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Showing content with the highest reputation on 06/03/2021 in all areas

  1. 6 points
    Have you thought about fixing "stuff" that is already broken instead of adding more dumb stuff?
  2. 2 points
  3. 1 point
    Ahoy Pathfinders! We hope you've been enjoying your sails on the Tradewinds and the other new changes we've brought into the game. In this post, we were able to take some time with the Dev team and have a few questions answered regarding the future plans of Atlas and what the rest of the year may hold. Again, we are in Early Access and the changes mentioned in the responses are subject to change. Although this may all just be speculation, we wanted to provide some transparency into the upcoming aspirations of the team. Once again, we'd like to thank you for your support and patience. On the Horizon: Dev Insights Regarding the Tradewinds patch, what were your goals and expectations for the strategic impact of the Tradewinds and new map layout? The Tradewinds in the latest update to go hand in hand with the recent map changes to help create more interesting strategic choices for players and companies. The new map layout is intended to provide spaces that are desirable to all different player types. New players are given better opportunities outside of the Freeport areas which allows for a more even spread of action. Islands with valuable resources are spread across the map to make sure no one area is perfectly suited to all needs. Islands with more valuable resources are in the North of the map, driving higher level players to that general area. The Tradewinds provide for faster sailing times across large areas of the map. Players interested in exploration, trade, or raiding will be able to find ways to use the Tradewinds to their advantage. This will also push player conflict towards these shipping lanes and the islands near them, adding more opportunities for pitched battles over valuable resources. What is the plan for PvP combat and balancing? Is there a philosophy that dictates what gets buffed, nerfed or removed? We feel that PVP conflict should consist of interesting challenges and opportunities for both sea and land combat. We want to drive the focus first towards fleet battles and provide ways to effectively defend your holdings with the ships you customize and build. The ships you build will be able to blockade your island, with your opponents first having to deal with those defenses before they can safely make landfall. Your fleet will also be your main weapon of attack – both to defeat your enemies blockade and to soften their land defenses. In general our PVP philosophy focus is on counterplay – to provide options that are deadly and effective but can be countered with the proper tactic. We want to see powerful options that players can use to attack their enemies, and equally powerful options the defender can access to counter them and fight back. Ideally this allows for and encourages players to have different tactics available to them instead of always relying on one mainstay ability that works best in every situation. What more are we going to see in the upcoming patches? Are we done with map/macro enhancements in favor of micro adjustments and additions? Is there new content that we can look forward to? Updates are on the horizon for the game map, such as separating the map into regions with different geographical theming. Piracy happens all over the world in Atlas, and players will be able to experience this more when they travel from an area of arid desert isles to a region of the world with tropical islands and crystal blue waters. There is a system in design to allow for the capture and control of strategic resource points placed in the world. These will unlock many capabilities for the companies who control them, such as structures which provide server-wide buffs you can share with all of your allies. Some of these structures will require monumental levels of materials and time. This all leads towards a long term goal of having large projects with huge collaborative efforts that companies compete over. In the upcoming patches there will also be many new ship options. Players will be able to customize more of their ship, starting with the midship portion of their modular ships – adding options such as gun ports, rowing banks, armor and more to the broadside sections of your vessel. In future updates there will be more options for other components of the ship, such as new sail types and front and rear castle varieties. There will be additional pre-built ships coming to the game, as well as a larger modular hull class that players can build. Players will have the ability to craft fleets that consist of vessels with different roles in combat and utility. When two enemy fleets clash there should be a variety of ships and tactics at play, each one effective unless properly countered. In the next major update we will see two new ship types – the Mortar Ship and the Turtle Ship. The Mortar Ship will add a long range artillery option to ship combat, while the Turtle Ship is armored up to break through blockades. You will be able to construct and customize these new classes of modular ships as well as the existing types in the shipyard. New BPs will drop in the world to allow the crafting of the railings, midship tiles, and ship types being added. We want Atlas to become known for large, collaborative fleet battles that require the coordination of multiple players and companies. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  4. 1 point
    Updates are on the horizon for the game map, such as separating the map into regions with different geographical theming. Sounds like wipe...AGAIN ^^ ATM WE DONT NEED MORE STUFF!!! FIX THE OLD SHIT!!!! TWO SHIPS HAHAHAHAH....USE YOUR RAMMING SHI(T)P... ...NEVER PLAYED HER OWN GAME!!!
  5. 1 point
    Confirm F11. I cut through F11 often (oil on the bottom island) and always get chased by them when in the wrong boat not fitted for whale. Strangely never see them when I go in my whale boat. As George says, get within about 200 yards of one and you see the health bar light up. Then it starts chasing you. Kite and don't let it get too close or you might get sent to the bottom. And don't get too focused on the whale and sail into a SOD fleet.
  6. 1 point
    yes indeed, time to move on
  7. 1 point
    Thats right, i have some spots where i get 3 woods and 3 thatch in a lumberjack, most spots yield one each. Same with stone, you want to get the other stones from the metal/flint/coal nodes. I have spots were i get 3 types of fiber too. So in generall, there are a few spots were i want all kind of farms, but are limited to one. And when you are not first you are last, and the good spots gets blocked. How we have the same keep out area, but need 4 times the farms doesnt make sence to me.
  8. 1 point
    Also that global buff will boost biggest companies/alliances even more. You should focus on smaller companies. That kind of buff works only if you have fractions in game, because with fractions it stay balanced, all people are included in buff. If you want add that kind of contet you could also make 3 fractions, pirates, navy, pirate hunters but then it will start slowly more looks like mmorpg and no open sandbox.
  9. 1 point
    New content is always welcome, but at first you should focus on fixing existing bugs Game is really broken and instead of that you add more and more new stuff, for example you added new towers for defence/attack/speed and i already saw even 5 and more at one seafort. You should really stop adding new stuff, you can announce them so people will know where do you want to go in the future, but don't add them yet, just focus on fixing existing problems and then slowly move on otherwise at some point you will have that many bugs/problems that it will be almost impossible to fix. You want add another modular ships but how they gonna compete with blueprint qualitty non modular ships ? At this moment nobody is using new modular ships, because they have no chance against mythical ships or any other that are better quality than common. If you already added them you should also allow us to have an blueprint quality on them otherwise it's just wasting gold and time spend on it. How do you want Atlas to become known for large, collaborative fleet battles? Atlas fleet battles are already broken, there is no tactics since you have 250 ping when you have 80 people on the grid. You can have maxim 150 players on the grid and that will only increase lags so you should work on your server first to improve lower ping and less lags. Adding even more ships will not improve any tactics, it will stay the same. People will stay away from each other and use their range for shooting, there is no other option or tactic to provide because it is impossible to make it happen with such a high ping/lags. Like i said above, it is nice to know future content and where the game is going on but please, first focus on fixing problems then go add more stuff and not the other way around.
  10. 1 point
    Reading their comments about PvP...they do understand that people can't literally play this game 24/7, right? Hell, I have no life and even I would have a hard time being online while an island's timer says it can be attacked. My guess is no, they don't.
  11. 1 point
    It would be nice if tickets were actually answered and not automatically marked as "solved".
  12. 1 point
  13. 1 point
    Ahoy Pathfinders! We hope you've been enjoying your sails on the Tradewinds and the other new changes we've brought into the game. In this post, we were able to take some time with the Dev team and have a few questions answered regarding the future plans of Atlas and what the rest of the year may hold. Again, we are in Early Access and the changes mentioned in the responses are subject to change. Although this may all just be speculation, we wanted to provide some transparency into the upcoming aspirations of the team. Once again, we'd like to thank you for your support and patience. On the Horizon: Dev Insights Regarding the Tradewinds patch, what were your goals and expectations for the strategic impact of the Tradewinds and new map layout? The Tradewinds in the latest update to go hand in hand with the recent map changes to help create more interesting strategic choices for players and companies. The new map layout is intended to provide spaces that are desirable to all different player types. New players are given better opportunities outside of the Freeport areas which allows for a more even spread of action. Islands with valuable resources are spread across the map to make sure no one area is perfectly suited to all needs. Islands with more valuable resources are in the North of the map, driving higher level players to that general area. The Tradewinds provide for faster sailing times across large areas of the map. Players interested in exploration, trade, or raiding will be able to find ways to use the Tradewinds to their advantage. This will also push player conflict towards these shipping lanes and the islands near them, adding more opportunities for pitched battles over valuable resources. What is the plan for PvP combat and balancing? Is there a philosophy that dictates what gets buffed, nerfed or removed? We feel that PVP conflict should consist of interesting challenges and opportunities for both sea and land combat. We want to drive the focus first towards fleet battles and provide ways to effectively defend your holdings with the ships you customize and build. The ships you build will be able to blockade your island, with your opponents first having to deal with those defenses before they can safely make landfall. Your fleet will also be your main weapon of attack – both to defeat your enemies blockade and to soften their land defenses. In general our PVP philosophy focus is on counterplay – to provide options that are deadly and effective but can be countered with the proper tactic. We want to see powerful options that players can use to attack their enemies, and equally powerful options the defender can access to counter them and fight back. Ideally this allows for and encourages players to have different tactics available to them instead of always relying on one mainstay ability that works best in every situation. What more are we going to see in the upcoming patches? Are we done with map/macro enhancements in favor of micro adjustments and additions? Is there new content that we can look forward to? Updates are on the horizon for the game map, such as separating the map into regions with different geographical theming. Piracy happens all over the world in Atlas, and players will be able to experience this more when they travel from an area of arid desert isles to a region of the world with tropical islands and crystal blue waters. There is a system in design to allow for the capture and control of strategic resource points placed in the world. These will unlock many capabilities for the companies who control them, such as structures which provide server-wide buffs you can share with all of your allies. Some of these structures will require monumental levels of materials and time. This all leads towards a long term goal of having large projects with huge collaborative efforts that companies compete over. In the upcoming patches there will also be many new ship options. Players will be able to customize more of their ship, starting with the midship portion of their modular ships – adding options such as gun ports, rowing banks, armor and more to the broadside sections of your vessel. In future updates there will be more options for other components of the ship, such as new sail types and front and rear castle varieties. There will be additional pre-built ships coming to the game, as well as a larger modular hull class that players can build. Players will have the ability to craft fleets that consist of vessels with different roles in combat and utility. When two enemy fleets clash there should be a variety of ships and tactics at play, each one effective unless properly countered. In the next major update we will see two new ship types – the Mortar Ship and the Turtle Ship. The Mortar Ship will add a long range artillery option to ship combat, while the Turtle Ship is armored up to break through blockades. You will be able to construct and customize these new classes of modular ships as well as the existing types in the shipyard. New BPs will drop in the world to allow the crafting of the railings, midship tiles, and ship types being added. We want Atlas to become known for large, collaborative fleet battles that require the coordination of multiple players and companies. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  14. 1 point
    Same with warehouses. Tried moving it. Shows blue but won't allow placement. So tried to place back in exact spot i demoed and can't place back. I'm afraid of moving anything anymore. Just lost an entire base randomly in last couple of days. A claimed base. Had it for a week or so then one day all gone. Claim towers are still there but no base. Lost a couple of farms randomly also at the same time on other islands. What is going on?
  15. 1 point
    Patch 525.06 - Sea Tower Buffs - Gemüse-Cluster Translation into german - Übersetzung ins Deutsche https://gemuese-cluster.de/devnews/51-patch-525-06-sea-tower-buffs/
  16. 1 point
    Atlantean Spire: - Provides Buff: Sailing Speed +15% The other tower buffs are fine, this one is not: 15% defense or offense is a decent buff, but 15% speed is the difference between life and death in naval combat. And let's face facts, who's going to hold the forts most of the time? The megas, obviously. In most cases, the only defense a smaller company or solo has on the sea is to be light and fast; but now it doesn't matter, whoever owns the tower will always be faster than you. The speed buff needs to go. It doesn't need to be reduced to 10%, or 5% or 1%. It needs to be gone. Gone and replaced with an entirely different buff. Speed on the sea is the last surviving beating heart of viable naval combat - don't screw with it.
  17. 1 point
    Great work Grapeshot! keep it up! Focus on the vision and ignore all these salty pirates who are lacking vitamin D and take it out on you all.
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