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Showing content with the highest reputation on 02/09/2021 in all areas

  1. 1 point
    Let's have a conversation here Grapeshot. When ATLAS was first announced, the trailer featured a pirate port with pistol duels and gallows. It featured a host of mythical beasts, all deeply unfriendly. It featured epic naval battles on ships that looked like ships. Later, we are told, (in a very obscure way) about the lore and how the Damned and Kraken tie into it all. Most people are either ignorant to the lore, or think "hey that's neat." Some time down the line, we get the Trench. Visually, it's beautiful. Unfortunately, despite being at the sea floor, it's shallow as a puddle. It was also at this point the animals started to become more of a focus. The crabs were a weird choice. They serve no real purpose to players. They're just an ARK boner. Some time later, I don't really remember when, we get the Snow Cave. Fantastic looking dungeon. Terrible choice of occupants. Why the hell is it full of animals, when it could be full of NPC pirates, with a final boss called Frostbeard or something? So let's fast forward to now. It's quite a thing to allow people to tame dolphins and seahorses. I get it, someone on the team REALLY likes Aquaman. So, why then, have you not provided more Atlantis-themed content than the one Trench? Why are none of the buildings in that trench open to exploration? The possibility for story-telling in a sunken lost city is immense. Capitalise on it. Here's some ideas; Open the buildings up to exploration, rewarding Atlantean themed loot. Remove the skins from the vendor. Let people find Atlantean armour down in the trenches. Tridents. Diaries. Food and drink recipes. Skins for cannons. Statues that can be reforged into figureheads. Rare spawn Lost Atlanteans who can be subdued by reducing their health and recruited to crew your ship, stronger than regular crewmen. Doors that lead to mini-dungeons that can only be completed on foot. Quest givers. Maybe a sad, lonely, Atlantean warrior who remembers the war that destroyed the city and asks you to find relics of the past. Or hell, why not have the hecking City of Atlantis be a random encounter at sea. Imagine the spectacle of an entire city of ghosts rising out of the water for your crew to explore. All of those things sound a lot more interesting than using a dolphin or seahorse as an outboard motor. P.S. A cryopod equivalent would be immensely useful, especially with sea tames. And we all know it does wonders for server lag. So hey, there's another; The Atlanteans had Soul Spheres that they used to safely store and transport their aquatic buddies. The Snow Cave. A beautiful dungeon full of opportunity for story telling. Instead, yetis. Why is there an abandoned city under the ice? Who lived here? What did they leave behind? Was it pillaged? By pirates? Where are they? Why is there only one dungeon??? This is ever the problem with the game. NONE of the ideas you have get fleshed out, there is just the bones of an idea. Ships. So recently, we've finally got a new ship. It's a mixed bag. On the one hand, the new damage system is great. More patching holes, less vanishing planks. On the other hand, a massive shield box on the front of it, holding 2 large cannons? On one hand, oars! Yay! Alternative locomotion! (P.S. Where are our paddle wheels and steam engines?) On the other hand, incredibly limited ability to design the ship yourself. If personalised designs are the issue, implement fixes to them rather than trying to circumvent it by killing the system a lot of people enjoy. No walls outside of ship rail bounds. Cannons can't be placed above other cannons on the same deck. Or, let's go full Conan Exiles and require structural stability. The Kraken Ship. So much potential. Could have been a nice ship for those that don't want to spend time building one, fitting in size between sloops and schooners. Torpedoes though? I'm not convinced pirates used many torpedoes, especially ones that have missile guidance. Why not just allow people to put cannons on it? Regarding Torpedoes, if they're needed in the game (spoiler; they're not) why aren't there options for a more basic torp launcher that just fire in a straight line once launched? Torp and launcher itself just made of good ol' brass or something. Similar deal with the submarine. The original single man sub would fit great in the game for salvaging and trench exploration, and was basically a bicycle inside an iron ball with a breathing line. I could go on, but to summarise; stop half-assing things. Whole-ass one thing at a time. Expand on your ideas, rather than constantly adding new flavours to an already very jumbled soup. There are so many good ideas, but none of them are explored even close to their full potential and that is a huge shame. Remember the original direction of the game that got people excited. Expand on that.
  2. 1 point
    Tbh there is so much missing from Atlas now anyway. We could have rare game hunting for trophies, Fishing for rare fish. Stranded sailor quests, etc. I know the devs seem to want to hijack a sea of thieves style, but in sea of thieves you at least get your ship back if you sink. And there are more skins to get. Quests etc. Yeh sure even sea of thieves is getting complaints about being boring but that's cos its pvp based. And all the rest of the additions are secondary to that. I understand Atlas has a small dev team. But if they don't pull something decent outa davy's locker soon the game might just sink beyond salvage. I'd love to see Atlas turn around and become a really good bona fide Pyrate game. Ps cannonbait, calling pve players lazy is just dumb. Not everyone wants to do battle with abusive players and griefers when they get home from work, especially if your work is intreracting with the public all day. Some people just don't want to hassle anyone else. That is their choice. Some kids pull the legs offa spiders, some keep them as pets, and some run away.
  3. 1 point
    To the Atlas Development Team 1.People have spent HOURS HERE on YOUR COMPANIES OFFICIAL MESSAGE BOARDS providing feedback. If anyone appreciated it you'd be saying "Hey Jimbob McGee thank you for your feedback". Its cleanly typed with points, subpoints and rebuttals. Stop redirecting and obfuscating by telling us to use discord or any other 3rd party product. 2. The new Dev Team has owned this since June of last year, throwing the old Dev Team under the bus is scapegoating and speaks volumes about the competence and honesty of the leadership . I don't even code but I KNOW an SotD loot table or blueprint quality range adjustments can be made for the ENTIRE game in less than a few hours. 3. THIS SITE IS AVAILABLE TO ALL YOUR USERS, DISCORD ISN'T. "Forward thinking lists" belong HERE. Period. Your clearly giving forum members the brush off. MMOs BEGAN ON MESSAGE BOARDS YOU BUNCH OF ASS CLOWNS. YOUR IGNORANCE AND INSINCERITY IS BEYOND COMPARE. Tough choices need to be made. Your either scared or incapable of making them. Jesus Christ, maybe if you would have said Covid was slowing progress I would have believed you, but blaming YOUR random, selfish and inconsistent progress on development of this game on people not around to defend themselves. Grow the fuck up. Your clearly running blind and trying to hide it
  4. 1 point
    PVE is, by nature, finite content. Once you've beaten the kraken on all three difficulties.. why do it again? No matter how much new PVE content they add, at some point you will have played it all. Conversely, Player vs Player content is infinitely replayable. The problem being that at present the choices are a PVE world or a PVP world. There needs to be an opt-in, bounded PVP activity. Something similar the Kraken grid, where when it's activated, anyone in the grid is flagged for PVP, even on the PVE cluster, with rewards and win conditions besides simply team deathmatch. Examples: They're stealing our ship! During this event, make all ships (near) instantly pirateable. If you're able to get on deck, and get to the wheel, you can sail it. if your company is still holding the wheel at the end of the event, you gain ownership. Stop putting holes in my ship! During this event, gold is deposited in your ship's resource chest for a percentage of damage that your ship does to enemy ships. Careful not to get too greedy! Also, a good event to come salvaging in the grid afterwards for ill-gotten gains. Can't sell sunken ships. During this event, earn rewards (mythos, gold, BPs?) for ships that you control at the end of the match. Near-instant stealing rules apply, but ships ownership reverts at the end of the match. The challenge is to Capture ships, not sink them, so grappling and boarding actions are in order. This is my island! The grid is populated with numerous small islands, each with control points. Players are rewarded based on how many islands their company owns at the end of the event. Squidball A mini-kraken spawns in the middle of the map. It will move across the map away from whichever tentacle is taking the most damage. Companies are randomly assigned a compass point on the map, and win if the kraken is pushed into a control area at that compass point. Legend of Leagues Yeah, LoL, Atlas style. Mid-sized Islands spawn at opposite corners of the map, and the goal is to capture the opposing team's island. Participating companies are assigned to an island team. Small shipyards at the islands spawn 'creep' ships - SOD schooners, while large shipyards allow players to purchase premade Brigs or Galleons. Smaller islands have mercenaries that can be bought or pressganged - squads of sloops up to a boss Galleon. SInking enemy ships awards Dubloons to the team's crew silo - currency specifically for purchasing ships during the event.
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