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Showing content with the highest reputation on 06/08/2022 in all areas

  1. 2 points
    The problem is not the spawn rate. It's the rendering range. You can be on top of them before you know it. It's worse if moving fast. There is a setting for this but even at max it's way too low. I understand rending these SOD at greater range would have a cost but something should be done about this. I suggest a glow seen at greater range, without rending the whole ship/s. This would help both those looking for them and looking to avoid them. And secondly, SOD being on the grid borders where you can spawn after passing through and can be in the middle of them. I recently passed through a grid in my brig to find myself spawning on the other side at a full stop T-boned into a SOD gally, taking damage as I spawned. Resulting in my sinking before I could get untangled from it. But I been here since release and have learned to just deal with it. Fixes like these just don't ever come.
  2. 1 point
    Ill agree to that. Someone is deff out of touch with reality, Or simply doesn't care if the working person can achieve these goals.
  3. 1 point
    Hi George, nice feedback again from you. I wonder how it is possible to replace the tame modules on the Pegasus... i think it's not intendet that it could be a gun boat. Like on the Tramp frighter where you can't replace the 4 cargos. That you need the kraken railings and the cannons are on the wrong side... lol. Speed 15-16 knots no matter of sails and wind... crazy. Did not find this issues in my testing last season.... but honestly i played max 30 minutes with the Pegasus until it was parked forever on the shore. This island issue is crazy as well... an island placed on the sea fort^^ If you have issues and need a base you may join me... i have cupple of farms and market. PM me if you need a place, but it's in the lawless temperate and not your favorite thundra.
  4. 1 point
    I would say it's a survival game and you have to learn the fears of the seas... at least in the first 1-2x trials you start from freeport with a raft or sloop. These ships will soon be no issue for you at all and you don't even mind ramming them or simply ignore them. To loose A Brigantine after border crossing is most likely only hapening to Xbox Players because the grid change last 2-3 minutes instead of seconds. Yes the SotD could be forced to stay away from the border by Devs to avoid this issue if Xbox Players lower sails before crossing. If you hunt those SotD in Golden Age later you will not find them or not the high level once... but on a raft they will be every where. Enjoy your survival expirience as long as possible I agree to make something to increase their render range or at least a hint that makes you aware of them more early. With the new modular ships turning rates it's quite difficult for new players that start with a Cog or Tramp freighter now... a shooner was much more beginner friendly in it's handling. Well until you loose your first plank and notice you do not have some spare planks to replace them. But most likely a new player with a Cog will not have repair kits as well^^
  5. 1 point
    They spawn a little too much until you sail away to hunt them down. Then, you won't see any for a long time!
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