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Posts posted by Tycondero
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We should have more variety in items, however I think there are more important concerns to tackle first.
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The shovelling skill is pointless atm, however that is off topic.
About the salt: we should indeed be able to boil seawater to obtain salt, seasalt that is, which is already a resource in the game.
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I agree. They should also do something about the recovery of sunken ships from shallow waters near shipyards.
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Fully agree. Makes zero sense to only allow berries. This should be changed asap. Especially as they are allowed to eat other stuff.
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I agree. It is silly atm that they cannot repair anything besides the ship's hull.
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I created a new company recently, but realized when searching throughout the existing companies that the company section on this website is extremely barebones. You can only search and sort for very few parameters, such as PvP or PvE. This does not help people looking to join a company very much in making a selection out of the hundreds of companies listed.
I would like to see more sortable and searchable parameters to be added to distinguish companies. Like in Star Citizen, we should add:
- Language
- Gameplay/roleplay (e.g. trade, combat, exploration)
- Active servers
- Hardcore/casual
- Grids active (ok, for big companies this might be cumbersome, so there should be an all grids option), at least this will help people to find a company within their area of interest.
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The V.O.C trading company runs a marketplace in grid E4 (EU PvP server). You can find our Goods and Wares stall on the beach next to the Freeport harbor of the Southern island in E4.
We currently sell (for gold at the marketplace)
- Seeds (wheat, pepper etc)
- Ship parts (large speed sails)
- Personal Weapons and ammo
- Ship/base items (preservation bags, diving attachments, water barrels)
- Cooking items (grills, water barrels)
- Taming gear (saddles up to tier 3)
- Vegetables (wheat, rice, chilli etc)
- Personal buffs (rum, beer)
And much more (no tames atm btw).
Feel free to drop by and look at our wares on display (items can be sold out of course). However we are willing to craft or provide stuff on demand for gold or resources of our interest.
If you want to contact us, please reply in this thread so we can arrange a transaction.
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Not yet, but we are working on it. I do have a shop in E4 South Freeport next to the Freeport harbor on the beach. It is our V.O.C tradepost there. We sell all kinds of wares ranging from large speed sails to guns, ammo, gems, grills etc.
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On 10/8/2019 at 10:03 PM, Patrik said:Just no. Marketplace will ruin any game, even this one. Please let us not have a marketplace, it is not fun and not needed
That's your opinion. I and others do not share that at all. I think we need centralized marketplaces or at least be able to see where stuff is sold in marketplaces from a distance through perhaps auction halls.
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Thanks for the reply. That's a bad mechanic then if you ask me. Makes any defense tower totally useless except causing a delay.
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It doesn't. If so please tell me how.
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We constantly need to split and manually remove or add in small increments from a stack till reaching the overencumbered weight status. It would be great to have an option when picking up a stack to fill up till the overencumbered state so that we remain just below that. This would make transporting goods much less finicky than it currently is.
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After building a couple of defense towers with cannon I was wondering whether there is any way by which NPC controlled cannon can outrange a cannon bear player. It seems that placing cannon higher up (such as in a tower), does not result in a greater range.
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I agree to a certain extent. At least when anchored in shallow waters ships should not sink completely beyond recover and repair. It is ok if damage can be dealt, however allow us to repair the ship so that it can be saved. IRL ships sunk near shipyards/harbors could often be recovered and repaired.
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5 hours ago, zottel said:Craft Yourself some wooden Chairs close to where the NPCs are And let them use These And so you can get them up top bit by bit And also able to pick the Chairs up for the next tower^^
I really liked this suggestion. Although still tedious, this one worked well. Thanks a lot!
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How can you most conveniently place NPCs behind the cannons you want. I build a defense tower with cannons in the top and would like to put NPCs behind all the cannons. I could assign a couple of NPCs behind the cannons (they seemed to teleport to the respective cannons), but now I do not see any assignment anymore for the other NPCs even though there are cannon available for them. Also the NPCs do not move over the ladders so it seems I cannot get them any closer. How can I still get all my NPCs behind the cannons placed in my land cannon tower, it seems such a hassle atm.
Does anyone have advice regarding how to tackle this issue?
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Here are my suggestions. Not in any order or rank btw.
1) I would like to see currents into the game. These could serve as speedways for your ship irrespective of the wind. The wind will still impact your speed, but the current will increase speed for all movements that allign with the current. We could have several currents going from North to South and East to West across multiple zones. The benefit and placement of currents should be as such that you should want to take them if you want to travel at least 5 zones in a direction. These could serve as a great way to tunnel players in a smallish area/route so that they will encounter each other more often. Risk versus reward.
2) Card, dice and drinking games. Just some silly entertainment for the long travels.
3) More NPC ship (but not ships of the damned) encounters. Hostile and friendly ones.
4) NPC convoys, merchant convoys that travel across multiple zones with powerful escorts. Sinking or more ideally boarding (you retain more resources) these will allow you to get major rewards in terms of gold and blueprints. Perhaps the should also contain resources from various origins (not zone bound) to entice companies to plunder them to completing advanced blueprints as well.
5) NPC pirates that hunt and run down your ship. These should never stop following you while you remain in their sight. Only breaking visual contact should allow you to escape them. So, these should be a lot smarter/persistent than your regular SotD. These should come in varieties, from powerful Galleons to speedy Schooners. They should focus on shooting at your sails to slow you down followed by boarding action. If you hurt them too much, they should switch to either kill mode or flee (in case of them suffering too much damage).
6) Merchant NPC ports. A bit like Freeports, but more resource focussed. You should be able to buy resources with gold or sell non local resources (so for example you can sell resources found in tropic zones there when the port is located in a temperate zone) for some gold there.
7) Mission boards. Like someone already suggested. Having mission boards to collect and bring a resource for certain rewards. These could be located at the NPC merchant ports and/or Freeports.
I would love to hear want you all think of my suggestions.
Silo's need to store more than just berries for crew
in Feedback and Suggestions
Posted
These are valid concerns, but you also give valid solutions. I fully agree.