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Everything posted by BurnerZA
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Hi Guys, I run a private 2x2 dedicated server for our clan. I migrated the server from an i5 with 8gig ram to a Dell R720 server with dual Xeon Processors and 64Gig ram with MS Windows Server 2012R2 as OS. I basically copied the entire "ATLAS" folder over to the new server and reinstalled Redis. I took the .rdb file from the old pc and copied it over to the new server. On the new server i used Redis Desktop Manager and imported all the keys of the old server and updated everything. The server start all clusters fine and you can log in but on the A2 cluster where most of us built bases there is a weird glitch/stutter that affects the waves, animals and NPC's. I took a short clip to show what i mean. The other 3 clusters are fine with no issues. I have tried restoring a saved file from before the move but still this issue persist. Any suggestions on how to correct this is welcome.
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Hi Guys. Anyone know the correct syntax to use in the "OceanFloatsamCrateOveride" and "TreasureMapLootTablesOveride" fields in the Server Grid Editor? I run a private 2x2 server for clan use and i would like to specify the loot tables for actual useful items. I have added the following lines in the game.ini to modify the fishing loot if anyone is interested: ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="PrimalInventoryBP_BaseMeatFishing_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1,bSetsRandomWithoutReplacement=true,ItemSets=((SetName="Misc",MinNumItems=5,MaxNumItems=10,NumItemsPower=1,SetWeight=500,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=250,ItemClassStrings=("PrimalItemResource_MagicMarrow_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Oil_Fish _C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_OrganicPaste_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_BlastingPowder_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Gunpowder_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Sap_Honey_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_GoldCoin_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_FireGel_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Gem_Diamond_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Ingot_Iridium_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="PrimalInventoryBP_GenericFishing_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1,bSetsRandomWithoutReplacement=true,ItemSets=((SetName="Alpha Set",MinNumItems=1,MaxNumItems=4,NumItemsPower=1,SetWeight=500,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=250,ItemClassStrings=("PrimalItem_WeaponPistol_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=100,MaxQuality=100,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=500,ItemClassStrings=("PrimalItem_WeaponSniperRifle_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=100,MaxQuality=100,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItem_WeaponBlunderbuss_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=100,MaxQuality=100,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItem_WeaponSword_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=100,MaxQuality=100,bForceBlueprint=false,ChanceToBeBlueprintOverride=0)))))
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LF Flotsam Gold Multiplier
BurnerZA replied to Tiger2243's topic in Dedicated Server and Developer Tools Discussion
Can you please share the treasure maps multiplier.. -
Great work on the program. I run a private 2x2 for our clan and using ASC has made this a breeze. When i want to start the tilemap server it states that Redis is not running. When i click on Start Redis it shows green but as soon as i close the small window its red again. Any suggestions on this. Also any way to increase loot/treasure quality would be an awesome addition.
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I'm also looking for an answer to this. In ark we used Beacon to edit loot tables for almost everything.
- 1 reply
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- loot quality
- sotd loot quality
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(and 1 more)
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