some regions Fixed instances where players would contact invisible geometry inside of portals Fixed various typos Replaced placeholder art for tame cargo railing Removed extra emergency ladder on Turtle Ship Fixed instances of negative storage space in some structures Fixed instances where the Sarcophagus was unable to be built Fixed essence of power locations Fixed visual issue of overlapping holiday vendors on freeports Xbox Only Improved memory loading / unloading Additional improvements coming in the next patch Misc Single Player character deletion is working correctly Multiple UI Fixes Deleted Duplicate entries in skills Removed the Industrial Smithy from Sulfur Pits The Compass’ Glowing Essences have been modified to be more in line with the icon Commodity Vendor has been added to Tortuga Reverted Blueprint colors to original values, with slight adjustments for ease of reading certain colors Bola is now stackable, up to 15 per stack After reaching rejuvenation 3, characters will no longer age past 20 years old Fixed the Descriptions of multiple items The Pegasus can now turn while stationary and in reverse Known Issues Stone cannot be re-bundled Breaking down bundles produces a different type of resource Some error messages are not appearing Industrial Statue Framework shows up as Burial Mound Framework Foundation and Framework have no time limit on when it can be picked up. Orichalcumized and Sulfurized Large Stone Gateways are not affected by the ‘Burn Brimstone’ ritual Large Weight sails still require tuning Pegasus has turning issues Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  21. Ahoy Pathfinders! We're bringing back an old favorite as we wait for the next update to come to shore. Last weekend, in our community Discord, we opened a channel to gather any and all questions from our community for our amazing Dev team. We reviewed all the questions and we've answered a few of them below. Even if yours was not selected to be answered publicly, we are taking all of your responses as feedback to continue to make to Atlas a better game for all. Thank you to all that participated. As a reminder, the answers below only reflect the current timeframe and are subject to change. While we can provide current insight on the game and what we hope to do, what is destined we can’t foresee. We appreciate your support and understanding. Without further ado, here’s our Q&A! Hang out in our Discord for a chance to get your questions answered in the next Q&A! Q&A Would it be possible to keep QoL skills between wipes? While this is possible it is not something that should be done without consideration. The most active time is the few weeks after a wipe when players are all at the same progress level, same island claim opportunity, etc. Allowing players to keep their quest progress will give an unfair advantage to those players. We are looking into ways of reducing the repetitiveness of the progression to endgame. When will Bola's be stackable? April 13th Patch Do you have plans on expanding the lore of Atlas? Yes, there are plans to expand the lore of the game world. We are currently working on systems for this. One of the contributors to this is the addition of the “Timeworn” quality level on blueprints. Is there a way to see all the features you plan to add before you move into the fixing and optimization phase? Please keep an eye on the official roadmap listed on the Trello board. (link here) This will be updated constantly to keep features in development public. Have devs ventured into unofficial communities to see how gameplay differentiates with mods? How has that impacted the future plans for the game? The unofficial communities have done a wonderful job with creating custom Atlas experiences. We look for mods that are widely adopted by the community in an effort to absorb the feedback. If a mod is universally used, that means there was an issue with the core game that needed to be addressed. We use that information to update our plans and address that issue. What can be done to make the game more enjoyable for the solo and/or small group player(s)? We are re-working the live realm maps so that the islands that mega-companies will be drawn to are outside the main travel routes. In addition, there are going to be several smaller islands added that are not enticing to large companies, which should allow for solo/small groups to have a positive Atlas experience. Are there any plans to change/add unwanted, repetitive islands to improve the balance between islands? During our polish phase we will be adjusting these islands to make them more enticing. Do you guys have plans to adjust endgame PVE? There are seven new bosses being added so each powerstone will have a unique boss encounter. We will be investigating different avenues to enhance maps as well in the future. When I leave my ship anchored the sailors will only repair the planks & decks of the ship. Are there plans to have the sailors repair the whole ship at some point? This is something we can look into in the future, but is currently not being planned. Will you add the ability to use deck swivels for modular ships? We will be adding additional modular railings in the next few patches. A Modular railing with swivels is planned to be included. Are there any plans to create a healthier breeding system so people won't burn out from breeding on the official server? We are implementing a new structure called the Tame House. This structure will greatly improve the breeding experience. What as the Dev Team are your plans to maintain and grow the player community? For the official side of Atlas, there has been discussion around a few ideas. One of these ideas might be a smaller “specialty” realm or realms. These specialty realms may have a shorter season time, maybe just one month, and revolve around different game modes. For example, there would be one month where tames are removed from the game, or where the only weapons are swords and pistols. I know a lot of people want to see a timeline of updates/planned updates/planned wipes/etc. Is there a plan for more transparency of what’s to come for Atlas? After release, we will have a regular schedule for our wipes, new seasons, and patches. The Trello board will contain this information. Any details on the Devkit update? The Devkit gets updated at least once a season, usually around the beginning of the new season. We may update it more frequently, especially if we introduce a large system. Any more plans for livestreams like we had around launch? We have not had any discussions about this, however we would love to have a live Dev steam. Will there be temporary alliance bed placement on your alliances ships and or foundations? This feature is something we have been planning on implementing for a little while, it should make its way into the game in the near future. Any plans to update to a newer version of Unreal Engine? There has been discussion about updating to Unreal Engine 5 at some point in the future. It is a tremendous amount of work that will sidetrack us for months, so we have not made a decision yet on if that’s the best course of action. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  22. Ahoy Pathfinders! We're bringing back an old favorite as we wait for the next update to come to shore. Last weekend, in our community Discord, we opened a channel to gather any and all questions from our community for our amazing Dev team. We reviewed all the questions and we've answered a few of them below. Even if yours was not selected to be answered publicly, we are taking all of your responses as feedback to continue to make to Atlas a better game for all. Thank you to all that participated. As a reminder, the answers below only reflect the current timeframe and are subject to change. While we can provide current insight on the game and what we hope to do, what is destined we can’t foresee. We appreciate your support and understanding. Without further ado, here’s our Q&A! Hang out in our Discord for a chance to get your questions answered in the next Q&A! Q&A Would it be possible to keep QoL skills between wipes? While this is possible it is not something that should be done without consideration. The most active time is the few weeks after a wipe when players are all at the same progress level, same island claim opportunity, etc. Allowing players to keep their quest progress will give an unfair advantage to those players. We are looking into ways of reducing the repetitiveness of the progression to endgame. When will Bola's be stackable? April 13th Patch Do you have plans on expanding the lore of Atlas? Yes, there are plans to expand the lore of the game world. We are currently working on systems for this. One of the contributors to this is the addition of the “Timeworn” quality level on blueprints. Is there a way to see all the features you plan to add before you move into the fixing and optimization phase? Please keep an eye on the official roadmap listed on the Trello board. (link here) This will be updated constantly to keep features in development public. Have devs ventured into unofficial communities to see how gameplay differentiates with mods? How has that impacted the future plans for the game? The unofficial communities have done a wonderful job with creating custom Atlas experiences. We look for mods that are widely adopted by the community in an effort to absorb the feedback. If a mod is universally used, that means there was an issue with the core game that needed to be addressed. We use that information to update our plans and address that issue. What can be done to make the game more enjoyable for the solo and/or small group player(s)? We are re-working the live realm maps so that the islands that mega-companies will be drawn to are outside the main travel routes. In addition, there are going to be several smaller islands added that are not enticing to large companies, which should allow for solo/small groups to have a positive Atlas experience. Are there any plans to change/add unwanted, repetitive islands to improve the balance between islands? During our polish phase we will be adjusting these islands to make them more enticing. Do you guys have plans to adjust endgame PVE? There are seven new bosses being added so each powerstone will have a unique boss encounter. We will be investigating different avenues to enhance maps as well in the future. When I leave my ship anchored the sailors will only repair the planks & decks of the ship. Are there plans to have the sailors repair the whole ship at some point? This is something we can look into in the future, but is currently not being planned. Will you add the ability to use deck swivels for modular ships? We will be adding additional modular railings in the next few patches. A Modular railing with swivels is planned to be included. Are there any plans to create a healthier breeding system so people won't burn out from breeding on the official server? We are implementing a new structure called the Tame House. This structure will greatly improve the breeding experience. What as the Dev Team are your plans to maintain and grow the player community? For the official side of Atlas, there has been discussion around a few ideas. One of these ideas might be a smaller “specialty” realm or realms. These specialty realms may have a shorter season time, maybe just one month, and revolve around different game modes. For example, there would be one month where tames are removed from the game, or where the only weapons are swords and pistols. I know a lot of people want to see a timeline of updates/planned updates/planned wipes/etc. Is there a plan for more transparency of what’s to come for Atlas? After release, we will have a regular schedule for our wipes, new seasons, and patches. The Trello board will contain this information. Any details on the Devkit update? The Devkit gets updated at least once a season, usually around the beginning of the new season. We may update it more frequently, especially if we introduce a large system. Any more plans for livestreams like we had around launch? We have not had any discussions about this, however we would love to have a live Dev steam. Will there be temporary alliance bed placement on your alliances ships and or foundations? This feature is something we have been planning on implementing for a little while, it should make its way into the game in the near future. Any plans to update to a newer version of Unreal Engine? There has been discussion about updating to Unreal Engine 5 at some point in the future. It is a tremendous amount of work that will sidetrack us for months, so we have not made a decision yet on if that’s the best course of action. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  23. Ahoy Pathfinders! Last week, we unveiled our roadmap for the coming year in a short video briefly detailing our goals and what's in store for Atlas. Today, we are sailing forward with new content and some much needed maintenance as we look to prepare for our exit of early access later this year. Included in this patch is a new ship, UI improvements, a map adjustment, new content, and of course, major fixes to improve the gameplay experience. Need to transport your menagerie to a new location? Look no further than our latest vessel to join the fleet, the Pegasus. The Pegasus allows for Pathfinders to move their tames from island to island with ease. Carrying up to 30 tames, this ship can be constructed at the advanced shipyard and is a valuable addition to any crew. In response to player feedback, we've made a few UI adjustments to clarify the journey out on the open sea. We've added indicators on modular ships to help players identify the condition of each section as well as if there are any leaks. We've also reworked the overworld map, eliminating dropdowns and making navigating the map a little easier. We're also bringing in the new Industrial path for Wonders. With the new path, players will have new nodes to discover, new resources, new structures for harvesting, and even new weaponry for to craft - with even more content to come in future patches. Lastly, we are continuing to make improvements based on the wonderful feedback from our community. This patch we are making significant changes for not only the PC players, but are starting to address XBox-specific issues as well. We are not done yet, and are grateful for your patience and cooperation as we continue to improve the game. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Servers will be going down on 3/10 at around 7:00 PM Pacific Time. Released Patch Notes v538.6 New Content New Modular Ship The Pegasus This is a new modular ship focused on transporting players’ tames. It is a 5 length ship built in the Advanced Shipyard once players have found blueprints for it. Blueprints can be found in shipwrecks. Unlocked in the Advanced Shipwright Skill It comes with 6 tame railings that can store 5 tames each (30 Total). Resources for a base version: Wood - 2500 Thatch - 2000 Fibers - 2000 Metal - 20 New Modular Ship UI We’ve added a popularly voted on request to the game in the form of additional UI for captains to know where leaks and damage is on their modular ships. There are 3 stages for durability: Green - Durability is good Yellow - Durability is moderate Red - Durability is poor If the portion of the ship is flashing, it means this area has a leak. We will look to make this UI element colorblind friendly in the future. Map Menu UI Visual Revamp The Atlas tab map UI has been revamped visually for an easier navigation of the regions. Instead of having dropdown tabs of the regions on the left, all regions available will be shown on one Overworld map. Players will be able to click and see all regions available on the overworld map. To get to the Overworld map click on the icon of the globe in the top left of your map screen. The region the player is currently in on the Overworld map is highlighted in green. Open Water Servers There is a new way to traverse through the atlas’ regions besides portals. There are now intermediate open water servers that connect regions to one another. There are no islands to be found here, just open seas and the treasure and dangers that come along with it. They are known as open waters and there are four of them within the world. They are connected through all sides of the Central Waters region. Depending on which cardinal direction the player goes through determines which region they travel to. Northern Sea - North Pole, Eastern Waters, Central Waters, Western Waters Eastern Sea - North Pole, Eastern Waters, Africa, Central Waters Southern Sea - Central Waters, Africa, Antarctica, South America Western Sea - North Pole, Central Waters, South America, Western Waters Industrial Wonder Content The industrial path of Wonders is slowly making its way into the Atlas. Transient and Static nodes for this path can be found and harvested exclusively within the Uncharted Sea region. Industrial Wonder: Power Nodes Transient Node - Geothermal Vents This transient node is similar to the Army of the Damned ones in that they have a time limit of one week before they deplete, despawn, and respawn at a different location, but they spawn more inland. Players will need to craft the new Ore Miner structure in order to harvest the resource of these nodes. These transient nodes produce a new resource type of coal: Brimstone Static Nodes There are two variants of Industrial static nodes - Lava vents and Sulfur pits. There is no need to create a harvesting structure for either as Pathfinders who’ve traveled here have built them already, but they seem to have perished. Lava Vents produce a new metal: Orichalcum. Sulfur Pits produce a new type of coal: Pure Sulfur Both of these resources are needed to craft new Industrial structures and gear now and in the future. Lava static nodes allow players to build the Industrial Smithy. Sulfur pit static nodes will get new crafting recipes in the future! New Craftables Ore Miner - harvests the resources of the industrial transient node only. Unlocked in the Metallurgy skill. Crafted in the smithy Resources Wood - 125 Thatch - 400 Fibers - 320 Metal - 360 Hide - 100 Stone - 1200 Industrial Smithy - The structure allows players to build Industrial Wonder specific content. Unlocked in the Metallurgy Skill. Crafted in the Lava Static nodes Resources Orichalcum - 100 Pure Sulfur - 60 Wood - 50 Brimstone - 50 Industrial Rifle - A rifle variant unique to this path that deals bleed additional damage Unlocked in the Secrets of Rifle skill Crafted in the Industrial Smithy Resources Ingot - 65 Orichalcum - 85 Pure Sulfur - 32 Flint - 30 Oil - 20 Industrialized Hydra Pistol - A pistol variant unique to this path that deals additional bleed damage Unlocked in the Revolvers skill. Crafted in the Industrial Smithy Resources Ingot - 35 Orichalcum - 45 Pure Sulfur - 20 Flint - 24 Oil - 12 Sulfurous Minni - A new ammo type that is fired out of the industrial rifle and pistol. Unlocked in the Secrets of Rifle skill Crafted in the Industrial Smithy Resources Orichalcum - 2 Gunpowder - 2 Pure Sulfur - 3 Brimstone - 1 Freeport Tortuga Freeport islands has been updated with new visuals. New Holiday Content St. Patties Day Holiday Pot of Gold has been added to the holiday vendor in freeports. Green Ale has been added to the holiday vendor in freeports. New Skill Pirates Resilience Pirates Resilience will be a passive buff gained when any pathfinder achieves the ‘Veteran Explorer’ quest. This buff will cause all incoming torpor damage to be reduced by 50%. Bug Fixes Fixed instances where Vendor NPCs’ purchasable item highlights worked incorrectly Fixed instances where the monumental studies structure was missing collision Fixed instances where the market trade system is not locating the correct trade connections Fixed instances of Circular Slice not functioning with a shield equipped Fixed instances where available spawn servers would not reflect the player’s current server Fixed instances where the weight stat on the Turtle Ship would revert to the default value after logging off Fixed instances where claim points were inaccurate Fixed instances where Sea Fort towers and walls could be demolished Fixed instances where sail snap points would change when a ship was released Fixed instances where a duplicate sub was created when the dingy dock was full Fixed instances where small sails could be placed very close to each other Fixed instances where holiday structures could be placed in freeports Fixed instances where the unnatural fog was not functioning Fixed instances of misspelled text on Burial Mound Framework Fixed instances where ship auto-pilot does not function properly Fixed instances where Ships of the Damned followed the player across grids Fixed instances where there was an overlapping gun port on the Turtle Ship Fixed instances where the default sail on a Cog spawned at incorrect location Fixed instances where the Sextant minimap would crash the client in Blackwood Fixed instances where modular ships could have more sails then intended Fixed instances where modular ships could exceed their intended max speed Fixed instances where UI text would overlap Fixed instances where PVE claim tower decay would affect surrounding structures even if it wasn’t fully built Fixed instances of islands having visual inconsistencies Fixed instances where discovery zones of power stones were in Rookie cove grids Fixed instances of multiple forms of torpor resistance to be in-line with the description Fixed instances of The Great Temple structures having incorrect health values Fixed instances of UI errors Fixed instances of incorrect creature spawns Misc Settlement Claim Flag UI has been edited to be more clear Respawn menu UI has been edited to be more consistent Crocodile’s floating position has been raised Portal Art has been changed Valentines’ Day and Lunar New Year items have been removed from the Holiday Vendor Shield Bash and Sword Attack no longer share a cooldown Large Stone Wall health has been increased to 100,000 Large Stone Foundation has been increased to 120,000 Meat has been added to the list of resources players can add to the crew silo Stage progression required resources for the Great Temple has been modified to only use blocks / bundles instead of large quantities of base resources Progression Table is now limited to owning company Progression Table can no longer be destroyed Colors for the quality of items has been shifted to be more readable Modular ships sinking time has been slowed by 50% Mortar and Harrier ships can now only fire if they are going under 5 knots Modular ship speeds have been adjusted to be more inline with the legacy ships Industrial Sea Fort buff tower has had its descriptive name changed from Industrial Generator to Industrial Tower LODs have been adjusted, updated, or created for several assets Xbox Specific Fixed instances of memory leaks Fixed instances of textures loading and unload incorrectly Fixed instances where level of detail was not being changed correctly This is a work in progress. Additional fixes and optimization coming in future patches. Known Issues Xbox Series S still has some crashes when loading large numbers of structures Industrial Hydra and Industrial Rifle are not affected by the ‘Lucky Loader’ Feat Portal art for returning to Rookie Cove still shows the “Atlantean Ring” Portal art does not fade into the sky correctly Offloading tames faces them all in the same direction Lava vent node will not damage players that walk into the lava Pegasus has incorrect icon Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  24. Ahoy Pathfinders! Last week, we unveiled our roadmap for the coming year in a short video briefly detailing our goals and what's in store for Atlas. Today, we are sailing forward with new content and some much needed maintenance as we look to prepare for our exit of early access later this year. Included in this patch is a new ship, UI improvements, a map adjustment, new content, and of course, major fixes to improve the gameplay experience. Need to transport your menagerie to a new location? Look no further than our latest vessel to join the fleet, the Pegasus. The Pegasus allows for Pathfinders to move their tames from island to island with ease. Carrying up to 30 tames, this ship can be constructed at the advanced shipyard and is a valuable addition to any crew. In response to player feedback, we've made a few UI adjustments to clarify the journey out on the open sea. We've added indicators on modular ships to help players identify the condition of each section as well as if there are any leaks. We've also reworked the overworld map, eliminating dropdowns and making navigating the map a little easier. We're also bringing in the new Industrial path for Wonders. With the new path, players will have new nodes to discover, new resources, new structures for harvesting, and even new weaponry for to craft - with even more content to come in future patches. Lastly, we are continuing to make improvements based on the wonderful feedback from our community. This patch we are making significant changes for not only the PC players, but are starting to address XBox-specific issues as well. We are not done yet, and are grateful for your patience and cooperation as we continue to improve the game. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Servers will be going down on 3/10 at around 7:00 PM Pacific Time. Released Patch Notes v538.6 New Content New Modular Ship The Pegasus This is a new modular ship focused on transporting players’ tames. It is a 5 length ship built in the Advanced Shipyard once players have found blueprints for it. Blueprints can be found in shipwrecks. Unlocked in the Advanced Shipwright Skill It comes with 6 tame railings that can store 5 tames each (30 Total). Resources for a base version: Wood - 2500 Thatch - 2000 Fibers - 2000 Metal - 20 New Modular Ship UI We’ve added a popularly voted on request to the game in the form of additional UI for captains to know where leaks and damage is on their modular ships. There are 3 stages for durability: Green - Durability is good Yellow - Durability is moderate Red - Durability is poor If the portion of the ship is flashing, it means this area has a leak. We will look to make this UI element colorblind friendly in the future. Map Menu UI Visual Revamp The Atlas tab map UI has been revamped visually for an easier navigation of the regions. Instead of having dropdown tabs of the regions on the left, all regions available will be shown on one Overworld map. Players will be able to click and see all regions available on the overworld map. To get to the Overworld map click on the icon of the globe in the top left of your map screen. The region the player is currently in on the Overworld map is highlighted in green. Open Water Servers There is a new way to traverse through the atlas’ regions besides portals. There are now intermediate open water servers that connect regions to one another. There are no islands to be found here, just open seas and the treasure and dangers that come along with it. They are known as open waters and there are four of them within the world. They are connected through all sides of the Central Waters region. Depending on which cardinal direction the player goes through determines which region they travel to. Northern Sea - North Pole, Eastern Waters, Central Waters, Western Waters Eastern Sea - North Pole, Eastern Waters, Africa, Central Waters Southern Sea - Central Waters, Africa, Antarctica, South America Western Sea - North Pole, Central Waters, South America, Western Waters Industrial Wonder Content The industrial path of Wonders is slowly making its way into the Atlas. Transient and Static nodes for this path can be found and harvested exclusively within the Uncharted Sea region. Industrial Wonder: Power Nodes Transient Node - Geothermal Vents This transient node is similar to the Army of the Damned ones in that they have a time limit of one week before they deplete, despawn, and respawn at a different location, but they spawn more inland. Players will need to craft the new Ore Miner structure in order to harvest the resource of these nodes. These transient nodes produce a new resource type of coal: Brimstone Static Nodes There are two variants of Industrial static nodes - Lava vents and Sulfur pits. There is no need to create a harvesting structure for either as Pathfinders who’ve traveled here have built them already, but they seem to have perished. Lava Vents produce a new metal: Orichalcum. Sulfur Pits produce a new type of coal: Pure Sulfur Both of these resources are needed to craft new Industrial structures and gear now and in the future. Lava static nodes allow players to build the Industrial Smithy. Sulfur pit static nodes will get new crafting recipes in the future! New Craftables Ore Miner - harvests the resources of the industrial transient node only. Unlocked in the Metallurgy skill. Crafted in the smithy Resources Wood - 125 Thatch - 400 Fibers - 320 Metal - 360 Hide - 100 Stone - 1200 Industrial Smithy - The structure allows players to build Industrial Wonder specific content. Unlocked in the Metallurgy Skill. Crafted in the Lava Static nodes Resources Orichalcum - 100 Pure Sulfur - 60 Wood - 50 Brimstone - 50 Industrial Rifle - A rifle variant unique to this path that deals bleed additional damage Unlocked in the Secrets of Rifle skill Crafted in the Industrial Smithy Resources Ingot - 65 Orichalcum - 85 Pure Sulfur - 32 Flint - 30 Oil - 20 Industrialized Hydra Pistol - A pistol variant unique to this path that deals additional bleed damage Unlocked in the Revolvers skill. Crafted in the Industrial Smithy Resources Ingot - 35 Orichalcum - 45 Pure Sulfur - 20 Flint - 24 Oil - 12 Sulfurous Minni - A new ammo type that is fired out of the industrial rifle and pistol. Unlocked in the Secrets of Rifle skill Crafted in the Industrial Smithy Resources Orichalcum - 2 Gunpowder - 2 Pure Sulfur - 3 Brimstone - 1 Freeport Tortuga Freeport islands has been updated with new visuals. New Holiday Content St. Patties Day Holiday Pot of Gold has been added to the holiday vendor in freeports. Green Ale has been added to the holiday vendor in freeports. New Skill Pirates Resilience Pirates Resilience will be a passive buff gained when any pathfinder achieves the ‘Veteran Explorer’ quest. This buff will cause all incoming torpor damage to be reduced by 50%. Bug Fixes Fixed instances where Vendor NPCs’ purchasable item highlights worked incorrectly Fixed instances where the monumental studies structure was missing collision Fixed instances where the market trade system is not locating the correct trade connections Fixed instances of Circular Slice not functioning with a shield equipped Fixed instances where available spawn servers would not reflect the player’s current server Fixed instances where the weight stat on the Turtle Ship would revert to the default value after logging off Fixed instances where claim points were inaccurate Fixed instances where Sea Fort towers and walls could be demolished Fixed instances where sail snap points would change when a ship was released Fixed instances where a duplicate sub was created when the dingy dock was full Fixed instances where small sails could be placed very close to each other Fixed instances where holiday structures could be placed in freeports Fixed instances where the unnatural fog was not functioning Fixed instances of misspelled text on Burial Mound Framework Fixed instances where ship auto-pilot does not function properly Fixed instances where Ships of the Damned followed the player across grids Fixed instances where there was an overlapping gun port on the Turtle Ship Fixed instances where the default sail on a Cog spawned at incorrect location Fixed instances where the Sextant minimap would crash the client in Blackwood Fixed instances where modular ships could have more sails then intended Fixed instances where modular ships could exceed their intended max speed Fixed instances where UI text would overlap Fixed instances where PVE claim tower decay would affect surrounding structures even if it wasn’t fully built Fixed instances of islands having visual inconsistencies Fixed instances where discovery zones of power stones were in Rookie cove grids Fixed instances of multiple forms of torpor resistance to be in-line with the description Fixed instances of The Great Temple structures having incorrect health values Fixed instances of UI errors Fixed instances of incorrect creature spawns Misc Settlement Claim Flag UI has been edited to be more clear Respawn menu UI has been edited to be more consistent Crocodile’s floating position has been raised Portal Art has been changed Valentines’ Day and Lunar New Year items have been removed from the Holiday Vendor Shield Bash and Sword Attack no longer share a cooldown Large Stone Wall health has been increased to 100,000 Large Stone Foundation has been increased to 120,000 Meat has been added to the list of resources players can add to the crew silo Stage progression required resources for the Great Temple has been modified to only use blocks / bundles instead of large quantities of base resources Progression Table is now limited to owning company Progression Table can no longer be destroyed Colors for the quality of items has been shifted to be more readable Modular ships sinking time has been slowed by 50% Mortar and Harrier ships can now only fire if they are going under 5 knots Modular ship speeds have been adjusted to be more inline with the legacy ships Industrial Sea Fort buff tower has had its descriptive name changed from Industrial Generator to Industrial Tower LODs have been adjusted, updated, or created for several assets Xbox Specific Fixed instances of memory leaks Fixed instances of textures loading and unload incorrectly Fixed instances where level of detail was not being changed correctly This is a work in progress. Additional fixes and optimization coming in future patches. Known Issues Xbox Series S still has some crashes when loading large numbers of structures Industrial Hydra and Industrial Rifle are not affected by the ‘Lucky Loader’ Feat Portal art for returning to Rookie Cove still shows the “Atlantean Ring” Portal art does not fade into the sky correctly Offloading tames faces them all in the same direction Lava vent node will not damage players that walk into the lava Pegasus has incorrect icon Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  25. ATLAS

    Atlas 2022 Roadmap Video

    Ahoy Pathfinders! As we sail deeper into 2022, we are continuing our initiative of higher transparency with our amazing community. Today, as part of these efforts, we are providing a short video detailing our roadmap for the coming year. In the video, we lay out our plans for new content, new player experiences, and pending move out of early access! First, let’s take a quick look back and some of the progress made in 2021 and how these changes impacted the game Ship Building We introduced the modular ship system and several role-specific ships for players to customize their fleet PvP We’ve added the Wonders system to create new endgame content and fun interactions for the player base Travel Tradewinds and portals were brought in to make the difficult voyages on the sea a little easier PVE We’ve included new structures and tames to provide more content outside of battle Seahorses and dolphins are now tameable New buildings (such as the quarry and advanced shipyards) to help pathfinders complete the fleet of their dreams Map We reworked the map to create more themed regions for players to explore Rookie Cove Central Waters Various real world inspired locations Such as the Mediterranean, Arctic, and South American regions In the video, we also acknowledge areas of improvement and preview what’s to come Ships Creating a building experience similar to the legacy ships Increasing the diversity and ability of ships Upcoming “ship in a bottle” system PVP balancing Structures for building harbor defenses Structures that prevent others from building in your territory Tame adjustments New ship for tame hauling Tame houses geared towards completing tame bloodlines More water tames New interactions and mechanics Visiting NPC vendors Laying temporary Tradewinds Increased our communication with the community via our official Discord Expanding the world with new additional islands, regions, and adversaries … and so much more! This isn’t a complete or final list, but only a preview of the direction we are taking! Please take some time to check out the video and let us know what you think. Until next time, as always, happy sailing!
×
×
  • Create New...