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Showing content with the highest reputation on 06/14/2021 in all areas

  1. 1 point
    Other threads: Ramming Galley. Mortar Ship. So. With great help of @Kummba I bought this brand new Majestic Kraken and... well I wanna speak with DEVs. But before that I just wanna say to all other players reading this message. DO NOT BUY MAJESTIC KRAKEN if you plan to do some seas battles. I'm sorry to say that, but right now it's not suitable for naval battles. Now DEVs. Guys. Seriously. This is not gonna work. If you want to expand this modular ship concept, you should make these ships attractive and desirable for players. In this state the ships are right now - they are not! It's like players put hell lot of efforts and get some unplayable raw jest, which brings just doubts, question, and in some case disappointment. +++ + It looks really epic! + It rare. You'll get players attention from all around. - - - - Raw design. Very tight especially around ladders to 2nd and 3rd deck. Only emergency stern ladder to climb and sometimes tentacle-cosmetic just push you back to the ocean. - You can add there just 8 custom objects. - Handling is average. It's ok full speed and completely horrible while you stay. Totally not enough for boardside battle. - It has lack of payload. Equipped for battle it'll have more than 50% total weight. With opened 24 gunports the weight rises for more than 67%. - It has average speed, but in battle conditions (equipped for battle) it's slower than sloop. - Extremely expensive in maintenance. 200 patches requires more resources than it need for full Brig creation. - Player's POV is too close to the ship. Sails blocking most of the field of view. - Can't manually aim and shoot. Just automatic shooting. - Broken gunports hit area. Single volley of low level damned galleon takes out ALL gunports. - Broken sinking time. With 140% sturdiness and all skills increasing sinking time - ship sink it like 3 seconds (which making it not suitable for the battle). Broken: * Crew leaving sail's stations every time ship cross the border. * If you try to replace cannons in gunports, new ones will be placed pointing forward. Getting the ship. This time I've tried to sail to the shop with weight sail Sloop. Didn't work for me at all! With strongest rainy storm downwind it runs just 7 knots. I experienced upwind - and most of my time I sailed 3 knots. It's... well... eh... I mean, I hit freeport and then went for a walk with my corgi dog. After we back I was still on my way to grid center. So... non of any sails works. Best choice so far is mid speed sail. Also 22K gold. Devs do you realize how do player carry that many hah? For example my pathfinder can pick from the chest just 13K. If I wanna pick more I need to drop some gold to the ground then pick some from the box, then pick all I dropped from the ground. Now imagine I came to the shop, drop some golds to the ground and some troll-player appeared and while I was picking gold from my chest - he just steal my gold I dropped to the ground??? Seriously. Reduce goldweight a hundred times. Make it attached to player as it is in all other MMOs. It's just no point to make it as it is now. Raw design. First impression - those holes leads to 2nd and 3rd deck made totally wrong. I mean it's OK for a dwarf, but I play mid-sized pathfinder (around 60% tall) and to get to 2nd and 3rd deck I need to crouch. If pathfinder will be 100% tall he just wont make it. Imagine, I need to do emergency maintenance during the battle and... I stuck in the ladders. You allways do ladders through 2 block holes!!! Some textures were also broken. I guess this one is somehow connected to ship damage and just showing wrong textures set... this is the rear castle. Snap point for ladders would be great at boardside between gunports. And it's not just about every1 hates this emergency stern ladder. Majestic Kraken have those tentacles cosmetic and sometimes tentacles on stern just push you back to the ocean. It also might be critical in some cases. You need to climb onboard fast and tentacles pushing you back from the only ladder. Paint is fine, but front and back castle doesn't follow other parts regions. For example. You can paint railings to red and body to black. But front castle allows you to paint either body and railing to red, or both body and railing to black. Same within rear castle. Something strange with name of the parts. Like I have: - Rear castle with 15K hp. - Rear mid below which is undestroyable. - Another Rear mid below Rear mid with 10K hp. Oh, and if I look at ladders, it shows: "Hold E for additional options". I'm holding and nothing happens. Bad news. You can put on this ship just 8 objects. JUST EIGHT. So you can't put there all. Like in Brig I put there several boxes (to make all in order), all for food, cooking and storage, couple of beds, smithy and mortair-pestle for ammunition resupply, all those resources, munntion boxes. 5 wallhooks with lanterns. etc. Well. Not anymore. Just 8 objects through whole ship. Choose wisely. Crew issue. Yeah this ship CAN NOT handle all required crew by default. So if you wanna put 24 crew to cannons, 2 crew to sails and drive the ship yourself you need to raise crew capacity from 22 to 27, meaning, you need to spend 5 points for that. And you do know that all default ships are capable to carry all their basic needs. Sloop has 3 crew - 2 for sails and 1 for player. Schooner has 14 crew - 10 for cannons, 2 for sails, 1 for player and 1 for extra... for a friend or tame for example. Brig has 16 crew - 12 for cannons, 3 for sails, 1 for player and 1 for extra. Galleon has 59 crew - 52 - for cannons, 6 for sails, 1 for player. Sailing. Yet another bad news. Crew still leaving sails station after each border cross. This ship turns way slower than Ramming Galley. In fact. With full speed it turns more like schooner. So boardside fight with damned ships is questionable. Of course I'll try this later, and write my impressions. As for turning around with no speed... well... errr... It's slow. I mean it's S-L-O-W. It slower than Galleon. I just wanna say that it makes 360 degree turnaround in (you wait for it).... in approx 21 minutes. So when you visit tundra freeport with cliffs lagoon, you make sure you parked your ship right. Or you will do 180-turn departure within 11 minutes, just sittin and holding A (or D) key. I'll continue this thread later, so stay tuned. More screenshots and impressions to come.
  2. 1 point
    Man, this was a really good review. It is a very terrible shame the devs will most definitely not do anything about it though unfortunately. But nevertheless, definitely a good review. I feel bad for how much time you must have put into this. even if they were competent enough to fix everything(which they are not in the slightest), I don’t think they would bother anymore because they already know they have screwed the playerbase over so bad nobody is going to bother coming back.
  3. 1 point
    Sturdiness can be useful in certain builds, example when making a harbor run boat and know u gonna loose it but u wanna stay in harbor blasting as much as possible, and then people have more time to bucket and bucket. might be a situation, never tried thou
  4. 1 point
    good review, i also made one last season and well, it was a seaweed farmer. but 1 thing i wanna point out. do not put points ever into sturdiness, only thing u want to put points in for defens is resistanse, and to even somewhow kill fleets of ghost ships u want 280-300% resistance. thats 3x time the hp then.and 20 points in weight and rest in damage, dont waste on crew points, just have less cannons, and this ship cant be used before leveled, so best is to make a catapult railings and go powerstone kill cyclops with boulders, then when its 45-50 u can start trying it out on ghost ships. And only large handling sails, prefer at leats 110%+ turning and 115% speed
  5. 1 point
    Thanks alot for this report/review This is what we got in one years work from the devs. Something noone wants to speak about, bc it will hunt you in your dreams. Let it go back to concept limbo, right next to the physical trade ships And guys this is the path to their vision of the game.
  6. 1 point
    I lost 1 character, it got auto solved reported hacker, it got auto solved they dont even look into it, it all just gets auto solved
  7. 1 point
    How to proceed : It's not an exaustive list, just how i did it (or seen people) Boss mechanics are very simple : when in fight, it will follow closest people (like every enemies on this game...). When in fight, it will reset aggro and return on spawning spot if it is not hited for a few seconds (alone with a carbine and "normal" reload, you lost aggro). If some people, easier because all the time people on fight, refresh reset time with more hit. - Kill Hydra : Alone => you must know a minimum the mechanics of the game and be a seasoned player. Newbie alone => Sorry! (try an alliance, or find some people able to kill her and help you, or just manage to be on the area when people kill her) Some people => it's more pleasant to chain die with several people! Way 1 : pull and kitting to the ship (carbine/handgun/bow/wingsuit), then ship kitting with rear cannon/balist (when you know how to configure your cannons/npc on the ship, swivel with canister ammo> all. If not, medium cannon or balist are easier and safer). Alone it's a little bit hard, because you must refresh hit while running if you don't want she reset, when npc hit her => you got her! Way 2 : Old school alone survivor Grappling hook, bow, loooooooooooot of arrows. Climb on the city or montain, stuck her under, hit, hit hit, hit.... fuck, no wood to repair my bow! hit, hit, hit.... fuck, i'm hungry! ok, hit, hit, hit, hit, fuuuuuuuuuuuck, a pterodactyl! You must try this way one time on your life! Way 3 : Little wily one Stand by people kill her for you! - Kill Drake : More or less same thing, but you can kill him easier alone when he is stuck on his spawn area. Way 1 : some people with carbines on the ground, like Hydra, stuck him and hit, hit, hit... Way 2 : put on red clothes and play to be a fire-fighter ! The better way of all fights, but you must be several people. Pull and kitting to the ship, when someone on the ship hit him, the fun part begins! ps: be carefull, you must have buckets on your ship^^ He can't sunk your ship (we tried with schooner/brig and gally), but it's really fun. Another little thing : - Power stone on the island (Hydra, Drake, artifact, cave) => unlock the first quest (Kraken access) But you don't really need to finish the quest to participate to the fight against the Kraken. Finish the quest = Able to invocating Kraken. - Power stone underwater (dark area, submarine, don't need artifact) => unlock the second quest (V2 Kraken access). Same thing.
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