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Caleysto

Pathfinder
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About Caleysto

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  1. The best option is the one that gives all players the most options. Just make ship building have two paths you can DIY farm the materials for no gold cost or for the people who don’t like resource farming let them pay in gold. It’s not a right or wrong way but you want to give people multiple options to expand the attraction of game to a bigger base of players. Some of the changes since the game released have not had a positive impact on your player base and expanding it. A big one would be the change in the claim system while the original had its flaws more people were getting a chance to have a peace of the land pie. After the changes to claims the majority of players started concentrating around lawless islands leaving the majority of the map with few players per grid as a normal. Honestly go back to what we had with land claiming in the beginning and stop altering game mechanics so drastically. Especially in ways that limit players options. More options better. Focus on bug fixes and content. Give treasure hunters more to sail out for and pirates more to desire to pirate for. Your islands are regional why not have regional themed weapons, armor, buildings, and furniture as part of rng chance with treasures in those areas to help stimulate gold spending in trade and pirating. You have such a large diversity in resources and that’s great but in what to use it all for is lacking in variety. Also it would be great to see more dungeon like setups on islands to get to higher level treasure rewards making the content more unique and valuable to trade.
  2. If you are having the crash on selecting skill tree tab or crashing on adding a point to attributes after the bug has started occurring do a skill reset and as you are reapplying your points do not select/learn Advanced or Expert shipwright skills until grapeshot patches a fix. In the meantime this stops the crashing on selecting skills tab or adding points to attributes.
  3. I just figured out a way around it for now and one of the things that starts it. Do a skill reset and when you go to learn your skills again do not put points into advanced or expert shipwright. Hopefully they patch and fix it soon but this way you can play in the mean time without crashing or starting over.
  4. I think the update broke single player as well. I’m getting a game crash every time I try to access the skill tree.
  5. From a Pve opinion id like to see more variety in blueprints we can craft and foods we can prepare along with better quality of buffs, stacks, and decay rate. Would love to see more meshes for ships, building design and decoration similar to what you see in mods like eco does in Ark. Having these blueprints be drops and not skills would give more to enjoy in treasure hunts and more to trade in the community. It would also be nice to see the npc crew get better AI and some personality. Having the prebuilt towns with added npc’s spawn rare npc crew we can recruit would be nice. At sea it be nice to see more activity but it doesn’t need to be ship breaking ruin your day kind of threat more of things to give your npc’s reason to be on guard to handle with small weapons during random occurrences.
  6. The land masses really need more to them then just the grind for resources (which I as a farmer enjoy) dungeons and unique loot create drive to explore. The risk to pvp should be out at sea while the risk/ reward for pve be on the land creating the desire to travel to further areas. Your npc crew also could use more love as they currently are a big part but are basically bland and empty of personality other then a random name and look generated to them. Unique crew with unique personalities would make the journey more enjoyable.
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