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Showing content with the highest reputation on 04/10/2021 in all areas

  1. 1 point
    Ok, there will be a wipe SOON™ and it means - this is a chance for new players to establish their trading stuff. Last week with great help and advises from @Nacona buddy, I was trying to test trading stuff and get along with it. Right now I have 2 farms (just a windmill and lumberyard), one warehouse, and one market. I get tons of different resources and most important 4000 - 12000 gold everyday!!! I just wanna share my trading experience, and write what I found so far. 1) - Build your trading chain. You need at least 1 farmhouse. 1 warehouse (build on a shore) and 1 market built near warehouse. (The more farms are better, but I'm not sure if you'll get any profit from like 5-6 farms. I have 2 and my warehouse hell full of famed stuff). Note that usual farmhouse (this windmill house) with 100% efficiency full itself within couple of hours and stop working. 75% efficiency - will get farm working for like 5-6 hours until it full. So if you not near, you better get it to 50% (2 buildings alongside). However my lumberyard with 100% efficiency works 24/7, as long as it have fuel. All farms and warehouses consumes around 500 fuel per real life day. 2) - Get yourself started. First you need to wait a while and check - what your farms brings. Like check my farmhouse: I've got: - Cotton. - Obsidian. - Resin. - Roots. - Sandstone. - Softwood. - Wetwood. What I do, is I go my market, and set for trading: - Cotton for generic fibers. - Obsidian for generic flint. - Resin for generic saps. - Roots for generic thatches. - Sandstone for generic stone. - Softwood and wetwood for generic wood. And DONT ADD ANYTHING ELSE YET!!! Don't worry. You wont get those generic resources back (i mean those you get at freeport or by demolishing stuff) Choosing one will brings you back ANY RESOURCES THIS TYPE!!! 3) - First tradings: - Name your market something like 1x1. - Push: "Find New Trading Route". - Check if there are 30-income routes available. - You can check what guys offers you by pressing cogwheel button and then "View Trading Offers". The left column of wares shows what other player offer you for exchange. Right one - shows what do he want. Like on the picture above @Nacona ready to receive from me any wood (I've got softwood and wetwood), thatches (I've got roots) and any fibers (I've got cotton). (Btw we've got like 103 ships running right now!!! this is insane). Send trading offers to 30-income guys, with as many resources he wants from you as possible. After I established my first couple of trading, I found that woods and thatches are most popular wares here. That's why I decided to add lumberyard to my trading chain. 4) - Maximizing profit. After you established your first routes, wait a day or two. Then check what wares you've got for your trading. Like check this one, I've got for trading tons of BARK thatches every day!!! So you if you see some wares that appears in your warehouse a lot, then you go market and SEND THESE WARES back for trading!!! I personally have lightwood, barks, rushes, hemp and more stuff I receive a lot and trade it back. As for my trading with Nacona I send him wetwood and softwood and get lightwood for exchange. After that I send him lightwood back and get my wetwood and softwood : )) Same with cotton for hemp and then hemp back for cotton. Sounds weird but it generates gold anyway : )) This one is optional, but you can also establish one or two trading with guys who ready to exchange different resources. So check new routes, view offers. Like check this one out: Keep you trade routes updated (some1 might cancel one, or some1 can send better offers). Make sure your farms and warehouse have fuel (I have 6 nitrite nodes around so I fuel my farms with coal-type of fuel). Make sure your warehouse have free slots (it can maximum have 120 slots wares but once I suddenly saw like 135/120) so if there are like 10 slots of same resource you can transfer 6 to you storage box (I use resources boxes for that). Any additional info is welcome here : ))
  2. 1 point
    https://antihax.github.io/ This is the link to an interactive map which shows the Hydra/Dragon spawns, route of the ghost ship and traders ships. It shows the amount of every single resource you can gather at a island as well. The pictures of George with the Hydra Spots are from this map.
  3. 1 point
    I still think this post should be pinned up to the top as it is very great wiki for peaople who struggle or even never try this quest. So I used one weekend to do it myself on the PVE server. I was prepared with a Brigantine leveled up to Lvl45 with 220% resistance and 200% damage skilled and placed masterwork planks 130-140% and masterwork cannons <140% 5x to the rear and also 4 mystical 175% cannons on my broadside for the kraken fight. Most Hydra Spots are pretty worth to kite it to the ship. I finally ended up killing her 7 times in E7 which was pretty easy. I also prepared carabins but i found out that you reload to slowly solo. So i switched to a bow and after that it was very easy to lure the hydra to the ship. So i needed about 2 hours to get the remaing 7 stones and about 1 hours to drive to all cages. Yes i know the way to reset the expire timer which is only 2 hours. So my advise as George also said make all Hydra kills at E7. I needed about 150 cannon shots for each hydra kill. Some shots miss and you need sometimes some salves to make hydra follwing you when she looses agro to early. Also i burned 3 times running to the stearing wheel or climbing up the ship. But with a quick respawn(only PC) you have the chance to agro her again before she turns with the ship cannons. Hydra respawns when you harvest her body but the spawn can change to another one. I did not find a way to make her spawn always on the same spot but E7 they are all very close and there are no wild creatures to worry bout while searching her spawns. Cyclopse and Stone Elementals can be lured away with 2-3 respawns and then you are safe in your Hydra killing. Due to the buffer overflow i was not able to kill Kraken on day 1 because i could not log in to the server for about 4 hours. Luckily my ship did not get sunk by SotD during this time as i crashed while crossing borders into a bad server... but it did not have a red wall. So after completing the mentioned ship build above with master work large handling sails and some more broadside masterwork cannons on the left i went over to Kraken grid the next morning. My NPC crew had all over 500HP lvl 120+. I placed all NPCs under deck to the broadside cannons and did not use the rear cannons during Kraken fight. My plan was to drive always clockwise using my mystical cannons. it turned out that my 200% damage skilled ship with 175% damage small cannons only needed two bullets to destroy one tentacle. Tentacle HP is 1500 and the above mentioned cannons did close to 800 damage. I had 1200 amunition and with this build it was a lot of spare amunition left. With a 6 cannons broadside common 100% and no ship skill on damage 6 bullets do about 6x200 dmg so it's not enough to kill one tentacle in one shot. As i was solo i got a lot of damage to my rear planks and had to repair them... actually two times i had water leaking in but i did not loose a plank. This is also because i got bugged one time into a tentacle and was not able to destroy it as the 40+ SotDs following me surounded my ship. So i had to sink about 10 of them and use all my knowledge to get my stuck ship turned into the tentacle to destroy it. I also endured on lightning attack of the tentacle during that epiusode so i was really close to loose. But with prepared healing kit and improved healing skills + monkey for healing buff i survived that one^^ So it was quite a task and in the end my 1k wood/thatch rep resources was completely used. My rear facing cannons where not destroyed but the wood celings and some of the cannons where down to 200-300 HP so it was more luck that they survived that one. Biggest failure or issue is when you stop your ship because the bolts than hit your side... i was close to loose some of the below deck boradside mystical cannons as well due to the one time i got stuck. When you drive the Kraken lightning bolts hit only the rear of your ship so you only need to repair the upper rear plank. Bolts damage to planks is low but if you see damage numbers above 1000 they are hitting your cannons or wood structures. Beds etc. should be placed in the front of the ship. You can also cover them with grills. i got two times more into the lightning but i had set the curse of my ship correctly and my man already targeting the tentacle so while i was healing they destroyed that one. Conclusion: For unexpirienced captains the Kraken fight solo can end up in a desaster... even with some luck they may get trough it in the first attempt. I was a little unlucky especially in that one moment but with about 2k hours in PvP and lots of sea fight expirience i did now how to stear and repair ship solo. Also i had set up/prepared everything corectly. If you do mistakes in preparation you will fail this fight most likely.
  4. 1 point
    Lulz... i just did not check the forum for 2 weeks now and nothing happened. The wipe does not come so far... now it's announced that it will not be wiped until end of April. Some weeks ago there where huge ship battle videos on youtube because PvP Players started to get rid of what they had crafted in this season. This new map must be awesome and i guess all islands templates will be reworked... we will get a complete new Atlas... i am so exited!!!! 1111 (well Maelstorm was just a changed layout of the templates where you look on a former coal rock, hold H and it shows a crystal but you farm a gem) Well so yes Devs take your time and surprise us with a new map that you tested and which will have no main bugs. I don't care if there will be some issues with the ground/surface that you can fall through it or such things common in the unreal map engine. I am also very exited to see if you can fix/improve the lawless land claiming. If you can fix that decay timers will be shown correctly. If there is no 12 hours decay time on structures anymore. If you will fix gathering building BPs work as intended(increaed farming rate and not stopping at common weight when this is increased). I would appreciuate if you could set/choose the farming rate of the different resources in a farmhouse. I also would appreciate if a compnay would only have 1 farmhouse per island which would include the warehouse and alllow more players access to this one due to this change. I would appreciate if you could improve the markets QoL and adjust it that there is no need to demolish the market once you have send more than 90 trading invitations. I still don't have trading logs since the lawless claim patch and the buffer overflow issues... where is the hot ifx? I could talk about Dolphin taming but i found out lately once you have a submarine you can kill all sharks around and than grapple the Dolphin for a wild taming ride. Got 4 of them so it's actually working. But Dolphins can't swim backwards so for fish farming i am using a bear instead of a dolphin because you can't harvest the fish after killing... All my Dolphins are parked under water in a shark safe cage but due to their turning radius and only forward swiming i can't place them up in the water. Luckily they don't need to breath. So this are only bugs about the latest updates that are not getting fixed or improved so far and only considering the PVE part... so not to mention older bugs which list is still very long for example BPs Drop rate and quality... i spend about 40 hours in Golden Age to get an improved ship for Kraken fights but i ended up with a masterwork ship... no legendary or mystical parts(and if found some with no worthy stats better than my masterwork) but all resources for crafting available. But yes, I am exited what you can show us after another 1,5 month of silence. Btw. some where you posted that your Community Managers will not log into their forum accounts after they did the first post @Nami@Chismebeard... so maybe you log into the Atlas Developer Account and answer sometime here and just simply putting your name below the answer?
  5. 1 point
    @George Catcherthank you for trading with me further on. After i demolished my market you are simply the only trading partner i got so far but we are permanently running about 200 trade ships so gold income is great. The start of our trading was not that good until i explained that you can trade for all types and that you can set up a circle shipment of the resources instead of taking out my lightwood from your warehouse to safe it on your side for example.(only gold generation trading) You get the parrot eggs, ingots some wood type and gems by default when your ships encounter some generic event during the journey. But after the last patch the trade log is still not available = no hot fix by the Devs. But this works well as you trade in circles but you get additional resources and gold from this events. Like you get dark and iron wood which would be difficult (the old effort) to collect it yourself and transport it yourself. And this is the main issue i see so far. I log in daily 1-3 times to start the farmhouses.(in the morning as i am working in homeoffice xD) But Devs did have plenty of time now but again there are no fixes to implemented stuff... but they all working on the new map layout starting with the known bugs again. I use 2 stone farmhouses myself and they are running on 0,3/0,4 speed. They stop after max 4 hours already but they are also collecting berrys and herbs... my lumberyard is out of the range of the warehouse... so i have there a chest with 400k wood and thatch... My lumberyard is a BP but even i have increased capacity it can only farm up to 10k weight -> BUG I even think it does not have an improved gather rate either... but i will not test this. So basically after testing lots of trading and seeing still plenty of Bugs and no improvements to the farmhouses and warehouses i am like all PVE Players just simply keeping up the stuff doing nothing in the game = i am not playing this game^^ Well at least i did the Power Stones and Kraken v1 with a masterwork Brigantine solo in 2 days. Oh i just remember that i got 3 crabs and also about 60 squid legs so i could buy the Kraken ship to test it out.
  6. 1 point
    Yeah, she's clearly on the spectrum. All her useless posts are garbage at best at gibberish usually. Devs, I have revised my previous positions a little. I think it of the utmost importance that we maintain a PvE server.
  7. 1 point
    Well in that case, you'll be gone for a loooooong time! Cya! Don't let the door hit you on the way out!
  8. 1 point
    Well, you not coming back is a definite reason to keep pve servers running for eternity! Bravo!
  9. 1 point
    I wouldn't mind playing pvp but I've been offline raided enough for it to be a waste of time. Fighting is one thing, having your base raided while you sleep is for chukiki's. No thanks. Pve is overrun with people and pvp needs to be downsized due to lack of players playing? From what I'm hearing, the devs are catering to the minority? No wonder this game is upside-down. The game needs to combine pve and pvp aspects into one game. Having both available. Having to pass through pvp area's to get resources or something to that effect. Not necessarily forcing pve players to combat, but rather, "if you want the good stuff" you'll have to run the gauntlet. That's real pirating. Pirates derived from stealing cargo from ships. If you want to transport resources, you run the risk of pirates stealing your shipment. The series "black sails" gives a good portrayal of how it was. Pirates weren't murdering psychopaths. They made a business of stealing and selling cargo. Buried treasure was hiding gold from others. A pirates bank or cash in the mattress. There is a solution to the pvp vs pve discussion. Devs need to get creative. We can all agree that offline raiding fits neither in pvp nor pve. That is a trolls survival tool. You know who I'm referring to.
  10. 1 point
    Unfortunately, this game is lacking mods. They do put up rules and a Code of Conduct but do not have the resources to back them up. I have personally messaged the Mods in the Atlas Discord without ever getting a reply. The Discord channel seems to have been overtaken by a bunch of trolls who insult and taunt anyone who comes in looking for help. I have suggested that Grapeshot actually recruit some of us players who have been playing the game from the start to help out admin the servers for rule infraction. So far, no reply. If there were even just a few admins in the game to help answer the tickets it would help things run much smoother and stop many players from being forced out of the game by others.
  11. 0 points
    Why are these ridiculous trash mode servers still up? Remove them already! Do not cater to players that are too baby to play a pirate game. Ur splitting the community by allowing servers for little cry babies. Im not comming back to Atlas as long as the stupid "PVE" server is still on.
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