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eeeceee

Pathfinder
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Posts posted by eeeceee


  1. 7 hours ago, George Catcher said:

    Before wipe I was traveling around the world and saw like huge monstrous bases with 15-20 lvl-1 Galleys parked around. After I wipe I saw same huge monstrous base with like 30-40 lvl-1 sloops parked around...

    Have you ever had a gally and/or been in a decent company? Not much difference for you? What are you, simple or something?

    Quote

    Players just need to suffer for some time. And that's it...

    IMAO in good pirate game, all ships from small to big could serve their purpose. Tiny boat for local purposes, some fishing, earn money for bigger one. In Atlas you have to use tiny one, for all you should do with big and fast and that's WRONG!!!

    big and fast and *fun* is WRONG?? lol ok mate

    edit: read this and try to reply:

     


  2. On 11/14/2020 at 1:36 PM, Quilcerin said:

    Ill state my word: I love the new ship prices. Let’s review some hard topics for people but first: This game is a mmorpg sandbox survival. No one treated it like such and now are being forced to. This new trade system will allow for players to get resources that were inaccessible before to make blueprints. Blueprinting will and is now more important. With that aside lets dive in. The gold cost of the ships are perfect, ships should be valuable and mean something to players not just be “oh let me throw this away to (insert whatever)”. Secondly people complaining about now its impossible for a small group or solo player to achieve bigger ships. Again false me and my mate had a schooner 4 hours into wipe, do maps learn to actually do melee combat and upgrade your gear. Progression is key. This is no longer gonna be a game where someone can start off as a level 1 bob and be as strong as a 120 vet. The sooner you accept this and move on from old ways the sooner you’ll be up back on your feet. So much in this game is about to change and its so far really good changes. Ill give you an example of what this kinda change is already doing too. I ran into a guy in lawless today that was upset because he wanted a fully decked out brig already mass filled with barrels to go raiding people who weren’t ready for it meaning he was a worthless pvp troll ruining the game for others but was stopped because of this one simple change. Now if your still upset by this your probably one of those pvp trolls and i welcome your uninstall. This game is finally going in the right direction and I’ve seen a lot of people who left because of the pvp trolls coming back because they have something finally coming in that helps against it. I hope to see more changes in the future that further reward progression over pvp trolling. Thank you devs for the hard work!

    Hilarious. Paying gold for a ship forces the game to be a mmorpg? Same as the minigames to reload your gun, huh? Hahaha.

    There is so much wrong here, that er logic to stop the barrels, just stop the ships, is great. If you met me on a ship, someone would be throwing their ship away. Or it would just be run. What has changed there except less fighting and more grinding for gold?

     

    On 11/14/2020 at 1:36 PM, Quilcerin said:

    Edit: also advice: ships with real player crews and proper equipment can last forever i know because we had a fight with 4 brigs that had barrels and cannon balls and we outlasted all their ammo and proceeded to go into a melee fight on our deck won and left . So stop building skeleton ships with all your points in one basket and build them to actually last. 
     

    Edit2: we were a base ship, they were masterwork+

    No skeleton ship with all your points in one basket and build them to actually last, then you can beat masterwork if you have people who are cool enough to play in your company and most important part is the PROPER equipment. Right, that makes sense too, and don't need any further details obviously. Wtf is a skeleton ship with all your points in one basket that is actually built to last


  3. 13 hours ago, ATLAS said:

    Bug Fix: Explosive Barrels can no longer deal damage in Freeports

    yay, how long did that take you and are you sure?

    That is something to celebrate for sure, not having barrels deal damage in freeports wow big news thankss devs you guis ar the best at coding n making games

    • Haha 1

  4. 10k more reasonable how? Please show the working for your math, lol?

    If you are on pve, what are you spending your gold on anyway?

    From your post, it appears that you probably don't have much experience in playing this game. Thanks for your input though, even if it is difficult to get any value from it.

    edit: this muppet says buff barrel bombs, what a surprise

     


  5. 1 hour ago, Green said:

    I personally like the direction the game is going and with the constant updates and communication the dev team is providing is bringing life back into the game.

    Why? What communication, seems like a one way street to newb town to me.

    1 hour ago, Green said:

    I also want to thank the dev team as a dev myself I know the stress and constant struggle

    Aahaha. Thanks for the laugh. Haha. Ok.

    1 hour ago, Green said:

    so well done keep up the good work! this game in my opinion and the opinion of many others from my friends circle is a great game and will continue to grow and improve! 

    long may the atlas strive for success and long may the atlas live.

    Again, thanks for the laugh.

    • Like 1

  6. 1 hour ago, BadsSgtSlaughter said:

    I am very sad to see the dev team move in such a direction. the new trade system you are imposing is not the way to go. I would have been cool to have a spot set up were ppl can in person deliver goods and sell them. I must say, you are using people to purchase your game, and you don't even have a vision for it. the way you have set this game up, we are actually paying you to build a game. that if very amateur. you should have built this game on your own dime with a vision. it just shows that you guys have no idea what your doing and your actually stealing from your fans.

    It would have been cool to have cool things, such as a trade system that worked and for the cool things in the game to not be removed. What i think is missing from this quote here, is that the devs have never actually played the game, and that leads to these problems.

    1 hour ago, BadsSgtSlaughter said:

     

    you moved all pve servers to one. all pve servers are laggy as hell, just like your already established game Ark. you obviously are not listing to the people paying you to build this game. so really why are you doing it?

    Pvp gets laggy also, but please understand that PVE is simply PVP without the PVP. The devs have never really had the time to create a PVE game along with the PVP game.


  7. 22 hours ago, Cpt.Yarrr said:

    Guess this is it then, I'll be back in a few months to see the winds being returned home. As the game was sold to us. For now it's uninstalled, I still feel it's a real waste of what started out as a good game. Goodluck for the devteam, or whoever came up with these blunded ideas.

    Take care, it was another crazy season, that's for sure. 

    Yeah i uninstalled.... 4k hours or something. Whatever.

    • Like 1

  8. On 10/6/2020 at 12:50 AM, Shepard_Fury said:

    [Blueprints]
    The blueprints are to insane right now and they are way to hard to get. The hardcore factor of the blueprint system is a big turn off for most of the people playing this game. This should in my opinion be adjusted for the new season!


    You need to think of the blueprinted stuff as a slight advantage form a common ship. For instance a really sick mythical blueprint should be a max bonus of 160%, so you have a 10% rise in every blueprint type. common, fine, journeyman, masterwork, legendary and mythical. This will make the gap lass insane and a common ship will still be able to be part of the fight. You will also not run in to players hips that just are impossible to beat.

    Some bps are too difficult to get, but some bps need to be difficult to get. Many people like the scope of the game, and is the main hardcore factor or reason that they play. Nerfing shit is just lame. You need to think of the blueprinted stuff as something that is cool, and that you worked for, and is different than having vanilla ships battling vanilla ships so all the newbies can have fun....

    • Haha 1

  9. There's no sloop meta, shooting barrels from it, there used to be, but not anymore. They used to be cheap and quaint and fun.

    20 hours ago, Ranger1k said:

    In PvP Brig lacks the speed of a schooner, for hit and runs, and it lacks the brute force/ team characteristics of a gally. The only thing people used it for was farming SotD in safe waters close to home. They got sank alot.. I don't know i mean a REALLY well prepared 2-3 person team COULD team play w them, but overall, they need better- base stats, more cannon ports, more crew slots and atleast a 3k weight increase.

    Indeed. In pvp some people still like to use them, but I think they suck. If those stats on the brig aren't increased, the turn should be increased at the least. The only thing a brig is good for is turning.

    • Like 1

  10. 3 hours ago, George Catcher said:

    You know I've been thinking about that and I kinda like the idea that ship should be expensive and hard to get. Because I for thousand times saw huge monstrous bases with like 20-30 galleys around. And those galleys were all lvl-1 and never sail anywhere. So it's just ppl buliding their ships, paint em for art purposes, and then all goes glitchy and no one can moor to the shore.

     

    PVE can be silly like that.

    Then again, it can also be good, it makes the pvp game better. Historically, the devs would make an update to nerf pvp things, and pve people would cry. Fun

    • Like 1
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