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Posts posted by eeeceee

  1. 16 hours ago, Dev Crusher said:

    I really hope that they will bring the original claim system back.

    As the moment this peace-war system is pure trash.

    in the original you had to invest time into counterclaiming the flags, so that that you eventually could place your mortars in range of the enemys pillar fortress. By no mega tribes can steamroll whomever they want in MINUTES, no matter how many puckels, walls and cannons you place,

    This post is pure trash.

    Do you even remember the original claim system, or recall why it got changed?

  2. 18 minutes ago, Pant said:

    Theres almost more contradictions in that post then there are words.


    And yeah, whatever? Show me what contradictions you are talking about?

    14 minutes ago, Ranger1k said:

    clearly familiar w Atlas PvP. Please scroll up to my initial remarks to eeeceee and let me know if you agree.

    Why don't you take you own advice, and scroll up and show where this person is familiar with PVP? Also, I wonder why don't you respond to what I have posted? Lol newbie...

    14 minutes ago, Ranger1k said:

         Also I said the risk vs reward was sk

    ewed incorrectly. I didn't say to remove it. This also gets into the territory of subjective opinion, specifically, how much risk vs how much reward. Also definitions come into play here. Also the games target audience factors in. I'll try to tie it up w a simple example.. Losing 3 hours of grinding in a fight might be an acceptable risk for the "reward" of a fun fight to one person, however, for another person it may be an unacceptable time investment requirement for the "reward" of a fun fight. @Pant I think we can both agree neither person is "wrong" in their opinion... Lets take it one step further even, everything could stay exactly as is w the game BUT a simple lobby could be added w a PvP arena. Zero grind required but McDangles and I get to battle eachother w equally equipped ships. We can agree many people would find that fun i think, no?

         On several points we're in agreement. Specifically current PvP mechanics. If you feel like elaborating on what you like about the risk/ reward, i value your opinion.

    What are you trying to talk about? Are you trying to talk about the claim system?

    You want a arena for PVE newbies to fight each other? You and McDangles fight each other with equally equipped ships, yet your'e a newbie and McDangles would most likely wipe your sorry ass?

  3. I was trying to let you know that your error is a common error, and the devs apparently will not be able to help you. Anybody else that claims they can help you and somehow are able to help you, are just lucky. They have made changes that the devs dont know about.

    I once had an issue in Ark which was resolved by changing my Internet Explorer settings. Ark used (still uses ? lol) coding in Microsoft's Internet Explorer to work, and once that coding broke, the Ark devs had no idea as to what had happened. I solved the problem by researching how the Unreal engine works that the "devs" used.

    Maybe have a look at your settings on your computer? Or idk... just uninstall as I did a month or two ago.

  4. Yeah, it says he doesnt play PVP. Please point out what is supposedly clear that you think I have missed?

    The last time quips and slurs were mangling up anything, it was when I called you out for going out of your way to insult me. Then you just happen to not reply and go spam up other threads. So don't play dumb.
    The input that has been proposed in this thread is something that has already been discussed at length, with much more details and insight than that one paragraph. Nobody cared about that input back then, and it seems that providing even less incentive for the devs to care by providing less details and insight is unlikely to have any effect on anything. If you cannot be bothered to go back and look for yourself, that is half of the problem.

    My input would be this - anything that the devs say now is not going to hold much water.

    FFA PVP is inherently flawed, and there has been no game that is able to work out how to not be flawed. There has been many discussions on factions, with much more thought out posts than any in this thread. There has been many posts about the imbalance between attackers and defenders, and posts about 'objectives' for PVP players. If you didn't notice, most PVP players complete all the content in this game within the first few days, and then its a fight to stave off boredom/start fights with other players for content.

    Meh whatever, cbf talking to newbies.

  5. A single pillar does decay rapidly, and the devs spent so many tiring hours coding making that change because when the game was released, a single pillar did not decay rapidly.

    How dare you. The devs were so very proud of that coding.

    If you joined a PVE server to learn PVP, all you need to know is that the PVE game is the PVP "game" with the PVP removed. I wouldn't be surprised if any "admins" contacted you for screenshots, players complaining about structures that have no purpose but to prevent other people from building or *gasp* blocking "treasure" have never been able to provide a screenshot, and if you are happy to provide any screenshots, that is so fortunate.

    I'm sure the "live" support of the website will be up asap.

  6. On 6/19/2020 at 9:00 AM, Gortok said:

    Hi Folks. I was brought on recently to help build a new team working exclusively on Atlas! I know there's been a lull in development lately


    What's a pirate game without the opportunity to pillage trade routes? More on that in the weeks to come.

    Or months, or years? Who cares, right?

    I like how you made the effort to make a point that there is a new team working "exclusively" on Atlas.

    Why would anybody think that a newly built "team" working on Atlas is not exclusively working on Atlas? Seems a bit sus.

    Are you even still employed by these guys/alive and not dead?

  7. 1 hour ago, Ranger1k said:

    this is definitely the time of year when the webs backbone and bottlenecks get the ultimate stress test w all the gift giving, new releases, and people on holiday..

    The webs backbone and bottlenecks and portals of the internet superhighway are getting the most ultimate of ultimate stress tests.

    1 hour ago, Ranger1k said:


    A. There were news stories circulating in mainstream about a cyber attack..

    B. If I'm not mistaken there have been verified hacks earlier in the development of this game, no?

    C. Sabotage - are you asserting that people never sabotage things?.. That espionage doesn't occur?...

    Thank YOU for the laugh @eeeceee

    Yeah, must be a cyber attack hack or maybe even *dramatic music* espionage. All those news stories about cyber attacks, and if you arent mistaken verified hacks and yeah sabotaging things must occur, you are so smart.

  8. On 12/30/2020 at 10:25 AM, George Catcher said:

    I would add that all DEVs made alot of skills that totally unclear!!!

    For example - there is a skill in captaining tree that makes your crew repair your ship faster. The question is - when it works?


    So many questions!!! : )

    Yeah those tarot cards are totally unclear!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    I think they worked when you post screenshots of your PVE base on the forum where nobody gives a shit.

    So little answers!!! 😉

    • Like 1

  9. 21 hours ago, Nemerith said:

    some unfinished stuffs and things in the game.


    I really want to focus on the good things in this game that I think are missed out by some of us.


    It's not all that Shiny and Sunshine for me as well.. My experience with ATLAS..  is full of mixed stuffs.. Positive and Negative.. and I know the Negative do indeed outweight the Positive things like so many people already wrote down on many threads.

    You do realise that many people have wrote down many positive things in many threads, however they don't really appear to be read/or matter at all, yeah?

    21 hours ago, Nemerith said:

    But here I am..


    21 hours ago, Nemerith said:

    1. The Ecosystem

    I am honestly amazed by this.. although I do know that some island have a crazy species like a chicken in Tundra biome or a Cobra in Tundra as well.. But the moment where me and my friends was trying to find a wolf.. we are met by an amazing fight between a Lion and a Bear .. which is made us took out our spyglass and watching it from afar.. The fight was pretty intense and soon one of my friend joined the fight too which cracked us up with laughter. It is one of the memorable things that we have here in ATLAS. 

    This is funny to me. The first thing on your list is that you mention ecosystem. Did you ever play Ark? One of the things that the devs wanted to do when they started working on ark, is to create an ecosystem. They failed, and gave up basically. Atlas devs afaik never mentioned any intention to create what the ark devs failed at creating. What you have described there is a single entity called a lion fighting another single entity called a bear. It is not amazing. It is not an ecosystem. If you think fights between wild animals in ark or atlas are intense and they make you crack up with laughter, that just makes me sad. In 1998 we had wild animals in video games fighting each other, and what year is it now? It also makes me realise that the devs are just hoping that the game they are shitting out appeals to the lowest common denominator.

    21 hours ago, Nemerith said:

    2. The Sail Collision with the Crow's Nest and Grappling Hook Physics

    This is honestly can be one of the overlooked details which is amazing. The sail is actually colliding with the Crow's nest on the mast (Although I know some physics and collision doesn't really work well at all like how the ramming ship aren't able to register their damage properly) But looking past on that.. it is still an amazing feature.. not to mention the Grappling Hook!.. I am honestly surprised that such things like this exist in this game because how hard it is to implement something like this.. But guys.. it works!.. I really like how we swing around with the rope although the collision doesn't register with the rope.. but hey!.. Honestly.. not many games can implement something like this.. even more in a SandBox game like ATLAS.

    Crows nest colliding on the mast? Oh wow, here, have all my monies!!

    Did you know that physics have been in games for decades, and here was a grappling hook in CTF quake, which again was released about 1998, over 20 years ago. Not "amazing" at all, and quite sad that err people would think it is "amazing". The whole point of a sandbox game "like ATLAS" is that you can do things, there isn't much of a linear game experience because you have the freedom to "do things", the focus is on the "doing things" so that gamers can make their own experience/game. Sandbox games are actually the most capable of doing those "somethings like this which are so amazing that they have been in a game which was developed in 1998".


    21 hours ago, Nemerith said:

    3. The Animal's Animation 

    I got to say our animation as a human is even more stiffy than the animals which honestly irks me but I just laughed at that because of how amazing they animate the creature and the animals. The Giraffe shaking his ears. The Ostritch head that looks around like how birds should move their head. I really appreciated that details that they put in here. 

    It is not suprising that when you are irked, you just laugh and say "how amazing lol".

    But yeah, those human animations LOL such a big stiffyyyyyyyyyyyyyyy


    21 hours ago, Nemerith said:

    4. The Physics of the Ship

    While it might not be as best as Sea of Thieves.. I can really say it can still considered amazing.. The way the ship tumbles around on high waves and how the sail really looks like flapping towards the wind! (This is one of the best details in the game) looks awesome. I love that!

    Oh yeah, you like how the sea is part of your boat? Your ship just enters the water and gets flooded but magically doesn't sink?

    21 hours ago, Nemerith said:

    5. The Tornado

    I wouldn't say I enjoy the times that almost 5 to 10 Tornadoes spawned just near my ship alone to wreck me up (I think there should be something be done about this) But hey.. The way the Tornado Spawn and spinning around?... I'll give it 10 out of 10 for ratings. They totally nailed it with the Visual.

    If only this game was a movie then it would totally nail it to everybody with those amazing cool totally epic cool visuals.

    21 hours ago, Nemerith said:

    6. The Islands and Environment

    I believe there is not a lot that I can say in here.. But wow... The islands that we visited.. Every island that me and my friends visited.. is gorgeous.. there is even this Island that have a waterfall and a lake in the middle which.. just made us looks like a kid going to the zoo for the very first time with our eyes shining with awe. 

    The islands are copy pasted, flat, boring and mostly a procedural generation. Waterfalls and lakes in the middle of an island turning you into a kid going to the zoo for the first time sounds errr so nice *pats head of kid, good child* aww good baby googoogaga

    21 hours ago, Nemerith said:

    Final words
    I believe I can list more of the amazing stuffs that I myself find it amazing.. That this game.. ATLAS have.. and others don't.. But I know how notorious the game is for almost never fixing a bug that have been there for a long time and also neglecting the communities. I don't have a high hope, but one thing for sure..

    Errr, ok? Not really convinced....

    21 hours ago, Nemerith said:

    I really want to let this positive things that I found in the game go out in here. 

    That every body else has already commented and put "out in here"? You think that any of your comments have not already been made? Funny.

    21 hours ago, Nemerith said:


    ATLAS Dev team.. I can say you still can turn this around.. and Improve the game.. You have lots of things that no other games have.. Not even the famous "Other pirate games" have. You have the Animals Taming, The Treasure Hunt, The Ship, The Quest, The Ship of the Damned, Exploration, Many many amazing Islands and the resources in each of them. You have the things already.. What you need is to Improve them. I like how this game have so many random stuffs to do even though it's buggy. 

    I believe if it's money that you need.. Release a ship skin.. Or an exclusive figure heads.. or Costume.. I believe it's not just me that have writing that solution here. Although I do have little hope that this thread might be read by the Dev team. But if you're reading this. You guys can do it. 

    Hey, did you read the news? Bears can wear hats!!

  10. On 12/23/2020 at 4:41 AM, Concerned hardcore player said:

    As supportive as some of the community tries to be, the sheer lack of balance in these updates is demoralizing. From the beginning of barrels in cannons, to ships costing unsustainable amounts of gold, and now gliders being practically useless. It seems it’s a teeter totter from one extreme to the other. I will thank you for the removal of barrels from cannons on behalf of the majority of the player base, and that you continue to put effort and time (???? lolwut) into optimizing the gameplay. However, perhaps consulting players on how to solve problems would offer more popular solutions. 

    Barrels, gold cost for ships, gliders... etc.

    On 12/23/2020 at 4:41 AM, Concerned hardcore player said:

    it seems like the glider nerf is your solution for lighthouses being used on barrel bombing towers.

    They probably think it will stop the lag.

    On 12/23/2020 at 4:41 AM, Concerned hardcore player said:


     This is ridiculous, for several reasons with realism being the first. Then you have mountains on islands that are well above 2 lighthouses high and it’s the most efficient way to get around. And third, it is an incredibly enjoyable experience in the game that actually can draw in players. Instead of nerfing an enjoyable tool and experience in the game, you instead limit the placing of lighthouses to below 100m?

    What? Instead of nerfing an enjoyable tool, lighthouses are limited to below 100m?

    I guess you mean that instead of making an enjoyable experience, the devs just nerf. Just fyi, this has been the case since Ark started development.

    On 12/23/2020 at 4:41 AM, Concerned hardcore player said:


    Another hot topic is the gold cost of ships. Small to medium sized company’s can not sustain the gold costs of the ships. With large companies being able to put out larger upgraded ships, smaller companies can only splurge on their ships and likely only have common ship parts which are often the prey of larger companies. If you truly want all to be on the sea more, you NEED to make ships cost significantly less. 
    And I will say this before it becomes an idea you all pass around. DO NOT remove customization of ships. You will lose me as a player as well as every other captain out there. 

    I guess the err "thinking" is that small to medium sized companies are lagging our shitty servers with their ships on our game that is supposed to be all about ships. So, just nerf 'em.

  11. 5 hours ago, CoolForce1 said:

    Some Island owners are getting ahead of themselves . this will soon be a thing of the past anyway due to some of them being selfish and lack of helping others and lack of understanding and lack of being simply put nice people . 

    You are a nice person. You show understanding and aren't selfish, so you help others. You say island owners will be a thing of the past due to some of them not being like you, a cooooool understanding nice person. Do you want to explain further or just be a cooldude? If you owned all the islands you wouldn't be getting a head of anything, and would be behind yourself for sure.

    p.s. dont change your playatlas.com username it is so cool!!!


  12. On 11/25/2020 at 3:01 PM, ATLAS said:

    Can you tell us more about the ideas behind how breeding is envisioned by the Dev team for beginner breeders through the most advanced breeders? Right now it takes too much time to do, unless an entire weekend day is devoted to it. Perhaps more difficulties while raising babies through their infant stages, but have it be for a much shorter duration so that it is more practical and enjoyable for a wider audience.


    One of our designers has taken the breeding and taming of creatures under her wing.  In the background she is working on a completely revamped system that should be more of what you want to see.  Can't tell you when it will ship, but I can tell you that we are working on it.

    Wow, that random designer and their wing sound so comforting.

    However, what would you guys know what we want to see? What do you mean background? Hahahahhahahahaha

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