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drizztt1aa

Scallywag
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About drizztt1aa

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    Pathfinder
  1. Around 3 weeks into playing single player I get a fatal error 6 times in a row now. I can't build anything up at this rate. Any ideas? Here is the error message I get. Fatal error! VERSION: 404.8 AtlasGame.exe!AShooterWeapon_Climb::ApplyPrimalItemSettingsToWeapon() (0x00007ff753431b57) + 7 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterweapon_climb.cpp:367] AtlasGame.exe!AShooterWeapon::AttachMeshToPawn() (0x00007ff7533d7f28) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterweapon.cpp:1060] AtlasGame.exe!AShooterWeapon::OnEquip() (0x00007ff7533d6e42) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterweapon.cpp:821] AtlasGame.exe!AShooterCharacter::SetCurrentWeapon() (0x00007ff75318f1b6) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootercharacter.cpp:2785] AtlasGame.exe!AShooterCharacter::Serialize() (0x00007ff75318fce9) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootercharacter.cpp:2868] AtlasGame.exe!FAtlasSaveFileObjectReader::SerializeObjectData() (0x00007ff754635962) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\atlassavefileobjectwriter.cpp:848] AtlasGame.exe!UWorld::LoadFromFile() (0x00007ff754a27a7b) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\world.cpp:7424] AtlasGame.exe!AShooterGameMode::LoadWorld() (0x00007ff753252739) + 185 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3098] AtlasGame.exe!AShooterGameMode::InitGame() (0x00007ff75323f9f5) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1292] AtlasGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff754a1a883) + 48 bytes [d:\atlassvn\engine\source\runtime\engine\private\world.cpp:3444] AtlasGame.exe!UEngine::LoadMap() (0x00007ff7549e726a) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:10400] AtlasGame.exe!UEngine::Browse() (0x00007ff7549e199c) + 40 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:8929] AtlasGame.exe!UEngine::TickWorldTravel() (0x00007ff7549e24b8) + 65 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:9101] AtlasGame.exe!UGameEngine::Tick() (0x00007ff754723b3c) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1298] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff752ae33e6) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2739] AtlasGame.exe!GuardedMain() (0x00007ff752addc6c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff752ae5e5a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff752ae5f88) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff755a9405d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffaa9137974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffaabb7a261) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffaabb7a261) + 0 bytes [UnknownFile:0]
  2. I would love to be able to have a slide bar that changes the wind speed in single-player mode. Some times a person doesn't want to spend his weekend watching his boat for 4 hours doing nothing but bobbing up and down trying to get to a resource on their day off. Even if you added different sized fans that are powered by animals ( use AI crew as the rider which takes up 2 crew slots as normal), or propellers powered in the same way, or go the Water World (The Movie) way and have kites that utilize upper air streams that are going different directions. Thanks for reading Devs. (hopefully) Drizzit
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