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Showing content with the highest reputation on 12/18/2020 in all areas

  1. 2 points
    If you took the current breeding and just modified the way it works a bit it would be very easy to balance and shorten the time required while making it more interesting. Its not hard to balance as long as there are Pro's and Cons to breeding. With the Cons being more than just time invested. If the actual taking care of the baby was more automated say there's a nursery building that requires food and fuel to keep the baby alive while also providing mini-games to reduce the overall timer. This would increase the chances of a baby surviving. so a Pro. The cons of the new system to deter mass breeding using the same tames. have the offspring "consume" stats that are inherited from the parents. Making the First child have better base stats than the next and so on. (while this is less realistic it is more of a balancing mechanic) This would also encourage breeding lower tames for practice, increasing the value of first born from perfect tames, removes a good portion of RNG that just sucks. Survival should reflect effort put in to an act. Not an RNG temp swing that kills the kid. On that Note Taming does need some work. The current taming is just boring. arrow arrow arrow bola, feed repeat. With that in mind how can you change a boring process to make it more interesting and not overly time consuming. I think there should be different ways to tame different animals. for example. Horses you have to continue riding them for a given time without being thrown off. (breaking a horse) more aggressive tames like lions and tigers and such should be sedated then fed or would have to be bred and the cub would then have to be imprinted on. (some animals cant just be forcibly tamed but take a more lengthy process) Transporting tames should be more "behind the scenes" you have to build cages similar to cargo racks and a tame when selecing "move to 'ship name' " it stores them in the Cage. simple this got pretty lengthy sorry. haha just some ideas ive been brewing for awhile that make it more interesting and give some depth to the current systems and provide a reasonable way to balance Edit: changed some wording
  2. 1 point
    I've said it before, in this very thread, and I'll say it again: Fix your fucking Battleye program!!! Usually I get kicked once, maybe twice per day, but today was inexcusable....in a span of about 4hrs, I got Battleye'd 13 TIMES!!!!! Yes...I actually counted! Forget new content....forget future content.... Get your damn heads out of the fucking sand, sit down together, and figure out the shit that is broken first! How many times do players have to tell you this? We understand it's "early access"...you remind us every fucking time you post patch notes....that's NO excuse to break things every time you add something new! There will be bugs, ofc....but this Battleye shit is no bug....it's a damn nuisance! If you can't fix it, remove the damn program.
  3. 1 point
    It's really symptomatic of adding underdeveloped new features without addressing existing systems. The concept of more ship designs is a good one. The implementation is poor. Hopefully, it will improve in time. Where they could have really focused is adding more customization to components. Letting players tweak sail wind angle/top speed/weight/etc. without needing BPs that are just absolutely better. Get a good modular system going where you can modify the frame for acceleration/maneuver/durability/weight/etc. Heck, separating sails and masts would be a nice step. Larger masts can mount more/different sails, but smaller masts/sails are much quicker to adjust. In battle, masts and sails as separate areas also make different weapons useful (see chainshot). Aim those flaming arrows at the sails! Lighter craft should also be able to navigate shallows/have reduced problems with reef/rock/ etc. NPC Crew should also have more customization in terms of accuracy, reload speed, etc.
  4. 1 point
    Is the problem the speed of breeding or the scale? Hundreds of tames is a problem in multiple ways. Caps fix that. If they use alts, just ban 'em. The problem is there is no enforcement. I agree, a cooldown on breeding would be a solid idea. The females already have a cooldown- implementing it in males should be trivial. Aging would be an interesting mechanic as to mating. Perhaps have aging be relatively slow, but mating speeds it up, reflecting the wear on the animal. So excessive breeding would burn through your tame lifespan/stats. This would have the side effect of new stock being important for breeding animals. Likewise, their should be more problems with not diversifying breed lines. Right now, there is no real reason to seek out new animals if you tame ones with good stats. Breeding lines that are too closely related should risk degradation in the line, making it important to bring in new blood.
  5. 1 point
    It's likely because other farmhouses are too close. I don't know how to tell you to measure the required space between farmhouses in world, but IRL it's about 1/8 mile. Maybe a bit more. A farmhouse cannot be placed within X range of another farmhouse. Even if it tells you a different reason on screen.
  6. 1 point
    i went to bed and as soon as i woke up my ship is under water. 8 hrs 30 min and my ships under water. how in the hell can one keep a ship if you have a job and sleep.
  7. 1 point
    They should last forever. Remove ALL timers!
  8. 1 point
    We finished ours last night, 5 hours later it was spontaneously destroyed.
  9. 1 point
    I see, hope the devs see this topic as something needs to be done, its a waste of time building a boat. when the game is meant to be about boats lmao
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