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Khillian MacDille

Pathfinder
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About Khillian MacDille

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  1. Khillian MacDille

    Pathfinder Respec Soup

    yup, go to the vendor who sells NPC's, it's the second option and it's like 250 gold. Dunno about the bug though since I haven't used one yet
  2. Khillian MacDille

    Rate of Aging

    kind of defeats the purpose of having a character creator then, doesn't it? We're all gonna look the same, old and moldy in a month anyways. No real point to character customization except to either make yourself a big target or a small target, and they didn't need to waste the resources on all those sliders then, they could have just went small medium large male and female as our only choices at that point.
  3. Khillian MacDille

    Rate of Aging

    I understand this but also agree with the OP. Either remove aging until the planned reasons for it are implemented or slow it down. Everything I've read said that it takes about 3 months to hit age 90, but I've been playing for 2 weeks exactly(installed on the 1st) and my character is already in his 50's. At the rate he's aging he'll be 90 in another 2 1/2 weeks. A month and 2-4 days is ridiculous, even if there's no longer a debuff for it
  4. Khillian MacDille

    Delete pathfinder button change

    What we need is the ability to make multiple characters, 2-5 ideally, and have our character menu part of start-up. I don't want the ability to delete my character completely removed but understand the frustration of doing it accidentally
  5. Khillian MacDille

    Harvest bonus?

    It does sort of feel like the 2x rates should be the standard. That said taking the gathering by hand traits helps a bit when you don't have tames
  6. Khillian MacDille

    Private P2W servers

    That's a nice strawman you're building there. Literally no one criticized server donations.
  7. Khillian MacDille

    Freeport lodging

    should rent them out as stores instead of the stalls on the beach
  8. Khillian MacDille

    Private P2W servers

    didn't criticize anyone for asking for donations, what I criticized was you explicitly saying In this you actually did offhandedly say that you expect it. Second sentence. That was what I was addressing, and no you shouldn't expect a donation. If you expect it, it's not a donation, it's a payment. That expectation for people to pay to play in someone else's IP is shady. Offering "rewards" that offer a greater advantage than other players is shady. This is also how private servers end up shuttering. Run a good server with good people and keep out griefers and trolls, you're players will feel obligated to donate on their own. That all said though, if you're running a server for you and a select group of friends you personally know, then that's all moot. If it was something you all agreed upon that you'd share the expenses and then they end up flaking out on you, then you have every right to be the upset party.
  9. Khillian MacDille

    Private P2W servers

    You're the one who made the choice to pay for that server and no you shouldn't expect anything in donations. That's why they're donations and not tithes. If you can't afford to host the server then find one of your more trustworthy players to hand the server off too. If players wish to donate to keep the server running it's one thing, but to try and coerce people into paying with rewards the non-paying members of your server cannot hope to get is shady as hell
  10. Khillian MacDille

    One basic sloop with one cannon meta...

    I'd say to the no damage ships when anchored suggestion...only when the ship owner or company is offline. The issue is being offlined, so if you are anchored AND offline then it's a bit more feasible, though like another poster up above mentioned. If someone wants to grief you they'll find ways of doing it. It isn't just Atlas PvE which proves this, but every Survival Game's PvE servers. Survival games don't work as PvE environments, even ones which focus heavily on PvE gameplay like F76
  11. Khillian MacDille

    Lost my Giraffe, 2 times in one trip.

    *chuckles* lost a couple of bears today due to this actually. Ended up making a suggestion on the suggestion forums for animal cages with a system similar to how sails work, based on animal and ship size, just a safe storage bin to hold 1 animal a piece
  12. Khillian MacDille

    Some Quality of Life suggestions

    I'll preface this by saying I'm still pretty new, only been playing for a week now but here are some Quality of Life suggestions I think would enrich the game. If any have been suggested before I do apologize, but please bear with me otherwise. 1) Vitamins. Ok, getting this out of the way cause I have seen some discussions in regards to this but most just want to be rid of it entirely. I love the idea, my issue is that the rates which food grants vitamins is woefully low. If I eat a steak, some fish, a potato or 2, and a handful of berries I should receive sufficient nutrition for quite awhile. Especially considering that the equivalent of this in game fills up a sizeable chunk of your hunger meter. I think the idea is to push people into better recipes, but if we doubled the nutrition on foods I think this would still be accomplished. 2) Carrier Pigeons. Pretty self explanatory, you'd still have to tame/breed them, but would allow players to send letters/messages to eachother in game whether they're offline or in another map cell. While some people would suggest just using discord, there are sometimes issues that crop up with relying on 3rd party services, the biggest of which being trying to contact someone not on your friends list who has their privacy settings turned on. This would allow us to send a message to companies for purposes of recruitment, letting them know you're building on their claim, etc. 3) Animal Cages. They'd be a sort of storage mostly for transporting your tames on ships without the risk of them being swallowed up by the ocean due to desyncing or changing grids. I've lost 2 bears today trying to do some treasure hunting, and it's pretty frustrating. The system could be similar to the one in place for sails, with small medium and large sizes, and each cage would only allow for housing a single animal to limit how many would be transported per ship. Definitely not asking for the cryopod feature from ARK here, as that's bordering on ridiculous, just some way to keep animals safe when on a boat since the game relies on boat travel as it's main feature. 4) Rotten meat as fish bait. I mean, that's pretty much what chum is (along with guts, bones and blood) edit: fourth suggestion
  13. Khillian MacDille

    Question about claimed islands

    thank you for the heads up and I'll be sure to proceed cautiously. Will definitely keep all of this information in mind when setting up a base of operations, and thankfully it's not my first rodeo when it comes to survival games
  14. Khillian MacDille

    Question about claimed islands

    I posted this on Reddit but figured I might get a faster response here: So I picked this game up 4 days ago and it's filling my time a fair bit. Did a stint on a lawless isle, enough to build a real sloop, get some hide armor and metal tools, but also was raided before I got there so am looking to get out of Seadodge as quickly as possible. What I'm wondering is...what exactly is the etiquette when it comes to building on a company's claimed land? I understand the technical stuff, like taxes and what have you, but how exactly do you let them know that you're looking for a semi-safe space to establish yourself? Do you just plop down a home and write a note on your door? Should you try contacting the company through discord first? I don't mind paying the tax rates, just don't want to go building only to have the owners "nope" me off their island after I get things established a bit. Thanks for any info
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