Hey DEVs, I just wanna again point you to my modular ships feedback. As far as you goin this course, you may wanna hear all we gather related to your new creations.
RAMMING GALLEY
MAJESTIC KRAKEN
MORTAR SHIP
Those ships are hell full of problems, bugs, etc. and just unplayable in current state. The most problems are (besides raw design, disappearing paint etc).
All ships has crew leaving their sails stations after each cross.
All ships has broken cannon replacement. New cannons placed pointing forward and unusable.
All ships has only emergency stern ladder.
All ships extremely expensive in maintenance (one patch is like 9 times more expensive in resources than regular repairment of generic ships I mentioned that here).
Front and back parts of modular ships are 3 times less durable than generic ships, and we can increase sturdiness of generic ships with better bps to be 4.5 times more durable.
And rope ladders (to masts and crownests) count as "objects" in the ship and overflood hard object limits that can be placed on ships.
Also
Ramming Galley doesn't ram damned ships, front cannons doesn't manually aim.
Majestic Kraken has tentacles cosmetic that push you back to the ocean from stern ladder. It has manual aim missing at all! It has broken gunports hit area, can't stand against single damned galleon volley and when gunports hit 0hp sinking in 3 seconds (which make this ship not suitable for naval combats)
Mortar Ship has huge hitbox that is way bigger than visual model. We can only replace sails so they BLOCK ladder and door to front castle. Mortars are not useable by crew (back one even doesn't belong any ship groups and not adjustable), just for manual use only (crew doesn't shoot or even reload mortars). Also while ship swing on waves game constantly changes your state to inside building and then outside.